@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Germany to United Kingdom
1 armour, 1 artillery and 12 infantry moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Bessarabia
6 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 armour moved from Germany to Baltic States
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Poland
2 fighters and 1 tactical_bomber moved from Germany to Baltic States
1 artillery moved from Western Germany to Denmark
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Battle in Bessarabia
Germans attack with 1 armour and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 9/16 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry
AA fire in Baltic States : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 6.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 1 fighter and 9 infantry in Baltic States, round 2 : 6/11 hits, 4.00 expected hits
5 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 5 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 7/15 hits, 5.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 3 : 2/6 hits, 2.33 expected hits
4 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Baltic States to Poland
1 bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
2 bombers, 1 fighter and 2 tactical_bombers placed in Western Germany
1 artillery placed in Western Germany
2 armour placed in Germany
3 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 5.83
AA fire in Baltic States : : -0.50
Russians : 2.00
AA fire in United Kingdom : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Bessarabia
8 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bessarabia
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Novgorod
1 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Archangel to Novgorod
1 fighter moved from Russia to Bessarabia
5 infantry moved from Finland to Vyborg
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 6 infantry
Russians roll dice for 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 7/14 hits, 4.33 expected hits
Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the Russians, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 6 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 tactical_bombers moved from Bessarabia to Bryansk
Place Units - Russians
2 armour and 1 fighter placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Hopei to Kweichow
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hunan to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Shan State
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour and 1 artillery in Java, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 8/12 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
4 fighters and 2 tactical_bombers moved from Shan State to Yunnan
4 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 bomber moved from India to Yunnan
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : 0.33
UK_Pacific : -0.67
AA fire in India : : 0.67
Japanese : 5.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 22 PUs;
British buy 1 factory_upgrade; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Nigeria
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to Shan State
1 armour moved from India to Shan State
3 infantry moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 3 : 4/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : -0.67
Chinese : 0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 armour moved from Albania to Romania
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 artilleries moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Bulgaria
1 bomber moved from Gibraltar to Algeria
Place Units - Italians
1 armour and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Northern Territory to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Northern Territory to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
5 armour, 1 artillery and 4 infantry moved from Baltic States to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Germany to Eastern Poland
3 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 8,5,5 and causes: 18 damage to unit: factory_upgrade
Bombing raid in United Kingdom causes 18 damage total.
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 6 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/17 hits, 5.33 expected hits
Russians roll dice for 2 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 3.33 expected hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 3/13 hits, 4.67 expected hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 3/11 hits, 4.33 expected hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 6 infantry
Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
AA fire in Novgorod : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 6.17 expected hits
Russians roll dice for 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4.17 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 5/10 hits, 5.33 expected hits
Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/5 hits, 2.50 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Baltic States to Novgorod
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
1 armour, 1 artillery and 4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -3.83
Defenders Fire, : : -0.17
Attackers Fire, : : 0.33
Russians : 0.83
AA fire in Novgorod : : -0.50
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
14 infantry moved from Amur to Manchuria
5 infantry moved from Vyborg to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Bryansk to Novgorod
2 tactical_bombers moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 1 aaGun, 1 artillery and 6 infantry
Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 4 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 5 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 6 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
AA fire in Novgorod : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits
Germans roll dice for 3 aaGuns and 4 armour in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/7 hits, 2.33 expected hits
Germans roll dice for 1 aaGun and 4 armour in Novgorod, round 3 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 6 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns and 4 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 fighter and 1 tactical_bomber placed in Russia
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.33
Japanese : 0.67
AA fire in Novgorod : : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 armour and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from Chahar to Hopei
2 artilleries and 1 infantry moved from Anhwe to Hopei
1 artillery and 1 mech_infantry moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
3 fighters moved from Yunnan to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Sikang, round 2 : 8/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 bomber, 6 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
AA fire in Shan State : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.33 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 3/8 hits, 3.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5.17 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.33 expected hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Shan State
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 4 fighters and 1 infantry
Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
Place Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 artillery placed in French Indo China
3 infantry placed in Kiangsu
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Chinese : -1.33
UK_Pacific : 0.67
AA fire in Shan State : : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,6
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 4 infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 4 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : -3.50
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,6
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 4 infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 4 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 12x factory_upgrade; Remaining resources: 17 PUs;
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 artillery moved from India to Burma
Combat - British
Non Combat Move - British
1 aaGun moved from India to Burma
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1,5
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 1.17
Americans : -3.50
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 infantry moved from Bulgaria to Romania
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour moved from Syria to Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Algeria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Algeria to Morocco
1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Persia
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
1 tactical_bomber placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : 0.00
French : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Baltic States to Ukraine
2 armour, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Poland to Eastern Poland
3 artilleries and 1 infantry moved from Poland to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Baltic States
4 bombers moved from Western Germany to Ukraine
1 artillery moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 1 factory_minor and 5 infantry
AA fire in Ukraine : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans lost in Ukraine
Germans roll dice for 5 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/19 hits, 9.17 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries and 5 infantry in Ukraine, round 2 : 4/11 hits, 3.83 expected hits
5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 5 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 9/15 hits, 8.17 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries and 5 infantry
Non Combat Move - Germans
4 bombers moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Western Ukraine
Place Units - Germans
1 fighter placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Germans : 3.67
AA fire in Ukraine : : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 2 mech_infantrys moved from Archangel to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 6/9 hits, 3.83 expected hits
Germans roll dice for 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 4 bombers owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 2/5 hits, 2.83 expected hits
Germans roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia
Russians undo move 3.
2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.33