@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
David vs Kenneth
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Hawaiian Islands to 4 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 bombers moved from Wake Island to Aleutian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 15 Sea Zone Combat - Americans Battle in Java Battle in Soviet Far East Battle in Borneo Non Combat Move - Americans Place Units - Americans 1 fighter placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 3 armour and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 2 transports; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Burma to Yunnan 2 armour moved from India to Yunnan 11 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 fighter moved from Algeria to Libya 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from India to Burma 2 battleships moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 121 Sea Zone to 106 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 105 Sea Zone to 109 Sea Zone 1 cruiser moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone Combat - British Battle in Yunnan British attack with 3 armour, 1 fighter and 11 infantry Japanese defend with 4 artilleries, 6 infantry and 3 mech_infantrys British roll dice for 3 armour, 1 fighter and 11 infantry in Yunnan, round 2 : 5/15 hits, 3,83 expected hits Japanese roll dice for 4 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/13 hits, 4,33 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 1 fighter and 8 infantry in Yunnan, round 3 : 5/12 hits, 3,33 expected hits Japanese roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 1 fighter and 4 infantry in Yunnan, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 22 Casualties for British: 8 infantry Casualties for Japanese: 4 artilleries, 6 infantry and 3 mech_infantrys Non Combat Move - British 1 fighter moved from Yunnan to Burma 3 aaGuns moved from Burma to Yunnan Place Units - British 2 transports placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : 3,17 Japanese : 0,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 4 infantry moved from Iraq to Persia 2 submarines moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in Persia Italians attack with 3 artilleries and 4 infantry British defend with 2 infantry and 1 mech_infantry Italians roll dice for 3 artilleries and 4 infantry in Persia, round 2 : 0/7 hits, 2,17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries and 3 infantry in Persia, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries and 1 infantry in Persia, round 4 : 3/4 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Italians win, taking Persia from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 cruiser; French defend with 1 cruiser and 1 destroyer Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 2 submarines owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 93 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 2 submarines Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 factory_minor placed in Iraq Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0,50 British : 0,67 French : 0,17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to Wake Island Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0,67 ANZAC : 0,67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to Wake Island Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0,67 ANZAC : 0,67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Ukraine to Bryansk 2 bombers moved from Romania to Bryansk 2 bombers moved from Romania to Russia 4 infantry moved from Slovakia Hungary to Poland 5 armour moved from Slovakia Hungary to Poland 4 infantry moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 2 bombers moved from Romania to Bessarabia 4 armour moved from Romania to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Romania to Poland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Eastern Poland Germans attack with 6 armour, 3 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 1 infantry Germans roll dice for 6 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/10 hits, 3,67 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 aaGuns and 1 infantry Battle in Bessarabia Germans attack with 3 armour, 2 bombers and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 armour, 2 bombers and 4 infantry in Bessarabia, round 2 : 4/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 bombers Russians defend with 1 armour Germans roll dice for 2 artilleries and 2 bombers in Bryansk, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Poland Germans attack with 5 armour, 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 5 armour, 1 bomber and 4 infantry in Poland, round 2 : 4/10 hits, 3,83 expected hits Russians roll dice for 4 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 5 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 artillery moved from Germany to Western Germany 2 bombers moved from Bessarabia to Germany 2 bombers moved from Bryansk to Slovakia Hungary 2 bombers moved from Russia to Ukraine 2 aaGuns moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 2 artilleries moved from France to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 3 infantry placed in France 5 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 3,00 Russians : -0,17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x harbour; Remaining resources: 46 PUs; Germans buy 1 armour, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 submarines moved from 119 Sea Zone to 112 Sea Zone 8 infantry moved from Bessarabia to Ukraine 1 bomber moved from Romania to Ukraine 2 fighters moved from Bessarabia to Ukraine 2 tactical_bombers moved from Bessarabia to Ukraine 8 armour moved from Eastern Poland to Ukraine 2 armour moved from Germany to Poland 7 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 3 infantry moved from Eastern Poland to Baltic States 3 artilleries moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 17 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 artillery moved from Normandy Bordeaux to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from 87 Sea Zone to French West Africa 1 cruiser and 1 destroyer moved from 104 Sea Zone to 87 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in French West Africa Battle in Belarus Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking French West Africa from French, taking Belarus from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 17 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/20 hits, 3,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 armour, 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Poland, round 2 : 2/11 hits, 3,17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 8 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Ukraine, round 2 : 7/21 hits, 8,33 expected hits Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Non Combat Move - Germans 2 aaGuns moved from Bessarabia to Ukraine 2 tactical_bombers moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 2 fighters moved from Ukraine to Bessarabia Place Units - Germans 1 armour and 2 fighters placed in France 1 cruiser and 1 transport placed in 112 Sea Zone Germans undo move 1. 1 armour placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from 105 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 2 fighters placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 45 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -2,67 Russians : -1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 34 PUs; Russians buy 2 aaGuns, 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 artillery moved from Belarus to Baltic States 1 artillery moved from Belarus to Bryansk 3 armour and 6 infantry moved from Russia to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Ulaanbaatar to Sakha Russians take Sakha from Japanese 1 infantry moved from Buryatia to Sakha Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Bryansk Russians attack with 4 armour, 1 artillery and 6 infantry Germans defend with 2 artilleries Russians roll dice for 4 armour, 1 artillery and 6 infantry in Bryansk, round 2 : 3/11 hits, 3,50 expected hits Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians Place Units - Russians 2 aaGuns, 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : 0,17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 tactical_bomber moved from Russia to Baltic States 2 fighters moved from Russia to Baltic States 6 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery and 12 infantry moved from Archangel to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 3 infantry Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/10 hits, 2,83 expected hits Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/9 hits, 2,67 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in Belarus Russians attack with 1 artillery and 12 infantry Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 12 infantry in Belarus, round 2 : 1/13 hits, 2,50 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 11 infantry in Belarus, round 3 : 0/12 hits, 2,33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 10 infantry in Belarus, round 4 : 2/11 hits, 2,17 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 9 infantry in Belarus, round 5 : 3/10 hits, 2,00 expected hits Germans roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 5 artilleries and 9 infantry moved from Bryansk to Tambov 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 3 armour and 2 mech_infantrys moved from Vologda to Russia 2 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 2 aaGuns moved from Archangel to Vologda 2 infantry moved from Kansu to Shensi 5 infantry moved from Amur to Buryatia Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 armour and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -2,33 Russians : 1,50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 4 destroyers moved from 35 Sea Zone to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 armour moved from Hopei to Yunnan 2 mech_infantrys moved from Hopei to Yunnan 2 armour and 1 mech_infantry moved from Manchuria to Sakha 2 fighters moved from Amur to Sakha 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Battle in Sakha Japanese attack with 2 armour, 2 fighters and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 2 armour, 2 fighters and 1 mech_infantry in Sakha, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 armour and 1 infantry in Sakha, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sakha Japanese win, taking Celebes from Dutch, taking Sakha from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 3 armour and 3 infantry AA fire in Yunnan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5,00 expected hits Chinese roll dice for 3 aaGuns, 3 armour and 3 infantry in Yunnan, round 2 : 1/6 hits, 2,50 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 4,83 expected hits Chinese roll dice for 3 armour and 2 infantry in Yunnan, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 3 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter, 1 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 3 armour and 3 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 10/16 hits, 8,50 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 7/11 hits, 5,17 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/13 hits, 7,50 expected hits Americans roll dice for 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71 Casualties for Japanese: 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Japanese 2 bombers moved from 42 Sea Zone to Kwangsi 1 fighter moved from 43 Sea Zone to Kwangsi 5 transports moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Amur to Japan 2 fighters moved from Sakha to Jehol 1 aaGun moved from Amur to Manchuria 2 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 artillery and 2 infantry moved from Hopei to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow Place Units - Japanese 1 factory_minor placed in Manchuria 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 2,00 AA fire in Yunnan : : -0,17 Chinese : -1,67 Russians : 0,17 Japanese : -1,00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 artilleries moved from Korea to Amur 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 3 fighters moved from Kiangsu to Kiangsi 6 tactical_bombers moved from Kiangsu to Kiangsi 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 3 destroyers moved from 45 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 37 Sea Zone to Malaya 2 carriers, 2 cruisers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to Philippines Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Guam Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 3/5 hits, 2,17 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers in Kiangsi, round 2 : 7/12 hits, 6,00 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 6 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters moved from Malaya to 37 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : -1,33 Japanese : 2,67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -3,67 AA fire in Southern France : : -0,17 Japanese : -0,83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Hunan to Anhwe 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Hunan to Anhwe 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to South West Africa 1 artillery moved from Union of South Africa to South West Africa 1 armour moved from Union of South Africa to South West Africa 4 mech_infantrys moved from Yunnan to Malaya 2 fighters moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 bomber moved from United Kingdom to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in South West Africa British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in South West Africa, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa British roll dice for 1 armour and 1 artillery in South West Africa, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in South West Africa British roll dice for 1 armour in South West Africa, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in South West Africa, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in South West Africa Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Malaya British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 5/7 hits, 2,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 3 armour moved from India to Yunnan 4 mech_infantrys moved from Kwangsi to Shan State 3 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Italian Somaliland to 76 Sea Zone 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from French Indo China to Kwangsi 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Northern Italy to Malta Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 factory_minor placed in Kwangtung 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,4,6,3,6,5,3 UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
British : 3,17 Italians : 1,00 Americans : -3,67 AA fire in Southern France : : -0,17 Chinese : 0,17 AA fire in Northern Italy : : -0,17 Japanese : -3,00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Aleutian Islands to Guam 1 bomber moved from Aleutian Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 cruiser moved from 15 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 2 carriers moved from 15 Sea Zone to 4 Sea Zone 4 fighters moved from 15 Sea Zone to 4 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5 Americans collect 52 PUs (4 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Aleutian Islands to Guam 1 bomber moved from Aleutian Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 cruiser moved from 15 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 2 carriers moved from 15 Sea Zone to 4 Sea Zone 4 fighters moved from 15 Sea Zone to 4 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5 Americans collect 52 PUs (4 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 4 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 104 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 destroyers moved from 109 Sea Zone to 105 Sea Zone 1 battleship moved from 104 Sea Zone to 105 Sea Zone 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Egypt to Syria British take Syria from Italians 3 infantry moved from Egypt to Alexandria 2 armour moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 fighter moved from Libya to Alexandria 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to Shan State Combat - British Battle in Alexandria British attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 7/11 hits, 4,83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Iraq British attack with 1 armour and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Iraq British win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Battle in 110 Sea Zone British attack with 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 2 tactical_bombers moved from Alexandria to Egypt 1 infantry moved from Burma to India 1 fighter moved from Burma to India Place Units - British 3 armour placed in Egypt 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 5 infantryCombat Hit Differential Summary :
Germans : -1,00 British : 3,50 Italians : 0,33 Chinese : 0,83 Japanese : -0,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 1 infantry moved from Persia to Iraq 1 armour moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Iraq Combat - Italians Battle in Western Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Iraq Italians attack with 3 artilleries, 1 bomber and 1 infantry British defend with 1 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Iraq, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 3 artilleries and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 aaGuns moved from Romania to Bessarabia 3 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 infantry EDIT: Adding units owned by Italians to Southern France: 3 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 British : 0,17 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Wake Island to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Wake Island to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





