@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
AA50 House Rules: Heavy Bombers
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I don’t know if this has been discussed before, or if there is an specific forum for discussing house-rules, so forgive me if I’m repeating or duplicating a previous or current discussion
I guess that we all agree about that Heavy Bombers are still too strong (even if they roll two dices instead of three as it was in classic).
Basically, if you can afford bombers, that’s the technology advance everybody would like to have (i.e.: for everybody except Italy and USSR, Hvy BB are ‘war winning weapons’).So, House Rule suggestions for making them less lethal:
when attacking a territory, Hvy BB kills on a 5 (but they still roll only one dice)
when performing strategic bombing, I’m not sure:
option 1: they still roll two dices
option 2: they roll two dices but only the higher dice scores (example: you roll a 2 and a 5: you choose the 5)opinions? thoughts? other house rules around?
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I’d say rolling 2 dices both for normal and strat attacks, and choose the better in both cases
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I would say use the LHTR rules for Heavy Bomber… :-D
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@Gallo:
I would say use the LHTR rules for Heavy Bomber… :-D
which are?
Whether attacking or defending, roll two dice for each bomber and pick the best result. In an SBR, add one to the resulting number.
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@Gallo:
I would say use the LHTR rules for Heavy Bomber… :-D
which are?
Whether attacking or defending, roll two dice for each bomber and pick the best result. In an SBR, add one to the resulting number.
thanks :-)