@Avner Still need your email to put into the game to get dice rolls
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll leave in about 30 min and will be back in perhaps 2 h after that, but I presume you won’t be able to make G within that time frame. So, just wanted to say that you can take your time with G. It’s tricky alright. Or maybe it’s not right now?
i ll try now, i ll go look the map
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)
Hehe, I don’t believe in strategies. I’m atheist.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)
Hehe, I don’t believe in strategies. I’m atheist.
Well faith is not a strategy. And for winning in A & A U need a strategy eheh
since U re a chess player,
i ve heard that in chess U need 3 things to succeed- be smart
- have good strategies
- have patience
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I think I can definitely do it in 20 minutes if i am not interrupted by family issues. i ll try
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well faith is not a strategy. And for winning in A & A U need a strategy eheh
It was just a silly counter-joke of my own. :)
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
since U re a chess player,
i ve heard that in chess U need 3 things to succeed- be smart
- have good strategies
- have patience
There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).
I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.
Patience is bliss, although not in blitz.
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I ve lost internet wi fi conection
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Can i roll battles without it? Or not possible?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Can i roll battles without it? Or not possible?
I’d say you can’t. You need the i-net for the dice server.
But no worries. I won’t be able to do Russia anyway, so you got plenty of time.
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Ok. U go with ur obligations and we ll play later. I l prepare germany in peace. Cheers
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well faith is not a strategy. And for winning in A & A U need a strategy eheh
It was just a silly counter-joke of my own. :)
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
since U re a chess player,
i ve heard that in chess U need 3 things to succeed- be smart
- have good strategies
- have patience
There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).
I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.
Patience is bliss, although not in blitz.
What U call tactics i call strategy, and what U call positional factors i call tactics, but all in all I agree with U 1/1.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs; Germans buy 3 artilleries, 2 bombers, 1 destroyer, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour, 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Belarus 2 armour and 2 mech_infantrys moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Novgorod to Archangel 1 armour moved from Archangel to Belarus 1 mech_infantry moved from Novgorod to Belarus 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 fighters and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Belarus Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys Americans defend with 2 bombers; Russians defend with 1 aaGun, 4 artilleries and 4 infantry Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.67 expected hits Russians roll dice for 1 aaGun, 4 artilleries, 2 bombers and 4 infantry in Belarus, round 2 : 2/10 hits, 3.00 expected hits 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 bombers owned by the Americans lost in Belarus Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 3/10 hits, 3.33 expected hits Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Belarus, round 4 : 3/9 hits, 3.17 expected hits Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 4 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 36 Casualties for Germans: 3 infantry and 3 mech_infantrys Casualties for Americans: 2 bombers Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry Non Combat Move - Germans 1 aaGun and 4 infantry moved from Karelia to Novgorod 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 1 infantry moved from Poland to Eastern Poland 2 fighters and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters and 2 tactical_bombers moved from Western Germany to Egypt 2 bombers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : 0.67 Russians : -3.00
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Germany lacks one IPC to have 70 PUs.
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one big ncm
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i ll post a new map, wait.
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i would ve written u all, but its too complicated i ll post on start of russian turn sorry
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 109 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 110 Sea Zone: 4 transports EDIT: Adding units owned by Germans to 109 Sea Zone: 4 transports EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i would ve written u all, but its too complicated i ll post on start of russian turn sorry
it seems it isnt so complicated in the end since germany already placed 3 units in w germany
if u dislike using my map
just move my fleet from sz 110 to sz 109.
thats it.
cheers
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I do not like Britain having more than 19, and Australia having more then 9 IPC. That is max I will be tolerant with P:
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As for that tranny in West India sz I was planning to warn U about it, I thought U left it there by accident, then i realized U didnt, U deliberately moved it there alone from sz 80.
I was even then planing to tell U that U are in the reach of my bomber (all though U yourself was writing earlier how do U fear those japan boms)but I saw U could attack Sumatra and supposed U well so I ve decided to sank it without much mercy xd
And U could attack Sumatra with it,
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But an odd mistake for U, similar to one in belarus with usa bombers, so I would say that you fasten , or confused in some way that caused U to make 2 mistakes of the same kind in one round, and U usually make one per game, if any.