@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 cruiser
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 artillery and 1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 cruiser
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 artillery and 1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Southern Italy to Ukraine
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
3 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
1 fighter moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Southern Italy to Ukraine
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
3 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
1 fighter moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Western Ukraine, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 10 armour, 7 artilleries, 23 infantry and 4 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Finland to Karelia
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
8 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Vologda to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
7 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Szechwan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Szechwan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Tsinghai to Kweichow
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kweichow to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Shantung
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -1.33
UK_Pacific : -1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from 55 Sea Zone to India
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Western United States to Queensland
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,17
Japanese : -0,67
I hope you can excuse me missing to do the no-dice battle in Caroline Islands? I could not do all edits during NCM so I will remove the 4 land units beginning of Chinese turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -2,00
@Pejon_88 np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from 55 Sea Zone to India
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Western United States to Queensland
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
3 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/10 hits, 3,50 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/8 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from French Central Africa to Alexandria
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Eastern Persia to West India
4 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Iraq to India
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 fighter moved from 119 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
1 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,1,1,3,1,2,3,3,6,1,3,1,2,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0,50
British : -0,50
Americans : 0,17
Chinese : -1,00
Japanese : -3,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -5.17
Russians : 0.33
@Pejon_88 Man I’m sounding like a broken record…wtf dice wtf dice wtf dice…ad nauseum :nauseated_face: :nauseated_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to Archangel
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 7 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -5.17
Russians : 0.33
@wizmark So crazy. Japan in particular, but all Axis powers it seems… I had a similar battle in another game. So infuriating 😠
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 8:01:15 PM
Savegame