waxenhen4(axis) vs RangerLugi(allies) Global40
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 battleship and 2 fighters placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 cruisers moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from India to Burma 1 mech_infantry moved from India to Burma 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Combat - British Battle in 112 Sea Zone British attack with 2 cruisers and 1 destroyer Germans defend with 3 submarines British roll dice for 2 cruisers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 cruiser Casualties for Germans: 3 submarines Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British and 1 submarine owned by the British lost in 37 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -51 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Battle in Ethiopia British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in United Kingdom British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 fighter and 3 infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 artilleries 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya Non Combat Move - British 1 fighter moved from United Kingdom to Scotland 1 aaGun moved from India to Burma 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Burma to Shan State Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.33 Italians : 1.67 Japanese : 1.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Tobruk to 97 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour and 2 artilleries French defend with 1 infantry Italians roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 97 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone Italians win, taking 97 Sea Zone from French with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : -0.67 French : -0.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Northern Territory to Western Australia 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Northern Territory to Western Australia 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Germany to United Kingdom 1 armour, 1 artillery and 12 infantry moved from Poland to Baltic States 1 armour moved from Slovakia Hungary to Bessarabia 6 infantry moved from Romania to Bessarabia 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 4 armour moved from Germany to Baltic States 2 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Poland 2 fighters and 1 tactical_bomber moved from Germany to Baltic States 1 artillery moved from Western Germany to Denmark Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom causes 3 damage total. Battle in Bessarabia Germans attack with 1 armour and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 9/16 hits, 4.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry AA fire in Baltic States : 0/3 hits, 0.50 expected hits Germans roll dice for 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 6.67 expected hits Russians roll dice for 1 aaGun, 1 artillery, 1 fighter and 9 infantry in Baltic States, round 2 : 6/11 hits, 4.00 expected hits 5 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 5 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 7/15 hits, 5.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 3 : 2/6 hits, 2.33 expected hits 4 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Germans: 8 infantry Casualties for Russians: 1 aaGun, 1 artillery, 1 fighter and 9 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Baltic States 2 fighters and 1 tactical_bomber moved from Baltic States to Poland 1 bomber moved from United Kingdom to Normandy Bordeaux Place Units - Germans 2 bombers, 1 fighter and 2 tactical_bombers placed in Western Germany 1 artillery placed in Western Germany 2 armour placed in Germany 3 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 5.83 AA fire in Baltic States : : -0.50 Russians : 2.00 AA fire in United Kingdom : : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Bessarabia 8 infantry moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bessarabia 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Novgorod 1 infantry moved from Archangel to Belarus 3 mech_infantrys moved from Archangel to Novgorod 1 fighter moved from Russia to Bessarabia 5 infantry moved from Finland to Vyborg 1 submarine moved from 110 Sea Zone to 105 Sea Zone Combat - Russians Battle in Bessarabia Russians attack with 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 armour and 6 infantry Russians roll dice for 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 7/14 hits, 4.33 expected hits Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 2.50 expected hits 2 infantry owned by the Russians, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 2 tactical_bombers moved from Bessarabia to Bryansk Place Units - Russians 2 armour and 1 fighter placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 2.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 tactical_bomber moved from Malaya to 41 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to India 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Chahar to Kweichow 1 artillery moved from Hopei to Kweichow 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Hunan to Shan State 3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Shan State 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra UK_Pacific win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Java Japanese attack with 1 armour, 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour and 1 artillery in Java, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 fighter Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 1 fighter and 6 infantry Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 8/12 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 6 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Malaya 4 fighters and 2 tactical_bombers moved from Shan State to Yunnan 4 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese 2 armour and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : 0.33 UK_Pacific : -0.67 AA fire in India : : 0.67 Japanese : 5.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 battleship placed in 10 Sea Zone 1 bomber and 1 tactical_bomber placed in Western United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 battleship placed in 10 Sea Zone 1 bomber and 1 tactical_bomber placed in Western United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 22 PUs; British buy 1 factory_upgrade; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Nigeria 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to Shan State 1 armour moved from India to Shan State 3 infantry moved from India to Burma Combat - British Battle in Anglo Egyptian Sudan British attack with 2 infantry and 2 mech_infantrys Italians defend with 1 artillery and 1 mech_infantry British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 mech_infantry Battle in Shan State British attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 3 : 4/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 fighter moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.50 Italians : -0.67 Chinese : 0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 unit repaired. 1 armour moved from Albania to Romania 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 harbour; Americans defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 2 artilleries moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Albania to Bulgaria 1 bomber moved from Gibraltar to Algeria Place Units - Italians 1 armour and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from Northern Territory to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from Northern Territory to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 5 armour, 1 artillery and 4 infantry moved from Baltic States to Novgorod 2 tactical_bombers moved from Western Germany to Novgorod 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Germany to Eastern Poland 3 artilleries and 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Poland to Bessarabia 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,5,5 and causes: 18 damage to unit: factory_upgrade Bombing raid in United Kingdom causes 18 damage total. Battle in Bessarabia Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour, 6 infantry and 1 mech_infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/17 hits, 5.33 expected hits Russians roll dice for 2 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 3.33 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 3/13 hits, 4.67 expected hits Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 3/11 hits, 4.33 expected hits Russians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 6 infantry Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry Battle in Novgorod Germans attack with 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys AA fire in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 6.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4.17 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 5 armour, 1 artillery, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 5/10 hits, 5.33 expected hits Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/5 hits, 2.50 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 aaGuns moved from Baltic States to Novgorod 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - Germans 1 armour, 1 artillery and 4 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -3.83 Defenders Fire, : : -0.17 Attackers Fire, : : 0.33 Russians : 0.83 AA fire in Novgorod : : -0.50 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 14 infantry moved from Amur to Manchuria 5 infantry moved from Vyborg to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter moved from Bryansk to Novgorod 2 tactical_bombers moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Archangel 1 armour moved from Russia to Archangel 2 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia Combat - Russians Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 aaGun, 1 artillery and 6 infantry Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 4 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 5 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 7 infantry in Manchuria, round 6 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 9 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry Battle in Novgorod Russians attack with 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 4 armour, 1 factory_minor and 1 harbour AA fire in Novgorod : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits Germans roll dice for 3 aaGuns and 4 armour in Novgorod, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 aaGun and 4 armour in Novgorod, round 3 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 6 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns and 4 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 fighter and 1 tactical_bomber placed in Russia 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 40 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.33 Japanese : 0.67 AA fire in Novgorod : : 0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone 2 armour and 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 infantry moved from Chahar to Hopei 2 artilleries and 1 infantry moved from Anhwe to Hopei 1 artillery and 1 mech_infantry moved from Kweichow to Shensi 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 fighters and 2 tactical_bombers moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 3 fighters moved from Yunnan to Shan State Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 2 artilleries and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Sikang, round 2 : 8/8 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 armour, 1 bomber, 6 fighters, 1 infantry and 3 tactical_bombers British defend with 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry AA fire in Shan State : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.33 expected hits UK_Pacific roll dice for 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 3/8 hits, 3.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5.17 expected hits UK_Pacific roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Shan State Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 4 fighters and 1 infantry Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan Place Units - Japanese 1 factory_minor placed in Malaya 2 armour and 1 artillery placed in French Indo China 3 infantry placed in Kiangsu 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3 Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : -1.33 UK_Pacific : 0.67 AA fire in Shan State : : 0.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,6 Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Korea Americans attack with 1 artillery and 3 infantry Japanese defend with 4 infantry Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 4 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : -3.50 Japanese : 2.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,6 Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Korea Americans attack with 1 artillery and 3 infantry Japanese defend with 4 infantry Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 4 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 12x factory_upgrade; Remaining resources: 17 PUs; British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Nigeria to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 artillery moved from India to Burma Combat - British Non Combat Move - British 1 aaGun moved from India to Burma 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1,5 UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 1.17 Americans : -3.50 Japanese : 2.67