@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Queensland
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 tactical_bombers placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in India
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 6 armour in India, round 2 : 3/6 hits, 3.00 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour and 2 fighters in India, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits
1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India
retreated to India
Japanese win with 3 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 fighter moved from India to West India
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour and 3 infantry moved from Iraq to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
British undo move 1.
1 armour and 2 fighters placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
2 artilleries moved from France to Southern France
2 infantry moved from Greece to Albania
2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
2 infantry placed in Southern France
1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to West India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
3 infantry moved from Ukraine to Rostov
2 fighters moved from Romania to Rostov
2 tactical_bombers moved from Romania to Rostov
1 tactical_bomber moved from Romania to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
3 infantry moved from Ukraine to Rostov
2 fighters moved from Romania to Rostov
2 tactical_bombers moved from Romania to Rostov
1 tactical_bomber moved from Romania to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Romania
1 tactical_bomber moved from Novgorod to Eastern Poland
3 armour, 1 artillery and 17 infantry moved from Poland to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 armour moved from Romania to Eastern Poland
3 aaGuns, 21 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
3 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Romania
3 infantry placed in Ukraine
1 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Vologda to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 4 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/8 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/8 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Italians: 2 armour
Battle in Ukraine
Russians attack with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys in Ukraine, round 2 : 21/59 hits, 14.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns and 6 infantry moved from Buryatia to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : 1.50
Russians : 5.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
3 armour moved from India to West India
1 bomber moved from Malaya to West India
2 fighters moved from 37 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
3 armour moved from India to West India
1 bomber moved from Malaya to West India
2 fighters moved from 37 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 6/10 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 4 : 3/7 hits, 3.67 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 4 : 5/8 hits, 3.67 expected hits
2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 battleship in 80 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 80 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -64
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber
Battle in West India
Japanese attack with 3 armour, 3 artilleries, 1 bomber and 3 infantry
British defend with 2 artilleries, 1 fighter and 3 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 3 infantry in West India, round 2 : 3/10 hits, 4.17 expected hits
UK_Pacific roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 4/7 hits, 3.00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in West India
Japanese roll dice for 3 armour, 2 artilleries and 1 bomber in West India, round 3 : 2/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 artilleries and 2 fighters in West India, round 3 : 2/4 hits, 2.00 expected hits
2 artilleries owned by the Japanese and 2 artilleries owned by the British lost in West India
Japanese roll dice for 3 armour and 1 bomber in West India, round 4 : 4/4 hits, 2.17 expected hits
UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 2 armour owned by the Japanese and 1 fighter owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry
Casualties for British: 2 artilleries, 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 transports moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from West India to India
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 submarines placed in 19 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 1.00
ANZAC : -0.33
UK_Pacific : 1.67
Japanese : -5.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Trans-Jordan to Eastern Persia
1 fighter moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 artillery moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
3 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Trans-Jordan to Eastern Persia
1 fighter moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 artillery moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
3 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to India
Combat - British
Battle in India
British attack with 2 armour and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 armour and 2 infantry in India, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in India, round 2 : 1/4 hits, 1.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
Battle in West India
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 infantry and 2 mech_infantrys in West India, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in West India, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Scotland
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.50
Americans : 1.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
3 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 armour, 3 artilleries and 9 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Southern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone