L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • so 2 nations played, without posting more maps, and no edits. well done.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Oh yes, Kriegsmarine and Luftwaffe are big part of the Reich power.

    And of course the panzar. But hey, where is the meat-wall? The great glorious cannon-fodder of ze Third Reich?

    inf?

    i have mechs xd


  • have u moved those usa guys


  • Yes, they’re part of the panzar, I’d say. But true, it’s the tanks meat-wall, alright.


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    have u moved those usa guys

    Nah, I decided that I’d stick it all in NSW anyway. Saw that you were able to sneak around and make a landing in S Australia along with dark skies of air. Didn’t want to risk that.


  • I’ll leave in about 30 min and will be back in perhaps 2 h after that, but I presume you won’t be able to make G within that time frame. So, just wanted to say that you can take your time with G. It’s tricky alright. Or maybe it’s not right now?


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    So this is one of the two big reasons then, why do U prefer games against me comparing to others.

    First would be my speed I suppose, not fast as U (no one is ;) ) but faster than average I suppose.

    Your speed is definitely a factor.

    I like playing others as well, it’s just that you have these very unorthodox strategies which you somehow make work. It’s like the revival of some off-beat opening in chess. Looks very fishy at first sight, but then seems to work out in the long run. Like the Black Knight’s Tango (or Mexican) or the King’s Gambit to name two out of many.

    As far as I know nobody plays or have played like this except me, especially with the allies.

    And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    I’ll leave in about 30 min and will be back in perhaps 2 h after that, but I presume you won’t be able to make G within that time frame. So, just wanted to say that you can take your time with G. It’s tricky alright. Or maybe it’s not right now?

    i ll try now, i ll go look the map


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)

    Hehe, I don’t believe in strategies. I’m atheist.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)

    Hehe, I don’t believe in strategies. I’m atheist.

    Well faith is not a strategy. And for winning in A & A U need a strategy eheh

    since U re a chess player,
    i ve heard that in chess U need 3 things to succeed

    1. be smart
    2. have good strategies
    3. have patience

  • I think I can definitely do it in 20 minutes if i am not interrupted by family issues. i ll try


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Well faith is not a strategy. And for winning in A & A U need a strategy eheh

    It was just a silly counter-joke of my own. :)

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    since U re a chess player,
    i ve heard that in chess U need 3 things to succeed

    1. be smart
    2. have good strategies
    3. have patience

    There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).

    I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.

    Patience is bliss, although not in blitz.


  • I ve lost internet wi fi conection


  • Can i roll battles without it? Or not possible?


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Can i roll battles without it? Or not possible?

    I’d say you can’t. You need the i-net for the dice server.

    But no worries. I won’t be able to do Russia anyway, so you got plenty of time.


  • Ok. U go with ur obligations and we ll play later. I l prepare germany in peace. Cheers


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Well faith is not a strategy. And for winning in A & A U need a strategy eheh

    It was just a silly counter-joke of my own. :)

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    since U re a chess player,
    i ve heard that in chess U need 3 things to succeed

    1. be smart
    2. have good strategies
    3. have patience

    There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).

    I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.

    Patience is bliss, although not in blitz.

    What U call tactics i call strategy, and what U call positional factors i call tactics, but all in all I agree with U 1/1.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour, 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            2 armour and 2 mech_infantrys moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Novgorod to Baltic States
            1 mech_infantry moved from Baltic States to Belarus
            1 armour moved from Novgorod to Archangel
            1 armour moved from Archangel to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            2 bombers moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Bessarabia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Russians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                Americans defend with 2 bombers; Russians defend with 1 aaGun, 4 artilleries and 4 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries, 2 bombers and 4 infantry in Belarus, round 2 : 2/10 hits, 3.00 expected hits
                    2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 bombers owned by the Americans lost in Belarus
                    Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 3/10 hits, 3.33 expected hits
                    Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Belarus, round 4 : 3/9 hits, 3.17 expected hits
                    Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 4 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 36
                Casualties for Germans: 3 infantry and 3 mech_infantrys
                Casualties for Americans: 2 bombers
                Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
    
        Non Combat Move - Germans
            1 aaGun and 4 infantry moved from Karelia to Novgorod
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries and 1 infantry moved from Poland to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            2 fighters and 2 tactical_bombers moved from Western Germany to Egypt
            2 bombers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            3 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    British : 0.67
    Russians : -3.00
    

    Savegame


  • Germany lacks one IPC to have 70 PUs.


  • one big ncm

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