waxenhen4(axis) vs RangerLugi(allies) Global40


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Eastern United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 2 fighters placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 cruisers moved from 104 Sea Zone to 112 Sea Zone
            1 infantry moved from Kenya to Ethiopia
            1 mech_infantry moved from Kenya to Ethiopia
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
            2 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 2 cruisers and 1 destroyer
                Germans defend with 3 submarines
                    British roll dice for 2 cruisers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    2 submarines owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone
                    British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 cruiser
                Casualties for Germans: 3 submarines
            Battle in 37 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British and 1 submarine owned by the British lost in 37 Sea Zone
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -51
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
            Battle in Ethiopia
                British attack with 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Ethiopia
                Italians win with 1 artillery remaining. Battle score for attacker is -8
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in United Kingdom
                British attack with 1 armour, 1 fighter and 3 infantry
                Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 1 fighter and 3 infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                    British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 2 artilleries
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Scotland
            1 aaGun moved from India to Burma
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 infantry moved from Burma to Shan State
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
            British collect 25 PUs (1 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
            UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 1 armour and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.33
    Italians : 1.67
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            2 artilleries moved from Egypt to Trans-Jordan
            1 armour moved from Alexandria to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
            1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Tobruk to 97 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour and 2 artilleries
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from French with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.67
    British : -0.67
    French : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Northern Territory to Western Australia
            1 mech_infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Northern Territory to Western Australia
            1 mech_infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Germany to United Kingdom
            1 armour, 1 artillery and 12 infantry moved from Poland to Baltic States
            1 armour moved from Slovakia Hungary to Bessarabia
            6 infantry moved from Romania to Bessarabia
            2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            4 armour moved from Germany to Baltic States
            2 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Greater Southern Germany to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to Poland
            2 fighters and 1 tactical_bomber moved from Germany to Baltic States
            1 artillery moved from Western Germany to Denmark
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Bessarabia
                Germans attack with 1 armour and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 9/16 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry
                    AA fire in Baltic States : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 6.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery, 1 fighter and 9 infantry in Baltic States, round 2 : 6/11 hits, 4.00 expected hits
                    5 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
                    Germans roll dice for 5 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 7/15 hits, 5.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 3 : 2/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Germans: 8 infantry
                Casualties for Russians: 1 aaGun, 1 artillery, 1 fighter and 9 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from Baltic States to Poland
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Place Units - Germans
            2 bombers, 1 fighter and 2 tactical_bombers placed in Western Germany
            1 artillery placed in Western Germany
            2 armour placed in Germany
            3 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.83
    AA fire in Baltic States : : -0.50
    Russians : 2.00
    AA fire in United Kingdom : : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Western Ukraine to Bessarabia
            8 infantry moved from Ukraine to Bessarabia
            1 armour moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            2 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            2 tactical_bombers moved from Russia to Bessarabia
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Finland to Novgorod
            1 infantry moved from Archangel to Belarus
            3 mech_infantrys moved from Archangel to Novgorod
            1 fighter moved from Russia to Bessarabia
            5 infantry moved from Finland to Vyborg
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 armour and 6 infantry
                    Russians roll dice for 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 7/14 hits, 4.33 expected hits
                    Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 2.50 expected hits
                    2 infantry owned by the Russians, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 6 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Bryansk
            2 tactical_bombers moved from Bessarabia to Bryansk
    
        Place Units - Russians
            2 armour and 1 fighter placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 tactical_bomber moved from Malaya to 41 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            1 artillery moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from French Indo China to India
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Chahar to Kweichow
            1 artillery moved from Hopei to Kweichow
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hunan to Shan State
            3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Szechwan
            1 fighter moved from French Indo China to Shan State
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                UK_Pacific win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour and 1 artillery in Java, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 fighter
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 1 fighter and 6 infantry
                    Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 8/12 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
                    3 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter moved from 42 Sea Zone to Malaya
            4 fighters and 2 tactical_bombers moved from Shan State to Yunnan
            4 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
            1 bomber moved from India to Yunnan
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            1 carrier and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Chinese : 0.33
    UK_Pacific : -0.67
    AA fire in India : : 0.67
    Japanese : 5.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 battleship placed in 10 Sea Zone
            1 bomber and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 battleship placed in 10 Sea Zone
            1 bomber and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 22 PUs; 
            British buy 1 factory_upgrade; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; 
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Gibraltar to Nigeria
            1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to Shan State
            1 armour moved from India to Shan State
            3 infantry moved from India to Burma
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
            Battle in Shan State
                British attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 3 : 4/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            1 fighter moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : -0.67
    Chinese : 0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Albania to Romania
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 armour moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 fighter moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                British defend with 1 harbour; Americans defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            2 artilleries moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Albania to Bulgaria
            1 bomber moved from Gibraltar to Algeria
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
            ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
            ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 1 fighter moved from Western Germany to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            5 armour, 1 artillery and 4 infantry moved from Baltic States to Novgorod
            2 tactical_bombers moved from Western Germany to Novgorod
            3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Bessarabia
            2 armour moved from Germany to Eastern Poland
            3 artilleries and 2 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
            1 artillery moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 1/4 hits, 0.67 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 8,5,5 and causes: 18 damage to unit: factory_upgrade
                Bombing raid in United Kingdom causes 18 damage total. 
            Battle in Bessarabia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 armour, 6 infantry and 1 mech_infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/17 hits, 5.33 expected hits
                    Russians roll dice for 2 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 3.33 expected hits
                    5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 3/13 hits, 4.67 expected hits
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 3/11 hits, 4.33 expected hits
                    Russians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 6 infantry
                Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
            Battle in Novgorod
                Germans attack with 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers
                Russians defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
                    AA fire in Novgorod : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 6.17 expected hits
                    Russians roll dice for 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4.17 expected hits
                    2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 5 armour, 1 artillery, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 5/10 hits, 5.33 expected hits
                    Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/5 hits, 2.50 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            3 aaGuns moved from Baltic States to Novgorod
            3 bombers moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Place Units - Germans
            1 armour, 1 artillery and 4 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    Defenders Fire,  : : -0.17
    Attackers Fire,  : : 0.33
    Russians : 0.83
    AA fire in Novgorod : : -0.50
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            14 infantry moved from Amur to Manchuria
            5 infantry moved from Vyborg to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter moved from Bryansk to Novgorod
            2 tactical_bombers moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 infantry moved from Bryansk to Belarus
            2 artilleries moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Ukraine
            2 mech_infantrys moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            2 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 14 infantry
                Japanese defend with 1 aaGun, 1 artillery and 6 infantry
                    Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 4 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 8 infantry in Manchuria, round 5 : 2/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 7 infantry in Manchuria, round 6 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 9 infantry
                Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
            Battle in Novgorod
                Russians attack with 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers
                Germans defend with 3 aaGuns, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
                    AA fire in Novgorod : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians lost in Novgorod
                    Russians roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits
                    Germans roll dice for 3 aaGuns and 4 armour in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 aaGun and 4 armour in Novgorod, round 3 : 3/4 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 6 infantry and 1 tactical_bomber
                Casualties for Germans: 3 aaGuns and 4 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Ukraine
            1 fighter moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            1 fighter and 1 tactical_bomber placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.33
    Japanese : 0.67
    AA fire in Novgorod : : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 armour and 1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 infantry moved from Chahar to Hopei
            2 artilleries and 1 infantry moved from Anhwe to Hopei
            1 artillery and 1 mech_infantry moved from Kweichow to Shensi
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 bomber moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            3 fighters moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hopei
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Sikang, round 2 : 8/8 hits, 4.17 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 2 armour, 1 bomber, 6 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    AA fire in Shan State : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.33 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 3/8 hits, 3.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.33 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Shan State
                Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
                Casualties for Japanese: 2 armour, 4 fighters and 1 infantry
                Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 armour and 1 artillery placed in French Indo China
            3 infantry placed in Kiangsu
            1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
            Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Chinese : -1.33
    UK_Pacific : 0.67
    AA fire in Shan State : : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 artillery moved from 6 Sea Zone to Korea
            3 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3,3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,6
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 4 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win with 4 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -3.50
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 artillery moved from 6 Sea Zone to Korea
            3 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3,3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,6
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 4 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win with 4 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_upgrade; Remaining resources: 17 PUs; 
            British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Nigeria to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Burma to Shan State
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1,5
            UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -3.50
    Japanese : 2.67
    

    Savegame

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