@donutgold hey there, all ok?
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Thanks!
Yes, it was a placement edit.
Yes, I’m confused.
Np
OK
And U should be ;)
For number 3 i refer to the sz 103 sub
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ur final russia?
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i ll go prepare jap, and will refresh here before rolling.
dont post any more maps just write here i ll do it in edit.
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Yes, this is the final Russian turn.
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Japan goes…
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I am rolling…
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 marine moved from New Britain to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to Gilbert Islands 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 31 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 bomber moved from Shan State to Shensi Combat - Japanese Battle in Gilbert Islands Battle in Midway Battle in 31 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 15 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Hunan to Hopei 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to Szechwan 2 artilleries moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 62 Sea Zone 2 battleships, 5 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands 1 tactical_bomber moved from French Indo China to Caroline Islands 1 fighter moved from French Indo China to Japan 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from Shensi to French Indo China 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber moved from French Indo China to Japan 1 mech_infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 artillery placed in Japan 3 mech_infantrys placed in Kwangtung 3 artilleries placed in French Indo China 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.50 Chinese : 0.67 Japanese : -0.17
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Japan on 85 IPC.
i am checking the move will i have some edits.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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That is all. U may proceed with USA when ready.
cheers
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I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
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No hurry.
Take Ur time.
Cheers.
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2 - You may play anyone in the league.
However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:
0-9 games completed: Limit is best of 3 (first to 2 wins)
10-19 games completed: Eligible for best of 5 (first to 3 wins)
20-29 games completed: Eligible for best of 7 (first to 4 wins)
This pattern continues. -
So , we can play a third game,
but,
we have to finish 10 games this season for that game to count. And this is not the case only if U win the third game.
So, U will maybe make me play 10 games this season ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
Yeah, I agree on that.
China, ANZAC, France and UK Pacific are more or less neutralized. UK paralyzed. USSR does not have offensive punch to make a breakthrough in either China, Middle East or Eastern Europe.
USA is divided between two fronts, and faced with superior navy on both.
I think this game is a one street from now on, but we will play as long as it takes. I have to take VC to win, and if it takes all the way to that, I have no problem with it.
cheers
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by navy I mean navy+airforce
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Can very well be that you are a better player than I am, but in this game too I feel dice are more with you. Atleast when it counts.
The scramble in sz110 G1 should be a few German air causalties. None. That’s a big reason why Europe looks like it does.
I hit your guys in Solomon, should lose a sb. Lose 2 figs as well.
I hit your cr with a sub and 5 figs. Everything misses first round, except the cr, which also hits next round. 1 fig lost that shouldn’t be lost.
There are more examples, but just these three absurdities are about 5-7 figs difference. It’s a lot.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from Gibraltar to 103 Sea Zone 2 bombers moved from Western United States to 15 Sea Zone 1 destroyer moved from 10 Sea Zone to 15 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 5 fighters moved from 30 Sea Zone to 48 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 15 Sea Zone 2 fighters moved from Gibraltar to 103 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Solomon Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 48 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 48 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits Japanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Americans roll dice for 5 fighters in 48 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 cruiser in 48 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 cruiser Battle in 103 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 15 Sea Zone Americans attack with 3 bombers and 1 destroyer Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 48 Sea Zone to Hawaiian Islands 1 fighter moved from 48 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from 15 Sea Zone to Hawaiian Islands 4 submarines moved from 30 Sea Zone to 26 Sea Zone 4 fighters moved from 103 Sea Zone to United Kingdom 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry, 1 mech_infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone 1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 aaGun, 3 infantry and 2 mech_infantrys moved from Algeria to Morocco 1 transport moved from 28 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 submarine placed in 101 Sea Zone 1 artillery, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,83 Japanese : 1,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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That scramble in sz 110 was a big boost for me from the start.
I do not know If i am better, I am luckier, and had more elements of surprise then U did.
But, slightly better overall I think I was. In both games. For more, I do not dare to say, since U play very well, and 2 games is not 20 games so we can make such a statement as a fundament.