waxenhen4(axis) vs RangerLugi(allies) Global40
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from Northern Territory to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from Northern Territory to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 5 armour, 1 artillery and 4 infantry moved from Baltic States to Novgorod 2 tactical_bombers moved from Western Germany to Novgorod 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Germany to Eastern Poland 3 artilleries and 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Poland to Bessarabia 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,5,5 and causes: 18 damage to unit: factory_upgrade Bombing raid in United Kingdom causes 18 damage total. Battle in Bessarabia Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour, 6 infantry and 1 mech_infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/17 hits, 5.33 expected hits Russians roll dice for 2 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 3.33 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 3/13 hits, 4.67 expected hits Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 3/11 hits, 4.33 expected hits Russians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 6 infantry Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry Battle in Novgorod Germans attack with 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys AA fire in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 6.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4.17 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 5 armour, 1 artillery, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 5/10 hits, 5.33 expected hits Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/5 hits, 2.50 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 aaGuns moved from Baltic States to Novgorod 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - Germans 1 armour, 1 artillery and 4 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -3.83 Defenders Fire, : : -0.17 Attackers Fire, : : 0.33 Russians : 0.83 AA fire in Novgorod : : -0.50 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 14 infantry moved from Amur to Manchuria 5 infantry moved from Vyborg to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter moved from Bryansk to Novgorod 2 tactical_bombers moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Archangel 1 armour moved from Russia to Archangel 2 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia Combat - Russians Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 aaGun, 1 artillery and 6 infantry Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 4 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 5 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 7 infantry in Manchuria, round 6 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 9 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry Battle in Novgorod Russians attack with 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 4 armour, 1 factory_minor and 1 harbour AA fire in Novgorod : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits Germans roll dice for 3 aaGuns and 4 armour in Novgorod, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 aaGun and 4 armour in Novgorod, round 3 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 6 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns and 4 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 fighter and 1 tactical_bomber placed in Russia 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 40 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.33 Japanese : 0.67 AA fire in Novgorod : : 0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone 2 armour and 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 infantry moved from Chahar to Hopei 2 artilleries and 1 infantry moved from Anhwe to Hopei 1 artillery and 1 mech_infantry moved from Kweichow to Shensi 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 fighters and 2 tactical_bombers moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 3 fighters moved from Yunnan to Shan State Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 2 artilleries and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Sikang, round 2 : 8/8 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 armour, 1 bomber, 6 fighters, 1 infantry and 3 tactical_bombers British defend with 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry AA fire in Shan State : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.33 expected hits UK_Pacific roll dice for 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 3/8 hits, 3.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5.17 expected hits UK_Pacific roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Shan State Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 4 fighters and 1 infantry Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan Place Units - Japanese 1 factory_minor placed in Malaya 2 armour and 1 artillery placed in French Indo China 3 infantry placed in Kiangsu 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3 Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : -1.33 UK_Pacific : 0.67 AA fire in Shan State : : 0.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,6 Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Korea Americans attack with 1 artillery and 3 infantry Japanese defend with 4 infantry Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 4 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : -3.50 Japanese : 2.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,6 Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Korea Americans attack with 1 artillery and 3 infantry Japanese defend with 4 infantry Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 4 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 12x factory_upgrade; Remaining resources: 17 PUs; British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Nigeria to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 artillery moved from India to Burma Combat - British Non Combat Move - British 1 aaGun moved from India to Burma 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1,5 UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 1.17 Americans : -3.50 Japanese : 2.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine 1 infantry moved from Bulgaria to Romania 2 artilleries and 3 infantry moved from Iraq to Persia 1 armour moved from Syria to Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Algeria to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Algeria to Morocco 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Persia Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 4/6 hits, 2.00 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern Italy Place Units - Italians 3 infantry placed in Egypt 1 tactical_bomber placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 22 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : 0.00 French : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Baltic States to Ukraine 2 armour, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Poland to Eastern Poland 3 artilleries and 1 infantry moved from Poland to Baltic States 1 armour and 4 mech_infantrys moved from Germany to Baltic States 4 bombers moved from Western Germany to Ukraine 1 artillery moved from Germany to Poland 1 infantry moved from Holland Belgium to Western Germany Combat - Germans Battle in Ukraine Germans attack with 5 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 1 factory_minor and 5 infantry AA fire in Ukraine : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in Ukraine Germans roll dice for 5 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/19 hits, 9.17 expected hits Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries and 5 infantry in Ukraine, round 2 : 4/11 hits, 3.83 expected hits 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 5 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 9/15 hits, 8.17 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries and 5 infantry Non Combat Move - Germans 4 bombers moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Western Ukraine Place Units - Germans 1 fighter placed in Western Germany 3 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Germans : 3.67 AA fire in Ukraine : : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 1 armour and 2 mech_infantrys moved from Archangel to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Archangel to Eastern Poland 1 tactical_bomber moved from Archangel to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov 1 armour moved from Volgograd to Kazakhstan Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 6/9 hits, 3.83 expected hits Germans roll dice for 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 2.17 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 4 bombers owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia Russians undo move 3. 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 1.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Yunnan to India 1 artillery moved from French Indo China to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 41 Sea Zone to 44 Sea Zone 2 armour moved from French Indo China to Burma 1 artillery moved from Sikang to Tsinghai 1 artillery moved from Sikang to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 1 artillery moved from Shensi to Kansu 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Shantung 1 tactical_bomber moved from Yunnan to Kazakhstan 4 fighters and 4 tactical_bombers moved from Yunnan to Burma 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Hopei to Shensi Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Sumatra Battle in Kansu Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Tsinghai Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Kazakhstan Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Burma Japanese attack with 2 armour, 5 fighters and 5 tactical_bombers British defend with 1 aaGun, 1 artillery and 4 infantry AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 5 fighters and 5 tactical_bombers in Burma, round 2 : 6/12 hits, 6.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Burma, round 2 : 0/5 hits, 1.67 expected hits 1 aaGun owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21 Casualties for British: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - Japanese 1 bomber moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from Burma to Yunnan 1 bomber moved from India to Yunnan 1 tactical_bomber moved from Kazakhstan to Sikang Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Malaya 1 armour and 2 infantry placed in Kiangsu Japanese undo move 3. 1 armour, 1 bomber and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50 Chinese : 1.33 UK_Pacific : -1.67 AA fire in India : : -0.17 Russians : -0.50 Japanese : -1.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 4 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Americans 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 41 Sea Zone to India Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 4 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Americans 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 41 Sea Zone to India Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 4x factory_upgrade; Remaining resources: 24 PUs; British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to West India 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - British Battle in Morocco British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,6,1,6 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : 1.33 British : 0.17 Americans : 0.00 Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Southern Italy to Rostov 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 artillery moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Persia 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour and 2 artilleries moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - Italians Battle in Eastern Poland Italians attack with 1 infantry Russians defend with 1 armour Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 1 bomber and 4 infantry British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 2/4 hits, 1.17 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Tunisia 1 tactical_bomber moved from Rostov to Ukraine Place Units - Italians 1 factory_minor placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33 Russians : 0.17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33