dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to 36 Sea Zone 3 armour and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 3 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 3 armour and 3 infantry moved from 39 Sea Zone to India 8 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Burma to India 3 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to India Combat - Japanese Battle in India Japanese attack with 11 armour, 2 artilleries, 3 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 3 armour, 1 bomber, 1 fighter, 13 infantry, 1 mech_infantry and 3 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 4/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 11 armour, 2 artilleries, 3 bombers, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 2 : 16/28 hits, 13.00 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 1 bomber, 1 fighter, 13 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 10/22 hits, 8.50 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 armour owned by the Japanese, 1 bomber owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 9 armour, 3 bombers, 3 fighters and 3 tactical_bombers in India, round 3 : 6/18 hits, 10.00 expected hits UK_Pacific roll dice for 3 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 6/8 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the British, 3 armour owned by the Japanese and 3 armour owned by the British lost in India Japanese roll dice for 6 armour, 2 bombers, 3 fighters and 1 tactical_bomber in India, round 4 : 6/12 hits, 6.50 expected hits UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in India, round 4 : 1/2 hits, 1.17 expected hits 1 bomber owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Japanese: 5 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers Casualties for British: 3 aaGuns, 3 armour, 1 bomber, 1 fighter, 13 infantry, 1 mech_infantry and 3 tactical_bombers Non Combat Move - Japanese 3 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from India to Malaya 1 infantry moved from Tsinghai to Kansu 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 2 fighters placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
UK_Pacific : 3.33 AA fire in India : : 2.50 Japanese : -1.67 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Non Combat Move - Americans 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to India 1 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Tobruk 1 fighter moved from United Kingdom to 91 Sea Zone -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Non Combat Move - Americans 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to India 1 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Tobruk 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in India British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 6 armour in India, round 2 : 3/6 hits, 3.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 armour and 2 fighters in India, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits 1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India retreated to India Japanese win with 3 armour remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Japanese: 3 armour Non Combat Move - British 1 fighter moved from India to West India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Eastern Persia to West India 1 armour and 3 infantry moved from Iraq to 80 Sea Zone 1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 fighter moved from Egypt to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt British undo move 1. 1 armour and 2 fighters placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -0.50 Japanese : 0.00 -
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Baltic States -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Baltic States Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy 2 artilleries moved from France to Southern France 2 infantry moved from Greece to Albania 2 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Northern Italy to Southern France Place Units - Italians 2 infantry placed in Southern France 1 infantry placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : -0.67 -
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Eastern Persia to West India -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Eastern Persia to West India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - French -
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 armour moved from Poland to Novgorod 3 infantry moved from Ukraine to Rostov 2 fighters moved from Romania to Rostov 2 tactical_bombers moved from Romania to Rostov 1 tactical_bomber moved from Romania to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 armour moved from Poland to Novgorod 3 infantry moved from Ukraine to Rostov 2 fighters moved from Romania to Rostov 2 tactical_bombers moved from Romania to Rostov 1 tactical_bomber moved from Romania to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Novgorod Germans attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Rostov to Romania 1 tactical_bomber moved from Novgorod to Eastern Poland 3 armour, 1 artillery and 17 infantry moved from Poland to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 3 armour moved from Romania to Eastern Poland 3 aaGuns, 21 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 3 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 armour placed in Romania 3 infantry placed in Ukraine 1 infantry placed in Normandy Bordeaux 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.00 -
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Baltic States 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Volgograd to Rostov 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 7 infantry moved from Vologda to Archangel -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Baltic States 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Volgograd to Rostov 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 7 infantry moved from Vologda to Archangel Combat - Russians Battle in Novgorod Russians attack with 4 armour, 2 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/8 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/8 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter and 2 infantry Casualties for Italians: 2 armour Battle in Ukraine Russians attack with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys in Ukraine, round 2 : 21/59 hits, 14.83 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 2 aaGuns and 6 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.67 Italians : 1.50 Russians : 5.67 -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone 3 artilleries and 3 infantry moved from 79 Sea Zone to West India 3 armour moved from India to West India 1 bomber moved from Malaya to West India 2 fighters moved from 37 Sea Zone to 80 Sea Zone -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone 3 artilleries and 3 infantry moved from 79 Sea Zone to West India 3 armour moved from India to West India 1 bomber moved from Malaya to West India 2 fighters moved from 37 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 6/10 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Japanese 2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 4 : 3/7 hits, 3.67 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 4 : 5/8 hits, 3.67 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone Japanese roll dice for 1 battleship in 80 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 80 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -64 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber Battle in West India Japanese attack with 3 armour, 3 artilleries, 1 bomber and 3 infantry British defend with 2 artilleries, 1 fighter and 3 infantry; ANZAC defend with 1 fighter Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 3 infantry in West India, round 2 : 3/10 hits, 4.17 expected hits UK_Pacific roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 4/7 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in West India Japanese roll dice for 3 armour, 2 artilleries and 1 bomber in West India, round 3 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 artilleries and 2 fighters in West India, round 3 : 2/4 hits, 2.00 expected hits 2 artilleries owned by the Japanese and 2 artilleries owned by the British lost in West India Japanese roll dice for 3 armour and 1 bomber in West India, round 4 : 4/4 hits, 2.17 expected hits UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC, 2 armour owned by the Japanese and 1 fighter owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry Casualties for British: 2 artilleries, 1 fighter and 3 infantry Casualties for ANZAC: 1 fighter Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from West India to India 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 2 fighters moved from Japan to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 37 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 3 submarines placed in 19 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
British : 1.00 ANZAC : -0.33 UK_Pacific : 1.67 Japanese : -5.00 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 tactical_bombers moved from Eastern United States to 110 Sea Zone 5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Queensland to 35 Sea Zone 4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 tactical_bombers moved from Eastern United States to 110 Sea Zone 5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Queensland to 35 Sea Zone 4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java Combat - Americans Battle in 35 Sea Zone Americans attack with 2 bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Java Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from 35 Sea Zone to Guam 1 bomber moved from 35 Sea Zone to Guam 1 fighter moved from Wake Island to Guam 1 tactical_bomber moved from Wake Island to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.33 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :





