Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Tigerace Erinmores vs Ironfish
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Let’s game
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:57:05 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Combat Move - Germans 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France Combat - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Combat Move - Germans 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone Germans roll dice for 1 battleship and 1 bomber in 111 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is 16 Casualties for Germans: 1 bomber, 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in France Germans roll dice for 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/17 hits, 6.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/13 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 5/9 hits, 4.33 expected hits French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 fighters moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 armour and 2 infantry moved from Slovakia Hungary to Romania Turn Complete - Germans Germans collect 39 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -1.67 AA fire in France : : 0.67 French : 0.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 2 aaGuns, 1 artillery and 5 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Russia to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Rostov 2 infantry moved from Caucasus to Rostov 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 aaGuns and 6 infantry moved from Sakha to Amur 6 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Hunan, round 2 : 4/10 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 fighter moved from Formosa to Kiangsi 1 fighter moved from Okinawa to Kiangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Korea to Manchuria Place Units - Japanese 1 cruiser and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.83 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Philippines to Guam 1 transport moved from 26 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Philippines to Guam 1 transport moved from 26 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery and 4 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 bomber moved from United Kingdom to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 cruiser moved from 91 Sea Zone to 111 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in 111 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 1 battleship British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone British win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Non Combat Move - British 1 bomber moved from 111 Sea Zone to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from Burma to Yunnan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Kwangtung to Kwangsi 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Malaya 1 fighter moved from Burma to Malaya 1 fighter moved from Gibraltar to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta Place Units - British 4 submarines placed in 110 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,5,4,2 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantryCombat Hit Differential Summary :
Germans : -0.67 British : 2.83 Italians : 0.17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Northern Italy to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Yugoslavia Italians attack with 2 armour, 1 artillery and 4 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 3/7 hits, 2.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 3 : 2/7 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 5 infantry Casualties for Italians: 2 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 1 submarine and 1 transport French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 transport in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 artillery and 4 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 0/5 hits, 1.17 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 3 infantry in Southern France, round 4 : 0/4 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/3 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -2.00 French : -0.17 Neutral_Allies : -0.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 1 bomber and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 1 bomber and 5 infantry in Greece, round 2 : 1/6 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 1 bomber and 4 infantry in Greece, round 3 : 1/5 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 1 bomber and 2 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece retreated to Greece Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 3 infantry Non Combat Move - Germans 1 bomber moved from Greece to Romania 2 artilleries and 6 infantry moved from Slovakia Hungary to Romania 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Poland 2 tactical_bombers moved from Holland Belgium to Romania 6 armour moved from France to Germany 1 mech_infantry moved from France to Germany 1 artillery moved from Normandy Bordeaux to France 3 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from Norway to Finland Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.83 Neutral_Allies : 2.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 15 infantry moved from Amur to Buryatia 3 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Russia to Bryansk 8 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 tactical_bomber moved from Novgorod to Caucasus 1 fighter moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 7 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 fighter moved from Novgorod to Belarus 1 fighter moved from Belarus to Caucasus Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 artilleries and 6 infantry moved from Hunan to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to 46 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 artilleries and 6 infantry British defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 2 : 2/8 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 3 : 1/8 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 46 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers in 46 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 46 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 43 Sea Zone 1 battleship moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 battleship moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Anhwe to Hunan 3 infantry moved from Anhwe to Hunan 3 fighters and 1 tactical_bomber moved from Kiangsi to Hunan 1 mech_infantry moved from Manchuria to Chahar Place Units - Japanese 1 battleship, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.67 Chinese : -1.33 Japanese : -0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Guam to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Northern Territory 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers and 2 fighters moved from Eastern United States to 26 Sea Zone 2 bombers moved from 26 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 25 Sea Zone to Midway 1 mech_infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : 0.83 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Shensi Place Units - Chinese 4 artilleries placed in Szechwan Chinese undo move 1. 2 artilleries placed in Szechwan 1 artillery placed in Tsinghai 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Guam to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Northern Territory 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers and 2 fighters moved from Eastern United States to 26 Sea Zone 2 bombers moved from 26 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 25 Sea Zone to Midway 1 mech_infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Shensi Place Units - Chinese 4 artilleries placed in Szechwan Chinese undo move 1. 2 artilleries placed in Szechwan 1 artillery placed in Tsinghai 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 2 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from United Kingdom to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia 1 transport moved from 88 Sea Zone to 86 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 3 aaGuns, 1 artillery and 4 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 2 artilleries and 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Malaya to Shan State 1 infantry moved from Eastern Persia to Persia Place Units - British 1 factory_minor placed in Persia 1 submarine placed in 110 Sea Zone 2 transports placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 3 artilleries and 4 infantryCombat Hit Differential Summary :
Germans : -0.17 Americans : 0.83 Chinese : 0.17 Japanese : 0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 cruiser and 1 transport; Remaining resources: 4 PUs; Combat Move - Italians 2 armour moved from Yugoslavia to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Kenya to Belgian Congo Combat - Italians Battle in Gibraltar Battle in Belgian Congo Italians attack with 1 artillery and 3 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 3 : 3/4 hits, 1.00 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Gibraltar from British, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Greece Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 4/5 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 22 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 3.67 British : -1.00 Neutral_Allies : 0.67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Northern Territory 3 fighters moved from Queensland to Northern Territory 1 infantry moved from Queensland to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :





