@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasewaxenhen4(axis) vs RangerLugi(allies) Global40
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more blood
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:25:54 PM
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Greater Southern Germany to Southern France 1 armour moved from Greater Southern Germany to France 1 fighter moved from Holland Belgium to France 3 armour and 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Western Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Southern France 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to France Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Southern France Germans attack with 2 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 4 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/3 hits, 0.50 expected hits Germans roll dice for 4 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers in France, round 2 : 12/25 hits, 11.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 1 aaGun owned by the French, 3 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 4 armour, 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 3 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 109 Sea Zone Germans attack with 5 submarines British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone 3 submarines owned by the Germans retreated to 104 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone 3 fighters and 4 tactical_bombers moved from France to Western Germany 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Romania to Germany 6 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 2 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Germans collect 39 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -1.00 French : -1.00 AA fire in France : : -0.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Sakha to Siberia 2 infantry moved from Sakha to Amur 6 infantry moved from Buryatia to Amur 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Novgorod to Karelia Combat - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 3 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 aaGun moved from Novgorod to Baltic States 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Russia to Western Ukraine Place Units - Russians 1 armour and 2 infantry placed in Novgorod 1 aaGun and 2 infantry placed in Ukraine 1 aaGun and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 6 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Okinawa to Kwangtung 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung 1 fighter moved from Korea to Kiangsi Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/10 hits, 5.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Kwangtung to Kwangsi 5 fighters moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 36 PUs (2 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : -1.00 UK_Pacific : -0.67 Japanese : 1.50
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to Western United States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -37 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 2 destroyers and 2 tactical_bombers 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 1.67
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Sikang Chinese undo move 2. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to Western United States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -37 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 2 destroyers and 2 tactical_bombers 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Sikang Chinese undo move 2. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 cruiser moved from 110 Sea Zone to 104 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 104 Sea Zone British attack with 2 cruisers, 1 destroyer and 1 fighter Germans defend with 3 submarines British roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 104 Sea Zone British win with 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in 112 Sea Zone British attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber British roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 battleships owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -48 Casualties for British: 2 battleships, 1 cruiser and 1 destroyer Casualties for Germans: 1 cruiser Battle in Shan State British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - British 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 aaGun moved from India to Burma 6 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from 104 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to Scotland 1 fighter moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - British 1 bomber placed in United Kingdom 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : 0.50 British : 1.17 Italians : -0.33 Americans : 0.50 Chinese : -1.50 Japanese : 1.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 artillery owned by the Italians retreated to Ethiopia British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 40 Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Egypt Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 2 artilleries in Egypt, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 3 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Tobruk 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 2.83 French : -0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone Combat - French Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 97 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 112 Sea Zone French attack with 1 cruiser and 1 fighter Germans defend with 1 battleship, 1 carrier and 3 fighters French roll dice for 1 cruiser and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 carrier and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits 1 cruiser owned by the French and 1 carrier owned by the Germans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 battleship and 3 fighters remaining. Battle score for attacker is 4 Casualties for French: 1 cruiser Casualties for Germans: 1 carrier Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - French 1 fighter moved from 112 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Germans : -2.00 French : 0.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 1 armour and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 armour moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Greater Southern Germany 4 armour moved from France to Germany 2 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 5 infantry moved from Bulgaria to Romania Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 2 fighters, 2 tactical_bombers and 3 transports British defend with 1 destroyer and 2 fighters; French defend with 1 fighter Germans roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans win with 1 battleship, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 destroyer and 2 fighters Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 2 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in United Kingdom Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber AA fire in United Kingdom : 4/8 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 5/10 hits, 4.50 expected hits British roll dice for 4 aaGuns, 3 bombers, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/8 hits, 2.17 expected hits 4 aaGuns owned by the British, 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 : 6/7 hits, 3.67 expected hits British roll dice for 2 bombers, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/7 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 bombers owned by the British, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 1 tactical_bomber in United Kingdom, round 4 : 2/6 hits, 3.17 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers Casualties for Americans: 1 bomber Casualties for British: 4 aaGuns, 2 bombers, 2 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Germany 1 bomber moved from United Kingdom to Germany 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 artillery moved from Germany to Poland 3 aaGuns moved from Germany to Poland Place Units - Germans 3 submarines placed in 112 Sea Zone 3 armour, 1 bomber and 2 fighters placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 1.50 French : -0.67 AA fire in United Kingdom : : 2.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from Vyborg to Finland 4 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Baltic States to Finland Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship and 3 transports Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 41 Casualties for Germans: 1 battleship and 3 transports Battle in Finland Russians attack with 1 armour, 1 fighter and 8 infantry Germans defend with 7 infantry Russians roll dice for 1 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/10 hits, 2.33 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter and 7 infantry in Finland, round 3 : 2/9 hits, 2.17 expected hits Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter and 6 infantry in Finland, round 4 : 3/8 hits, 2.00 expected hits Germans roll dice for 3 infantry in Finland, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 2 infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 1 fighter moved from Finland to Baltic States 3 mech_infantrys moved from Russia to Archangel 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Siberia to Soviet Far East 2 aaGuns moved from Sakha to Amur 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Yunnan 1 mech_infantry moved from Manchuria to Chahar 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 26 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan Combat - Japanese Battle in Borneo Battle in Celebes Battle in Hopei Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/13 hits, 6.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 4 tactical_bombers moved from Yunnan to French Indo China 5 fighters moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter moved from Hopei to Hunan 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to French Indo China 1 bomber moved from Malaya to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 0.00 Japanese : 2.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 battleship and 2 fighters placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 battleship and 2 fighters placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 cruisers moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from India to Burma 1 mech_infantry moved from India to Burma 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Combat - British Battle in 112 Sea Zone British attack with 2 cruisers and 1 destroyer Germans defend with 3 submarines British roll dice for 2 cruisers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 cruiser Casualties for Germans: 3 submarines Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British and 1 submarine owned by the British lost in 37 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -51 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Battle in Ethiopia British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in United Kingdom British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 fighter and 3 infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 artilleries 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya Non Combat Move - British 1 fighter moved from United Kingdom to Scotland 1 aaGun moved from India to Burma 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Burma to Shan State Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.33 Italians : 1.67 Japanese : 1.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Tobruk to 97 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour and 2 artilleries French defend with 1 infantry Italians roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 97 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone Italians win, taking 97 Sea Zone from French with 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : -0.67 French : -0.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Northern Territory to Western Australia 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Northern Territory to Western Australia 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : -0.33