Whack Allies WAW vs dawg Axis #17659283

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 ArmoredCars moved from Shansi to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 Artillery and 1 Infantry moved from Hupeh to Kweichow
            1 Artillery moved from Shansi to Hupeh
            1 Artillery moved from Shansi to Chahar
            1 Tank moved from Shansi to Chahar
            4 ArmoredCars moved from Gobi Altai to Sikang
            2 Artillerys, 2 Elites and 2 Marines moved from E.Qinghai to Sikang
            1 Artillery, 3 Infantrys and 1 Marine moved from Ningsia to Suiyuan
            1 Artillery, 1 Elite and 1 Marine moved from Lanchow to Shensi
            2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Artillery and 1 Tank
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar
                Hisaichi win with no units remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Artillery and 1 Tank
                Casualties for Hisaichi: 1 Artillery
            Battle in Anhwei
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 2 ArmoredCars in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Sikang
                Chinese attack with 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines in Sikang, round 2 : 4/10 hits, 4.00 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Chinese and 4 Infantrys owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Neutral: 4 Infantrys
            Battle in Kweichow
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Shansi to Shensi
            1 AAGun moved from Ningsia to Suiyuan
    
        Place Units - Chinese
            4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Hisaichi : 0.67
    Yamamoto : 1.33
    Chinese : -1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from Khabarovsk to Ayan
                  Hisaichi take Ayan from Russians
            1 Artillery and 1 Infantry moved from Shanghai to Anhwei
            1 Marine moved from Shantung to Shansi
            1 Artillery moved from Shantung to Shansi
            1 Artillery and 1 Infantry moved from Hunan to Hupeh
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 Elite moved from Hunan to Hupeh
            1 ArmoredCar moved from Hunan to Kweichow
            2 ArmoredCars, 1 Elite, 5 Infantrys, 1 Marine and 6 Tanks moved from Liaoning to Hulunbuir
            6 ArmoredCars moved from Changchun to Liaoning
            1 ArmoredCar moved from Peking to Chahar
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            3 ArmoredCars moved from Hong Kong to 92 Sea Zone
            3 ArmoredCars and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
            3 ArmoredCars, 2 Artillerys and 2 Marines moved from 110 Sea Zone to Sumatra
            1 Bomber moved from Bangkok to Sumatra
    
        Purchase Units - Hisaichi
            Hisaichi buy 18 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
            Battle in Sumatra
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Marines
                Anzac defend with 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 2 : 3/8 hits, 3.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 3 Elites, 3 Infantrys and 1 Tank in Sumatra, round 2 : 2/9 hits, 3.33 expected hits
                    3 Infantrys owned by the Anzac and 2 ArmoredCars owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 3 : 3/6 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 3 Elites and 1 Tank in Sumatra, round 3 : 4/6 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Hisaichi, 3 Elites owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
                1 Bomber owned by the Hisaichi retreated
                    Hisaichi roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 4 : 2/3 hits, 1.33 expected hits
                    1 Marine owned by the Hisaichi lost in Sumatra
                Dutch win with 1 Artillery, 1 Bunker and 1 Tank remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys and 2 Marines
                Casualties for Anzac: 3 Elites and 3 Infantrys
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kweichow, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Sumatra to Bangkok
            2 ArmoredCars, 1 Marine and 2 Tanks moved from Hunan to Anhwei
            3 Tanks moved from Shantung to Hulunbuir
            2 ArmoredCars and 2 Tanks moved from Anhwei to Shantung
            2 Fighters moved from Shantung to Hulunbuir
            2 ArmoredCars moved from Peking to Hulunbuir
    
        Place Units - Hisaichi
            2 Mech.Infs placed in Changchun
            3 Infantrys placed in Peking
            3 Infantrys and 1 Marine placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 1.17
    Dutch : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry moved from Finnmark to 5 Sea Zone
            1 Battleship, 1 Destroyer, 1 Infantry and 2 Transports moved from 5 Sea Zone to 6 Sea Zone
            1 Tank moved from Finnmark to Murmansk
            1 Infantry moved from 6 Sea Zone to Murmansk
            1 Fighter moved from Finnmark to Murmansk
            1 Fighter moved from Manchester to Lapland
            1 Infantry moved from E.Morocco to S.Algeria
                  French take S.Algeria from Italians
            1 Infantry moved from Jaluit to 103 Sea Zone
            1 Infantry moved from Nauru to 103 Sea Zone
            2 Infantrys moved from 103 Sea Zone to Eniwetok
            5 Infantrys moved from Assam to Yunnan
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Mysore to 60 Sea Zone
            3 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to S.Thailand
            5 Infantrys moved from Burma to N.Thailand
            1 Infantry moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Fighter moved from Malaya to S.Thailand
            1 Infantry moved from Equatoria to French Equatorial Africa
            2 Adv.Fighters and 1 Fighter moved from Palestine to Lower Egypt
            1 Adv.Fighter moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Madras to Mysore
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Bunkers, 1 Elite, 1 Fighter, 20 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
                Italians defend with 1 ArmoredCar
                    British roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in Lower Egypt, round 2 : 4/6 hits, 2.17 expected hits
                    Italians roll dice for 1 ArmoredCar in Lower Egypt, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in Yunnan
                British attack with 5 Infantrys
                Thai defend with 1 AAGun and 1 Tank
                    British roll dice for 5 Infantrys in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 4 Infantrys in Yunnan, round 3 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 Infantrys in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 Infantrys in Yunnan, round 5 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Yunnan
                British win, taking Yunnan from Thai with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Tank
            Battle in Eniwetok
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in Eniwetok, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Eniwetok, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Eniwetok, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Eniwetok, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Eniwetok, round 6 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                British win, taking Eniwetok from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Murmansk
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Finns defend with 1 Infantry
                    British roll dice for 1 Battleship in Murmansk, round 2 : 1/1 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Murmansk
                British win, taking Murmansk from Finns with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in S.Thailand
                British attack with 1 Fighter and 4 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Fighter and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in N.Thailand
                British attack with 5 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 5 Infantrys in N.Thailand, round 2 : 0/5 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 Infantrys in N.Thailand, round 3 : 0/5 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                    British roll dice for 4 Infantrys in N.Thailand, round 4 : 2/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from S.Thailand to Malaya
            1 Tank moved from Central America to Amazon
            1 Destroyer moved from 2 Sea Zone to 3 Sea Zone
            1 Fighter moved from Murmansk to Lapland
            3 Fighters moved from Leningrad to Lapland
            1 Fighter moved from Lower Egypt to Palestine
            2 Adv.Fighters moved from Lower Egypt to Palestine
            1 Adv.Fighter moved from Lower Egypt to Cairo
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 2 Infantrys placed in Palestine
            2 Tanks placed in N.Saudi Arabia
            2 Tanks placed in S.Saudi Arabia
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            1 Artillery and 1 Elite placed in Bombay
            2 Mech.Infs placed in Cape Town
            1 Artillery, 1 Fighter and 2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : -0.17
    Yamamoto : -1.67
    Thai : -0.33
    Finns : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            3 Fighters moved from Port Moresby to Java
            4 Fighters moved from Java to Sumatra
            1 Infantry moved from Canberra to New South Wales
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 3 Fighters and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            3 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Transport moved from 66 Sea Zone to 70 Sea Zone
            1 Infantry moved from Tasmania to 70 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            1 AAGun and 1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            2 Infantrys moved from 66 Sea Zone to Java
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            2 Infantrys moved from 66 Sea Zone to Sumatra
            1 AAGun, 1 Infantry and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 AAGun and 1 Infantry moved from 66 Sea Zone to Sumatra
            1 Infantry and 1 Transport moved from 70 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Java
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Fighters placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 unit repaired.
    
        Purchase Units - Dutch
            Dutch buy 4 Bunkers; Remaining resources: 11 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Flores
            1 Bunker placed in Tanimbar
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from N.Karelia to Vyborg
                  Finns take Vyborg from Russians
            1 Elite and 1 Infantry moved from Tampere to Kotka
            2 Artillerys moved from Oulu to Kotka
            1 Infantry moved from Tampere to Kotka
            1 Infantry moved from Tampere to Kotka
            2 Infantrys moved from Tampere to Oulu
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Finns roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Kotka, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kotka, round 2 : 3/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Finns lost in Kotka
                    Finns roll dice for 2 Artillerys and 1 Elite in Kotka, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Finns lost in Kotka
                    Finns roll dice for 2 Artillerys in Kotka, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 2 Artillerys remaining. Battle score for attacker is 1
                Casualties for Finns: 1 Elite and 3 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Tanks moved from Greece to Bulgaria
            2 Elites moved from E.Romania to Bulgaria
            1 Tank moved from Odessa to Bulgaria
            1 Adv.Fighter and 1 Fighter moved from Serbia to 53 Sea Zone
            1 Elite moved from Odessa to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in 53 Sea Zone
                Romanians attack with 1 Adv.Fighter and 1 Fighter
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Romanians roll dice for 1 Adv.Fighter and 1 Fighter in 53 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone
                    Romanians roll dice for 1 Adv.Fighter and 1 Fighter in 53 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 53 Sea Zone
                Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 21
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from 53 Sea Zone to Bulgaria
    
        Place Units - Romanians
            2 Infantrys and 2 Mech.Infs placed in Vinnytsia
            Romanians undo move 1.
            1 Elite and 3 Infantrys placed in Vinnytsia
            2 Infantrys and 2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.33
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Tank moved from Bangkok to Malaya
            1 Fighter moved from Bangkok to Malaya
            3 Infantrys moved from Bangkok to Malaya
            3 Artillerys moved from Bangkok to Malaya
            2 Elites and 6 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Malaya, round 2 : 5/16 hits, 4.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 4/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/12 hits, 3.83 expected hits
                    British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank in Malaya, round 3 : 6/8 hits, 3.17 expected hits
                    5 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Tank in Malaya, round 4 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 4 : 2/3 hits, 1.50 expected hits
                    1 Fighter owned by the British, 1 Bunker owned by the British, 1 Elite owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in Malaya
                Thai win, taking Malaya from British with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Thai: 1 Artillery, 2 Elites and 9 Infantrys
                Casualties for British: 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank
    
        Non Combat Move - Thai
            1 Fighter moved from Malaya to Bangkok
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : 2.83
    AA fire in Malaya : : -0.17
    Thai : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            6 Fighters moved from Johnston to Minamitori
            2 Infantrys and 2 Tanks moved from Johnston to 97 Sea Zone
            3 Artillerys and 3 Infantrys moved from Johnston to 97 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 97 Sea Zone to 103 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
            2 Artillerys and 3 Infantrys moved from 103 Sea Zone to Kusaie
            1 Tank moved from 103 Sea Zone to Kusaie
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 97 Sea Zone to 103 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 103 Sea Zone to Rongelap
            1 Carrier, 2 Destroyers and 1 Submarine moved from 97 Sea Zone to 103 Sea Zone
            2 Adv.Fighters moved from 97 Sea Zone to 103 Sea Zone
            2 B.Carriers and 1 Destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 96 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Elite, 3 Infantrys and 4 S.Submarines moved from 83 Sea Zone to 97 Sea Zone
            1 Elite and 3 Infantrys moved from 97 Sea Zone to Johnston
            1 Infantry and 1 Tank moved from Ulithi to Yap
            1 Artillery moved from Woleai to Ulithi
            1 Fighter moved from Scotland to Lapland
            1 Artillery moved from W.Mexico to San Francisco
    
        Purchase Units - Americans
            Americans buy 2 Bunkers, 2 Destroyers, 2 Factorys, 3 Fighters, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Rongelap
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 2/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kusaie
                Americans attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Kusaie, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kusaie
                Americans win, taking Kusaie from Yamamoto with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Minamitori
            1 Bunker and 1 Factory placed in Wake
            2 Destroyers and 1 Submarine placed in 98 Sea Zone
            1 Transport placed in 83 Sea Zone
            3 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Americans : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Infantry moved from Minsk to Smolensk
                  Germans take Smolensk from Russians
            1 Infantry moved from Minsk to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Kiev to Minsk
            1 ArmoredCar moved from East Prussia to 24 Sea Zone
            1 ArmoredCar moved from East Prussia to Latvia
            1 ArmoredCar moved from Warsaw to Lithuania
            1 ArmoredCar moved from Warsaw to Lithuania
            1 Infantry moved from Odessa to Donetsk
            1 Infantry moved from Donetsk to Kiev
            7 Infantrys moved from Vinnytsia to Kiev
            1 Artillery and 1 Infantry moved from E.Romania to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Krakow to Brest
            1 HeavyTank moved from Warsaw to Kiev
            1 Tank moved from Warsaw to Kiev
            1 Tank moved from East Prussia to Latvia
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Transports moved from 22 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 HeavyTank moved from East Prussia to 24 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 HeavyTank and 5 Infantrys moved from 24 Sea Zone to Lapland
            2 Stukas moved from Oulu to Lapland
            2 Fighters moved from 24 Sea Zone to Lapland
            1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Lapland
            1 Submarine moved from 22 Sea Zone to 5 Sea Zone
            1 ArmoredCar and 5 Tanks moved from Catalonia to Valencia
            1 ArmoredCar moved from Aragon to Valencia
            2 ArmoredCars and 7 Tanks moved from Aragon to La Mancha
            1 Tank moved from Catalonia to La Mancha
            5 Mech.Infs moved from Bohemia to Kiev
            3 Infantrys moved from Bohemia to Krakow
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 4 Artillerys, 1 Bunker, 3 HeavyTanks, 8 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Valencia
                Germans attack with 2 ArmoredCars and 5 Tanks
                Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 5 Tanks in Valencia, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia
                    Germans roll dice for 1 ArmoredCar and 5 Tanks in Valencia, round 3 : 2/6 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker in Valencia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Valencia
                Germans loses 0 PUs for violating Valencias neutrality.
                Germans win, taking Valencia from Neutral with 1 ArmoredCar and 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
            Battle in Lithuania
                Germans attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars in Lithuania, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas
                British defend with 5 Fighters; Americans defend with 1 Fighter; Russians defend with 2 Artillerys
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas in Lapland, round 2 : 5/15 hits, 5.67 expected hits
                    Russians roll dice for 2 Artillerys and 6 Fighters in Lapland, round 2 : 3/8 hits, 3.67 expected hits
                    3 Fighters owned by the British, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 2 Infantrys and 2 Stukas in Lapland, round 3 : 5/12 hits, 4.83 expected hits
                    Russians roll dice for 3 Fighters in Lapland, round 3 : 2/3 hits, 1.50 expected hits
                    1 Fighter owned by the Americans, 1 ArmoredCar owned by the Germans, 2 Fighters owned by the British and 1 Infantry owned by the Germans lost in Lapland
                Germans win, taking Lapland from Russians with 1 Adv.Fighter, 2 Artillerys, 3 Fighters, 1 HeavyTank, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 44
                Casualties for Germans: 1 ArmoredCar and 4 Infantrys
                Casualties for British: 5 Fighters
                Casualties for Russians: 2 Artillerys
                Casualties for Americans: 1 Fighter
            Battle in La Mancha
                Germans attack with 2 ArmoredCars and 8 Tanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 2 ArmoredCars and 8 Tanks in La Mancha, round 2 : 3/10 hits, 4.67 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in La Mancha
                Germans loses 0 PUs for violating La Manchas neutrality.
                Germans win, taking La Mancha from Neutral with 1 ArmoredCar and 8 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in Latvia
                Germans attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Tank in Latvia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Fighters moved from Lapland to 22 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Lapland to 24 Sea Zone
            2 Stukas moved from Lapland to Oulu
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            8 Infantrys moved from Pomerania to Danzig
            5 Infantrys moved from Brandenburg to Bohemia
            10 Infantrys moved from Brandenburg to Pomerania
            4 Infantrys moved from Belgium to Picardy
            1 Infantry moved from Netherlands to Belgium
            3 Infantrys moved from Rhine to Belgium
            2 Artillerys moved from Belgium to Rhine
            1 Artillery moved from Netherlands to Hamburg
            2 Mech.Infs moved from Netherlands to Danzig
            4 Submarines moved from 29 Sea Zone to 17 Sea Zone
    
        Place Units - Germans
            1 Bunker and 3 HeavyTanks placed in Kiev
            2 ArmoredCars and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 Artillerys and 2 Infantrys placed in Paris
            2 Artillerys and 4 Infantrys placed in Hamburg
            2 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Neutral : -0.33
    Russians : 1.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    could one of you guys take my email off this game?


  • @captainwalker said in Whack Allies WAW vs dawg Axis #17659283:

    could one of you guys take my email off this game?

    Will do. I wonder how that happens? It happened to witt once as well.

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            10 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Yaroslavl to Kursk
            1 Mot.Inf moved from Gorky to Rostov
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to N.Karelia
                  Russians take N.Karelia from Finns
            1 Artillery and 1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Okhotsk to Ayan
            2 Fighters and 1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Bomber moved from N.Buryat Mongolia to 92 Sea Zone
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita
            6 Mot.Infs moved from Sibirsky to N.Buryat Mongolia
            2 Infantrys moved from Kirov to Arkhangelsk
            2 Infantrys moved from Perm to Kuybyshev
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 2 HeavyTanks, 28 Infantrys, 2 Mech.Rockets and 2 Mot.Infs; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in 92 Sea Zone
                Russians attack with 1 Bomber
                Hisaichi defend with 3 Transports
                    Russians roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in 92 Sea Zone
                    Russians roll dice for 1 Bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 92 Sea Zone
                    Russians roll dice for 1 Bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi and 1 Bomber owned by the Russians lost in 92 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Transports
                Casualties for Russians: 1 Bomber
            Battle in Ayan
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
    
        Non Combat Move - Russians
            2 Fighters moved from Ayan to Chita
    
        Place Units - Russians
            1 Bunker placed in Chita
            2 HeavyTanks placed in N.Buryat Mongolia
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            2 Infantrys placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            2 Mech.Rockets and 2 Mot.Infs placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Hisaichi : 0.33
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 ArmoredCar moved from Darfur to Italian East Africa
                  Italians take Nubia from British
                  Italians take Italian East Africa from French
            1 ArmoredCar and 1 HeavyTank moved from Darfur to French Equatorial Africa
            1 HeavyTank moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 HeavyTank moved from Kordofan to Equatoria
                  Italians take Equatoria from British
            1 Tank moved from Lombardy to 44 Sea Zone
            1 Infantry moved from Lombardy to 44 Sea Zone
            1 Artillery moved from Provence to 44 Sea Zone
            1 Infantry moved from Provence to 44 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 48 Sea Zone
            6 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 ArmoredCar moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            1 ArmoredCar moved from N.Algeria to N.Tunisia
            1 Infantry moved from N.Tunisia to S.Algeria
            1 Infantry moved from N.Tunisia to S.Algeria
            2 Fighters moved from 48 Sea Zone to S.Algeria
            2 Artillerys moved from Rome to 46 Sea Zone
            1 Artillery moved from Tuscany to 46 Sea Zone
            2 Artillerys moved from N.Tunisia to 46 Sea Zone
            1 Tank moved from N.Tunisia to 46 Sea Zone
            6 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone
            6 Artillerys, 9 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk
            1 Artillery, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Tobruk to Mersa Matruh
            1 Elite and 2 Tanks moved from Hun to Kufra
            2 Tanks moved from Kufra to Mersa Matruh
            2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 HeavyTank, 17 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 ArmoredCar and 1 HeavyTank
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 HeavyTank in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 1 HeavyTank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in S.Algeria
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 0/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 3 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Algeria
                Italians win, taking S.Algeria from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from S.Algeria to N.Tunisia
            1 Infantry moved from Rome to Campania
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            2 Artillerys and 2 Infantrys placed in Tunis
            1 HeavyTank and 9 Infantrys placed in Rome
            5 Infantrys placed in Lombardy
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    French : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from E.Morocco to S.Algeria
            1 Infantry moved from Dublin to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Munster
            1 Artillery moved from Dublin to Munster
            1 Fighter moved from Scotland to Munster
    
        Purchase Units - French
            French buy 2 Bunkers and 8 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in S.Algeria
                French attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Italians defend with 2 Infantrys
                    French roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 2 Infantrys in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
                Casualties for Italians: 2 Infantrys
            Battle in Munster
                French attack with 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 2 Infantrys
                    French roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Munster
                French loses 0 PUs for violating Munsters neutrality.
                French win, taking Munster from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from Munster to Manchester
            1 Adv.Fighter and 2 Fighters moved from S.Algeria to E.Morocco
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 Bunker and 2 Infantrys placed in W.Morocco
            2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Italians : 0.33
    French : 1.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Submarines moved from 85 Sea Zone to 95 Sea Zone
            1 Fighter moved from 101 Sea Zone to 95 Sea Zone
            1 Submarine moved from 85 Sea Zone to 102 Sea Zone
            1 Submarine moved from 101 Sea Zone to 109 Sea Zone
            1 Bomber moved from Davao to S.Thailand
            1 Artillery, 1 Infantry and 1 Tank moved from Bangkok to S.Thailand
            1 Submarine moved from 107 Sea Zone to 110 Sea Zone
            3 Submarines moved from 107 Sea Zone to 101 Sea Zone
            4 Artillerys and 4 Infantrys moved from Shantung to Chahar
            4 ArmoredCars moved from Shantung to Chahar
            2 Tanks moved from N.French Indochina to S.Thailand
            1 Marine moved from Chubu to 84 Sea Zone
            1 Marine and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Marine moved from 92 Sea Zone to S.French Indochina
            4 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to S.French Indochina
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Peking
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Infantrys and 8 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Fighter and 2 Submarines
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Yamamoto win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Submarine
            Battle in S.Thailand
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks
                British defend with 3 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks in S.Thailand, round 2 : 3/6 hits, 2.83 expected hits
                    British roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in S.Thailand
                Yamamoto win, taking S.Thailand from British with 1 Artillery, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from S.Thailand to Bangkok
            1 Fighter moved from 95 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            4 Submarines placed in 107 Sea Zone
            4 Submarines placed in 85 Sea Zone
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Yamamoto : 0.50
    Americans : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 1 Elite and 1 Marine moved from Shensi to Hupeh
            2 ArmoredCars moved from Sikang to Kweichow
            2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from E.Qinghai to Ningsia
            4 ArmoredCars moved from Hsining to Ningsia
            4 ArmoredCars moved from Gobi Altai to Ningsia
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
            1 Artillery, 1 Infantry and 1 Marine moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Shensi
            3 Tanks moved from Suiyuan to Shensi
            2 Artillerys, 2 Elites and 2 Marines moved from Sikang to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Marine
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Hupeh
                Chinese attack with 1 Artillery, 1 Elite and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Elite
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Marine in Hupeh, round 2 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Elite
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Kweichow
                Chinese attack with 2 ArmoredCars
                Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kweichow
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Ningsia
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Chinese : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Artillery and 1 Marine moved from Anhwei to Hupeh
            1 Artillery moved from Kweichow to Hupeh
            1 Marine moved from Shantung to Shansi
            1 ArmoredCar moved from Chahar to Suiyuan
            1 ArmoredCar moved from Shantung to Suiyuan
            1 ArmoredCar moved from Shantung to Shansi
            3 Infantrys moved from Peking to Chahar
            2 Tanks moved from Shantung to Chahar
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Liaoning to Ayan
            1 ArmoredCar moved from Liaoning to Heilungchiang
            4 Infantrys moved from Hong Kong to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Hisaichi take British Borneo from British
            2 Infantrys and 1 Marine moved from Banjarmasin to 110 Sea Zone
            2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Jilolo
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Hisaichi take Hollandia from Dutch
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
            1 Fighter moved from Hulunbuir to Shansi
            1 Fighter moved from Hulunbuir to Suiyuan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 2 Elites, 15 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 2 Artillerys and 1 Marine
                Chinese defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Hupeh, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Artillery and 1 Marine
            Battle in Ayan
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Jilolo
                Hisaichi attack with 1 Infantry and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Jilolo, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Hisaichi win, taking Jilolo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Marine
                Chinese defend with 1 Marine
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Fighter and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Marine
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Suiyuan to Chahar
            1 Fighter moved from Shansi to Chahar
            2 ArmoredCars moved from Liaoning to Chahar
            2 ArmoredCars moved from Liaoning to Hulunbuir
            2 Mech.Infs moved from Changchun to Hulunbuir
            6 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Bunker placed in Hulunbuir
            2 Elites and 2 Infantrys placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            1 Artillery, 6 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    Chinese : -0.67
    Russians : -0.33
    Dutch : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Bomber moved from Leningrad to Lapland
            1 Infantry and 1 Tank moved from Murmansk to Lapland
            2 Tanks moved from S.Saudi Arabia to Palestine
            2 Tanks moved from N.Saudi Arabia to Palestine
            1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone
            1 Infantry moved from Mysore to 59 Sea Zone
            1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa
            1 Infantry moved from Lower Egypt to New Valley
            2 Adv.Fighters moved from Palestine to New Valley
            1 Tank moved from Cairo to Nubia
                  British take Nubia from Italians
            2 Mech.Infs moved from Cape Town to South Africa
            1 Destroyer and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from Assam to Burma
            5 Infantrys moved from Assam to Yunnan
            5 Infantrys moved from Bihar to Assam
            1 Cruiser moved from 66 Sea Zone to 64 Sea Zone
            1 Infantry moved from Mysore to 64 Sea Zone
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 64 Sea Zone to 65 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from Yunnan to N.French Indochina
                  French take N.French Indochina from Yamamoto
            4 Infantrys moved from N.Thailand to S.Thailand
            5 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Infantry moved from Madras to Mysore
            5 Infantrys moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 Bunkers, 29 Infantrys and 6 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 102 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 102 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 102 Sea Zone
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is -14
                Casualties for British: 1 Destroyer and 1 Transport
            Battle in Lapland
                British attack with 1 Bomber, 1 Infantry and 1 Tank
                Germans defend with 2 Artillerys, 1 HeavyTank and 1 Infantry
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.33 expected hits
                    Finns roll dice for 2 Artillerys, 1 HeavyTank and 1 Infantry in Lapland, round 2 : 2/4 hits, 1.67 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lapland
                 retreated to Lapland
                Finns win with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is -1
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in New Valley
                British attack with 2 Adv.Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in S.Thailand
                British attack with 9 Infantrys
                Yamamoto defend with 1 Artillery and 3 Tanks
                    British roll dice for 1 Cruiser in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 9 Infantrys in S.Thailand, round 2 : 3/9 hits, 1.50 expected hits
                    Thai roll dice for 1 Artillery and 3 Tanks in S.Thailand, round 2 : 0/4 hits, 1.83 expected hits
                    1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in S.Thailand
                    British roll dice for 9 Infantrys in S.Thailand, round 3 : 1/9 hits, 1.50 expected hits
                    Thai roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand
                British win, taking S.Thailand from Thai with 8 Infantrys remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 1 Artillery and 3 Tanks
                Casualties for British: 1 Infantry
            Battle in Italian East Africa
                British attack with 1 Artillery, 1 Elite and 1 Infantry
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
    
        Non Combat Move - British
            2 Adv.Fighters moved from New Valley to Cairo
            1 Tank moved from Syria to Palestine
            1 Bomber moved from Lapland to Leningrad
            1 AAGun moved from Cape Town to South Africa
            5 Infantrys moved from Manchester to Scotland
            2 Infantrys moved from Scotland to Northern Ireland
            1 Infantry moved from Wales to Dover
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 2 Infantrys placed in Palestine
            2 Tanks placed in N.Saudi Arabia
            2 Tanks placed in S.Saudi Arabia
            2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            1 Infantry placed in London
    
        Turn Complete - British
            British collect 96 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : -0.67
    Yamamoto : 1.33
    Finns : 0.33
    Thai : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia
            1 Destroyer and 1 Submarine moved from 65 Sea Zone to 110 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 4 Transports moved from 66 Sea Zone to 110 Sea Zone
            4 Fighters moved from Sumatra to 110 Sea Zone
            3 Fighters moved from Java to 110 Sea Zone
            2 Fighters moved from Port Moresby to 110 Sea Zone
            1 Fighter moved from Port Moresby to 102 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Cruiser and 1 Destroyer; Remaining resources: 3 PUs; 
    
        Combat - Anzac
            Battle in 102 Sea Zone
                Anzac attack with 1 Fighter
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 1 Fighter in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Yamamoto Submerged
            Battle in 110 Sea Zone
                Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters, 2 Submarines and 4 Transports
                Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines; Yamamoto defend with 1 Submarine and 1 T.Boat; Thai defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 4 Transports in 110 Sea Zone, round 2 : 3/13 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
                    2 Transports owned by the Thai, 3 Transports owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
                    Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 1 Transport in 110 Sea Zone, round 3 : 6/13 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 3 Destroyers in 110 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                    1 Transport owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 1 Carrier owned by the Anzac, 1 Submarine owned by the Thai and 3 Submarines owned by the Hisaichi lost in 110 Sea Zone
                    Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 2 Destroyers and 9 Fighters in 110 Sea Zone, round 4 : 3/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in 110 Sea Zone, round 4 : 0/4 hits, 1.83 expected hits
                    1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Thai lost in 110 Sea Zone
                    Anzac roll dice for 1 Submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Battleship owned by the Hisaichi lost in 110 Sea Zone
                Anzac winAnzac win with 1 Fighter remaining with 1 Battleship, 2 Destroyers, 9 Fighters and 1 Submarine remaining. Battle score for attacker is 66
                Casualties for Anzac: 1 Carrier, 1 Submarine and 4 Transports
                Casualties for Thai: 1 Destroyer, 1 Submarine and 2 Transports
                Casualties for Yamamoto: 1 Submarine and 1 T.Boat
                Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines
            Battle in Hollandia
                Anzac attack with 1 Artillery, 8 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Hollandia, round 2 : 1/10 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hollandia
                Anzac win, taking Hollandia from Hisaichi with 1 Artillery, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters could not land in 110 Sea Zone and were removed
            2 Fighters moved from 110 Sea Zone to 67 Sea Zone
            5 Fighters moved from 110 Sea Zone to S.Thailand
            1 Fighter moved from 102 Sea Zone to Ulithi
    
        Place Units - Anzac
            1 Carrier, 1 Cruiser and 1 Destroyer placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.33
    Anzac : -3.00
    

    Savegame

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