L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Thanks!

    Yes, it was a placement edit.

    Yes, I’m confused.

    Np

    OK

    And U should be ;)

    For number 3 i refer to the sz 103 sub


  • ur final russia?


  • i ll go prepare jap, and will refresh here before rolling.

    dont post any more maps just write here i ll do it in edit.


  • Yes, this is the final Russian turn.


  • Japan goes…


  • I am rolling…


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 marine moved from New Britain to 47 Sea Zone
            1 cruiser and 1 marine moved from 47 Sea Zone to 48 Sea Zone
            1 marine moved from 48 Sea Zone to Gilbert Islands
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 31 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            1 bomber moved from Shan State to Shensi
    
        Combat - Japanese
            Battle in Gilbert Islands
            Battle in Midway
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Hunan to Hopei
            1 mech_infantry moved from Kwangtung to Hunan
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Yunnan to Szechwan
            2 artilleries moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 49 Sea Zone to 62 Sea Zone
            2 battleships, 5 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands
            1 tactical_bomber moved from French Indo China to Caroline Islands
            1 fighter moved from French Indo China to Japan
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Shan State to French Indo China
            2 bombers moved from Shensi to French Indo China
            1 mech_infantry moved from Kwangtung to Yunnan
            1 bomber moved from French Indo China to Japan
            1 mech_infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            1 artillery placed in Japan
            3 mech_infantrys placed in Kwangtung
            3 artilleries placed in French Indo China
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
            3 submarines placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : 0.67
    Japanese : -0.17
    

    Savegame


  • Japan on 85 IPC.

    i am checking the move will i have some edits.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
            EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • That is all. U may proceed with USA when ready.

    cheers


  • I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.


  • No hurry.

    Take Ur time.

    Cheers.


  • 2 - You may play anyone in the league.
    However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:
    0-9 games completed: Limit is best of 3 (first to 2 wins)
    10-19 games completed: Eligible for best of 5 (first to 3 wins)
    20-29 games completed: Eligible for best of 7 (first to 4 wins)
    This pattern continues.


  • So , we can play a third game,

    but,

    we have to finish 10 games this season for that game to count. And this is not the case only if U win the third game.

    So, U will maybe make me play 10 games this season ;)


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.

    Yeah, I agree on that.

    China, ANZAC, France and UK Pacific are more or less neutralized. UK paralyzed. USSR does not have offensive punch to make a breakthrough in either China, Middle East or Eastern Europe.

    USA is divided between two fronts, and faced with superior navy on both.

    I think this game is a one street from now on, but we will play as long as it takes. I have to take VC to win, and if it takes all the way to that, I have no problem with it.

    cheers


  • by navy I mean navy+airforce


  • Can very well be that you are a better player than I am, but in this game too I feel dice are more with you. Atleast when it counts.

    The scramble in sz110 G1 should be a few German air causalties. None. That’s a big reason why Europe looks like it does.

    I hit your guys in Solomon, should lose a sb. Lose 2 figs as well.

    I hit your cr with a sub and 5 figs. Everything misses first round, except the cr, which also hits next round. 1 fig lost that shouldn’t be lost.

    There are more examples, but just these three absurdities are about 5-7 figs difference. It’s a lot.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
            EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
            EDIT: Turning off Edit Mode
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            2 bombers moved from Western United States to 15 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 48 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            5 fighters moved from 30 Sea Zone to 48 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 15 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Italians
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Solomon Islands
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Solomon Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 48 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 48 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 48 Sea Zone
                    Americans roll dice for 5 fighters in 48 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 cruiser in 48 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 15 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 48 Sea Zone to Hawaiian Islands
            1 fighter moved from 48 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from 15 Sea Zone to Hawaiian Islands
            4 submarines moved from 30 Sea Zone to 26 Sea Zone
            4 fighters moved from 103 Sea Zone to United Kingdom
            1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
            1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
            1 transport moved from 71 Sea Zone to 68 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Algeria to Morocco
            1 transport moved from 28 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 artillery, 4 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -0,83
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • That scramble in sz 110 was a big boost for me from the start.

    I do not know If i am better, I am luckier, and had more elements of surprise then U did.

    But, slightly better overall I think I was. In both games. For more, I do not dare to say, since U play very well, and 2 games is not 20 games so we can make such a statement as a fundament.

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