@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from 55 Sea Zone to India
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Western United States to Queensland
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,17
Japanese : -0,67
I hope you can excuse me missing to do the no-dice battle in Caroline Islands? I could not do all edits during NCM so I will remove the 4 land units beginning of Chinese turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -2,00
@Pejon_88 np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from 55 Sea Zone to India
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Western United States to Queensland
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
3 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/10 hits, 3,50 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/8 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from French Central Africa to Alexandria
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Eastern Persia to West India
4 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Iraq to India
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 fighter moved from 119 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
1 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,1,1,3,1,2,3,3,6,1,3,1,2,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0,50
British : -0,50
Americans : 0,17
Chinese : -1,00
Japanese : -3,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -5.17
Russians : 0.33
@Pejon_88 Man I’m sounding like a broken record…wtf dice wtf dice wtf dice…ad nauseum :nauseated_face: :nauseated_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 7 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -5.17
Russians : 0.33
@wizmark So crazy. Japan in particular, but all Axis powers it seems… I had a similar battle in another game. So infuriating 😠
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 8:01:15 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
3 infantry moved from Bryansk to Smolensk
2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
@Pejon_88 Peter…there should have been 2 inf attacking tambov, not 1. I must have clicked and clicked off or something…Idk.
Will you accept an edit to change to reflect this?
Yes no problem, just edit another Inf and adjust income and territory owner. You haven’t posted the game round yet, but I saw dice were rolled in MARTI.
@Pejon_88 Thanks…stupid computer reset overnight. I have edited in the combat moves which I will post which should show the combat results plus tambov edit. I will then post again with ncm and buys
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 aaGun and 5 infantry moved from Karelia to Novgorod
1 fighter moved from 110 Sea Zone to Southern Italy
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
6 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
@wizmark Nice!