@Witt @Karl7 ok now it looks right! :-)
@captainwalker please proceed with Axis
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 3 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs;
Non Combat Move - Egypt
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 quadrireme moved from SZ 58 to SZ 57
1 trireme moved from SZ 57 to SZ 58
1 bireme moved from SZ 57 to SZ 63
2 phalanxs moved from Hermopolis to Memphis
2 archers and 1 warelephant moved from Hermopolis to Memphis
1 warelephant moved from Paraetonium to Alexandria
2 archers moved from Alexandria to Memphis
2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
3 archers, 1 chariot and 1 phalanx placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 38 PUs; end with 38 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 36 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers and 2 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ecbatana to Gazaca
Purchase Units - Parthia
Parthia buy 3 archers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Gazaca
Parthia attack with 2 archers and 4 horsearchers
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Parthia roll dice for 2 archers and 4 horsearchers in Gazaca, round 2 : 3/6 hits, 1.67 expected hits
AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits
1 horsearcher owned by the Parthia and 3 spearman_neutrals owned by the AI_Neutral lost in Gazaca
Parthia roll dice for 2 archers and 3 horsearchers in Gazaca, round 3 : 2/5 hits, 1.50 expected hits
AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 3 : 0/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral lost in Gazaca
Parthia win, taking Gazaca from AI_Neutral with 2 archers and 3 horsearchers remaining. Battle score for attacker is -6
Casualties for Parthia: 1 horsearcher
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Non Combat Move - Parthia
1 flagship moved from SZ 86 to SZ 84
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
2 archers moved from Ecbatana to Susa
2 archers and 3 warelephants moved from Persepolis to Susa
1 leader moved from Persepolis to Susa
Place Units - Parthia
3 archers placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 32 PUs
Combat Hit Differential Summary :
Parthia : 1.83
AI_Neutral : -1.33
@Degrasse you are Armenia. Then the AI will do the Barbarians’ go. Rome follows that.
Enjoy punishing Adam.
You might need to check the Barbarians, changing them from: Human, to AI.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 unit repaired.
1 horsearcher moved from Artaxata to Ninive
Armenia take Ninive from Seleucid
2 spearmen moved from Albana to Nexuana
5 cataphracts, 1 catapult and 3 spearmen moved from Albana to Sanina
3 cataphracts and 2 horsearchers moved from Artaxata to Nexuana
1 leader moved from Armavira to Nexuana
2 horsearchers moved from Satala to Nexuana
Purchase Units - Armenia
Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Sanina
Armenia attack with 5 cataphracts, 1 catapult and 3 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Armenia roll dice for 5 cataphracts, 1 catapult and 3 spearmen in Sanina, round 2 : 8/9 hits, 3.83 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 4/6 hits, 2.00 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the Armenia, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearmen owned by the Armenia lost in Sanina
Armenia win, taking Sanina from AI_Neutral with 5 cataphracts remaining. Battle score for attacker is -22
Casualties for Armenia: 1 catapult and 3 spearmen
Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
Battle in Nexuana
Armenia attack with 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia roll dice for 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen in Nexuana, round 2 : 3/10 hits, 3.17 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 3/5 hits, 2.67 expected hits
1 archer_neutral owned by the AI_Neutral, 1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana
Armenia roll dice for 3 cataphracts, 3 horsearchers and 1 leader in Nexuana, round 3 : 2/7 hits, 2.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Nexuana, round 3 : 1/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral and 1 horsearcher owned by the Armenia lost in Nexuana
Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 2 horsearchers and 1 leader remaining. Battle score for attacker is -22
Casualties for Armenia: 2 horsearchers and 2 spearmen
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Non Combat Move - Armenia
3 skirmishers and 3 spearmen moved from Phasis to Armavira
4 skirmishers and 4 spearmen moved from Armavira to Albana
Place Units - Armenia
1 cataphract, 1 horsearcher and 1 spearman placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 28 PUs; end with 28 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 23 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 29 PUs
Combat Hit Differential Summary :
Armenia : 3.50
AI_Neutral : 2.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 legionaire moved from Tarentum to SZ 46
1 skirmisher moved from Tarentum to SZ 46
1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 45
1 legionaire and 1 skirmisher moved from SZ 45 to Dodona
6 legionaires and 4 skirmishers moved from Arretium to Genua
1 ballista moved from Ariminum to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 cataphract, 1 legionaire and 2 quadriremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 6 legionaires and 4 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 6 legionaires and 4 skirmishers in Genua, round 2 : 7/11 hits, 3.00 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 3/6 hits, 1.50 expected hits
3 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic and 3 cavalry_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 3 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Dodona
RomanRepublic attack with 1 legionaire and 1 skirmisher
Macedonia defend with 1 skirmisher
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 1/2 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Dodona
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
1 skirmisher moved from Roma to Arretium
2 cataphracts moved from Salapia to Ariminum
1 cataphract moved from Roma to Ariminum
1 skirmisher moved from Croton to Capua
2 legionaires moved from Croton to Capua
Place Units - RomanRepublic
2 quadriremes placed in SZ 28
RomanRepublic undo move 1.
2 quadriremes placed in SZ 25
1 cataphract and 1 legionaire placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 6,3 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover supraremes
Activate Technology - RomanRepublic
RomanRepublic activating supraremes
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 58 PUs
Combat Hit Differential Summary :
RomanRepublic : 4.50
Macedonia : -0.17
AI_Neutral : 1.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 bireme moved from SZ 21 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
1 hoplite moved from Apollonia to Pella
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 2 catapults and 6 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Pella
GreekCityStates attack with 1 hoplite
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 hoplite in Pella, round 2 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 3 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pella, round 4 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 4 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pella, round 5 : 1/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 5 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Pella
Macedonia win with no units remaining. Battle score for attacker is -3
Casualties for GreekCityStates: 1 hoplite
Casualties for Macedonia: 1 skirmisher
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the GreekCityStates lost in Aleria
Carthage win with 1 cavalry remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - GreekCityStates
1 archer moved from Athens to Delphi
1 trireme moved from SZ 69 to SZ 68
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 trireme moved from SZ 68 to SZ 69
2 quadriremes moved from SZ 69 to SZ 67
1 hoplite moved from SZ 69 to Athens
3 cavalrys and 4 skirmishers moved from Sparta to Corinth
Place Units - GreekCityStates
1 skirmisher placed in Apollonia
1 skirmisher placed in Apollonia
1 archer, 2 catapults and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 1,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 40 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 42 PUs
Combat Hit Differential Summary :
Carthage : 0.83
Macedonia : 0.33
GreekCityStates : -0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 phalanx moved from Nicaea to Byzantium
Purchase Units - Pergamon
Pergamon buy 2 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx
Macedonia defend with 1 skirmisher
Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Nicaea
Place Units - Pergamon
2 catapults and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 31 PUs
Combat Hit Differential Summary :
Pergamon : 0.50
Macedonia : -0.17
Pergamon rolls : : 0.00
I’m not understanding the -10 tech tokens…how do you get tech in this game?
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
6 warelephants moved from Cirta to Auzia
1 leader moved from Cirta to Auzia
1 warelephant moved from Igilgili to Cartenna
1 hoplite moved from Igilgili to Auzia
1 cavalry moved from Cirta to Auzia
2 cavalrys moved from Cirta to Cartenna
3 hoplites moved from Igilgili to Cartenna
1 cavalry moved from Cirta to Auzia
4 cavalrys and 4 phalanxs moved from Hispatis to Corduba
3 cavalrys moved from Gades to Corduba
1 trireme moved from SZ 33 to SZ 34
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 34
Purchase Units - Carthage
Carthage buy 3 cavalrys, 1 quadrireme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;
Combat - Carthage
Battle in Auzia
Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants in Auzia, round 2 : 6/10 hits, 6.17 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 2 cavalry_neutrals in Auzia, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 leader owned by the Carthage
2 archer_neutrals owned by the AI_Neutral and 2 cavalry_neutrals owned by the AI_Neutral lost in Auzia
Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Battle in Corduba
Carthage attack with 7 cavalrys and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage roll dice for 7 cavalrys and 4 phalanxs in Corduba, round 2 : 2/11 hits, 4.33 expected hits
AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 3/5 hits, 0.83 expected hits
3 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 3 : 2/8 hits, 3.33 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals in Corduba, round 3 : 0/3 hits, 0.50 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 4 : 4/8 hits, 3.33 expected hits
AI_Neutral roll dice for 1 cavalry_neutral in Corduba, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cartenna
Carthage attack with 2 cavalrys, 3 hoplites and 1 warelephant
AI_Neutral defend with 2 cavalry_neutrals
Carthage roll dice for 2 cavalrys, 3 hoplites and 1 warelephant in Cartenna, round 2 : 2/6 hits, 2.67 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits
2 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
Carthage win, taking Cartenna from AI_Neutral with 3 hoplites and 1 warelephant remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in SZ 34
Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes
RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme; GreekCityStates defend with 1 trireme
quad_VS_tri fire in SZ 34 : 1/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 34 : 0/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
1 trireme owned by the GreekCityStates lost in SZ 34
Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 34, round 2 : 2/8 hits, 3.50 expected hits
Units damaged: 1 flagship owned by the RomanRepublic
RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 2 : 3/5 hits, 3.17 expected hits
Units damaged: 1 flagship owned by the Carthage
1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 34, round 3 : 5/6 hits, 2.83 expected hits
RomanRepublic roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 3 : 3/4 hits, 2.67 expected hits
1 flagship owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 34
Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 9
Casualties for GreekCityStates: 1 trireme
Casualties for Carthage: 1 bireme and 4 triremes
Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Non Combat Move - Carthage
2 triremes moved from SZ 31 to SZ 32
2 biremes moved from SZ 16 to SZ 15
1 hoplite moved from Thenae to Thapsus
2 hoplites moved from Sabrata to Thenae
Place Units - Carthage
1 quadrireme and 1 trireme placed in SZ 32
3 cavalrys placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 1,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 58 PUs; end with 60 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 63 PUs
Combat Hit Differential Summary :
Carthage : -3.17
quin_VS_quad fire in SZ 34 : : -0.33
tri_VS_bi fire in SZ 34 : : -0.33
RomanRepublic : 0.17
quad_VS_tri fire in SZ 34 : : 0.67
AI_Neutral : 2.50
Territory Summary for Carthage :
Thenae : 2 hoplites
Cartenna : 1 flag, 3 hoplites and 1 warelephant
Caralis : 2 hoplites
Thapsus : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls
Auzia : 1 flag, 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
SZ 32 : 1 quadrireme and 3 triremes
SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
Hispatis : 1 flag
Gades : 3 cavalrys, 1 city and 2 walls
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 15 : 2 biremes
Corduba : 1 flag, 4 cavalrys and 4 phalanxs
@captainwalker Its just a reset so that after your roll tech at the end of the turn then you lose all tokens. Essentially tech tokens don’t accumulate.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 catapult moved from Larissa to Dodona
1 skirmisher moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
1 skirmisher moved from Thessalonica to Byzantium
4 cavalrys moved from Thessalonica to Delphi
1 leader moved from Larissa to Delphi
1 skirmisher moved from Thessalonica to Pella
2 skirmishers moved from Thessalonica to Dodona
2 phalanxs moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Dodona
Purchase Units - Macedonia
Macedonia buy 1 bireme, 2 cavalrys and 3 skirmishers; Remaining resources: 1 PUs; 1 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 phalanx and 2 skirmishers
Pergamon defend with 1 phalanx
Macedonia roll dice for 1 phalanx and 2 skirmishers in Byzantium, round 2 : 1/3 hits, 0.83 expected hits
Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 phalanx
Battle in Delphi
Macedonia attack with 4 cavalrys and 1 leader
GreekCityStates defend with 1 archer
Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 2 : 0/5 hits, 1.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Macedonia
Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 3 : 2/5 hits, 1.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys and 1 leader remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 cavalry
Casualties for GreekCityStates: 1 archer
Battle in Dodona
Macedonia attack with 1 catapult, 3 phalanxs and 2 skirmishers
RomanRepublic defend with 1 legionaire and 1 skirmisher
Macedonia roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Dodona, round 2 : 3/6 hits, 2.67 expected hits
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 0/2 hits, 0.50 expected hits
1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 catapult, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Non Combat Move - Macedonia
1 skirmisher moved from Thessalonica to Dodona
2 phalanxs moved from Thessalonica to Dodona
2 warriors moved from Larissa to Dodona
3 phalanxs moved from Larissa to Delphi
3 warriors moved from Larissa to Delphi
2 skirmishers moved from Thessalonica to Dodona
Place Units - Macedonia
1 bireme placed in SZ 70
2 cavalrys and 3 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 42 PUs; end with 43 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 38 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 41 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
RomanRepublic : -0.50
Macedonia : -0.83
Macedonia rolls : : 0.00
GreekCityStates : 0.67
Territory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 2 cavalrys, 1 city, 2 phalanxs, 3 skirmishers and 3 walls
Larissa : 1 skirmisher
Byzantium : 1 phalanx and 2 skirmishers
SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 3 cavalrys, 1 leader, 3 phalanxs and 3 warriors
Dodona : 1 catapult, 5 phalanxs, 5 skirmishers and 2 warriors
Nicopolis : 3 warriors
@Private-Panic Don’t forget you have 2 more to play!
@redrum Do you mean @Wittmann has 3 more countries to play?
@Private-Panic Ah yes. Still haven’t quite gotten down the order yet :)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
2 cataphracts and 1 phalanx moved from Bostra to Petra
4 cataphracts moved from Sidon to Petra
1 leader moved from Jerusalem to Petra
2 cataphracts and 1 warelephant moved from Jerusalem to Petra
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 catapult, 3 hoplites and 3 phalanxs moved from Sidon to Jerusalem
1 warelephant moved from Antioch to Jerusalem
1 bireme and 1 quadrireme moved from SZ 61 to SZ 63
1 bireme moved from SZ 59 to SZ 63
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58
1 phalanx moved from Seleucia to Ninive
1 hoplite moved from Seleucia to Ninive
1 cataphract moved from Seleucia to Ninive
1 cataphract moved from Seleucia to Ninive
1 cataphract moved from Seleucia to Ninive
1 warelephant moved from Seleucia to Ninive
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 1 catapult, 1 hoplite, 1 quadrireme and 2 warelephants; Remaining resources: 1 PUs; 2 techTokens;
Combat - Seleucid
Battle in SZ 58
Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Egypt defend with 1 trireme
quad_VS_tri fire in SZ 58 : 0/1 hits, 0.17 expected hits
Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 58, round 2 : 1/4 hits, 2.17 expected hits
Egypt roll dice for 1 trireme in SZ 58, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 flagship owned by the Seleucid
1 trireme owned by the Egypt lost in SZ 58
Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Egypt: 1 trireme
Battle in SZ 63
Seleucid attack with 2 biremes and 1 quadrireme
Egypt defend with 1 bireme
Seleucid roll dice for 2 biremes and 1 quadrireme in SZ 63, round 2 : 1/3 hits, 0.83 expected hits
Egypt roll dice for 1 bireme in SZ 63, round 2 : 1/1 hits, 0.33 expected hits
1 bireme owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 63
Seleucid win with 1 bireme and 1 quadrireme remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 bireme
Casualties for Egypt: 1 bireme
Battle in Petra
Seleucid attack with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 3 archers
Seleucid roll dice for 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant in Petra, round 2 : 6/11 hits, 6.17 expected hits
Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 leader owned by the Seleucid
3 archers owned by the Egypt lost in Petra
Seleucid win, taking Petra from Egypt with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 24
Casualties for Egypt: 3 archers
Battle in Ninive
Seleucid attack with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant
Armenia defend with 1 horsearcher
Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant in Ninive, round 2 : 5/6 hits, 3.33 expected hits
Armenia roll dice for 1 horsearcher in Ninive, round 2 : 0/1 hits, 0.33 expected hits
1 horsearcher owned by the Armenia lost in Ninive
Seleucid win, taking Ninive from Armenia with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Armenia: 1 horsearcher
Non Combat Move - Seleucid
1 hoplite moved from Seleucia to Ninive
3 hoplites and 1 phalanx moved from Antioch to Sidon
1 hoplite moved from Antioch to Tarsus
Place Units - Seleucid
1 quadrireme placed in SZ 61
1 cataphract, 1 catapult and 1 hoplite placed in Antioch
2 warelephants placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,3 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 69 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 66 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 62 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 66 PUs
Combat Hit Differential Summary :
Armenia : -0.33
Egypt : 0.17
quad_VS_tri fire in SZ 58 : : -0.17
Seleucid : 0.50
Territory Summary for Seleucid :
Jerusalem : 1 flag, 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant
Petra : 1 flag, 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant
Ninive : 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant
Antioch : 1 cataphract, 1 catapult, 1 city, 1 hoplite and 3 walls
SZ 61 : 1 quadrireme
SZ 63 : 1 bireme and 1 quadrireme
Tarsus : 1 hoplite
Seleucia : 2 cataphracts, 1 catapult, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 2 warelephants
SZ 58 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 3 hoplites and 1 phalanx
Production/PUs Summary :
RomanRepublic : 53 / 58
GreekCityStates : 36 / 42
Pergamon : 27 / 31
Carthage : 58 / 63
Macedonia : 42 / 41
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 68 / 66
Egypt : 34 / 38
Parthia : 30 / 32
Armenia : 24 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 155 / 170
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 flagship, 1 quadrireme and 1 trireme moved from SZ 57 to SZ 63
Purchase Units - Egypt
Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in SZ 63
Egypt attack with 1 flagship, 1 quadrireme and 1 trireme
Seleucid defend with 1 bireme and 1 quadrireme
tri_VS_bi fire in SZ 63 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits
Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 2 : 1/3 hits, 1.33 expected hits
Seleucid roll dice for 1 bireme and 1 quadrireme in SZ 63, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 flagship owned by the Egypt
1 bireme owned by the Seleucid lost in SZ 63
Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 3 : 2/3 hits, 1.33 expected hits
Seleucid roll dice for 1 quadrireme in SZ 63, round 3 : 1/1 hits, 0.67 expected hits
1 quadrireme owned by the Seleucid and 1 trireme owned by the Egypt lost in SZ 63
Egypt win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 bireme and 1 quadrireme
Casualties for Egypt: 1 trireme
Non Combat Move - Egypt
3 archers and 1 phalanx moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
Place Units - Egypt
1 archer, 2 chariots and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 29 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 32 PUs
Combat Hit Differential Summary :
Egypt : 0.33
tri_VS_bi fire in SZ 63 : : -0.17
Egypt rolls : : 0.00
Seleucid : 0.33
quad_VS_tri fire in SZ 63 : : -0.17
Territory Summary for Egypt :
Memphis : 8 archers, 1 chariot, 6 phalanxs and 2 warelephants
Alexandria : 1 archer, 5 chariots, 1 city, 1 leader, 4 phalanxs, 2 walls and 2 warelephants
Salamis : 1 wall and 1 warelephant
SZ 63 : 1 flagship and 1 quadrireme
Cyrene : 1 archer
Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 53 / 58
GreekCityStates : 36 / 42
Pergamon : 27 / 31
Carthage : 58 / 63
Macedonia : 42 / 41
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 68 / 66
Egypt : 34 / 32
Parthia : 30 / 32
Armenia : 24 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 155 / 170
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
2 archers moved from Persepolis to Babylon
6 archers, 4 cataphracts, 2 horsearchers and 6 warelephants moved from Susa to Babylon
1 leader moved from Susa to Babylon
1 archer moved from Susa to Babylon
Purchase Units - Parthia
Parthia buy 2 archers and 2 cataphracts; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Parthia roll dice for 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 : 13/22 hits, 11.17 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits
Units damaged: 1 leader owned by the Parthia
3 archer_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Parthia, 7 spearman_neutrals owned by the AI_Neutral and 2 cataphracts owned by the Parthia lost in Babylon
Parthia win, taking Babylon from AI_Neutral with 9 archers, 2 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is -28
Casualties for Parthia: 2 cataphracts and 2 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
Non Combat Move - Parthia
2 archers and 3 horsearchers moved from Gazaca to Cyropolis
1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Sanina
1 archer moved from Persepolis to Susa
Place Units - Parthia
2 archers and 2 cataphracts placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 3,6 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover triremes
Activate Technology - Parthia
Parthia activating triremes
Turn Complete - Parthia
Parthia collect 37 PUs; end with 37 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 39 PUs
Combat Hit Differential Summary :
Parthia : 1.83
AI_Neutral : 0.67
Territory Summary for Parthia :
Babylon : 1 flag, 9 archers, 2 cataphracts, 1 leader and 6 warelephants
Sanina : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 1 archer and 2 walls
Cyropolis : 2 archers, 1 catapult and 3 horsearchers
Gazaca : 1 flag
Persepolis : 2 archers, 2 cataphracts, 1 city and 3 walls
East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 53 / 58
GreekCityStates : 36 / 42
Pergamon : 27 / 31
Carthage : 58 / 63
Macedonia : 42 / 41
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 68 / 66
Egypt : 34 / 32
Parthia : 37 / 39
Armenia : 24 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 148 / 170
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 skirmisher moved from Satala to Gazaca
4 skirmishers and 4 spearmen moved from Albana to Armavira
3 cataphracts, 2 horsearchers and 1 leader moved from Nexuana to Armavira
5 cataphracts moved from Sanina to Armavira
1 spearman moved from Armavira to Albana
Purchase Units - Armenia
Armenia buy 3 cataphracts and 1 spearman; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Non Combat Move - Armenia
1 horsearcher moved from Armavira to Artaxata
1 horsearcher moved from Artaxata to Armavira
Place Units - Armenia
3 cataphracts and 1 spearman placed in Albana
Research Technology - Armenia
Armenia roll 3,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
4 legionaires moved from Lilybaeum to Messana
2 legionaires moved from Capua to Tarentum
2 skirmishers moved from Capua to Croton
1 ballista, 6 legionaires and 1 skirmisher moved from Genua to Verona
3 cataphracts moved from Ariminum to Verona
Purchase Units - RomanRepublic
Trigger ROMsupraremes: buySuprareme removed from RomanRepublicProduction
Trigger ROMsupraremes: buySupraremeX added to RomanRepublicProduction
Trigger ROMsupraremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 biremes and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Verona, round 2 : 5/11 hits, 4.00 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits
2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Verona
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 3 cataphracts and 5 legionaires remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
2 quadriremes moved from SZ 25 to SZ 28
1 bireme and 1 trireme moved from SZ 45 to SZ 47
Place Units - RomanRepublic
1 wall placed in Roma
3 biremes and 1 quinquereme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic roll 6,4 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 57 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 59 PUs
Combat Hit Differential Summary :
RomanRepublic : 1.00
AI_Neutral : 0.67