Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Yunnan to Jehol
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Jehol
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Jehol
Americans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 7 infantry
Americans roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 5/12 hits, 5,83 expected hits
Japanese roll dice for 1 artillery and 7 infantry in Jehol, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Jehol
Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in Jehol, round 3 : 1/7 hits, 4,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Jehol, round 4 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
Americans win, taking Denmark from Germans with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Americans: 2 artilleries, 3 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 7 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Jehol to Shensi
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Gibraltar to Greece
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Western United States to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from Norway to Novgorod
Place Units - Americans
1 carrier and 2 fighters placed in 112 Sea Zone
3 artilleries and 5 infantry placed in Central United States
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 artilleries and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from French Indo China to Manchuria
1 mech_infantry moved from Kweichow to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Manchuria
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 3 armour and 1 factory_minor
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 3/3 hits, 1,50 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Manchuria
British roll dice for 1 armour and 1 fighter in Manchuria, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Manchuria, round 3 : 2/2 hits, 1,00 expected hits
1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Manchuria
Japanese win with 1 armour remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour
Non Combat Move - British
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kweichow to Sikang
1 aaGun moved from Kweichow to Shensi
5 artilleries and 6 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kwangtung to Anhwe
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Denmark
2 fighters moved from Novgorod to Caucasus
Place Units - British
1 factory_minor placed in Greece
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 fighters placed in French Indo China
1 armour and 1 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 armour and 1 infantry
Some Units in French Indo China change ownership: 2 fighters
Combat Hit Differential Summary :
British : -0,50
Americans : -3,33
Japanese : 5,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Romania to Ukraine
3 infantry moved from Albania to Bulgaria
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 3 fighters; French defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries, 4 fighters and 3 infantry in Russia, round 2 : 5/9 hits, 4.33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Russia
Russians win with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
Russians : 0.33
@crockett36 the save file is missing.
Can’t download the game.
i didn’t save it locally. i don’t know why that happened? can i redo it
@crockett36 well you have to if you didn’t save it elsewhere.
If you have only our game going then you might be lucky to have it still in your autosave Folder of triple a.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Romania to Ukraine
3 infantry moved from Albania to Bulgaria
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Bulgaria, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 2 infantry in Bulgaria, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 infantry in Bulgaria, round 4 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Russia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 3 fighters; French defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries, 4 fighters and 3 infantry in Russia, round 2 : 5/9 hits, 4.33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Russia
Russians win with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 1.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 bomber moved from Caroline Islands to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 factory_minor
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
1 bomber moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 cruiser and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 27 PUs;
Germans buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 2 mech_infantrys moved from Bryansk to Russia
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
3 bombers moved from France to Greece
Combat - Germans
Battle in Russia
Germans attack with 5 armour and 2 mech_infantrys
British defend with 3 fighters; French defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Germans roll dice for 5 armour and 2 mech_infantrys in Russia, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 artilleries, 4 fighters and 2 infantry in Russia, round 2 : 5/8 hits, 4.00 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Russia
Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 3 fighters in Russia, round 3 : 2/3 hits, 2.00 expected hits
2 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 5 armour and 2 mech_infantrys
Casualties for British: 2 fighters
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 3 bombers
British defend with 1 artillery, 1 factory_minor and 2 infantry; Americans defend with 2 fighters
Germans roll dice for 3 bombers in Greece, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 2.33 expected hits
2 bombers owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Greece
Germans roll dice for 1 bomber in Greece, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 2 fighters in Greece, round 3 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Greece
Germans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Greece, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans lost in Greece
British win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 3 bombers
Casualties for British: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
Place Units - Germans
1 armour and 5 infantry placed in Germany
1 armour placed in France
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Volgograd to Samara
1 mech_infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 3 aaGuns
3 aaGuns owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 3 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 3 mech_infantrys in Samara, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Samara, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 7 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -1,00
Japanese : 0,33
I resign. good game. i have to work on my japan game. would you care for an oob game with a bid, but the bid can only placed in a factory? thus preserving the set up tensions? I’m flexible, but that is my preference?
No conditions
@crockett36 Thank you for both games. At the moment I am wrapped up with my League games, so I won’t do any Non League games at the this time.
I would highly recommend to you to join the League.
Your gameplay is different if you know that you are on a challenge and not playing for fun.
Mostly you did things you wouldn’t do in a regular game. You could really file on a solid Strategy and build some sort of an Allied playbook.
The league would sharpen your skills to a level you are not thinking of at the moment.
mostly balanced mod i think? thanks for the games.
@crockett36 mostly, but there are some Vanilla players at well.
i believe trulpin set me up for a game in the leagues. so i’m in.
@aequitas-et-veritas btw if you want to start a league game i will play it with you.