@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -5.17
Russians : 0.33
@Pejon_88 Man I’m sounding like a broken record…wtf dice wtf dice wtf dice…ad nauseum :nauseated_face: :nauseated_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 7 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -5.17
Russians : 0.33
@wizmark So crazy. Japan in particular, but all Axis powers it seems… I had a similar battle in another game. So infuriating 😠
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 8:01:15 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
3 infantry moved from Bryansk to Smolensk
2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
@Pejon_88 Peter…there should have been 2 inf attacking tambov, not 1. I must have clicked and clicked off or something…Idk.
Will you accept an edit to change to reflect this?
Yes no problem, just edit another Inf and adjust income and territory owner. You haven’t posted the game round yet, but I saw dice were rolled in MARTI.
@Pejon_88 Thanks…stupid computer reset overnight. I have edited in the combat moves which I will post which should show the combat results plus tambov edit. I will then post again with ncm and buys
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 aaGun and 5 infantry moved from Karelia to Novgorod
1 fighter moved from 110 Sea Zone to Southern Italy
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
6 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
@wizmark Nice!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
12 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 12 infantry in Vologda, round 2 : 1/12 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Samara to Vologda
2 aaGuns moved from Novosibirsk to Vologda
2 fighters moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : -1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 13 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 bomber moved from Kweichow to Shensi
2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from French Indo China to Shan State
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Szechwan
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 13 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 bomber moved from Kweichow to Shensi
2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from French Indo China to Shan State
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Szechwan
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Dutch New Guinea
Battle in Midway
Battle in Wake Island
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 0/8 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Szechwan, round 3 : 2/8 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Szechwan, round 4 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in Shan State, round 2 : 5/12 hits, 5.17 expected hits
UK_Pacific roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Shensi
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Shensi, round 2 : 3/4 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 fighters and 5 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Shensi to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from French Indo China to Yunnan
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from India to Kweichow
Combat - Americans
Battle in Java
Battle in Morocco
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Java from Japanese, taking Morocco from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Midway
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Wake Island
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Wake Island, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 bomber moved from Queensland to India
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
4 fighters moved from 33 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 91 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 fighter and 2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from India to Kweichow
Combat - Americans
Battle in Java
Battle in Morocco
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Java from Japanese, taking Morocco from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Midway
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Wake Island
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Wake Island, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 bomber moved from Queensland to India
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
4 fighters moved from 33 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 91 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 fighter and 2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
4 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to Java
1 fighter moved from 119 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from West India to India
6 infantry moved from Eastern Persia to West India
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Persia
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 36 PUs (3 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : 2,00
Americans : 0,50
Chinese : 0,17
Japanese : -1,00