L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    I’ll leave in about 30 min and will be back in perhaps 2 h after that, but I presume you won’t be able to make G within that time frame. So, just wanted to say that you can take your time with G. It’s tricky alright. Or maybe it’s not right now?

    i ll try now, i ll go look the map


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)

    Hehe, I don’t believe in strategies. I’m atheist.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)

    Hehe, I don’t believe in strategies. I’m atheist.

    Well faith is not a strategy. And for winning in A & A U need a strategy eheh

    since U re a chess player,
    i ve heard that in chess U need 3 things to succeed

    1. be smart
    2. have good strategies
    3. have patience

  • I think I can definitely do it in 20 minutes if i am not interrupted by family issues. i ll try


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Well faith is not a strategy. And for winning in A & A U need a strategy eheh

    It was just a silly counter-joke of my own. :)

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    since U re a chess player,
    i ve heard that in chess U need 3 things to succeed

    1. be smart
    2. have good strategies
    3. have patience

    There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).

    I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.

    Patience is bliss, although not in blitz.


  • I ve lost internet wi fi conection


  • Can i roll battles without it? Or not possible?


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Can i roll battles without it? Or not possible?

    I’d say you can’t. You need the i-net for the dice server.

    But no worries. I won’t be able to do Russia anyway, so you got plenty of time.


  • Ok. U go with ur obligations and we ll play later. I l prepare germany in peace. Cheers


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Well faith is not a strategy. And for winning in A & A U need a strategy eheh

    It was just a silly counter-joke of my own. :)

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    since U re a chess player,
    i ve heard that in chess U need 3 things to succeed

    1. be smart
    2. have good strategies
    3. have patience

    There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).

    I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.

    Patience is bliss, although not in blitz.

    What U call tactics i call strategy, and what U call positional factors i call tactics, but all in all I agree with U 1/1.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour, 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            2 armour and 2 mech_infantrys moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Novgorod to Baltic States
            1 mech_infantry moved from Baltic States to Belarus
            1 armour moved from Novgorod to Archangel
            1 armour moved from Archangel to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            2 bombers moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Bessarabia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Russians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                Americans defend with 2 bombers; Russians defend with 1 aaGun, 4 artilleries and 4 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries, 2 bombers and 4 infantry in Belarus, round 2 : 2/10 hits, 3.00 expected hits
                    2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 bombers owned by the Americans lost in Belarus
                    Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 3/10 hits, 3.33 expected hits
                    Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Belarus, round 4 : 3/9 hits, 3.17 expected hits
                    Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 4 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 36
                Casualties for Germans: 3 infantry and 3 mech_infantrys
                Casualties for Americans: 2 bombers
                Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
    
        Non Combat Move - Germans
            1 aaGun and 4 infantry moved from Karelia to Novgorod
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries and 1 infantry moved from Poland to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            2 fighters and 2 tactical_bombers moved from Western Germany to Egypt
            2 bombers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            3 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    British : 0.67
    Russians : -3.00
    

    Savegame


  • Germany lacks one IPC to have 70 PUs.


  • one big ncm


  • i ll post a new map, wait.


  • i would ve written u all, but its too complicated i ll post on start of russian turn sorry


  • TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 110 Sea Zone: 4 transports
            EDIT: Adding units owned by Germans to 109 Sea Zone: 4 transports
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    i would ve written u all, but its too complicated i ll post on start of russian turn sorry

    it seems it isnt so complicated in the end since germany already placed 3 units in w germany

    if u dislike using my map

    just move my fleet from sz 110 to sz 109.

    thats it.

    cheers


  • I do not like Britain having more than 19, and Australia having more then 9 IPC. That is max I will be tolerant with P:


  • As for that tranny in West India sz I was planning to warn U about it, I thought U left it there by accident, then i realized U didnt, U deliberately moved it there alone from sz 80.
    I was even then planing to tell U that U are in the reach of my bomber (all though U yourself was writing earlier how do U fear those japan boms)

    but I saw U could attack Sumatra and supposed U well so I ve decided to sank it without much mercy xd

    And U could attack Sumatra with it,


  • But an odd mistake for U, similar to one in belarus with usa bombers, so I would say that you fasten , or confused in some way that caused U to make 2 mistakes of the same kind in one round, and U usually make one per game, if any.

Suggested Topics

  • 11
  • 23
  • 30
  • 266
  • 109
  • 94
  • 155
  • 332
Axis & Allies Boardgaming Custom Painted Miniatures

121

Online

17.8k

Users

40.4k

Topics

1.8m

Posts