Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Infantry moved from Khabarovsk to Ayan
Hisaichi take Ayan from Russians
1 Artillery and 1 Infantry moved from Shanghai to Anhwei
1 Marine moved from Shantung to Shansi
1 Artillery moved from Shantung to Shansi
1 Artillery and 1 Infantry moved from Hunan to Hupeh
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hunan to Kweichow
1 Elite moved from Hunan to Hupeh
1 ArmoredCar moved from Hunan to Kweichow
2 ArmoredCars, 1 Elite, 5 Infantrys, 1 Marine and 6 Tanks moved from Liaoning to Hulunbuir
6 ArmoredCars moved from Changchun to Liaoning
1 ArmoredCar moved from Peking to Chahar
2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
3 ArmoredCars moved from Hong Kong to 92 Sea Zone
3 ArmoredCars and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
3 ArmoredCars, 2 Artillerys and 2 Marines moved from 110 Sea Zone to Sumatra
1 Bomber moved from Bangkok to Sumatra
Purchase Units - Hisaichi
Hisaichi buy 18 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery
Battle in Anhwei
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Battle in Sumatra
Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Marines
Anzac defend with 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 2 : 3/8 hits, 3.67 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker, 3 Elites, 3 Infantrys and 1 Tank in Sumatra, round 2 : 2/9 hits, 3.33 expected hits
3 Infantrys owned by the Anzac and 2 ArmoredCars owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 3 : 3/6 hits, 3.00 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker, 3 Elites and 1 Tank in Sumatra, round 3 : 4/6 hits, 2.33 expected hits
1 ArmoredCar owned by the Hisaichi, 3 Elites owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
1 Bomber owned by the Hisaichi retreated
Hisaichi roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 4 : 2/3 hits, 1.33 expected hits
1 Marine owned by the Hisaichi lost in Sumatra
Dutch win with 1 Artillery, 1 Bunker and 1 Tank remaining. Battle score for attacker is -13
Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys and 2 Marines
Casualties for Anzac: 3 Elites and 3 Infantrys
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kweichow
Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kweichow, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
1 Bomber moved from Sumatra to Bangkok
2 ArmoredCars, 1 Marine and 2 Tanks moved from Hunan to Anhwei
3 Tanks moved from Shantung to Hulunbuir
2 ArmoredCars and 2 Tanks moved from Anhwei to Shantung
2 Fighters moved from Shantung to Hulunbuir
2 ArmoredCars moved from Peking to Hulunbuir
Place Units - Hisaichi
2 Mech.Infs placed in Changchun
3 Infantrys placed in Peking
3 Infantrys and 1 Marine placed in Banjarmasin
6 Infantrys placed in Hong Kong
6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Chinese : 1.17
Dutch : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Infantry moved from Finnmark to 5 Sea Zone
1 Battleship, 1 Destroyer, 1 Infantry and 2 Transports moved from 5 Sea Zone to 6 Sea Zone
1 Tank moved from Finnmark to Murmansk
1 Infantry moved from 6 Sea Zone to Murmansk
1 Fighter moved from Finnmark to Murmansk
1 Fighter moved from Manchester to Lapland
1 Infantry moved from E.Morocco to S.Algeria
French take S.Algeria from Italians
1 Infantry moved from Jaluit to 103 Sea Zone
1 Infantry moved from Nauru to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Eniwetok
5 Infantrys moved from Assam to Yunnan
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Mysore to 60 Sea Zone
3 Infantrys moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to S.Thailand
5 Infantrys moved from Burma to N.Thailand
1 Infantry moved from Calcutta to Assam
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Fighter moved from Malaya to S.Thailand
1 Infantry moved from Equatoria to French Equatorial Africa
2 Adv.Fighters and 1 Fighter moved from Palestine to Lower Egypt
1 Adv.Fighter moved from Cairo to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 59 Sea Zone
2 Infantrys moved from Madras to Mysore
Purchase Units - British
British buy 2 Artillerys, 2 Bunkers, 1 Elite, 1 Fighter, 20 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
Italians defend with 1 ArmoredCar
British roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in Lower Egypt, round 2 : 4/6 hits, 2.17 expected hits
Italians roll dice for 1 ArmoredCar in Lower Egypt, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in Yunnan
British attack with 5 Infantrys
Thai defend with 1 AAGun and 1 Tank
British roll dice for 5 Infantrys in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Thai roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Yunnan
British roll dice for 4 Infantrys in Yunnan, round 3 : 0/4 hits, 0.67 expected hits
Thai roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 4 Infantrys in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 4 Infantrys in Yunnan, round 5 : 1/4 hits, 0.67 expected hits
Thai roll dice for 1 Tank in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in Yunnan
British win, taking Yunnan from Thai with 4 Infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Eniwetok
British attack with 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Infantrys in Eniwetok, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Eniwetok, round 3 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Eniwetok, round 4 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Eniwetok, round 5 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Eniwetok, round 6 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Eniwetok
British win, taking Eniwetok from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Murmansk
British attack with 1 Fighter, 1 Infantry and 1 Tank
Finns defend with 1 Infantry
British roll dice for 1 Battleship in Murmansk, round 2 : 1/1 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Murmansk
British win, taking Murmansk from Finns with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in S.Thailand
British attack with 1 Fighter and 4 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Fighter and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in N.Thailand
British attack with 5 Infantrys
Thai defend with 1 Infantry
British roll dice for 5 Infantrys in N.Thailand, round 2 : 0/5 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 5 Infantrys in N.Thailand, round 3 : 0/5 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
British roll dice for 4 Infantrys in N.Thailand, round 4 : 2/4 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 Fighter moved from S.Thailand to Malaya
1 Tank moved from Central America to Amazon
1 Destroyer moved from 2 Sea Zone to 3 Sea Zone
1 Fighter moved from Murmansk to Lapland
3 Fighters moved from Leningrad to Lapland
1 Fighter moved from Lower Egypt to Palestine
2 Adv.Fighters moved from Lower Egypt to Palestine
1 Adv.Fighter moved from Lower Egypt to Cairo
Place Units - British
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker and 2 Infantrys placed in Palestine
2 Tanks placed in N.Saudi Arabia
2 Tanks placed in S.Saudi Arabia
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
1 Artillery and 1 Elite placed in Bombay
2 Mech.Infs placed in Cape Town
1 Artillery, 1 Fighter and 2 Infantrys placed in Manchester
Turn Complete - British
British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
British : -0.67
Italians : -0.17
Yamamoto : -1.67
Thai : -0.33
Finns : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
3 Fighters moved from Port Moresby to Java
4 Fighters moved from Java to Sumatra
1 Infantry moved from Canberra to New South Wales
3 Infantrys moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 3 Fighters and 6 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Non Combat Move - Anzac
3 Transports moved from 66 Sea Zone to 67 Sea Zone
1 Transport moved from 66 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
3 Infantrys moved from Northern Territory to 67 Sea Zone
1 AAGun and 1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
2 Infantrys moved from 66 Sea Zone to Java
2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
2 Infantrys moved from 66 Sea Zone to Sumatra
1 AAGun, 1 Infantry and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
1 AAGun and 1 Infantry moved from 66 Sea Zone to Sumatra
1 Infantry and 1 Transport moved from 70 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Java
Place Units - Anzac
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Fighters placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 unit repaired.
Purchase Units - Dutch
Dutch buy 4 Bunkers; Remaining resources: 11 PUs;
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Flores
1 Bunker placed in Tanimbar
1 Bunker placed in Sumatra
Turn Complete - Dutch
Dutch collect 20 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from N.Karelia to Vyborg
Finns take Vyborg from Russians
1 Elite and 1 Infantry moved from Tampere to Kotka
2 Artillerys moved from Oulu to Kotka
1 Infantry moved from Tampere to Kotka
1 Infantry moved from Tampere to Kotka
2 Infantrys moved from Tampere to Oulu
1 Elite and 5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 2 Artillerys, 1 Elite and 3 Infantrys
Russians defend with 1 Artillery and 3 Infantrys
Finns roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Kotka, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Kotka, round 2 : 3/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Finns lost in Kotka
Finns roll dice for 2 Artillerys and 1 Elite in Kotka, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 3 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Elite owned by the Finns lost in Kotka
Finns roll dice for 2 Artillerys in Kotka, round 4 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Kotka, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 2 Artillerys remaining. Battle score for attacker is 1
Casualties for Finns: 1 Elite and 3 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Non Combat Move - Finns
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Finns : 1.33
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
2 Tanks moved from Greece to Bulgaria
2 Elites moved from E.Romania to Bulgaria
1 Tank moved from Odessa to Bulgaria
1 Adv.Fighter and 1 Fighter moved from Serbia to 53 Sea Zone
1 Elite moved from Odessa to Vinnytsia
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in 53 Sea Zone
Romanians attack with 1 Adv.Fighter and 1 Fighter
Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
Romanians roll dice for 1 Adv.Fighter and 1 Fighter in 53 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone
Romanians roll dice for 1 Adv.Fighter and 1 Fighter in 53 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Russians lost in 53 Sea Zone
Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 21
Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
Non Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from 53 Sea Zone to Bulgaria
Place Units - Romanians
2 Infantrys and 2 Mech.Infs placed in Vinnytsia
Romanians undo move 1.
1 Elite and 3 Infantrys placed in Vinnytsia
2 Infantrys and 2 Mech.Infs placed in Bucharest
Turn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : 2.33
Russians : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Tank moved from Bangkok to Malaya
1 Fighter moved from Bangkok to Malaya
3 Infantrys moved from Bangkok to Malaya
3 Artillerys moved from Bangkok to Malaya
2 Elites and 6 Infantrys moved from Bangkok to Malaya
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Malaya, round 2 : 5/16 hits, 4.50 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 4/12 hits, 4.50 expected hits
4 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/12 hits, 3.83 expected hits
British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank in Malaya, round 3 : 6/8 hits, 3.17 expected hits
5 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Malaya
Thai roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Tank in Malaya, round 4 : 4/6 hits, 2.33 expected hits
British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 4 : 2/3 hits, 1.50 expected hits
1 Fighter owned by the British, 1 Bunker owned by the British, 1 Elite owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in Malaya
Thai win, taking Malaya from British with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 11
Casualties for Thai: 1 Artillery, 2 Elites and 9 Infantrys
Casualties for British: 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank
Non Combat Move - Thai
1 Fighter moved from Malaya to Bangkok
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 2.83
AA fire in Malaya : : -0.17
Thai : 3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
6 Fighters moved from Johnston to Minamitori
2 Infantrys and 2 Tanks moved from Johnston to 97 Sea Zone
3 Artillerys and 3 Infantrys moved from Johnston to 97 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 97 Sea Zone to 103 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
2 Artillerys and 3 Infantrys moved from 103 Sea Zone to Kusaie
1 Tank moved from 103 Sea Zone to Kusaie
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 97 Sea Zone to 103 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 103 Sea Zone to Rongelap
1 Carrier, 2 Destroyers and 1 Submarine moved from 97 Sea Zone to 103 Sea Zone
2 Adv.Fighters moved from 97 Sea Zone to 103 Sea Zone
2 B.Carriers and 1 Destroyer moved from 98 Sea Zone to 96 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 96 Sea Zone
1 Submarine moved from 88 Sea Zone to 95 Sea Zone
1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone
2 Infantrys moved from San Francisco to 83 Sea Zone
1 Elite, 3 Infantrys and 4 S.Submarines moved from 83 Sea Zone to 97 Sea Zone
1 Elite and 3 Infantrys moved from 97 Sea Zone to Johnston
1 Infantry and 1 Tank moved from Ulithi to Yap
1 Artillery moved from Woleai to Ulithi
1 Fighter moved from Scotland to Lapland
1 Artillery moved from W.Mexico to San Francisco
Purchase Units - Americans
Americans buy 2 Bunkers, 2 Destroyers, 2 Factorys, 3 Fighters, 1 Submarine and 1 Transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Rongelap
Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 2/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kusaie
Americans attack with 2 Artillerys, 3 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship in Kusaie, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kusaie
Americans win, taking Kusaie from Yamamoto with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
Place Units - Americans
1 Bunker and 1 Factory placed in Minamitori
1 Bunker and 1 Factory placed in Wake
2 Destroyers and 1 Submarine placed in 98 Sea Zone
1 Transport placed in 83 Sea Zone
3 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 98 PUs; end with 99 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Americans : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 Infantry moved from Minsk to Smolensk
Germans take Smolensk from Russians
1 Infantry moved from Minsk to Novgorod
Germans take Novgorod from Russians
1 Infantry moved from Kiev to Minsk
1 ArmoredCar moved from East Prussia to 24 Sea Zone
1 ArmoredCar moved from East Prussia to Latvia
1 ArmoredCar moved from Warsaw to Lithuania
1 ArmoredCar moved from Warsaw to Lithuania
1 Infantry moved from Odessa to Donetsk
1 Infantry moved from Donetsk to Kiev
7 Infantrys moved from Vinnytsia to Kiev
1 Artillery and 1 Infantry moved from E.Romania to Vinnytsia
2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
1 Infantry moved from Krakow to Brest
1 HeavyTank moved from Warsaw to Kiev
1 Tank moved from Warsaw to Kiev
1 Tank moved from East Prussia to Latvia
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Transports moved from 22 Sea Zone to 23 Sea Zone
3 Infantrys moved from Pomerania to 23 Sea Zone
3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 HeavyTank moved from East Prussia to 24 Sea Zone
1 ArmoredCar, 2 Artillerys, 1 HeavyTank and 5 Infantrys moved from 24 Sea Zone to Lapland
2 Stukas moved from Oulu to Lapland
2 Fighters moved from 24 Sea Zone to Lapland
1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Lapland
1 Submarine moved from 22 Sea Zone to 5 Sea Zone
1 ArmoredCar and 5 Tanks moved from Catalonia to Valencia
1 ArmoredCar moved from Aragon to Valencia
2 ArmoredCars and 7 Tanks moved from Aragon to La Mancha
1 Tank moved from Catalonia to La Mancha
5 Mech.Infs moved from Bohemia to Kiev
3 Infantrys moved from Bohemia to Krakow
Purchase Units - Germans
Germans buy 2 ArmoredCars, 4 Artillerys, 1 Bunker, 3 HeavyTanks, 8 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Valencia
Germans attack with 2 ArmoredCars and 5 Tanks
Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
Germans roll dice for 2 ArmoredCars and 5 Tanks in Valencia, round 2 : 3/7 hits, 3.17 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia
Germans roll dice for 1 ArmoredCar and 5 Tanks in Valencia, round 3 : 2/6 hits, 2.83 expected hits
Neutral roll dice for 1 Bunker in Valencia, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Valencia
Germans loses 0 PUs for violating Valencias neutrality.
Germans win, taking Valencia from Neutral with 1 ArmoredCar and 5 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Lithuania
Germans attack with 2 ArmoredCars
Russians defend with 1 Infantry
Germans roll dice for 2 ArmoredCars in Lithuania, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas
British defend with 5 Fighters; Americans defend with 1 Fighter; Russians defend with 2 Artillerys
Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas in Lapland, round 2 : 5/15 hits, 5.67 expected hits
Russians roll dice for 2 Artillerys and 6 Fighters in Lapland, round 2 : 3/8 hits, 3.67 expected hits
3 Fighters owned by the British, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 2 Infantrys and 2 Stukas in Lapland, round 3 : 5/12 hits, 4.83 expected hits
Russians roll dice for 3 Fighters in Lapland, round 3 : 2/3 hits, 1.50 expected hits
1 Fighter owned by the Americans, 1 ArmoredCar owned by the Germans, 2 Fighters owned by the British and 1 Infantry owned by the Germans lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 2 Artillerys, 3 Fighters, 1 HeavyTank, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 44
Casualties for Germans: 1 ArmoredCar and 4 Infantrys
Casualties for British: 5 Fighters
Casualties for Russians: 2 Artillerys
Casualties for Americans: 1 Fighter
Battle in La Mancha
Germans attack with 2 ArmoredCars and 8 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 2 ArmoredCars and 8 Tanks in La Mancha, round 2 : 3/10 hits, 4.67 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 1 ArmoredCar and 8 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Battle in Latvia
Germans attack with 1 ArmoredCar and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 1 Tank in Latvia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
2 Fighters moved from Lapland to 22 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Lapland to 24 Sea Zone
2 Stukas moved from Lapland to Oulu
1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
8 Infantrys moved from Pomerania to Danzig
5 Infantrys moved from Brandenburg to Bohemia
10 Infantrys moved from Brandenburg to Pomerania
4 Infantrys moved from Belgium to Picardy
1 Infantry moved from Netherlands to Belgium
3 Infantrys moved from Rhine to Belgium
2 Artillerys moved from Belgium to Rhine
1 Artillery moved from Netherlands to Hamburg
2 Mech.Infs moved from Netherlands to Danzig
4 Submarines moved from 29 Sea Zone to 17 Sea Zone
Place Units - Germans
1 Bunker and 3 HeavyTanks placed in Kiev
2 ArmoredCars and 2 Tanks placed in Warsaw
5 Mech.Infs placed in Bohemia
2 Artillerys and 2 Infantrys placed in Paris
2 Artillerys and 4 Infantrys placed in Hamburg
2 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.67
Neutral : -0.33
Russians : 1.17
could one of you guys take my email off this game?
@captainwalker said in Whack Allies WAW vs dawg Axis #17659283:
could one of you guys take my email off this game?
Will do. I wonder how that happens? It happened to witt once as well.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
10 Infantrys moved from Moscow to Yaroslavl
10 Infantrys moved from Yaroslavl to Kursk
1 Mot.Inf moved from Gorky to Rostov
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to N.Karelia
Russians take N.Karelia from Finns
1 Artillery and 1 Infantry moved from Estonia to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Okhotsk to Ayan
2 Fighters and 1 Infantry moved from N.Buryat Mongolia to Ayan
1 Bomber moved from N.Buryat Mongolia to 92 Sea Zone
1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita
6 Mot.Infs moved from Sibirsky to N.Buryat Mongolia
2 Infantrys moved from Kirov to Arkhangelsk
2 Infantrys moved from Perm to Kuybyshev
Purchase Units - Russians
Russians buy 1 Bunker, 2 HeavyTanks, 28 Infantrys, 2 Mech.Rockets and 2 Mot.Infs; Remaining resources: 1 PUs;
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 Bomber
Hisaichi defend with 3 Transports
Russians roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 Transport owned by the Hisaichi lost in 92 Sea Zone
Russians roll dice for 1 Bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 92 Sea Zone
Russians roll dice for 1 Bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi and 1 Bomber owned by the Russians lost in 92 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is 4
Casualties for Hisaichi: 3 Transports
Casualties for Russians: 1 Bomber
Battle in Ayan
Russians attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Latvia
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Tank
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Tank
Non Combat Move - Russians
2 Fighters moved from Ayan to Chita
Place Units - Russians
1 Bunker placed in Chita
2 HeavyTanks placed in N.Buryat Mongolia
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
4 Infantrys placed in Leningrad
2 Infantrys placed in S.Karelia
4 Infantrys placed in Arkhangelsk
2 Mech.Rockets and 2 Mot.Infs placed in Sibirsky
Turn Complete - Russians
Russians collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.50
Hisaichi : 0.33
Russians : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
1 ArmoredCar moved from Darfur to Italian East Africa
Italians take Nubia from British
Italians take Italian East Africa from French
1 ArmoredCar and 1 HeavyTank moved from Darfur to French Equatorial Africa
1 HeavyTank moved from Darfur to Kordofan
Italians take Kordofan from British
1 HeavyTank moved from Kordofan to Equatoria
Italians take Equatoria from British
1 Tank moved from Lombardy to 44 Sea Zone
1 Infantry moved from Lombardy to 44 Sea Zone
1 Artillery moved from Provence to 44 Sea Zone
1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 48 Sea Zone
6 Transports moved from 48 Sea Zone to 46 Sea Zone
1 ArmoredCar moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
1 ArmoredCar moved from N.Algeria to N.Tunisia
1 Infantry moved from N.Tunisia to S.Algeria
1 Infantry moved from N.Tunisia to S.Algeria
2 Fighters moved from 48 Sea Zone to S.Algeria
2 Artillerys moved from Rome to 46 Sea Zone
1 Artillery moved from Tuscany to 46 Sea Zone
2 Artillerys moved from N.Tunisia to 46 Sea Zone
1 Tank moved from N.Tunisia to 46 Sea Zone
6 Infantrys moved from Rome to 46 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone
6 Artillerys, 9 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk
1 Artillery, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Tobruk to Mersa Matruh
1 Elite and 2 Tanks moved from Hun to Kufra
2 Tanks moved from Kufra to Mersa Matruh
2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
Purchase Units - Italians
Italians buy 2 Artillerys, 1 HeavyTank, 17 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 ArmoredCar and 1 HeavyTank
British defend with 1 Infantry
Italians roll dice for 1 ArmoredCar and 1 HeavyTank in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 HeavyTank remaining. Battle score for attacker is -2
Casualties for Italians: 1 ArmoredCar
Casualties for British: 1 Infantry
Battle in S.Algeria
Italians attack with 2 Fighters and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 0/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 3 : 1/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Algeria
Italians win, taking S.Algeria from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from S.Algeria to N.Tunisia
1 Infantry moved from Rome to Campania
Place Units - Italians
3 Mech.Infs placed in Hun
2 Artillerys and 2 Infantrys placed in Tunis
1 HeavyTank and 9 Infantrys placed in Rome
5 Infantrys placed in Lombardy
1 Infantry placed in Provence
Turn Complete - Italians
Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : 0.00
French : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from E.Morocco to S.Algeria
1 Infantry moved from Dublin to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Munster
1 Artillery moved from Dublin to Munster
1 Fighter moved from Scotland to Munster
Purchase Units - French
French buy 2 Bunkers and 8 Infantrys; Remaining resources: 2 PUs;
Combat - French
Battle in S.Algeria
French attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
Italians defend with 2 Infantrys
French roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 2 Infantrys in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
French win, taking S.Algeria from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Casualties for Italians: 2 Infantrys
Battle in Munster
French attack with 1 Artillery, 1 Fighter and 1 Infantry
Neutral defend with 2 Infantrys
French roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Munster
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Munster
French loses 0 PUs for violating Munsters neutrality.
French win, taking Munster from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for French: 1 Infantry
Non Combat Move - French
1 Fighter moved from Munster to Manchester
1 Adv.Fighter and 2 Fighters moved from S.Algeria to E.Morocco
Place Units - French
1 Bunker and 4 Infantrys placed in E.Morocco
1 Bunker and 2 Infantrys placed in W.Morocco
2 Infantrys placed in Syria
Turn Complete - French
French collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Italians : 0.33
French : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
2 Submarines moved from 85 Sea Zone to 95 Sea Zone
1 Fighter moved from 101 Sea Zone to 95 Sea Zone
1 Submarine moved from 85 Sea Zone to 102 Sea Zone
1 Submarine moved from 101 Sea Zone to 109 Sea Zone
1 Bomber moved from Davao to S.Thailand
1 Artillery, 1 Infantry and 1 Tank moved from Bangkok to S.Thailand
1 Submarine moved from 107 Sea Zone to 110 Sea Zone
3 Submarines moved from 107 Sea Zone to 101 Sea Zone
4 Artillerys and 4 Infantrys moved from Shantung to Chahar
4 ArmoredCars moved from Shantung to Chahar
2 Tanks moved from N.French Indochina to S.Thailand
1 Marine moved from Chubu to 84 Sea Zone
1 Marine and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
1 Marine moved from 92 Sea Zone to S.French Indochina
4 Infantrys moved from Tokyo to 84 Sea Zone
1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to S.French Indochina
4 Infantrys moved from Tokyo to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Peking
Purchase Units - Yamamoto
Yamamoto buy 5 Infantrys and 8 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 95 Sea Zone
Yamamoto attack with 1 Fighter and 2 Submarines
Americans defend with 1 Submarine
Yamamoto roll dice for 2 Submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone
Yamamoto win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Submarine
Battle in S.Thailand
Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks
British defend with 3 Infantrys
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks in S.Thailand, round 2 : 3/6 hits, 2.83 expected hits
British roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in S.Thailand
Yamamoto win, taking S.Thailand from British with 1 Artillery, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for British: 3 Infantrys
Non Combat Move - Yamamoto
1 Bomber moved from S.Thailand to Bangkok
1 Fighter moved from 95 Sea Zone to 101 Sea Zone
Place Units - Yamamoto
4 Submarines placed in 107 Sea Zone
4 Submarines placed in 85 Sea Zone
5 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.00
Yamamoto : 0.50
Americans : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Artillery, 1 Elite and 1 Marine moved from Shensi to Hupeh
2 ArmoredCars moved from Sikang to Kweichow
2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from E.Qinghai to Ningsia
4 ArmoredCars moved from Hsining to Ningsia
4 ArmoredCars moved from Gobi Altai to Ningsia
1 Elite and 1 Infantry moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi Altai
1 Artillery, 1 Infantry and 1 Marine moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Shensi
3 Tanks moved from Suiyuan to Shensi
2 Artillerys, 2 Elites and 2 Marines moved from Sikang to Szechwan
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 1 Marine
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in Hupeh
Chinese attack with 1 Artillery, 1 Elite and 1 Marine
Hisaichi defend with 1 Artillery and 1 Elite
Chinese roll dice for 1 Artillery, 1 Elite and 1 Marine in Hupeh, round 2 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Elite
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in Kweichow
Chinese attack with 2 ArmoredCars
Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Kweichow
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 ArmoredCars
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Non Combat Move - Chinese
1 AAGun moved from Suiyuan to Ningsia
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Hsining
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83
Chinese : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 Artillery and 1 Marine moved from Anhwei to Hupeh
1 Artillery moved from Kweichow to Hupeh
1 Marine moved from Shantung to Shansi
1 ArmoredCar moved from Chahar to Suiyuan
1 ArmoredCar moved from Shantung to Suiyuan
1 ArmoredCar moved from Shantung to Shansi
3 Infantrys moved from Peking to Chahar
2 Tanks moved from Shantung to Chahar
2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Infantry moved from Heilungchiang to Ayan
1 ArmoredCar moved from Liaoning to Ayan
1 ArmoredCar moved from Liaoning to Heilungchiang
4 Infantrys moved from Hong Kong to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to Kwangsi
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
Hisaichi take British Borneo from British
2 Infantrys and 1 Marine moved from Banjarmasin to 110 Sea Zone
2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 107 Sea Zone
1 Marine moved from 107 Sea Zone to Jilolo
1 Infantry moved from 107 Sea Zone to Hollandia
Hisaichi take Hollandia from Dutch
1 Infantry moved from 107 Sea Zone to Jilolo
1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kwangtung
1 Fighter moved from Hulunbuir to Shansi
1 Fighter moved from Hulunbuir to Suiyuan
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Bunker, 2 Elites, 15 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 2 ArmoredCars and 1 Fighter
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 2 Artillerys and 1 Marine
Chinese defend with 1 Artillery and 1 Marine
Hisaichi roll dice for 2 Artillerys and 1 Marine in Hupeh, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Marine in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 Marine owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Artillery and 1 Marine
Battle in Ayan
Hisaichi attack with 1 ArmoredCar and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Jilolo
Hisaichi attack with 1 Infantry and 1 Marine
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Jilolo, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Jilolo
Hisaichi win, taking Jilolo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Marine
Chinese defend with 1 Marine
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Fighter and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Marine
Non Combat Move - Hisaichi
1 Fighter moved from Suiyuan to Chahar
1 Fighter moved from Shansi to Chahar
2 ArmoredCars moved from Liaoning to Chahar
2 ArmoredCars moved from Liaoning to Hulunbuir
2 Mech.Infs moved from Changchun to Hulunbuir
6 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
1 Bunker placed in Hulunbuir
2 Elites and 2 Infantrys placed in Banjarmasin
6 Infantrys placed in Hong Kong
1 Artillery, 1 Infantry and 1 Tank placed in Peking
1 Artillery, 6 Infantrys and 1 Mech.Inf placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17
Chinese : -0.67
Russians : -0.33
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Bomber moved from Leningrad to Lapland
1 Infantry and 1 Tank moved from Murmansk to Lapland
2 Tanks moved from S.Saudi Arabia to Palestine
2 Tanks moved from N.Saudi Arabia to Palestine
1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Lower Egypt to New Valley
2 Adv.Fighters moved from Palestine to New Valley
1 Tank moved from Cairo to Nubia
British take Nubia from Italians
2 Mech.Infs moved from Cape Town to South Africa
1 Destroyer and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
1 Infantry moved from Assam to Burma
5 Infantrys moved from Assam to Yunnan
5 Infantrys moved from Bihar to Assam
1 Cruiser moved from 66 Sea Zone to 64 Sea Zone
1 Infantry moved from Mysore to 64 Sea Zone
2 Transports moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 64 Sea Zone to 65 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
4 Infantrys moved from N.Thailand to S.Thailand
5 Infantrys moved from 65 Sea Zone to S.Thailand
1 Infantry moved from Madras to Mysore
5 Infantrys moved from Delhi to Bihar
Purchase Units - British
British buy 2 Bunkers, 29 Infantrys and 6 Tanks; Remaining resources: 1 PUs;
Combat - British
Battle in 102 Sea Zone
British attack with 1 Destroyer and 1 Transport
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer and 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Transport owned by the British lost in 102 Sea Zone
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 102 Sea Zone
Yamamoto win with 1 Submarine remaining. Battle score for attacker is -14
Casualties for British: 1 Destroyer and 1 Transport
Battle in Lapland
British attack with 1 Bomber, 1 Infantry and 1 Tank
Germans defend with 2 Artillerys, 1 HeavyTank and 1 Infantry
British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.33 expected hits
Finns roll dice for 2 Artillerys, 1 HeavyTank and 1 Infantry in Lapland, round 2 : 2/4 hits, 1.67 expected hits
1 Tank owned by the British, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lapland
retreated to Lapland
Finns win with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is -1
Casualties for British: 1 Infantry and 1 Tank
Casualties for Germans: 1 Artillery and 1 Infantry
Battle in New Valley
British attack with 2 Adv.Fighters and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in New Valley
British win, taking New Valley from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in S.Thailand
British attack with 9 Infantrys
Yamamoto defend with 1 Artillery and 3 Tanks
British roll dice for 1 Cruiser in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 9 Infantrys in S.Thailand, round 2 : 3/9 hits, 1.50 expected hits
Thai roll dice for 1 Artillery and 3 Tanks in S.Thailand, round 2 : 0/4 hits, 1.83 expected hits
1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in S.Thailand
British roll dice for 9 Infantrys in S.Thailand, round 3 : 1/9 hits, 1.50 expected hits
Thai roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand
British win, taking S.Thailand from Thai with 8 Infantrys remaining. Battle score for attacker is 17
Casualties for Yamamoto: 1 Artillery and 3 Tanks
Casualties for British: 1 Infantry
Battle in Italian East Africa
British attack with 1 Artillery, 1 Elite and 1 Infantry
Italians defend with 1 ArmoredCar
British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Non Combat Move - British
2 Adv.Fighters moved from New Valley to Cairo
1 Tank moved from Syria to Palestine
1 Bomber moved from Lapland to Leningrad
1 AAGun moved from Cape Town to South Africa
5 Infantrys moved from Manchester to Scotland
2 Infantrys moved from Scotland to Northern Ireland
1 Infantry moved from Wales to Dover
Place Units - British
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker and 2 Infantrys placed in Palestine
2 Tanks placed in N.Saudi Arabia
2 Tanks placed in S.Saudi Arabia
2 Tanks placed in Cape Town
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
1 Infantry placed in London
Turn Complete - British
British collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : 0.83
Italians : -0.67
Yamamoto : 1.33
Finns : 0.33
Thai : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia
1 Destroyer and 1 Submarine moved from 65 Sea Zone to 110 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 4 Transports moved from 66 Sea Zone to 110 Sea Zone
4 Fighters moved from Sumatra to 110 Sea Zone
3 Fighters moved from Java to 110 Sea Zone
2 Fighters moved from Port Moresby to 110 Sea Zone
1 Fighter moved from Port Moresby to 102 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Carrier, 1 Cruiser and 1 Destroyer; Remaining resources: 3 PUs;
Combat - Anzac
Battle in 102 Sea Zone
Anzac attack with 1 Fighter
Yamamoto defend with 1 Submarine
Anzac roll dice for 1 Fighter in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto Submerged
Battle in 110 Sea Zone
Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters, 2 Submarines and 4 Transports
Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines; Yamamoto defend with 1 Submarine and 1 T.Boat; Thai defend with 1 Destroyer, 1 Submarine and 2 Transports
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 4 Transports in 110 Sea Zone, round 2 : 3/13 hits, 4.50 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
2 Transports owned by the Thai, 3 Transports owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 1 Transport in 110 Sea Zone, round 3 : 6/13 hits, 4.50 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier and 3 Destroyers in 110 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 Transport owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 1 Carrier owned by the Anzac, 1 Submarine owned by the Thai and 3 Submarines owned by the Hisaichi lost in 110 Sea Zone
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Battleship, 2 Destroyers and 9 Fighters in 110 Sea Zone, round 4 : 3/12 hits, 4.33 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in 110 Sea Zone, round 4 : 0/4 hits, 1.83 expected hits
1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Thai lost in 110 Sea Zone
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Battleship owned by the Hisaichi lost in 110 Sea Zone
Anzac winAnzac win with 1 Fighter remaining with 1 Battleship, 2 Destroyers, 9 Fighters and 1 Submarine remaining. Battle score for attacker is 66
Casualties for Anzac: 1 Carrier, 1 Submarine and 4 Transports
Casualties for Thai: 1 Destroyer, 1 Submarine and 2 Transports
Casualties for Yamamoto: 1 Submarine and 1 T.Boat
Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines
Battle in Hollandia
Anzac attack with 1 Artillery, 8 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Hollandia, round 2 : 1/10 hits, 2.33 expected hits
Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hollandia
Anzac win, taking Hollandia from Hisaichi with 1 Artillery, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
2 Fighters could not land in 110 Sea Zone and were removed
2 Fighters moved from 110 Sea Zone to 67 Sea Zone
5 Fighters moved from 110 Sea Zone to S.Thailand
1 Fighter moved from 102 Sea Zone to Ulithi
Place Units - Anzac
1 Carrier, 1 Cruiser and 1 Destroyer placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Hisaichi : -3.33
Anzac : -3.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Factorys; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Java
1 Factory placed in Sumatra
Turn Complete - Dutch
Dutch collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :