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Casualty selection?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 fighter moved from Eastern United States to Western United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits
2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -37
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 2 destroyers and 2 tactical_bombers
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Sikang
Chinese undo move 2.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 fighter moved from Eastern United States to Western United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits
2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -37
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 2 destroyers and 2 tactical_bombers
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Sikang
Chinese undo move 2.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Egypt to Kenya
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 104 Sea Zone
British attack with 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 3 submarines
British roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
British roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 104 Sea Zone
British win with 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in 112 Sea Zone
British attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber
British roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 battleships owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -48
Casualties for British: 2 battleships, 1 cruiser and 1 destroyer
Casualties for Germans: 1 cruiser
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
Non Combat Move - British
1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 aaGun moved from India to Burma
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
Place Units - British
1 bomber placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : 0.50
British : 1.17
Italians : -0.33
Americans : 0.50
Chinese : -1.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 artillery owned by the Italians retreated to Ethiopia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 40
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries in Egypt, round 4 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 2.83
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Combat - French
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 112 Sea Zone
French attack with 1 cruiser and 1 fighter
Germans defend with 1 battleship, 1 carrier and 3 fighters
French roll dice for 1 cruiser and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 carrier and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
1 cruiser owned by the French and 1 carrier owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 1 battleship and 3 fighters remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser
Casualties for Germans: 1 carrier
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - French
1 fighter moved from 112 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Germans : -2.00
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Greater Southern Germany
4 armour moved from France to Germany
2 mech_infantrys moved from France to Germany
1 artillery moved from France to Western Germany
5 infantry moved from Bulgaria to Romania
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 fighters, 2 tactical_bombers and 3 transports
British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
Germans roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 destroyer and 2 fighters
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 4/8 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 5/10 hits, 4.50 expected hits
British roll dice for 4 aaGuns, 3 bombers, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/8 hits, 2.17 expected hits
4 aaGuns owned by the British, 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 : 6/7 hits, 3.67 expected hits
British roll dice for 2 bombers, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/7 hits, 2.00 expected hits
1 fighter owned by the Germans, 2 bombers owned by the British, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 1 tactical_bomber in United Kingdom, round 4 : 2/6 hits, 3.17 expected hits
British roll dice for 1 mech_infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 1 bomber
Casualties for British: 4 aaGuns, 2 bombers, 2 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 bomber moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery moved from Germany to Poland
3 aaGuns moved from Germany to Poland
Place Units - Germans
3 submarines placed in 112 Sea Zone
3 armour, 1 bomber and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 1.50
French : -0.67
AA fire in United Kingdom : : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from Vyborg to Finland
4 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Baltic States to Finland
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 3 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 41
Casualties for Germans: 1 battleship and 3 transports
Battle in Finland
Russians attack with 1 armour, 1 fighter and 8 infantry
Germans defend with 7 infantry
Russians roll dice for 1 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/10 hits, 2.33 expected hits
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Finland, round 3 : 2/9 hits, 2.17 expected hits
Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter and 6 infantry in Finland, round 4 : 3/8 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Finland, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Germans: 7 infantry
Non Combat Move - Russians
1 fighter moved from Finland to Baltic States
3 mech_infantrys moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Siberia to Soviet Far East
2 aaGuns moved from Sakha to Amur
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -3.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/13 hits, 6.17 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Yunnan to French Indo China
5 fighters moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Hopei to Hunan
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : 0.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
1 battleship and 2 fighters placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
1 battleship and 2 fighters placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 cruisers moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Kenya to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
Combat - British
Battle in 112 Sea Zone
British attack with 2 cruisers and 1 destroyer
Germans defend with 3 submarines
British roll dice for 2 cruisers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
2 submarines owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Germans: 3 submarines
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British and 1 submarine owned by the British lost in 37 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -51
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Battle in Ethiopia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Ethiopia
Italians win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in United Kingdom
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 fighter and 3 infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 artilleries
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - British
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from India to Burma
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Burma to Shan State
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.33
Italians : 1.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour and 2 artilleries
French defend with 1 infantry
Italians roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from French with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : -0.67
French : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Germany to United Kingdom
1 armour, 1 artillery and 12 infantry moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Bessarabia
6 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 armour moved from Germany to Baltic States
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Poland
2 fighters and 1 tactical_bomber moved from Germany to Baltic States
1 artillery moved from Western Germany to Denmark
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Battle in Bessarabia
Germans attack with 1 armour and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 9/16 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry
AA fire in Baltic States : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 6.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 1 fighter and 9 infantry in Baltic States, round 2 : 6/11 hits, 4.00 expected hits
5 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 5 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 7/15 hits, 5.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 3 : 2/6 hits, 2.33 expected hits
4 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Baltic States to Poland
1 bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
2 bombers, 1 fighter and 2 tactical_bombers placed in Western Germany
1 artillery placed in Western Germany
2 armour placed in Germany
3 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 5.83
AA fire in Baltic States : : -0.50
Russians : 2.00
AA fire in United Kingdom : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Bessarabia
8 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bessarabia
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Novgorod
1 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Archangel to Novgorod
1 fighter moved from Russia to Bessarabia
5 infantry moved from Finland to Vyborg
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 6 infantry
Russians roll dice for 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 7/14 hits, 4.33 expected hits
Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the Russians, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 6 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 tactical_bombers moved from Bessarabia to Bryansk
Place Units - Russians
2 armour and 1 fighter placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Hopei to Kweichow
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hunan to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Shan State
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour and 1 artillery in Java, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 7/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 8/12 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
4 fighters and 2 tactical_bombers moved from Shan State to Yunnan
4 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 bomber moved from India to Yunnan
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : 0.33
UK_Pacific : -0.67
AA fire in India : : 0.67
Japanese : 5.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.33