@sunkhareb no scram thanks
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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Feel free to do that brazil gibraltar and that alaska ncm. It has nothing to do with italy much.
And post the new map if its not a problem so when i start with germany i have it all ready
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry moved from South Australia to Queensland 1 cruiser moved from 30 Sea Zone to 26 Sea Zone EDIT: 1 battleship moved from 30 Sea Zone to 26 Sea Zone Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 72 Sea Zone to 71 Sea Zone EDIT: 1 aaGun and 1 infantry moved from French West Africa to 87 Sea Zone EDIT: 1 aaGun, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone EDIT: 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar EDIT: 1 transport moved from 91 Sea Zone to 86 Sea Zone EDIT: 1 mech_infantry moved from Alaska to Western United States EDIT: 1 transport moved from 86 Sea Zone to 101 Sea Zone EDIT: 1 artillery moved from Western United States to Eastern United States EDIT: French undo move 8. EDIT: 1 artillery moved from Western United States to Central United States Turn Complete - French
Combat Hit Differential Summary :
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So u decided to move 2 transports not one?
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Or i dont get it otherwise how did ur transport moved from sz 101 to sz 91 and to fwa in one move
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Yes, they were just standing there, so I thought it could be good to use one of them atleast to bring something over from US. All three didn’t move, so I actually only moved one of them to sz101.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or i dont get it otherwise how did ur transport moved from sz 101 to sz 91 and to fwa in one move
That was the move I cancelled.
What is fwa?
The tr in sz68 came from S Africa.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or i dont get it otherwise how did ur transport moved from sz 101 to sz 91 and to fwa in one move
That was the move I cancelled.
What is fwa?
The tr in sz68 came from S Africa.
French west africa
I ll look in the map its hard like this
Thanks
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yes, they were just standing there, so I thought it could be good to use one of them atleast to bring something over from US. All three didn’t move, so I actually only moved one of them to sz101.
U moved an, empty tra to sz 101? Ok, now, i get it
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Wait, may I change that tr move with US? See now that Germany can actually hit it. Just looked at sb’s.
german bombers can not reach sz 86
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nor can they reach sz 87
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now i get it. u pulled one empty transport from sz 86 to sz 101
and one tra from FWA to sz 86, and returned the units from FWA to Gibraltar instead
is that correct?
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I know, but figs or tacs can. I got cold feet. The tr maneuver was also rather pointless. Think I just wanted to do something with those transports just sitting there like ducks.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
now i get it. u pulled one empty transport from sz 86 to sz 101
and one tra from FWA to sz 86, and returned the units from FWA to Gibraltar instead
is that correct?
Yes. That’s it.
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i forgot to attack scotlannd i do it manually
i am doing fast this move to speed up the game
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cruiser missed
bat scored
now 1 inf art
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1 more hit
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1 hit from uk
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs; Germans buy 10 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 artillery and 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians 1 destroyer moved from 109 Sea Zone to 103 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 103 Sea Zone Combat - Germans Battle in 103 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 103 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 103 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 artillery and 1 infantry EDIT: Changing ownership of Scotland from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode 2 mech_infantrys moved from Novgorod to Baltic States 7 armour and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary 5 mech_infantrys moved from Germany to Slovakia Hungary 1 mech_infantry moved from Bessarabia to Eastern Poland 8 armour, 2 artilleries and 7 mech_infantrys moved from Bessarabia to Romania 8 armour and 7 mech_infantrys moved from Romania to Slovakia Hungary 1 mech_infantry moved from Baltic States to Novgorod 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to Scotland 3 artilleries moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States 2 fighters and 2 tactical_bombers moved from 103 Sea Zone to 109 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 10 artilleries placed in Romania 2 mech_infantrys placed in Germany 1 submarine placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : -0.33 Russians : 0.67
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i hope u have trust in me that i am honest
i didnt write i ll roll the cruiser first but i was rolling it first
the other dice was 4
so u maybe think i was calculating but i didnt , i just forgot to write i am in a big hurry even forgot to buy units for novgorod
so i put there those that should go to germany and normandy
but u can complain of course if u want
cheers
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry EDIT: Adding units owned by Germans to Bessarabia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :