Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from Malaya to 20 Sea Zone
            1 bomber moved from Queensland to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 bombers in 20 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 bombers in 20 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Persia to Iraq
            1 bomber moved from 20 Sea Zone to Philippines
            1 bomber moved from 20 Sea Zone to Burma
    
        Place Units - ANZAC
            2 bombers placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -0.67
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:

    I’d say! That went excellently for you. +30 TUV from expected. Marti giveth and taketh ;) .

    And yes, considering how that went down I would prefer to have the BB. Want a chance to kill some German planes :D .

  • '22 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 7x factory_major, 6x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 1 armour, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Northern Italy to 92 Sea Zone
            4 fighters moved from Northern Italy to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Caucasus to Belarus
            1 infantry moved from Suiyuyan to Shensi
            5 armour moved from Tsinghai to Shensi
            18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Western Germany to 114 Sea Zone
            3 fighters moved from Yugoslavia to 114 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 1 battleship and 3 fighters
                    Germans roll dice for 2 bombers and 5 fighters in 92 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    British roll dice for 1 battleship and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 92 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Germans: 4 fighters
                Casualties for British: 1 battleship and 3 fighters
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 114 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/46 hits, 14.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 18 armour, 3 infantry, 22 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Germans attack with 5 armour and 1 infantry
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 5 armour and 1 infantry in Shensi, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Shensi
                    Germans roll dice for 5 armour in Shensi, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Shensi
                Germans win, taking Shensi from Chinese with 4 armour remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Northwest Persia to Caucasus
            1 aaGun moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Volgograd to Tsinghai
            1 mech_infantry moved from Volgograd to Sikang
            2 mech_infantrys moved from Volgograd to Northwest Persia
            2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Belarus to Caucasus
            1 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
            4 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from 92 Sea Zone to Western Germany
            1 aaGun moved from Northern Italy to Southern France
            4 infantry moved from Northern Italy to Southern France
            2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Northern Italy to Western Germany
            1 fighter moved from 97 Sea Zone to Western Germany
            4 fighters moved from 114 Sea Zone to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 fighter moved from 92 Sea Zone to Southern France
            3 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Volgograd
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 infantry placed in Caucasus
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Novgorod
            2 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -7.83
    British : 1.33
    Chinese : 0.67
    Russians : -0.17
    

    Savegame

  • '22 '16

    @BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:

    I’d say! That went excellently for you. +30 TUV from expected. Marti giveth and taketh ;) .

    And yes, considering how that went down I would prefer to have the BB. Want a chance to kill some German planes :D .

    Its like MARTI can’t be fair at all! I get a somewhat favorable outcome with Italy but still within the what the numbers say and then I get screwed in the next battle with Germany. That was a one round battle all day! MARTI must know I am behind and just wants to tip the scales ever so slightly. Very frustrating when you are trying to claw back into the game. Okay my venting is over. Back to the game!


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Vologda
            3 infantry moved from Smolensk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            6 artilleries moved from Vologda to Russia
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Vologda to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Kweichow
            1 armour moved from Jehol to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kiangsi
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Japan to Kiangsi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Siberia to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 carriers, 4 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 25 Sea Zone
                Japanese attack with 2 carriers, 4 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Wake Island from Americans with 2 carriers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Midway from Americans, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kiangsu
            1 mech_infantry moved from Jehol to Anhwe
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 18 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from Kiangsi to Shensi
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
            Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -2.00
    Japanese : 3.50
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Volgograd
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from 93 Sea Zone to Southern France
            7 fighters moved from 110 Sea Zone to Southern France
            3 bombers and 3 fighters moved from United Kingdom to Southern France
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from 125 Sea Zone to Norway
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
    
        Combat - Americans
            Air Battle in Caucasus
                Americans attacks with 1 units heading to Caucasus
                Germans launches 1 interceptors out of Caucasus
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Norway
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 bombers, 10 fighters and 4 infantry
                Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
                    AA fire in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits
                    Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits
                    Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France
                Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 3 fighters and 4 infantry
                Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry
                Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Southern France to United Kingdom
            2 mech_infantrys moved from Morocco to Tunisia
            2 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Southern France to 110 Sea Zone
            4 fighters moved from Southern France to Normandy Bordeaux
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from Caucasus to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 3 fighters and 1 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    Italians : 1.00
    AA fire in Volgograd : : -0.17
    Americans : -3.00
    AA fire in Southern France : : -0.50
    Attackers Fire,  : : -0.17
    Japanese : 0.33
    AA fire in Caucasus : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Volgograd
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from 93 Sea Zone to Southern France
            7 fighters moved from 110 Sea Zone to Southern France
            3 bombers and 3 fighters moved from United Kingdom to Southern France
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from 125 Sea Zone to Norway
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
    
        Combat - Americans
            Air Battle in Caucasus
                Americans attacks with 1 units heading to Caucasus
                Germans launches 1 interceptors out of Caucasus
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Norway
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 bombers, 10 fighters and 4 infantry
                Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
                    AA fire in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits
                    Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits
                    Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France
                Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 3 fighters and 4 infantry
                Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry
                Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Southern France to United Kingdom
            2 mech_infantrys moved from Morocco to Tunisia
            2 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Southern France to 110 Sea Zone
            4 fighters moved from Southern France to Normandy Bordeaux
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from Caucasus to Egypt
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 3 fighters and 1 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Italians
            1 infantry moved from Kwangtung to Kiangsi
            1 artillery and 8 infantry moved from Kwangsi to Kiangsi
            12 infantry moved from Hunan to Anhwe
            3 fighters, 5 infantry and 1 tactical_bomber moved from Yunnan to Kweichow
            1 bomber moved from Burma to Kiangsi
            1 tactical_bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kweichow
                British attack with 3 fighters, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Kiangsi
                British attack with 1 artillery, 1 bomber and 9 infantry
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 2 : 2/11 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 3 : 1/11 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 artillery, 1 bomber and 8 infantry in Kiangsi, round 4 : 2/10 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for British: 2 infantry
            Battle in Anhwe
                British attack with 12 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 12 infantry in Anhwe, round 3 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Kiangsi to Yunnan
            3 fighters and 1 tactical_bomber moved from Kweichow to India
            1 fighter moved from Kwangsi to India
            2 aaGuns moved from Kwangsi to Yunnan
            1 aaGun moved from Hunan to Yunnan
            2 armour and 2 mech_infantrys moved from India to Yunnan
            10 artilleries and 18 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Alexandria to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            3 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry moved from Persia to Iraq
            3 fighters moved from Persia to Egypt
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
            1 infantry placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 44 PUs; end with 48 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 fighters and 2 infantry
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    Italians : 1.00
    British : -6.83
    AA fire in Volgograd : : -0.17
    Americans : -3.00
    AA fire in Southern France : : -0.50
    Chinese : -0.17
    Attackers Fire,  : : -0.17
    Japanese : 0.17
    AA fire in Caucasus : : -0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Samara to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Bryansk
            3 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Caucasus to Sikang
            1 mech_infantry moved from Kansu to Szechwan
                  Italians take Szechwan from Chinese
            2 armour moved from Yenisey to Kansu
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 artilleries and 3 infantry moved from Caucasus to Kazakhstan
            2 aaGuns moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Ukraine to Volgograd
            1 artillery and 1 infantry moved from Rostov to Volgograd
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 fighter placed in 97 Sea Zone
            Italians undo move 2.
            Italians undo move 1.
            2 fighters placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 31 Sea Zone
            2 bombers moved from Queensland to Kiangsu
            1 bomber moved from Burma to Kiangsu
            1 bomber moved from Philippines to Kiangsu
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
                ANZAC attack with 1 artillery, 4 bombers and 1 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
                    AA fire in Kiangsu : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC lost in Kiangsu
                    ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Kiangsu, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Kiangsu
                    ANZAC roll dice for 1 artillery and 3 bombers in Kiangsu, round 3 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is -10
                Casualties for ANZAC: 2 bombers and 1 infantry
                Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 bomber moved from Kiangsu to Yunnan
            1 bomber moved from Kiangsu to Kiangsi
            2 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Persia to Egypt
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    AA fire in Kiangsu : : 0.50
    Japanese : 0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 4x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 2 destroyers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 fighter moved from Western Germany to 125 Sea Zone
            1 bomber moved from Western Germany to Norway
            2 infantry moved from Western Germany to Holland Belgium
            6 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Archangel
            1 infantry moved from Belarus to Archangel
            2 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 infantry moved from Northwest Persia to Iraq
            1 bomber and 1 tactical_bomber moved from Caucasus to Iraq
            18 armour, 1 infantry and 24 mech_infantrys moved from Northwest Persia to Persia
            4 armour moved from Shensi to Kweichow
            2 mech_infantrys moved from Tsinghai to Kweichow
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Norway
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 6 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 18 armour, 1 infantry and 24 mech_infantrys
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 18 armour, 1 infantry and 24 mech_infantrys in Persia, round 2 : 9/43 hits, 13.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 18 armour and 24 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 4 : 4/5 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Kweichow
                Germans attack with 4 armour and 2 mech_infantrys
                British defend with 4 infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Kweichow, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Kweichow
                4 armour owned by the Germans retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            2 armour and 1 mech_infantry moved from Caucasus to Persia
            1 aaGun moved from Northwest Persia to Persia
            1 bomber moved from Iraq to Caucasus
            1 tactical_bomber moved from Iraq to Caucasus
            3 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Caucasus to Tsinghai
            2 mech_infantrys moved from Volgograd to Tsinghai
            4 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Eastern Poland to Ukraine
            3 fighters moved from Holland Belgium to Yugoslavia
            1 fighter moved from Holland Belgium to Southern Italy
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from 125 Sea Zone to Western Germany
            1 bomber moved from Norway to Western Germany
            1 armour moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            2 destroyers and 2 fighters placed in 113 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Caucasus
            1 infantry placed in Volgograd
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.33
    Americans : -0.67
    Chinese : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Samara
            1 infantry moved from Vologda to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Russia to Samara
            1 tactical_bomber moved from Russia to Tambov
            6 artilleries and 10 infantry moved from Russia to Bryansk
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Italians
            1 armour moved from Nenetsia to Archangel
            30 infantry moved from Smolensk to Belarus
            1 armour moved from Russia to Belarus
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Italians
            7 infantry moved from Vologda to Archangel
            3 infantry moved from Smolensk to Archangel
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Bryansk
                Russians attack with 6 artilleries and 10 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 2 : 5/16 hits, 4.67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                 retreated to Novosibirsk
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports in 113 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Archangel
                Russians attack with 1 armour and 10 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour and 10 infantry in Archangel, round 2 : 2/11 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour and 9 infantry in Archangel, round 3 : 2/10 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour and 30 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 30 infantry in Belarus, round 2 : 5/31 hits, 5.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Samara to Russia
            2 mech_infantrys moved from Smolensk to Russia
            1 infantry moved from Smolensk to Archangel
            1 aaGun moved from Smolensk to Belarus
            1 aaGun moved from Smolensk to Belarus
            1 aaGun moved from Russia to Bryansk
            20 infantry moved from Smolensk to Belarus
            10 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Tambov to Russia
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Smolensk to Archangel
            5 infantry moved from Smolensk to Belarus
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Italians : 0.00
    Russians : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Kweichow
            1 bomber moved from Shensi to Kweichow
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            4 fighters moved from 6 Sea Zone to Kiangsu
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Kiangsu
                Japanese attack with 4 fighters
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win with 4 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            4 fighters moved from Kiangsu to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from Kweichow to Japan
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Egypt to Caucasus
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Caucasus causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            1 bomber moved from Caucasus to Trans-Jordan
            1 bomber moved from Volgograd to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Volgograd : : -0.17
    AA fire in Western Germany : : -0.50
    Americans : 0.33
    Japanese : 1.33
    AA fire in Caucasus : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Chinese : 0.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Egypt to Caucasus
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Western Germany causes 13 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Caucasus causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 18 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            1 bomber moved from Caucasus to Trans-Jordan
            1 bomber moved from Volgograd to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            4 fighters and 1 tactical_bomber moved from Egypt to Iraq
            6 fighters and 1 tactical_bomber moved from India to Shensi
            1 armour, 1 bomber and 2 mech_infantrys moved from Yunnan to Shensi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Anhwe to Chahar
            5 infantry moved from Anhwe to Hopei
    
        Combat - British
            Battle in Chahar
                British attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Chahar
                    British roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hopei
                    British roll dice for 4 infantry in Hopei, round 4 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
                British win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Shensi
                British attack with 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 armour
                    British roll dice for 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.17 expected hits
                    Germans roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits
                    2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Shensi
                British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 4 armour
    
        Non Combat Move - British
            3 aaGuns and 1 armour moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            5 infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Iraq to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 bomber moved from Shensi to India
            6 fighters and 1 tactical_bomber moved from Shensi to Szechwan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 fighter placed in Egypt
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.33
    British : 0.00
    AA fire in Volgograd : : -0.17
    AA fire in Western Germany : : -0.50
    Americans : 0.33
    Chinese : 0.83
    Japanese : 2.00
    AA fire in Caucasus : : -0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Sikang to Kweichow
            1 armour moved from Suiyuyan to Kweichow
            1 infantry moved from Novosibirsk to Vologda
                  Italians take Vologda from Russians
            2 armour moved from Kansu to Urals
            1 mech_infantry moved from Southern Italy to France
            2 infantry moved from Southern France to France
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from 97 Sea Zone to Iraq
            2 artilleries and 3 infantry moved from Kazakhstan to Samara
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Samara
    
        Combat - Italians
            Battle in Cyprus
            Battle in Kweichow
                Italians attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Italians win, taking Cyprus from British, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Urals
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals
                Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Kazakhstan to Samara
            1 aaGun moved from Kazakhstan to Samara
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Chinese : -0.67
    Russians : 1.33
    

    Savegame

  • '22 '16

    @BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Kiangsi to Guam
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Iraq
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                ANZAC attack with 2 fighters and 2 infantry
                Italians defend with 2 fighters
                    ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
                ANZAC win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Italians: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Egypt
            1 bomber moved from Yunnan to Eastern Persia
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 bomber moved from New South Wales to Philippines
            1 bomber moved from Guam to Philippines
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

Suggested Topics

  • 13
  • 12
  • 19
  • 37
  • 73
  • 128
  • 103
  • 189
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.8k

Users

40.4k

Topics

1.8m

Posts