@Witt Fine with me
Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Seleucid 3 hoplites and 1 phalanx moved from Tarsus to SZ 61 1 cataphract moved from Palmyra to Jerusalem 3 hoplites and 1 phalanx moved from Bostra to Jerusalem 1 hoplite moved from Damascus to Jerusalem 1 cataphract moved from Damascus to Jerusalem 1 warelephant moved from Antioch to Jerusalem 1 leader moved from Antioch to Jerusalem 1 hoplite moved from Damascus to Jerusalem 1 catapult moved from Antioch to Sidon 3 cataphracts, 3 hoplites and 2 phalanxs moved from Antioch to Sidon 1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59 3 hoplites and 1 phalanx moved from SZ 59 to Sidon 1 cataphract moved from Edessa to Sidon 1 hoplite moved from Damascus to Jerusalem Purchase Units - Seleucid Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs Egypt defend with 2 archers, 2 chariots and 1 phalanx Seleucid roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs in Sidon, round 2 : 3/14 hits, 6.33 expected hits Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 2/5 hits, 3.00 expected hits 2 chariots owned by the Egypt, 2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon Seleucid roll dice for 4 cataphracts, 1 catapult, 4 hoplites and 3 phalanxs in Sidon, round 3 : 8/12 hits, 5.67 expected hits Egypt roll dice for 1 phalanx in Sidon, round 3 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs remaining. Battle score for attacker is 16 Casualties for Seleucid: 3 hoplites Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx Battle in Jerusalem Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant Egypt defend with 1 chariot, 1 phalanx and 1 warelephant Seleucid roll dice for 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 3/11 hits, 5.33 expected hits Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 leader owned by the Seleucid 1 chariot owned by the Egypt, 1 warelephant owned by the Egypt and 1 phalanx owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25 Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant Non Combat Move - Seleucid 3 hoplites moved from Palmyra to Seleucia 1 phalanx moved from Euphrates to Seleucia 1 cataphract and 1 phalanx moved from Vologesia to Seleucia 1 phalanx moved from Ninive to Seleucia 1 hoplite moved from Ninive to Seleucia 1 phalanx moved from Hatra to Seleucia 1 phalanx moved from Hatra to Seleucia 1 cataphract moved from Hatra to Bostra 1 cataphract moved from Hatra to Bostra 1 phalanx moved from Damascus to Bostra 1 warelephant moved from Edessa to Antioch 3 hoplites and 1 phalanx moved from Edessa to Antioch 1 hoplite moved from Emesa to Damascus 1 phalanx moved from Emesa to Damascus 1 hoplite moved from Ninive to Seleucia Place Units - Seleucid 1 catapult placed in Seleucia 1 hoplite placed in Antioch 1 hoplite placed in Seleucia 1 bireme and 1 quadrireme placed in SZ 61 Research Technology - Seleucid Trigger SELTechAct: Seleucid gains access to conscription Trigger SELTechAct: Seleucid gains access to construction Trigger SELTechAct: Seleucid gains access to economics Trigger SELTechAct: Seleucid gains access to tradeRoutes Trigger SELTechAct: Seleucid gains access to siegeWeapons Trigger SELTechAct: Seleucid gains access to warCollege Trigger SELTechAct: Seleucid gains access to navalAcademy Trigger SELTechAct: Seleucid gains access to supraremes Trigger SELTechAct: Seleucid gains access to quinqueremes Trigger SELTechAct: Seleucid gains access to quadriremes Trigger SELTechAct: Seleucid gains access to triremes Trigger SELTechAct: Seleucid gains access to biremes Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 61 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 56 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 61 PUsCombat Hit Differential Summary :
Egypt : -1.50 Seleucid : -3.33Territory Summary for Seleucid :
Jerusalem : 1 flag, 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant Damascus : 1 hoplite and 1 phalanx Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant SZ 61 : 1 bireme and 1 quadrireme Seleucia : 5 cataphracts, 1 catapult, 1 city, 10 hoplites, 7 phalanxs, 3 walls and 1 warelephant Bostra : 2 cataphracts and 1 phalanx SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Sidon : 1 flag, 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxsProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 40 / 46 Pergamon : 27 / 24 Carthage : 50 / 53 Macedonia : 38 / 37 Bosporus : 27 / 24 Pontus : 13 / 11 Seleucid : 64 / 61 Egypt : 38 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 177 / 0 -
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Egypt Purchase Units - Egypt Egypt buy 3 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; Non Combat Move - Egypt 1 phalanx moved from Paliurus to Paraetonium 1 phalanx moved from Siwa to Paraetonium 1 quadrireme moved from SZ 58 to SZ 57 1 trireme moved from SZ 57 to SZ 58 1 bireme moved from SZ 57 to SZ 63 2 phalanxs moved from Hermopolis to Memphis 2 archers and 1 warelephant moved from Hermopolis to Memphis 1 warelephant moved from Paraetonium to Alexandria 2 archers moved from Alexandria to Memphis 2 phalanxs moved from Alexandria to Memphis Place Units - Egypt 3 archers, 1 chariot and 1 phalanx placed in Alexandria Research Technology - Egypt Trigger EGYTechAct: Egypt gains access to conscription Trigger EGYTechAct: Egypt gains access to construction Trigger EGYTechAct: Egypt gains access to economics Trigger EGYTechAct: Egypt gains access to tradeRoutes Trigger EGYTechAct: Egypt gains access to siegeWeapons Trigger EGYTechAct: Egypt gains access to warCollege Trigger EGYTechAct: Egypt gains access to navalAcademy Trigger EGYTechAct: Egypt gains access to supraremes Trigger EGYTechAct: Egypt gains access to quinqueremes Trigger EGYTechAct: Egypt gains access to quadriremes Trigger EGYTechAct: Egypt gains access to triremes Trigger EGYTechAct: Egypt gains access to biremes Turn Complete - Egypt Egypt collect 38 PUs; end with 38 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 36 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Parthia 2 archers and 2 horsearchers moved from Cyropolis to Gazaca 2 horsearchers moved from Ecbatana to Gazaca Purchase Units - Parthia Parthia buy 3 archers; Remaining resources: 0 PUs; Combat - Parthia Battle in Gazaca Parthia attack with 2 archers and 4 horsearchers AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals Parthia roll dice for 2 archers and 4 horsearchers in Gazaca, round 2 : 3/6 hits, 1.67 expected hits AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits 1 horsearcher owned by the Parthia and 3 spearman_neutrals owned by the AI_Neutral lost in Gazaca Parthia roll dice for 2 archers and 3 horsearchers in Gazaca, round 3 : 2/5 hits, 1.50 expected hits AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 3 : 0/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral lost in Gazaca Parthia win, taking Gazaca from AI_Neutral with 2 archers and 3 horsearchers remaining. Battle score for attacker is -6 Casualties for Parthia: 1 horsearcher Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals Non Combat Move - Parthia 1 flagship moved from SZ 86 to SZ 84 1 catapult moved from East to SZ 84 1 catapult and 1 trireme moved from SZ 84 to SZ 86 1 catapult moved from SZ 86 to Cyropolis 2 archers moved from Ecbatana to Susa 2 archers and 3 warelephants moved from Persepolis to Susa 1 leader moved from Persepolis to Susa Place Units - Parthia 3 archers placed in Persepolis Research Technology - Parthia Trigger PARTechAct: Parthia gains access to conscription Trigger PARTechAct: Parthia gains access to construction Trigger PARTechAct: Parthia gains access to economics Trigger PARTechAct: Parthia gains access to tradeRoutes Trigger PARTechAct: Parthia gains access to siegeWeapons Trigger PARTechAct: Parthia gains access to warCollege Trigger PARTechAct: Parthia gains access to navalAcademy Trigger PARTechAct: Parthia gains access to supraremes Trigger PARTechAct: Parthia gains access to quinqueremes Trigger PARTechAct: Parthia gains access to quadriremes Trigger PARTechAct: Parthia gains access to triremes Trigger PARTechAct: Parthia gains access to biremes Turn Complete - Parthia Parthia collect 30 PUs; end with 30 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 28 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 32 PUsCombat Hit Differential Summary :
Parthia : 1.83 AI_Neutral : -1.33 -
@Degrasse you are Armenia. Then the AI will do the Barbarians’ go. Rome follows that.
Enjoy punishing Adam. -
You might need to check the Barbarians, changing them from: Human, to AI.
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TripleA Turn Summary: Armenia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Armenia 1 unit repaired. 1 horsearcher moved from Artaxata to Ninive Armenia take Ninive from Seleucid 2 spearmen moved from Albana to Nexuana 5 cataphracts, 1 catapult and 3 spearmen moved from Albana to Sanina 3 cataphracts and 2 horsearchers moved from Artaxata to Nexuana 1 leader moved from Armavira to Nexuana 2 horsearchers moved from Satala to Nexuana Purchase Units - Armenia Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs; Combat - Armenia Battle in Sanina Armenia attack with 5 cataphracts, 1 catapult and 3 spearmen AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals Armenia roll dice for 5 cataphracts, 1 catapult and 3 spearmen in Sanina, round 2 : 8/9 hits, 3.83 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 4/6 hits, 2.00 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the Armenia, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearmen owned by the Armenia lost in Sanina Armenia win, taking Sanina from AI_Neutral with 5 cataphracts remaining. Battle score for attacker is -22 Casualties for Armenia: 1 catapult and 3 spearmen Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals Battle in Nexuana Armenia attack with 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals Armenia roll dice for 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen in Nexuana, round 2 : 3/10 hits, 3.17 expected hits AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 3/5 hits, 2.67 expected hits 1 archer_neutral owned by the AI_Neutral, 1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana Armenia roll dice for 3 cataphracts, 3 horsearchers and 1 leader in Nexuana, round 3 : 2/7 hits, 2.50 expected hits AI_Neutral roll dice for 2 archer_neutrals in Nexuana, round 3 : 1/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral and 1 horsearcher owned by the Armenia lost in Nexuana Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 2 horsearchers and 1 leader remaining. Battle score for attacker is -22 Casualties for Armenia: 2 horsearchers and 2 spearmen Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals Non Combat Move - Armenia 3 skirmishers and 3 spearmen moved from Phasis to Armavira 4 skirmishers and 4 spearmen moved from Armavira to Albana Place Units - Armenia 1 cataphract, 1 horsearcher and 1 spearman placed in Armavira Research Technology - Armenia Trigger ARMTechAct: Armenia gains access to conscription Trigger ARMTechAct: Armenia gains access to construction Trigger ARMTechAct: Armenia gains access to economics Trigger ARMTechAct: Armenia gains access to tradeRoutes Trigger ARMTechAct: Armenia gains access to siegeWeapons Trigger ARMTechAct: Armenia gains access to warCollege Trigger ARMTechAct: Armenia gains access to navalAcademy Trigger ARMTechAct: Armenia gains access to supraremes Trigger ARMTechAct: Armenia gains access to quinqueremes Trigger ARMTechAct: Armenia gains access to quadriremes Trigger ARMTechAct: Armenia gains access to triremes Trigger ARMTechAct: Armenia gains access to biremes Turn Complete - Armenia Armenia collect 28 PUs; end with 28 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 23 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 29 PUsCombat Hit Differential Summary :
Armenia : 3.50 AI_Neutral : 2.00 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic 1 unit repaired. 1 legionaire moved from Tarentum to SZ 46 1 skirmisher moved from Tarentum to SZ 46 1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 45 1 legionaire and 1 skirmisher moved from SZ 45 to Dodona 6 legionaires and 4 skirmishers moved from Arretium to Genua 1 ballista moved from Ariminum to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 cataphract, 1 legionaire and 2 quadriremes; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Genua RomanRepublic attack with 1 ballista, 6 legionaires and 4 skirmishers AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 6 legionaires and 4 skirmishers in Genua, round 2 : 7/11 hits, 3.00 expected hits AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 3/6 hits, 1.50 expected hits 3 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic and 3 cavalry_neutrals owned by the AI_Neutral lost in Genua RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -12 Casualties for RomanRepublic: 3 skirmishers Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals Battle in Dodona RomanRepublic attack with 1 legionaire and 1 skirmisher Macedonia defend with 1 skirmisher RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Dodona RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - RomanRepublic 1 skirmisher moved from Roma to Arretium 2 cataphracts moved from Salapia to Ariminum 1 cataphract moved from Roma to Ariminum 1 skirmisher moved from Croton to Capua 2 legionaires moved from Croton to Capua Place Units - RomanRepublic 2 quadriremes placed in SZ 28 RomanRepublic undo move 1. 2 quadriremes placed in SZ 25 1 cataphract and 1 legionaire placed in Roma Research Technology - RomanRepublic RomanRepublic roll 6,3 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover supraremes Activate Technology - RomanRepublic RomanRepublic activating supraremes Turn Complete - RomanRepublic RomanRepublic collect 57 PUs; end with 57 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 58 PUsCombat Hit Differential Summary :
RomanRepublic : 4.50 Macedonia : -0.17 AI_Neutral : 1.50 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - GreekCityStates 1 bireme moved from SZ 21 to SZ 20 1 hoplite moved from Massilia to SZ 20 1 bireme and 1 hoplite moved from SZ 20 to SZ 21 1 hoplite moved from SZ 21 to Aleria 1 hoplite moved from Apollonia to Pella Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 2 catapults and 6 skirmishers; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Pella GreekCityStates attack with 1 hoplite Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 hoplite in Pella, round 2 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 1 skirmisher in Pella, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 1 skirmisher in Pella, round 3 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite in Pella, round 4 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 1 skirmisher in Pella, round 4 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite in Pella, round 5 : 1/1 hits, 0.33 expected hits Macedonia roll dice for 1 skirmisher in Pella, round 5 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Pella Macedonia win with no units remaining. Battle score for attacker is -3 Casualties for GreekCityStates: 1 hoplite Casualties for Macedonia: 1 skirmisher Battle in Aleria GreekCityStates attack with 1 hoplite Carthage defend with 1 cavalry GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Aleria Carthage win with 1 cavalry remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - GreekCityStates 1 archer moved from Athens to Delphi 1 trireme moved from SZ 69 to SZ 68 1 hoplite moved from Rhodos to SZ 68 1 hoplite and 1 trireme moved from SZ 68 to SZ 69 2 quadriremes moved from SZ 69 to SZ 67 1 hoplite moved from SZ 69 to Athens 3 cavalrys and 4 skirmishers moved from Sparta to Corinth Place Units - GreekCityStates 1 skirmisher placed in Apollonia 1 skirmisher placed in Apollonia 1 archer, 2 catapults and 4 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 1,2 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 40 PUs; end with 40 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 42 PUsCombat Hit Differential Summary :
Carthage : 0.83 Macedonia : 0.33 GreekCityStates : -0.67 -
TripleA Turn Summary: Pergamon round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pergamon 1 unit repaired. 1 phalanx moved from Nicaea to Byzantium Purchase Units - Pergamon Pergamon buy 2 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Byzantium Pergamon attack with 1 phalanx Macedonia defend with 1 skirmisher Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Byzantium Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - Pergamon 2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Nicaea Place Units - Pergamon 2 catapults and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 33 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 31 PUsCombat Hit Differential Summary :
Pergamon : 0.50 Macedonia : -0.17 Pergamon rolls : : 0.00 -
I’m not understanding the -10 tech tokens…how do you get tech in this game?
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Carthage 1 unit repaired. 6 warelephants moved from Cirta to Auzia 1 leader moved from Cirta to Auzia 1 warelephant moved from Igilgili to Cartenna 1 hoplite moved from Igilgili to Auzia 1 cavalry moved from Cirta to Auzia 2 cavalrys moved from Cirta to Cartenna 3 hoplites moved from Igilgili to Cartenna 1 cavalry moved from Cirta to Auzia 4 cavalrys and 4 phalanxs moved from Hispatis to Corduba 3 cavalrys moved from Gades to Corduba 1 trireme moved from SZ 33 to SZ 34 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 34 Purchase Units - Carthage Carthage buy 3 cavalrys, 1 quadrireme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens; Combat - Carthage Battle in Auzia Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants in Auzia, round 2 : 6/10 hits, 6.17 expected hits AI_Neutral roll dice for 2 archer_neutrals and 2 cavalry_neutrals in Auzia, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 leader owned by the Carthage 2 archer_neutrals owned by the AI_Neutral and 2 cavalry_neutrals owned by the AI_Neutral lost in Auzia Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals Battle in Corduba Carthage attack with 7 cavalrys and 4 phalanxs AI_Neutral defend with 5 cavalry_neutrals Carthage roll dice for 7 cavalrys and 4 phalanxs in Corduba, round 2 : 2/11 hits, 4.33 expected hits AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 3/5 hits, 0.83 expected hits 3 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Corduba Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 3 : 2/8 hits, 3.33 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Corduba, round 3 : 0/3 hits, 0.50 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Corduba Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 4 : 4/8 hits, 3.33 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Corduba, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Corduba Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is -18 Casualties for Carthage: 3 cavalrys Casualties for AI_Neutral: 5 cavalry_neutrals Battle in Cartenna Carthage attack with 2 cavalrys, 3 hoplites and 1 warelephant AI_Neutral defend with 2 cavalry_neutrals Carthage roll dice for 2 cavalrys, 3 hoplites and 1 warelephant in Cartenna, round 2 : 2/6 hits, 2.67 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits 2 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 3 hoplites and 1 warelephant remaining. Battle score for attacker is -12 Casualties for Carthage: 2 cavalrys Casualties for AI_Neutral: 2 cavalry_neutrals Battle in SZ 34 Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme; GreekCityStates defend with 1 trireme quad_VS_tri fire in SZ 34 : 1/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 34 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits 1 trireme owned by the GreekCityStates lost in SZ 34 Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 34, round 2 : 2/8 hits, 3.50 expected hits Units damaged: 1 flagship owned by the RomanRepublic RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 2 : 3/5 hits, 3.17 expected hits Units damaged: 1 flagship owned by the Carthage 1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34 Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 34, round 3 : 5/6 hits, 2.83 expected hits RomanRepublic roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 3 : 3/4 hits, 2.67 expected hits 1 flagship owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 34 Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 9 Casualties for GreekCityStates: 1 trireme Casualties for Carthage: 1 bireme and 4 triremes Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Non Combat Move - Carthage 2 triremes moved from SZ 31 to SZ 32 2 biremes moved from SZ 16 to SZ 15 1 hoplite moved from Thenae to Thapsus 2 hoplites moved from Sabrata to Thenae Place Units - Carthage 1 quadrireme and 1 trireme placed in SZ 32 3 cavalrys placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover warCollege Activate Technology - Carthage Carthage activating warCollege Turn Complete - Carthage Carthage collect 58 PUs; end with 60 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 63 PUsCombat Hit Differential Summary :
Carthage : -3.17 quin_VS_quad fire in SZ 34 : : -0.33 tri_VS_bi fire in SZ 34 : : -0.33 RomanRepublic : 0.17 quad_VS_tri fire in SZ 34 : : 0.67 AI_Neutral : 2.50Territory Summary for Carthage :
Thenae : 2 hoplites Cartenna : 1 flag, 3 hoplites and 1 warelephant Caralis : 2 hoplites Thapsus : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls Auzia : 1 flag, 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants SZ 32 : 1 quadrireme and 3 triremes SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme Hispatis : 1 flag Gades : 3 cavalrys, 1 city and 2 walls Palma : 1 cavalry Cirta : 1 flag Tingis : 2 hoplites and 1 wall Melita : 1 cavalry SZ 15 : 2 biremes Corduba : 1 flag, 4 cavalrys and 4 phalanxs -
@captainwalker Its just a reset so that after your roll tech at the end of the turn then you lose all tokens. Essentially tech tokens don’t accumulate.
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Macedonia 1 unit repaired. 1 catapult moved from Larissa to Dodona 1 skirmisher moved from Thessalonica to Larissa 1 skirmisher moved from Thessalonica to Byzantium 1 phalanx moved from Thessalonica to Byzantium 1 skirmisher moved from Thessalonica to Byzantium 4 cavalrys moved from Thessalonica to Delphi 1 leader moved from Larissa to Delphi 1 skirmisher moved from Thessalonica to Pella 2 skirmishers moved from Thessalonica to Dodona 2 phalanxs moved from Thessalonica to Dodona 1 phalanx moved from Thessalonica to Dodona Purchase Units - Macedonia Macedonia buy 1 bireme, 2 cavalrys and 3 skirmishers; Remaining resources: 1 PUs; 1 techTokens; Combat - Macedonia Battle in Byzantium Macedonia attack with 1 phalanx and 2 skirmishers Pergamon defend with 1 phalanx Macedonia roll dice for 1 phalanx and 2 skirmishers in Byzantium, round 2 : 1/3 hits, 0.83 expected hits Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 9 Casualties for Pergamon: 1 phalanx Battle in Delphi Macedonia attack with 4 cavalrys and 1 leader GreekCityStates defend with 1 archer Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 2 : 0/5 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer in Delphi, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Macedonia Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 3 : 2/5 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer in Delphi, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys and 1 leader remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 cavalry Casualties for GreekCityStates: 1 archer Battle in Dodona Macedonia attack with 1 catapult, 3 phalanxs and 2 skirmishers RomanRepublic defend with 1 legionaire and 1 skirmisher Macedonia roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Dodona, round 2 : 3/6 hits, 2.67 expected hits RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 0/2 hits, 0.50 expected hits 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 1 catapult, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 1 legionaire and 1 skirmisher Non Combat Move - Macedonia 1 skirmisher moved from Thessalonica to Dodona 2 phalanxs moved from Thessalonica to Dodona 2 warriors moved from Larissa to Dodona 3 phalanxs moved from Larissa to Delphi 3 warriors moved from Larissa to Delphi 2 skirmishers moved from Thessalonica to Dodona Place Units - Macedonia 1 bireme placed in SZ 70 2 cavalrys and 3 skirmishers placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia rolls : 0/1 hits, 0.00 expected hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 42 PUs; end with 43 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 38 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 41 PUsCombat Hit Differential Summary :
Pergamon : -0.67 RomanRepublic : -0.50 Macedonia : -0.83 Macedonia rolls : : 0.00 GreekCityStates : 0.67Territory Summary for Macedonia :
Pella : 1 skirmisher Thessalonica : 2 cavalrys, 1 city, 2 phalanxs, 3 skirmishers and 3 walls Larissa : 1 skirmisher Byzantium : 1 phalanx and 2 skirmishers SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 2 triremes Delphi : 1 flag, 3 cavalrys, 1 leader, 3 phalanxs and 3 warriors Dodona : 1 catapult, 5 phalanxs, 5 skirmishers and 2 warriors Nicopolis : 3 warriors -
@Private-Panic Don’t forget you have 2 more to play!
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@redrum Do you mean @Wittmann has 3 more countries to play?
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@Private-Panic Ah yes. Still haven’t quite gotten down the order yet :)
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Seleucid 1 unit repaired. 2 cataphracts and 1 phalanx moved from Bostra to Petra 4 cataphracts moved from Sidon to Petra 1 leader moved from Jerusalem to Petra 2 cataphracts and 1 warelephant moved from Jerusalem to Petra 1 hoplite and 1 phalanx moved from Damascus to Jerusalem 1 catapult, 3 hoplites and 3 phalanxs moved from Sidon to Jerusalem 1 warelephant moved from Antioch to Jerusalem 1 bireme and 1 quadrireme moved from SZ 61 to SZ 63 1 bireme moved from SZ 59 to SZ 63 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58 1 phalanx moved from Seleucia to Ninive 1 hoplite moved from Seleucia to Ninive 1 cataphract moved from Seleucia to Ninive 1 cataphract moved from Seleucia to Ninive 1 cataphract moved from Seleucia to Ninive 1 warelephant moved from Seleucia to Ninive Purchase Units - Seleucid Seleucid buy 1 cataphract, 1 catapult, 1 hoplite, 1 quadrireme and 2 warelephants; Remaining resources: 1 PUs; 2 techTokens; Combat - Seleucid Battle in SZ 58 Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Egypt defend with 1 trireme quad_VS_tri fire in SZ 58 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 58, round 2 : 1/4 hits, 2.17 expected hits Egypt roll dice for 1 trireme in SZ 58, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 flagship owned by the Seleucid 1 trireme owned by the Egypt lost in SZ 58 Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15 Casualties for Egypt: 1 trireme Battle in SZ 63 Seleucid attack with 2 biremes and 1 quadrireme Egypt defend with 1 bireme Seleucid roll dice for 2 biremes and 1 quadrireme in SZ 63, round 2 : 1/3 hits, 0.83 expected hits Egypt roll dice for 1 bireme in SZ 63, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 63 Seleucid win with 1 bireme and 1 quadrireme remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 bireme Casualties for Egypt: 1 bireme Battle in Petra Seleucid attack with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant Egypt defend with 3 archers Seleucid roll dice for 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant in Petra, round 2 : 6/11 hits, 6.17 expected hits Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 leader owned by the Seleucid 3 archers owned by the Egypt lost in Petra Seleucid win, taking Petra from Egypt with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 24 Casualties for Egypt: 3 archers Battle in Ninive Seleucid attack with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant Armenia defend with 1 horsearcher Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant in Ninive, round 2 : 5/6 hits, 3.33 expected hits Armenia roll dice for 1 horsearcher in Ninive, round 2 : 0/1 hits, 0.33 expected hits 1 horsearcher owned by the Armenia lost in Ninive Seleucid win, taking Ninive from Armenia with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6 Casualties for Armenia: 1 horsearcher Non Combat Move - Seleucid 1 hoplite moved from Seleucia to Ninive 3 hoplites and 1 phalanx moved from Antioch to Sidon 1 hoplite moved from Antioch to Tarsus Place Units - Seleucid 1 quadrireme placed in SZ 61 1 cataphract, 1 catapult and 1 hoplite placed in Antioch 2 warelephants placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,3 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 68 PUs; end with 69 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 66 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 62 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 66 PUsCombat Hit Differential Summary :
Armenia : -0.33 Egypt : 0.17 quad_VS_tri fire in SZ 58 : : -0.17 Seleucid : 0.50Territory Summary for Seleucid :
Jerusalem : 1 flag, 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant Petra : 1 flag, 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant Ninive : 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant Antioch : 1 cataphract, 1 catapult, 1 city, 1 hoplite and 3 walls SZ 61 : 1 quadrireme SZ 63 : 1 bireme and 1 quadrireme Tarsus : 1 hoplite Seleucia : 2 cataphracts, 1 catapult, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 2 warelephants SZ 58 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Sidon : 1 flag, 3 hoplites and 1 phalanxProduction/PUs Summary :
RomanRepublic : 53 / 58 GreekCityStates : 36 / 42 Pergamon : 27 / 31 Carthage : 58 / 63 Macedonia : 42 / 41 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 68 / 66 Egypt : 34 / 38 Parthia : 30 / 32 Armenia : 24 / 29 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 170 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Egypt 1 flagship, 1 quadrireme and 1 trireme moved from SZ 57 to SZ 63 Purchase Units - Egypt Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in SZ 63 Egypt attack with 1 flagship, 1 quadrireme and 1 trireme Seleucid defend with 1 bireme and 1 quadrireme tri_VS_bi fire in SZ 63 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 bireme and 1 quadrireme in SZ 63, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 flagship owned by the Egypt 1 bireme owned by the Seleucid lost in SZ 63 Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 3 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 quadrireme in SZ 63, round 3 : 1/1 hits, 0.67 expected hits 1 quadrireme owned by the Seleucid and 1 trireme owned by the Egypt lost in SZ 63 Egypt win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15 Casualties for Seleucid: 1 bireme and 1 quadrireme Casualties for Egypt: 1 trireme Non Combat Move - Egypt 3 archers and 1 phalanx moved from Alexandria to Memphis 2 phalanxs moved from Paraetonium to Alexandria Place Units - Egypt 1 archer, 2 chariots and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 29 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 32 PUsCombat Hit Differential Summary :
Egypt : 0.33 tri_VS_bi fire in SZ 63 : : -0.17 Egypt rolls : : 0.00 Seleucid : 0.33 quad_VS_tri fire in SZ 63 : : -0.17Territory Summary for Egypt :
Memphis : 8 archers, 1 chariot, 6 phalanxs and 2 warelephants Alexandria : 1 archer, 5 chariots, 1 city, 1 leader, 4 phalanxs, 2 walls and 2 warelephants Salamis : 1 wall and 1 warelephant SZ 63 : 1 flagship and 1 quadrireme Cyrene : 1 archer Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 53 / 58 GreekCityStates : 36 / 42 Pergamon : 27 / 31 Carthage : 58 / 63 Macedonia : 42 / 41 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 68 / 66 Egypt : 34 / 32 Parthia : 30 / 32 Armenia : 24 / 29 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 170 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Parthia 2 archers moved from Persepolis to Babylon 6 archers, 4 cataphracts, 2 horsearchers and 6 warelephants moved from Susa to Babylon 1 leader moved from Susa to Babylon 1 archer moved from Susa to Babylon Purchase Units - Parthia Parthia buy 2 archers and 2 cataphracts; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals Parthia roll dice for 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 : 13/22 hits, 11.17 expected hits AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits Units damaged: 1 leader owned by the Parthia 3 archer_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Parthia, 7 spearman_neutrals owned by the AI_Neutral and 2 cataphracts owned by the Parthia lost in Babylon Parthia win, taking Babylon from AI_Neutral with 9 archers, 2 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is -28 Casualties for Parthia: 2 cataphracts and 2 horsearchers Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals Non Combat Move - Parthia 2 archers and 3 horsearchers moved from Gazaca to Cyropolis 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Sanina 1 archer moved from Persepolis to Susa Place Units - Parthia 2 archers and 2 cataphracts placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,6 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover triremes Activate Technology - Parthia Parthia activating triremes Turn Complete - Parthia Parthia collect 37 PUs; end with 37 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 39 PUsCombat Hit Differential Summary :
Parthia : 1.83 AI_Neutral : 0.67Territory Summary for Parthia :
Babylon : 1 flag, 9 archers, 2 cataphracts, 1 leader and 6 warelephants Sanina : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 1 archer and 2 walls Cyropolis : 2 archers, 1 catapult and 3 horsearchers Gazaca : 1 flag Persepolis : 2 archers, 2 cataphracts, 1 city and 3 walls East : 1 archer, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 58 GreekCityStates : 36 / 42 Pergamon : 27 / 31 Carthage : 58 / 63 Macedonia : 42 / 41 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 68 / 66 Egypt : 34 / 32 Parthia : 37 / 39 Armenia : 24 / 29 AI_Barbarians : 12 / 24 AI_Neutral : 148 / 170 -
TripleA Turn Summary: Armenia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Armenia 1 skirmisher moved from Satala to Gazaca 4 skirmishers and 4 spearmen moved from Albana to Armavira 3 cataphracts, 2 horsearchers and 1 leader moved from Nexuana to Armavira 5 cataphracts moved from Sanina to Armavira 1 spearman moved from Armavira to Albana Purchase Units - Armenia Armenia buy 3 cataphracts and 1 spearman; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Non Combat Move - Armenia 1 horsearcher moved from Armavira to Artaxata 1 horsearcher moved from Artaxata to Armavira Place Units - Armenia 3 cataphracts and 1 spearman placed in Albana Research Technology - Armenia Armenia roll 3,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 24 PUsCombat Hit Differential Summary :





