@Stucifer OK, the Germans go first – I will submit their move. In the meantime, want to make sure you can download and open this saved game OK?
All Vs Brett
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TripleA Turn Summary: British round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Purchase Units - British British repair damage of 4x factory; Remaining resources: 35 PUs; British buy 1 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Caucasus to Russia 4 bombers moved from Finland to Russia 1 infantry moved from Belorussia to West Russia 1 infantry moved from Karelia S.S.R. to West Russia 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 2 cruisers moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Libya to 15 Sea Zone 1 armour moved from Italy to 15 Sea Zone 2 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone 2 armour and 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from Libya to Egypt British take Egypt from Japanese 1 infantry moved from French Madagascar to 33 Sea Zone 1 armour moved from Italian East Africa to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Egypt to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Germans 1 armour and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel Combat - British Battle in Russia British attack with 4 bombers and 1 infantry Japanese defend with 2 armour, 1 factory and 2 infantry British roll dice for 4 bombers and 1 infantry in Russia, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 2 armour and 2 infantry in Russia, round 2 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Russia British roll dice for 4 bombers and 1 infantry in Russia, round 3 : 3/5 hits, 2.83 expected hits Japanese roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Russia British win, taking Russia from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 bomber Battle in West Russia British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in West Russia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in West Russia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West Russia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Russia British roll dice for 1 infantry in West Russia, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Russia Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Archangel British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Archangel British win, taking Archangel from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 bombers moved from Russia to Finland Place Units - British 1 armour and 2 infantry placed in Italy 1 bomber and 1 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone British undo move 3. 1 transport placed in 8 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -4.17 Japanese : -2.67
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Purchase Units - Japanese Japanese buy 7 armour and 1 factory; Remaining resources: 22 PUs; Combat Move - Japanese 1 armour moved from Evenki National Okrug to Russia 1 bomber moved from Soviet Far East to Russia 1 infantry moved from West Russia to Archangel 1 bomber moved from Soviet Far East to 4 Sea Zone 1 fighter moved from Japan to Evenki National Okrug 1 fighter moved from Japan to Evenki National Okrug 1 bomber moved from Soviet Far East to Russia 4 transports moved from 64 Sea Zone to 62 Sea Zone 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 2 armour moved from Japan to 62 Sea Zone 2 armour moved from 62 Sea Zone to Manchuria 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Burma 1 carrier and 2 fighters moved from 53 Sea Zone to 41 Sea Zone 1 battleship moved from 53 Sea Zone to 41 Sea Zone 1 battleship moved from 53 Sea Zone to 41 Sea Zone 1 bomber moved from Soviet Far East to Archangel 1 infantry moved from India to Burma 1 bomber moved from Soviet Far East to Yunnan 1 fighter moved from 57 Sea Zone to Alaska 1 fighter moved from 53 Sea Zone to Alaska 1 fighter moved from 41 Sea Zone to 53 Sea Zone 1 armour and 1 artillery moved from Belgian Congo to Union of South Africa Japanese take Union of South Africa from British Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Japanese attack with 1 bomber and 1 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Archangel Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Russia Japanese attack with 1 armour and 2 bombers British defend with 1 infantry; Russians defend with 1 factory Japanese roll dice for 1 armour and 2 bombers in Russia, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Russia Japanese captures 0PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 4 Sea Zone to Evenki National Okrug 1 bomber moved from Archangel to Evenki National Okrug 1 bomber moved from Soviet Far East to Alaska 2 bombers moved from Russia to Evenki National Okrug Place Units - Japanese 1 factory placed in Manchuria 7 armour placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians : 0.17 Japanese : 0.33
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Purchase Units - Americans Americans buy 1 aaGun, 2 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Western Canada to Western United States 1 artillery moved from Brazil to 22 Sea Zone 1 infantry moved from Brazil to 22 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone 1 artillery moved from 23 Sea Zone to French West Africa British take French West Africa from Japanese 1 infantry moved from 23 Sea Zone to French West Africa 2 armour moved from Belorussia to Russia Americans take West Russia from Japanese 2 infantry moved from Belorussia to West Russia Combat - Americans Battle in Russia Americans attack with 2 armour Japanese defend with 1 armour and 1 factory Americans roll dice for 2 armour in Russia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Russia Americans win, taking Russia from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Japanese: 1 armour Non Combat Move - Americans Place Units - Americans 2 fighters placed in Belorussia 1 aaGun and 6 infantry placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.50
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Purchase Units - British British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 16 Sea Zone to 15 Sea Zone 2 armour and 2 infantry moved from Italy to 15 Sea Zone 2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Caucasus 1 submarine moved from 17 Sea Zone to 16 Sea Zone 1 armour moved from Caucasus to Vologda Russians take Vologda from Japanese 1 armour moved from Caucasus to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Caucasus to Kazakh S.S.R. 3 bombers moved from Finland to Poland 1 bomber moved from United Kingdom to Poland 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel 2 armour moved from Anglo-Egyptian Sudan to Union of South Africa 1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Combat - British Battle in Union of South Africa British attack with 2 armour and 1 infantry Japanese defend with 1 armour and 1 artillery British roll dice for 2 armour and 1 infantry in Union of South Africa, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in Kazakh S.S.R. British attack with 1 infantry Japanese defend with 1 infantry British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 armour, 2 fighters and 1 infantry placed in United Kingdom British undo move 1. 1 armour and 2 fighters placed in Italy 1 armour and 1 infantry placed in United Kingdom British undo move 1. 2 armour and 1 fighter placed in Italy British undo move 2. British undo move 1. 2 fighters placed in 6 Sea Zone 1 armour and 1 infantry placed in United Kingdom 2 armour placed in Italy Turn Complete - British British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 0.33 Japanese : -0.83
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Purchase Units - Japanese Japanese buy 8 armour, 1 factory and 2 transports; Remaining resources: 9 PUs; Combat Move - Japanese 1 fighter and 1 infantry moved from Alaska to Western Canada 1 bomber moved from Alaska to Central United States 1 fighter moved from Alaska to Western Canada 1 armour and 1 infantry moved from Burma to India 1 infantry moved from Kazakh S.S.R. to Russia 4 bombers moved from Evenki National Okrug to Russia 1 armour moved from Evenki National Okrug to Vologda 1 fighter moved from Evenki National Okrug to Vologda 1 armour moved from Manchuria to Sinkiang Japanese take Sinkiang from Americans 2 armour moved from Manchuria to Sinkiang 1 armour moved from Manchuria to Yakut S.S.R. 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 transport moved from 64 Sea Zone to 62 Sea Zone 5 armour moved from Japan to 62 Sea Zone 5 armour moved from 62 Sea Zone to Manchuria 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 armour moved from 51 Sea Zone to Okinawa 2 battleships, 1 carrier and 1 fighter moved from 41 Sea Zone to 25 Sea Zone 1 fighter moved from 53 Sea Zone to 25 Sea Zone 1 armour moved from Evenki National Okrug to Novosibirsk 1 fighter moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Yunnan to Vologda Combat - Japanese Battle in Central United States Japanese attack with 1 bomber Americans defend with 1 bomber Japanese roll dice for 1 bomber in Central United States, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Central United States, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Central United States, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Central United States, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Central United States Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Western Canada Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Western Canada, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 fighter British defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Russia Japanese attack with 4 bombers and 1 infantry Americans defend with 1 armour; Russians defend with 1 factory Japanese roll dice for 4 bombers and 1 infantry in Russia, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Russia Japanese captures 25PUs while taking Russians capital Japanese win, taking Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Vologda Japanese attack with 1 armour, 1 bomber and 1 fighter British defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Vologda, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda Japanese win, taking Vologda from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Russia to India 3 bombers moved from Russia to India 1 bomber moved from Vologda to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 bomber moved from Central United States to Alaska 2 fighters moved from Western Canada to Alaska Place Units - Japanese 3 armour placed in Manchuria 1 factory placed in East Indies 5 armour placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.33 Russians : 0.00 Japanese : -0.00
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TripleA Turn Summary: Americans round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Purchase Units - Americans Americans buy 1 aaGun, 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Western United States to Western Canada 2 fighters moved from Western United States to Western Canada 2 infantry moved from West Russia to Russia 2 fighters moved from Belorussia to Russia 1 artillery and 1 infantry moved from French West Africa to 23 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone 1 artillery moved from 11 Sea Zone to Eastern United States 1 infantry moved from 11 Sea Zone to Eastern United States Combat - Americans Battle in Western Canada Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Western Canada, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Russia Americans attack with 2 fighters and 2 infantry Japanese defend with 1 factory and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Russia Americans win, taking Russia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Russia to Belorussia 2 fighters moved from Western Canada to Western United States Place Units - Americans 1 aaGun, 1 fighter and 6 infantry placed in Western United States 2 armour placed in Belorussia Turn Complete - Americans Americans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 2.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Combat Move - Germans 1 transport moved from 62 Sea Zone to 48 Sea Zone Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - British British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 2 submarines moved from 16 Sea Zone to 15 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Caucasus to Novosibirsk 1 armour moved from Caucasus to Vologda 1 armour moved from Archangel to Vologda 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel 2 transports moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 1 armour moved from Union of South Africa to French Equatorial Africa British take Belgian Congo from Germans British take French Equatorial Africa from Japanese 2 armour moved from Italy to Poland 4 bombers moved from Poland to Vologda 2 cruisers moved from 6 Sea Zone to 4 Sea Zone 1 armour moved from Union of South Africa to French Equatorial Africa 1 infantry moved from Union of South Africa to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan British take Trans-Jordan from Japanese Combat - British Battle in Vologda British attack with 2 armour and 4 bombers Japanese defend with 1 armour British roll dice for 2 armour and 4 bombers in Vologda, round 2 : 4/6 hits, 3.67 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda British win, taking Vologda from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 2 bombers moved from Vologda to Archangel 2 bombers moved from Vologda to Archangel 2 fighters moved from 4 Sea Zone to Archangel Place Units - British 1 carrier placed in 15 Sea Zone 2 fighters placed in 15 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.33 Japanese : -0.50
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - Japanese Japanese buy 6 armour, 3 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 2 infantry moved from Philippine Islands to 48 Sea Zone 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 bomber moved from India to 34 Sea Zone 2 battleships, 1 carrier and 2 fighters moved from 25 Sea Zone to 12 Sea Zone 2 fighters moved from 12 Sea Zone to 11 Sea Zone 1 bomber moved from India to Russia 1 bomber moved from India to Russia 1 bomber moved from India to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 8 armour moved from Manchuria to Sinkiang 2 armour moved from Sinkiang to Novosibirsk 1 bomber moved from Yakut S.S.R. to Russia 1 armour and 1 fighter moved from Yakut S.S.R. to Vologda 1 armour moved from Sinkiang to Vologda 1 bomber moved from Alaska to Buryatia S.S.R. 1 carrier moved from 57 Sea Zone to 64 Sea Zone 2 transports moved from 60 Sea Zone to 64 Sea Zone 2 fighters moved from Alaska to Western Canada 2 armour and 2 infantry moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to Western Canada 1 infantry moved from Alaska to Western Canada 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 5 armour moved from Japan to 62 Sea Zone 5 armour and 5 transports moved from 62 Sea Zone to 36 Sea Zone 5 armour moved from 36 Sea Zone to Burma 1 infantry moved from 36 Sea Zone to Burma Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,1 and causes: 8 damage to unit: factory Bombing raid in Russia causes 8 damage total. Battle in 34 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 11 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 4 transports Japanese roll dice for 2 fighters in 11 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 4 transports in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone 3 transports owned by the Americans lost in 11 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 4 transports Battle in Western Canada Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Novosibirsk Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Kazakh S.S.R. Japanese attack with 1 armour and 1 bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Japanese attack with 2 armour and 1 fighter British defend with 2 armour Japanese roll dice for 2 armour and 1 fighter in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Vologda Japanese roll dice for 1 armour and 1 fighter in Vologda, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda Japanese roll dice for 1 fighter in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Vologda, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Vologda, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda Russians win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour and 1 fighter Casualties for British: 2 armour Non Combat Move - Japanese 1 bomber moved from 34 Sea Zone to India 1 bomber moved from Kazakh S.S.R. to India 3 bombers moved from Russia to Sinkiang 1 fighter moved from 11 Sea Zone to 12 Sea Zone 2 fighters moved from Western Canada to 64 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 3 armour placed in Manchuria 1 armour and 3 infantry placed in East Indies 2 armour, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 British : -0.67 Americans : 0.67 Russians : 0.17 Japanese : -0.83
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TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 10 infantry moved from Western United States to Western Canada 3 fighters moved from Western United States to Western Canada 2 artilleries moved from Western United States to Western Canada 1 armour moved from Belorussia to Russia 1 armour moved from Belorussia to Russia 2 fighters moved from Belorussia to Russia 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from East Mexico to Mexico Combat - Americans Battle in Western Canada Americans attack with 2 artilleries, 3 fighters and 10 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 3 fighters and 10 infantry in Western Canada, round 2 : 5/15 hits, 4.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 3 fighters moved from Western Canada to Western United States 1 artillery moved from Eastern Canada to Western Canada Place Units - Americans 2 infantry placed in Belorussia 3 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.83
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Research Technology - Russians Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Combat Move - Germans 1 battleship moved from 64 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - British British buy 2 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 submarines moved from 15 Sea Zone to 13 Sea Zone 2 armour moved from French Equatorial Africa to Egypt 1 armour and 1 infantry moved from Libya to 15 Sea Zone 2 fighters moved from 15 Sea Zone to Russia 1 armour moved from 15 Sea Zone to Italy 1 armour moved from Poland to Caucasus 1 carrier, 2 cruisers and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from 15 Sea Zone to Italy 2 fighters moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Caucasus to Russia 1 armour moved from Poland to Caucasus 4 bombers moved from Archangel to Belorussia Combat - British Non Combat Move - British Place Units - British 2 fighters placed in 15 Sea Zone 1 transport placed in 6 Sea Zone 1 infantry placed in Italy 2 armour placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from India to Persia 1 infantry moved from Burma to India 2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 armour and 1 infantry moved from Japan to 62 Sea Zone 2 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship, 1 carrier and 2 fighters moved from 64 Sea Zone to 57 Sea Zone 2 battleships and 2 carriers moved from 53 Sea Zone to 51 Sea Zone 2 fighters moved from Japan to 51 Sea Zone 1 fighter moved from Japan to Evenki National Okrug 2 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from East Indies to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Burma 2 battleships, 1 carrier and 1 fighter moved from 12 Sea Zone to 21 Sea Zone 3 armour moved from Manchuria to Yakut S.S.R. 1 armour moved from Burma to Persia 1 armour moved from Burma to Persia 1 armour moved from Burma to Persia 2 armour moved from Burma to Persia 2 bombers moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from India to Russia 1 bomber moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to India 1 armour moved from Sinkiang to Novosibirsk 6 armour moved from Sinkiang to Persia 1 armour moved from Novosibirsk to Archangel Japanese take Archangel from Russians 1 armour moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 armour moved from Sinkiang to Novosibirsk Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/2 hits, 0.33 expected hits Bombing raid in Caucasus rolls: 1,2 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Non Combat Move - Japanese 2 bombers moved from Caucasus to India 2 bombers moved from Russia to India Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 60 Sea Zone 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in East Indies 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 AA fire in Caucasus : : -0.33
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TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - Americans Americans buy 1 factory, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 10 infantry moved from Western Canada to Alaska Americans take Alaska from Japanese 2 artilleries moved from Western Canada to Western United States 1 infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 2 infantry moved from Belorussia to West Russia Combat - Americans Battle in Archangel Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Archangel Americans win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 2 fighters moved from Archangel to Russia Place Units - Americans 2 submarines placed in 56 Sea Zone 1 factory placed in West Russia 2 fighters placed in Belorussia Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.50
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Research Technology - Russians Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Russia to Caucasus Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Combat Move - Germans 1 battleship moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Persia to India Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 29
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - British British buy 4 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 13 Sea Zone 2 cruisers moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 15 Sea Zone to 13 Sea Zone 2 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 13 Sea Zone 4 fighters moved from Russia to Kazakh S.S.R. 2 bombers moved from Belorussia to Kazakh S.S.R. 2 bombers moved from Belorussia to Libya 1 infantry moved from Italy to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Southern Europe 1 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Russia Combat - British Battle in Kazakh S.S.R. British attack with 1 armour, 2 bombers, 4 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 bombers, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 4 fighters moved from Kazakh S.S.R. to Russia 2 bombers moved from Kazakh S.S.R. to Russia Place Units - British 1 carrier placed in 15 Sea Zone 2 armour placed in Italy 2 armour and 2 infantry placed in United Kingdom British undo move 2. 1 armour placed in Italy 1 armour placed in United Kingdom British undo move 4. 1 armour placed in Italy Turn Complete - British British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -1.00 Japanese : 0.50