Total Ancient War UK vs US Game 1


  • @Degrasse you are Armenia. Then the AI will do the Barbarians’ go. Rome follows that.
    Enjoy punishing Adam.


  • You might need to check the Barbarians, changing them from: Human, to AI.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Armenia
            1 unit repaired.
            1 horsearcher moved from Artaxata to Ninive
                  Armenia take Ninive from Seleucid
            2 spearmen moved from Albana to Nexuana
            5 cataphracts, 1 catapult and 3 spearmen moved from Albana to Sanina
            3 cataphracts and 2 horsearchers moved from Artaxata to Nexuana
            1 leader moved from Armavira to Nexuana
            2 horsearchers moved from Satala to Nexuana
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Armenia
            Battle in Sanina
                Armenia attack with 5 cataphracts, 1 catapult and 3 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                    Armenia roll dice for 5 cataphracts, 1 catapult and 3 spearmen in Sanina, round 2 : 8/9 hits, 3.83 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 4/6 hits, 2.00 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the Armenia, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearmen owned by the Armenia lost in Sanina
                Armenia win, taking Sanina from AI_Neutral with 5 cataphracts remaining. Battle score for attacker is -22
                Casualties for Armenia: 1 catapult and 3 spearmen
                Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
            Battle in Nexuana
                Armenia attack with 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen
                AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Armenia roll dice for 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen in Nexuana, round 2 : 3/10 hits, 3.17 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 3/5 hits, 2.67 expected hits
                    1 archer_neutral owned by the AI_Neutral, 1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana
                    Armenia roll dice for 3 cataphracts, 3 horsearchers and 1 leader in Nexuana, round 3 : 2/7 hits, 2.50 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals in Nexuana, round 3 : 1/2 hits, 1.33 expected hits
                    2 archer_neutrals owned by the AI_Neutral and 1 horsearcher owned by the Armenia lost in Nexuana
                Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 2 horsearchers and 1 leader remaining. Battle score for attacker is -22
                Casualties for Armenia: 2 horsearchers and 2 spearmen
                Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
    
        Non Combat Move - Armenia
            3 skirmishers and 3 spearmen moved from Phasis to Armavira
            4 skirmishers and 4 spearmen moved from Armavira to Albana
    
        Place Units - Armenia
            1 cataphract, 1 horsearcher and 1 spearman placed in Armavira
    
        Research Technology - Armenia
            Trigger ARMTechAct: Armenia gains access to conscription
            Trigger ARMTechAct: Armenia gains access to construction
            Trigger ARMTechAct: Armenia gains access to economics
            Trigger ARMTechAct: Armenia gains access to tradeRoutes
            Trigger ARMTechAct: Armenia gains access to siegeWeapons
            Trigger ARMTechAct: Armenia gains access to warCollege
            Trigger ARMTechAct: Armenia gains access to navalAcademy
            Trigger ARMTechAct: Armenia gains access to supraremes
            Trigger ARMTechAct: Armenia gains access to quinqueremes
            Trigger ARMTechAct: Armenia gains access to quadriremes
            Trigger ARMTechAct: Armenia gains access to triremes
            Trigger ARMTechAct: Armenia gains access to biremes
    
        Turn Complete - Armenia
            Armenia collect 28 PUs; end with 28 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 23 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 29 PUs
    

    Combat Hit Differential Summary :

    Armenia : 3.50
    AI_Neutral : 2.00
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 legionaire moved from Tarentum to SZ 46
            1 skirmisher moved from Tarentum to SZ 46
            1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 45
            1 legionaire and 1 skirmisher moved from SZ 45 to Dodona
            6 legionaires and 4 skirmishers moved from Arretium to Genua
            1 ballista moved from Ariminum to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 cataphract, 1 legionaire and 2 quadriremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 6 legionaires and 4 skirmishers
                AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 6 legionaires and 4 skirmishers in Genua, round 2 : 7/11 hits, 3.00 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 3/6 hits, 1.50 expected hits
                    3 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic and 3 cavalry_neutrals owned by the AI_Neutral lost in Genua
                RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -12
                Casualties for RomanRepublic: 3 skirmishers
                Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
            Battle in Dodona
                RomanRepublic attack with 1 legionaire and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Dodona
                RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - RomanRepublic
            1 skirmisher moved from Roma to Arretium
            2 cataphracts moved from Salapia to Ariminum
            1 cataphract moved from Roma to Ariminum
            1 skirmisher moved from Croton to Capua
            2 legionaires moved from Croton to Capua
    
        Place Units - RomanRepublic
            2 quadriremes placed in SZ 28
            RomanRepublic undo move 1.
            2 quadriremes placed in SZ 25
            1 cataphract and 1 legionaire placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic roll 6,3 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover supraremes
    
        Activate Technology - RomanRepublic
            RomanRepublic activating supraremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 57 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 58 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 4.50
    Macedonia : -0.17
    AI_Neutral : 1.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 21 to SZ 20
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
            1 hoplite moved from Apollonia to Pella
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 2 catapults and 6 skirmishers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Pella
                GreekCityStates attack with 1 hoplite
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 hoplite in Pella, round 2 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 3 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pella, round 4 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 4 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pella, round 5 : 1/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher in Pella, round 5 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Pella
                Macedonia win with no units remaining. Battle score for attacker is -3
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Macedonia: 1 skirmisher
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Aleria
                Carthage win with 1 cavalry remaining. Battle score for attacker is -7
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - GreekCityStates
            1 archer moved from Athens to Delphi
            1 trireme moved from SZ 69 to SZ 68
            1 hoplite moved from Rhodos to SZ 68
            1 hoplite and 1 trireme moved from SZ 68 to SZ 69
            2 quadriremes moved from SZ 69 to SZ 67
            1 hoplite moved from SZ 69 to Athens
            3 cavalrys and 4 skirmishers moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 skirmisher placed in Apollonia
            1 skirmisher placed in Apollonia
            1 archer, 2 catapults and 4 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 1,2 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 40 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 42 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Macedonia : 0.33
    GreekCityStates : -0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pergamon
            1 unit repaired.
            1 phalanx moved from Nicaea to Byzantium
    
        Purchase Units - Pergamon
            Pergamon buy 2 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Byzantium
                Pergamon attack with 1 phalanx
                Macedonia defend with 1 skirmisher
                    Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Byzantium
                Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - Pergamon
            2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Nicaea
    
        Place Units - Pergamon
            2 catapults and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 33 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 31 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.50
    Macedonia : -0.17
    Pergamon rolls : : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m not understanding the -10 tech tokens…how do you get tech in this game?


  • TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Carthage
            1 unit repaired.
            6 warelephants moved from Cirta to Auzia
            1 leader moved from Cirta to Auzia
            1 warelephant moved from Igilgili to Cartenna
            1 hoplite moved from Igilgili to Auzia
            1 cavalry moved from Cirta to Auzia
            2 cavalrys moved from Cirta to Cartenna
            3 hoplites moved from Igilgili to Cartenna
            1 cavalry moved from Cirta to Auzia
            4 cavalrys and 4 phalanxs moved from Hispatis to Corduba
            3 cavalrys moved from Gades to Corduba
            1 trireme moved from SZ 33 to SZ 34
            1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 34
    
        Purchase Units - Carthage
            Carthage buy 3 cavalrys, 1 quadrireme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Auzia
                Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
                AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
                    Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants in Auzia, round 2 : 6/10 hits, 6.17 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 2 cavalry_neutrals in Auzia, round 2 : 1/4 hits, 1.67 expected hits
                Units damaged: 1 leader owned by the Carthage
                    2 archer_neutrals owned by the AI_Neutral and 2 cavalry_neutrals owned by the AI_Neutral lost in Auzia
                Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
            Battle in Corduba
                Carthage attack with 7 cavalrys and 4 phalanxs
                AI_Neutral defend with 5 cavalry_neutrals
                    Carthage roll dice for 7 cavalrys and 4 phalanxs in Corduba, round 2 : 2/11 hits, 4.33 expected hits
                    AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 3/5 hits, 0.83 expected hits
                    3 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                    Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 3 : 2/8 hits, 3.33 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Corduba, round 3 : 0/3 hits, 0.50 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                    Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 4 : 4/8 hits, 3.33 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Corduba, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Corduba
                Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is -18
                Casualties for Carthage: 3 cavalrys
                Casualties for AI_Neutral: 5 cavalry_neutrals
            Battle in Cartenna
                Carthage attack with 2 cavalrys, 3 hoplites and 1 warelephant
                AI_Neutral defend with 2 cavalry_neutrals
                    Carthage roll dice for 2 cavalrys, 3 hoplites and 1 warelephant in Cartenna, round 2 : 2/6 hits, 2.67 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
                Carthage win, taking Cartenna from AI_Neutral with 3 hoplites and 1 warelephant remaining. Battle score for attacker is -12
                Casualties for Carthage: 2 cavalrys
                Casualties for AI_Neutral: 2 cavalry_neutrals
            Battle in SZ 34
                Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes
                RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme; GreekCityStates defend with 1 trireme
                    quad_VS_tri fire in SZ 34 : 1/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 34
                    Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 34, round 2 : 2/8 hits, 3.50 expected hits
                Units damaged: 1 flagship owned by the RomanRepublic
                    RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 2 : 3/5 hits, 3.17 expected hits
                Units damaged: 1 flagship owned by the Carthage
                    1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 34, round 3 : 5/6 hits, 2.83 expected hits
                    RomanRepublic roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 3 : 3/4 hits, 2.67 expected hits
                    1 flagship owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 34
                Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 9
                Casualties for GreekCityStates: 1 trireme
                Casualties for Carthage: 1 bireme and 4 triremes
                Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    
        Non Combat Move - Carthage
            2 triremes moved from SZ 31 to SZ 32
            2 biremes moved from SZ 16 to SZ 15
            1 hoplite moved from Thenae to Thapsus
            2 hoplites moved from Sabrata to Thenae
    
        Place Units - Carthage
            1 quadrireme and 1 trireme placed in SZ 32
            3 cavalrys placed in Gades
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 1,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover warCollege
    
        Activate Technology - Carthage
            Carthage activating warCollege
    
        Turn Complete - Carthage
            Carthage collect 58 PUs; end with 60 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 63 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.17
    quin_VS_quad fire in SZ 34 : : -0.33
    tri_VS_bi fire in SZ 34 : : -0.33
    RomanRepublic : 0.17
    quad_VS_tri fire in SZ 34 : : 0.67
    AI_Neutral : 2.50
    

    Territory Summary for Carthage :

    Thenae : 2 hoplites
    Cartenna : 1 flag, 3 hoplites and 1 warelephant
    Caralis : 2 hoplites
    Thapsus : 1 hoplite
    Aleria : 1 cavalry
    Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls
    Auzia : 1 flag, 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
    SZ 32 : 1 quadrireme and 3 triremes
    SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
    Hispatis : 1 flag
    Gades : 3 cavalrys, 1 city and 2 walls
    Palma : 1 cavalry
    Cirta : 1 flag
    Tingis : 2 hoplites and 1 wall
    Melita : 1 cavalry
    SZ 15 : 2 biremes
    Corduba : 1 flag, 4 cavalrys and 4 phalanxs
    

    Savegame


  • @captainwalker Its just a reset so that after your roll tech at the end of the turn then you lose all tokens. Essentially tech tokens don’t accumulate.


  • TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 unit repaired.
            1 catapult moved from Larissa to Dodona
            1 skirmisher moved from Thessalonica to Larissa
            1 skirmisher moved from Thessalonica to Byzantium
            1 phalanx moved from Thessalonica to Byzantium
            1 skirmisher moved from Thessalonica to Byzantium
            4 cavalrys moved from Thessalonica to Delphi
            1 leader moved from Larissa to Delphi
            1 skirmisher moved from Thessalonica to Pella
            2 skirmishers moved from Thessalonica to Dodona
            2 phalanxs moved from Thessalonica to Dodona
            1 phalanx moved from Thessalonica to Dodona
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 2 cavalrys and 3 skirmishers; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 1 phalanx and 2 skirmishers
                Pergamon defend with 1 phalanx
                    Macedonia roll dice for 1 phalanx and 2 skirmishers in Byzantium, round 2 : 1/3 hits, 0.83 expected hits
                    Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pergamon lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 9
                Casualties for Pergamon: 1 phalanx
            Battle in Delphi
                Macedonia attack with 4 cavalrys and 1 leader
                GreekCityStates defend with 1 archer
                    Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 2 : 0/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 3 : 2/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 3 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys and 1 leader remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 cavalry
                Casualties for GreekCityStates: 1 archer
            Battle in Dodona
                Macedonia attack with 1 catapult, 3 phalanxs and 2 skirmishers
                RomanRepublic defend with 1 legionaire and 1 skirmisher
                    Macedonia roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Dodona, round 2 : 3/6 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 0/2 hits, 0.50 expected hits
                    1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Dodona
                Macedonia win, taking Dodona from RomanRepublic with 1 catapult, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
    
        Non Combat Move - Macedonia
            1 skirmisher moved from Thessalonica to Dodona
            2 phalanxs moved from Thessalonica to Dodona
            2 warriors moved from Larissa to Dodona
            3 phalanxs moved from Larissa to Delphi
            3 warriors moved from Larissa to Delphi
            2 skirmishers moved from Thessalonica to Dodona
    
        Place Units - Macedonia
            1 bireme placed in SZ 70
            2 cavalrys and 3 skirmishers placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 0/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 42 PUs; end with 43 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 38 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 41 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    RomanRepublic : -0.50
    Macedonia : -0.83
    Macedonia rolls : : 0.00
    GreekCityStates : 0.67
    

    Territory Summary for Macedonia :

    Pella : 1 skirmisher
    Thessalonica : 2 cavalrys, 1 city, 2 phalanxs, 3 skirmishers and 3 walls
    Larissa : 1 skirmisher
    Byzantium : 1 phalanx and 2 skirmishers
    SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
    Delphi : 1 flag, 3 cavalrys, 1 leader, 3 phalanxs and 3 warriors
    Dodona : 1 catapult, 5 phalanxs, 5 skirmishers and 2 warriors
    Nicopolis : 3 warriors
    

    Savegame


  • @Private-Panic Don’t forget you have 2 more to play!


  • @redrum Do you mean @Wittmann has 3 more countries to play?


  • @Private-Panic Ah yes. Still haven’t quite gotten down the order yet :)


  • TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 unit repaired.
            2 cataphracts and 1 phalanx moved from Bostra to Petra
            4 cataphracts moved from Sidon to Petra
            1 leader moved from Jerusalem to Petra
            2 cataphracts and 1 warelephant moved from Jerusalem to Petra
            1 hoplite and 1 phalanx moved from Damascus to Jerusalem
            1 catapult, 3 hoplites and 3 phalanxs moved from Sidon to Jerusalem
            1 warelephant moved from Antioch to Jerusalem
            1 bireme and 1 quadrireme moved from SZ 61 to SZ 63
            1 bireme moved from SZ 59 to SZ 63
            1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58
            1 phalanx moved from Seleucia to Ninive
            1 hoplite moved from Seleucia to Ninive
            1 cataphract moved from Seleucia to Ninive
            1 cataphract moved from Seleucia to Ninive
            1 cataphract moved from Seleucia to Ninive
            1 warelephant moved from Seleucia to Ninive
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 1 catapult, 1 hoplite, 1 quadrireme and 2 warelephants; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in SZ 58
                Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                Egypt defend with 1 trireme
                    quad_VS_tri fire in SZ 58 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 58, round 2 : 1/4 hits, 2.17 expected hits
                    Egypt roll dice for 1 trireme in SZ 58, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 flagship owned by the Seleucid
                    1 trireme owned by the Egypt lost in SZ 58
                Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
                Casualties for Egypt: 1 trireme
            Battle in SZ 63
                Seleucid attack with 2 biremes and 1 quadrireme
                Egypt defend with 1 bireme
                    Seleucid roll dice for 2 biremes and 1 quadrireme in SZ 63, round 2 : 1/3 hits, 0.83 expected hits
                    Egypt roll dice for 1 bireme in SZ 63, round 2 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 63
                Seleucid win with 1 bireme and 1 quadrireme remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 bireme
                Casualties for Egypt: 1 bireme
            Battle in Petra
                Seleucid attack with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant
                Egypt defend with 3 archers
                    Seleucid roll dice for 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant in Petra, round 2 : 6/11 hits, 6.17 expected hits
                    Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    3 archers owned by the Egypt lost in Petra
                Seleucid win, taking Petra from Egypt with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 24
                Casualties for Egypt: 3 archers
            Battle in Ninive
                Seleucid attack with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant
                Armenia defend with 1 horsearcher
                    Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant in Ninive, round 2 : 5/6 hits, 3.33 expected hits
                    Armenia roll dice for 1 horsearcher in Ninive, round 2 : 0/1 hits, 0.33 expected hits
                    1 horsearcher owned by the Armenia lost in Ninive
                Seleucid win, taking Ninive from Armenia with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6
                Casualties for Armenia: 1 horsearcher
    
        Non Combat Move - Seleucid
            1 hoplite moved from Seleucia to Ninive
            3 hoplites and 1 phalanx moved from Antioch to Sidon
            1 hoplite moved from Antioch to Tarsus
    
        Place Units - Seleucid
            1 quadrireme placed in SZ 61
            1 cataphract, 1 catapult and 1 hoplite placed in Antioch
            2 warelephants placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,3 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 69 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 66 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 62 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 66 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.33
    Egypt : 0.17
    quad_VS_tri fire in SZ 58 : : -0.17
    Seleucid : 0.50
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant
    Petra : 1 flag, 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant
    Ninive : 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant
    Antioch : 1 cataphract, 1 catapult, 1 city, 1 hoplite and 3 walls
    SZ 61 : 1 quadrireme
    SZ 63 : 1 bireme and 1 quadrireme
    Tarsus : 1 hoplite
    Seleucia : 2 cataphracts, 1 catapult, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 2 warelephants
    SZ 58 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Sidon : 1 flag, 3 hoplites and 1 phalanx
    

    Production/PUs Summary :

    RomanRepublic : 53 / 58
    GreekCityStates : 36 / 42
    Pergamon : 27 / 31
    Carthage : 58 / 63
    Macedonia : 42 / 41
    Bosporus : 30 / 27
    Pontus : 13 / 12
    Seleucid : 68 / 66
    Egypt : 34 / 38
    Parthia : 30 / 32
    Armenia : 24 / 29
    AI_Barbarians : 12 / 24
    AI_Neutral : 155 / 170
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 flagship, 1 quadrireme and 1 trireme moved from SZ 57 to SZ 63
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in SZ 63
                Egypt attack with 1 flagship, 1 quadrireme and 1 trireme
                Seleucid defend with 1 bireme and 1 quadrireme
                    tri_VS_bi fire in SZ 63 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 2 : 1/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 bireme and 1 quadrireme in SZ 63, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 flagship owned by the Egypt
                    1 bireme owned by the Seleucid lost in SZ 63
                    Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 3 : 2/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 quadrireme in SZ 63, round 3 : 1/1 hits, 0.67 expected hits
                    1 quadrireme owned by the Seleucid and 1 trireme owned by the Egypt lost in SZ 63
                Egypt win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                Casualties for Seleucid: 1 bireme and 1 quadrireme
                Casualties for Egypt: 1 trireme
    
        Non Combat Move - Egypt
            3 archers and 1 phalanx moved from Alexandria to Memphis
            2 phalanxs moved from Paraetonium to Alexandria
    
        Place Units - Egypt
            1 archer, 2 chariots and 2 phalanxs placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 29 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 32 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    tri_VS_bi fire in SZ 63 : : -0.17
    Egypt rolls : : 0.00
    Seleucid : 0.33
    quad_VS_tri fire in SZ 63 : : -0.17
    

    Territory Summary for Egypt :

    Memphis : 8 archers, 1 chariot, 6 phalanxs and 2 warelephants
    Alexandria : 1 archer, 5 chariots, 1 city, 1 leader, 4 phalanxs, 2 walls and 2 warelephants
    Salamis : 1 wall and 1 warelephant
    SZ 63 : 1 flagship and 1 quadrireme
    Cyrene : 1 archer
    Pharan : 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 53 / 58
    GreekCityStates : 36 / 42
    Pergamon : 27 / 31
    Carthage : 58 / 63
    Macedonia : 42 / 41
    Bosporus : 30 / 27
    Pontus : 13 / 12
    Seleucid : 68 / 66
    Egypt : 34 / 32
    Parthia : 30 / 32
    Armenia : 24 / 29
    AI_Barbarians : 12 / 24
    AI_Neutral : 155 / 170
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Parthia
            2 archers moved from Persepolis to Babylon
            6 archers, 4 cataphracts, 2 horsearchers and 6 warelephants moved from Susa to Babylon
            1 leader moved from Susa to Babylon
            1 archer moved from Susa to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 archers and 2 cataphracts; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants
                AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                    Parthia roll dice for 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 : 13/22 hits, 11.17 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits
                Units damaged: 1 leader owned by the Parthia
                    3 archer_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Parthia, 7 spearman_neutrals owned by the AI_Neutral and 2 cataphracts owned by the Parthia lost in Babylon
                Parthia win, taking Babylon from AI_Neutral with 9 archers, 2 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is -28
                Casualties for Parthia: 2 cataphracts and 2 horsearchers
                Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
    
        Non Combat Move - Parthia
            2 archers and 3 horsearchers moved from Gazaca to Cyropolis
            1 trireme moved from SZ 86 to SZ 84
            1 archer moved from East to SZ 84
            1 archer moved from SZ 84 to Sanina
            1 archer moved from Persepolis to Susa
    
        Place Units - Parthia
            2 archers and 2 cataphracts placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 3,6 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover triremes
    
        Activate Technology - Parthia
            Parthia activating triremes
    
        Turn Complete - Parthia
            Parthia collect 37 PUs; end with 37 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 39 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.83
    AI_Neutral : 0.67
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 9 archers, 2 cataphracts, 1 leader and 6 warelephants
    Sanina : 1 archer
    SZ 84 : 1 flagship and 1 trireme
    Susa : 1 archer and 2 walls
    Cyropolis : 2 archers, 1 catapult and 3 horsearchers
    Gazaca : 1 flag
    Persepolis : 2 archers, 2 cataphracts, 1 city and 3 walls
    East : 1 archer, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 53 / 58
    GreekCityStates : 36 / 42
    Pergamon : 27 / 31
    Carthage : 58 / 63
    Macedonia : 42 / 41
    Bosporus : 30 / 27
    Pontus : 13 / 12
    Seleucid : 68 / 66
    Egypt : 34 / 32
    Parthia : 37 / 39
    Armenia : 24 / 29
    AI_Barbarians : 12 / 24
    AI_Neutral : 148 / 170
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Armenia
            1 skirmisher moved from Satala to Gazaca
            4 skirmishers and 4 spearmen moved from Albana to Armavira
            3 cataphracts, 2 horsearchers and 1 leader moved from Nexuana to Armavira
            5 cataphracts moved from Sanina to Armavira
            1 spearman moved from Armavira to Albana
    
        Purchase Units - Armenia
            Armenia buy 3 cataphracts and 1 spearman; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
    
        Non Combat Move - Armenia
            1 horsearcher moved from Armavira to Artaxata
            1 horsearcher moved from Artaxata to Armavira
    
        Place Units - Armenia
            3 cataphracts and 1 spearman placed in Albana
    
        Research Technology - Armenia
                Armenia roll 3,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            4 legionaires moved from Lilybaeum to Messana
            2 legionaires moved from Capua to Tarentum
            2 skirmishers moved from Capua to Croton
            1 ballista, 6 legionaires and 1 skirmisher moved from Genua to Verona
            3 cataphracts moved from Ariminum to Verona
    
        Purchase Units - RomanRepublic
            Trigger ROMsupraremes: buySuprareme removed from RomanRepublicProduction
            Trigger ROMsupraremes: buySupraremeX added to RomanRepublicProduction
            Trigger ROMsupraremesWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 3 biremes and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher
                AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Verona, round 2 : 5/11 hits, 4.00 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits
                    2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Verona
                RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 3 cataphracts and 5 legionaires remaining. Battle score for attacker is -10
                Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
    
        Non Combat Move - RomanRepublic
            2 quadriremes moved from SZ 25 to SZ 28
            1 bireme and 1 trireme moved from SZ 45 to SZ 47
    
        Place Units - RomanRepublic
            1 wall placed in Roma
            3 biremes and 1 quinquereme placed in SZ 28
    
        Research Technology - RomanRepublic
                RomanRepublic roll 6,4 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover quadriremes
    
        Activate Technology - RomanRepublic
            RomanRepublic activating quadriremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 56 PUs; end with 57 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 59 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 1.00
    AI_Neutral : 0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 hoplite moved from Massilia to SZ 21
            1 hoplite moved from SZ 21 to Aleria
            2 skirmishers moved from Sparta to SZ 67
            1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 69
            2 skirmishers moved from SZ 69 to Larissa
            1 hoplite moved from Syracuse to Lilybaeum
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 3 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 2 skirmishers
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
                    Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 2 skirmishers remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 1/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Aleria
                GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - GreekCityStates
            1 archer and 1 skirmisher moved from Sparta to SZ 67
            1 archer and 1 skirmisher moved from SZ 67 to Athens
            3 cavalrys, 1 hoplite and 4 skirmishers moved from Corinth to Athens
            1 trireme moved from SZ 69 to SZ 67
            1 catapult moved from Sparta to SZ 67
            1 catapult moved from SZ 67 to Athens
            1 catapult and 1 skirmisher moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            3 archers placed in Apollonia
            2 hoplites and 1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 2,5 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 44 PUs; end with 44 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 45 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.17
    Macedonia : -0.17
    GreekCityStates : 0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Pergamon
    
        Purchase Units - Pergamon
            Pergamon buy 3 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
    
        Non Combat Move - Pergamon
            2 catapults and 2 spearmen moved from Sardis to Nicaea
    
        Place Units - Pergamon
            3 catapults and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 27 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 24 PUs
    

    Combat Hit Differential Summary :

    Pergamon rolls : : 0.00
    

    Savegame

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