@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Lennard Vs Dawg (Allies +10) #3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to Sumatra 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Caucasus 1 infantry owned by the ANZAC retreated to Northwest Persia Italians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.33 ANZAC : -0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Rostov to Volgograd 2 armour moved from Rostov to Volgograd 6 armour, 33 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Russia 11 armour, 4 bombers, 4 fighters, 7 mech_infantrys and 5 tactical_bombers moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 tactical_bombers moved from Novgorod to Russia 2 fighters moved from Eastern Poland to Russia 4 bombers moved from Western Germany to Russia 1 armour moved from Timguska to Kazakhstan Combat - Germans Battle in Volgograd Germans attack with 2 armour and 6 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 6 infantry in Volgograd, round 2 : 0/8 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 5 infantry in Volgograd, round 3 : 2/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 20 armour, 33 artilleries, 8 bombers, 6 fighters, 30 infantry, 8 mech_infantrys and 8 tactical_bombers British defend with 3 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 14 artilleries, 1 factory_major, 12 fighters, 24 infantry and 1 tactical_bomber AA fire in Russia : 5/12 hits, 2.00 expected hits 5 fighters owned by the Germans lost in Russia Germans roll dice for 20 armour, 33 artilleries, 8 bombers, 1 fighter, 30 infantry, 8 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 44/108 hits, 44.00 expected hits Russians roll dice for 4 aaGuns, 4 armour, 14 artilleries, 15 fighters, 24 infantry and 2 tactical_bombers in Russia, round 2 : 28/59 hits, 25.67 expected hits 24 infantry owned by the Russians, 2 armour owned by the Russians, 14 artilleries owned by the Russians, 28 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 20 armour, 33 artilleries, 8 bombers, 1 fighter, 2 infantry, 8 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 33/80 hits, 35.50 expected hits Russians roll dice for 2 armour, 15 fighters and 2 tactical_bombers in Russia, round 3 : 12/19 hits, 12.00 expected hits 1 tactical_bomber owned by the Russians, 12 fighters owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 10 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 27PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 20 armour, 23 artilleries, 8 bombers, 1 fighter, 8 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 164 Casualties for Germans: 10 artilleries, 5 fighters and 30 infantry Casualties for Russians: 4 aaGuns, 4 armour, 14 artilleries, 12 fighters, 24 infantry and 1 tactical_bomber Casualties for British: 3 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk 2 aaGuns and 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 8 bombers, 1 fighter and 8 tactical_bombers moved from Russia to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 3 armour, 5 infantry and 2 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship and 1 carrier EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Germans : -4.33 AA fire in Russia : : 3.00 Russians : 3.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Archangel to Nenetsia 5 infantry moved from Amur to Manchuria Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 6 Sea Zone to Japan 3 artilleries, 5 infantry and 3 mech_infantrys moved from Jehol to Manchuria 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Yenisey to Buryatia Japanese take Yakut S.S.R. from Russians Japanese take Buryatia from Russians 1 mech_infantry moved from Evenkiyskiy to Kansu 1 artillery moved from Chahar to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Yunnan 3 artilleries and 2 infantry moved from French Indo China to Shan State 5 fighters moved from 6 Sea Zone to Manchuria 3 tactical_bombers moved from 6 Sea Zone to Manchuria 5 carriers, 1 destroyer, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 bombers moved from Japan to Manchuria 1 fighter moved from Malaya to Burma 1 tactical_bomber moved from Malaya to Burma 1 fighter moved from Malaya to Burma 1 tactical_bomber moved from Malaya to Burma 2 tactical_bombers moved from Malaya to 35 Sea Zone 9 infantry moved from Malaya to Shan State 2 infantry moved from Yunnan to Burma 9 artilleries and 3 infantry moved from Yunnan to Shan State 1 artillery moved from Kwangsi to French Indo China 2 infantry moved from Korea to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 8 carriers, 3 destroyers, 3 submarines, 2 tactical_bombers and 4 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese win with 1 battleship, 8 carriers, 3 destroyers, 3 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Manchuria Japanese attack with 3 artilleries, 3 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 3 infantry; Russians defend with 2 aaGuns and 8 infantry AA fire in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 3 artilleries, 3 bombers, 4 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 10/23 hits, 9.17 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 11 infantry in Manchuria, round 2 : 5/12 hits, 4.33 expected hits 5 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 3 artilleries, 3 bombers, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 6/18 hits, 8.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Manchuria, round 3 : 0/4 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 bombers, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Chinese: 1 fighter and 3 infantry Casualties for Russians: 2 aaGuns and 8 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 3 bombers moved from Manchuria to Japan 4 fighters and 3 tactical_bombers moved from Manchuria to Shantung 2 fighters and 2 tactical_bombers moved from Burma to Shan State Place Units - Japanese 3 infantry placed in Malaya 3 artilleries placed in French Indo China 3 armour placed in Kwangtung Japanese undo move 1. 1 infantry placed in Malaya 2 infantry placed in Japan 2 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -1.00 AA fire in Manchuria : : 0.00 UK_Pacific : -0.67 Japanese : -0.17 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Libya to Tobruk 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 mech_infantrys moved from Libya to Tobruk 4 infantry moved from Algeria to Tunisia 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to Egypt Combat - Americans Battle in Norway Battle in Denmark Battle in Caroline Islands Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 aaGuns moved from Western United States to 10 Sea Zone 2 aaGuns and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter, 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Libya to Tobruk 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 mech_infantrys moved from Libya to Tobruk 4 infantry moved from Algeria to Tunisia 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to Egypt Combat - Americans Battle in Norway Battle in Denmark Battle in Caroline Islands Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 aaGuns moved from Western United States to 10 Sea Zone 2 aaGuns and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter, 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from Persia to India 3 infantry moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 armour moved from Persia to West India 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 fighter moved from Egypt to West India 4 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Caucasus British attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 2 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 1 bomber, 2 fighters and 3 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Burma, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from Burma to India 1 fighter moved from Caucasus to West India Place Units - British 2 fighters and 1 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.67 Italians : -0.33 Americans : 0.83 Japanese : 0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to France 3 artilleries moved from Greater Southern Germany to Western Germany 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Ukraine to Samara 2 armour and 2 infantry moved from Novosibirsk to Samara Combat - Italians Battle in Samara Italians attack with 2 armour, 1 bomber and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Samara, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Italians roll dice for 2 armour, 1 bomber and 2 infantry in Samara, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Samara to Russia 1 aaGun moved from Western Germany to France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -2.00 Russians : -1.00 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 4 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Marshall Islands Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Marshall Islands from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 2 infantry placed in Queensland ANZAC undo move 1. 1 armour, 1 artillery and 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 4 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Marshall Islands Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Marshall Islands from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 2 infantry placed in Queensland ANZAC undo move 1. 1 armour, 1 artillery and 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Sumatra: 4 fighters EDIT: Adding units owned by ANZAC to India: 4 fighters EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 105 PUs; Germans buy 2 armour, 7 artilleries, 13 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 8 mech_infantrys moved from Russia to Samara 8 mech_infantrys moved from Samara to Volgograd 4 infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Smolensk 1 armour moved from Russia to Smolensk 3 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 19 armour moved from Russia to Volgograd Germans take Tambov from Russians 23 artilleries moved from Russia to Tambov 4 infantry moved from Bryansk to Rostov 8 bombers moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Caucasus 1 armour moved from Kazakhstan to Volgograd 3 artilleries moved from Ukraine to Rostov 2 infantry moved from Western Germany to Denmark 3 armour moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Denmark 1 infantry moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from Bryansk to Smolensk 7 tactical_bombers moved from Bryansk to Caucasus Combat - Germans Battle in Denmark Germans attack with 3 armour and 6 infantry Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 3 armour and 6 infantry in Denmark, round 2 : 3/9 hits, 2.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 3 armour and 6 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 armour, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 8 bombers, 1 fighter, 4 infantry and 7 tactical_bombers British defend with 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 8 bombers, 1 fighter, 4 infantry and 7 tactical_bombers in Caucasus, round 2 : 9/20 hits, 10.17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from British with 8 bombers, 1 fighter, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 8 bombers moved from Caucasus to Germany 1 tactical_bomber moved from Smolensk to Volgograd 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Bryansk to Russia 3 aaGuns moved from Bryansk to Rostov 7 tactical_bombers moved from Caucasus to Volgograd Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Volgograd 3 artilleries placed in Ukraine Germans undo move 1. 2 armour and 1 infantry placed in Russia 3 infantry placed in Novgorod 4 artilleries and 6 infantry placed in Western Germany 3 mech_infantrys placed in Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 1.00 Americans : -0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Urals to Timguska Russians take Timguska from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Nenetsia to Vologda Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 32 Sea Zone 2 fighters moved from Shantung to Kiangsu 1 tactical_bomber moved from Shantung to Japan 3 mech_infantrys moved from Manchuria to Anhwe 3 artilleries and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 2 fighters moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 3 infantry moved from Shan State to Burma 4 artilleries moved from French Indo China to Shan State 1 armour moved from Shan State to Malaya 2 infantry moved from Shan State to Malaya 2 artilleries moved from Shan State to Malaya 2 mech_infantrys moved from Shan State to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 tactical_bomber moved from Shantung to Kiangsu 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kwangtung 1 artillery, 1 battleship, 8 carriers, 3 destroyers, 3 submarines, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 37 Sea Zone 3 artilleries moved from Shan State to 37 Sea Zone 4 infantry moved from Shan State to 37 Sea Zone 4 artilleries, 1 battleship, 8 carriers, 3 destroyers, 4 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from 37 Sea Zone to 41 Sea Zone 4 infantry moved from 41 Sea Zone to Sumatra 4 artilleries moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 32 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Sumatra Japanese attack with 4 artilleries and 4 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Sumatra, round 2 : 2/8 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 2/7 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Burma to Kwangtung 1 bomber moved from 32 Sea Zone to Paulau Island 1 mech_infantry moved from Kansu to Kweichow Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in French Indo China 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : 0.33 UK_Pacific : -0.67 Japanese : -0.33 -
You mentioned me in another thread - was that a mistake?
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@LennardF it might have been your email was involved in that thread somehow.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Caucasus Combat - Americans Battle in Holland Belgium Battle in Guam Battle in Caucasus Americans attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus Americans win, taking Holland Belgium from Germans, taking Guam from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 6/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Paulau Island Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 bomber Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 bomber in Paulau Island, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 battleship, 8 carriers, 3 cruisers, 4 destroyers and 10 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 2 mech_infantrys moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 4 infantry moved from Tunisia to Libya 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Caucasus to Northwest Persia Place Units - Americans 2 fighters and 6 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 2.83 Japanese : -0.83 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Turning on Edit Mode EDIT: Changing PUs for Chinese from 2 to 5 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Caucasus Combat - Americans Battle in Holland Belgium Battle in Guam Battle in Caucasus Americans attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus Americans win, taking Holland Belgium from Germans, taking Guam from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 6/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Paulau Island Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 bomber Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 bomber in Paulau Island, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 battleship, 8 carriers, 3 cruisers, 4 destroyers and 10 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 2 mech_infantrys moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 4 infantry moved from Tunisia to Libya 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Caucasus to Northwest Persia Place Units - Americans 2 fighters and 6 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Turning on Edit Mode EDIT: Changing PUs for Chinese from 2 to 5 EDIT: Turning off Edit Mode Purchase Units - British British buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 1 bomber and 7 fighters moved from India to Burma 2 fighters moved from West India to India 2 fighters moved from Persia to India 1 armour moved from West India to India 1 infantry moved from Persia to Northwest Persia 4 mech_infantrys moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Burma British attack with 1 bomber, 7 fighters and 3 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 7 fighters and 3 infantry in Burma, round 2 : 2/11 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber and 7 fighters moved from Burma to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33 British : -2.67 Americans : 2.83 Japanese : -0.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries moved from Western Germany to Holland Belgium 3 infantry moved from France to Holland Belgium 1 artillery and 2 infantry moved from Southern France to France 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from Southern Italy to 110 Sea Zone 2 armour and 2 infantry moved from Samara to Vologda 1 bomber moved from Russia to Vologda Combat - Italians Battle in 110 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Italians attack with 3 artilleries and 3 infantry Americans defend with 1 infantry Italians roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Vologda Italians attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Vologda, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda Italians win, taking Vologda from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Vologda to Russia 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Place Units - Italians 3 infantry placed in Normandy Bordeaux 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1.00 Americans : -0.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from India to French Indo China 3 fighters moved from India to Northwest Persia 1 destroyer moved from 46 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 55 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 3 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.33





