L20 AndrewAAGamer (Axis) vs max334 (Allies +30) Global 1940 2nd Ed OOB

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            3 armour moved from Poland to Western Ukraine
            2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers
                Russians defend with 2 artilleries, 4 infantry and 1 tactical_bomber
                    Germans roll dice for 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Western Ukraine, round 2 : 5/1 hits, 5.17 expected hits
                    Russians roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/1 hits, 2.50 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Western Ukraine, round 3 : 4/1 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 0/1 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 3 armour
                Casualties for Russians: 2 artilleries, 4 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
            3 tactical_bombers moved from Southern Italy to Eastern Poland
            2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 121 Sea Zone to 123 Sea Zone
            1 aaGun and 1 artillery moved from Normandy Bordeaux to France
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 cruiser and 1 transport moved from 112 Sea Zone to 126 Sea Zone
            3 artilleries and 7 infantry moved from Poland to Eastern Poland
            6 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            2 bombers moved from Western Ukraine to Germany
            1 aaGun, 5 artilleries and 27 infantry moved from Romania to Bessarabia
            1 aaGun moved from Poland to Baltic States
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.33
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Tambov
            2 mech_infantrys moved from Ukraine to Tambov
            2 infantry moved from Rostov to Tambov
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 infantry moved from Ukraine to Rostov
            2 aaGuns and 2 infantry moved from Bryansk to Tambov
            1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys moved from Novgorod to Archangel
            1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Belarus to Archangel
            2 mech_infantrys moved from Tsinghai to Samara
            2 infantry moved from Tsinghai to Kazakhstan
            6 infantry moved from Yenisey to Timguska
            2 armour and 2 mech_infantrys moved from Shensi to Novosibirsk
            1 fighter moved from Buryatia to Novosibirsk
            2 infantry moved from Siberia to Amur
            3 infantry moved from Sakha to Amur
            1 aaGun and 4 infantry moved from Buryatia to Amur
            1 bomber moved from Shensi to Buryatia
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            Russians undo move 1.
            2 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4
            Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone
            2 fighters moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to Ceylon
            2 fighters moved from 38 Sea Zone to 39 Sea Zone
            2 fighters and 5 tactical_bombers moved from French Indo China to Malaya
            2 bombers moved from French Indo China to 39 Sea Zone
            2 carriers moved from 41 Sea Zone to 39 Sea Zone
            1 battleship moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 infantry moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
    

    Combat Hit Differential Summary :

    Savegame


  • @max334 Scramble India? 2 Ftr, 2 AC, 2 Bmb vs possible Ftr, Tac scramble. Landing armor in Ceylon.

  • 2025 2024 '22 '21 '19 '18

    no scramble

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone
            2 fighters moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to Ceylon
            2 fighters moved from 38 Sea Zone to 39 Sea Zone
            2 fighters and 5 tactical_bombers moved from French Indo China to Malaya
            2 bombers moved from French Indo China to 39 Sea Zone
            2 carriers moved from 41 Sea Zone to 39 Sea Zone
            1 battleship moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 infantry moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 75 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 75 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 75 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers in Malaya, round 2 : 4/1 hits, 4.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Manchuria
            2 fighters moved from Korea to Japan
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to Kwangsi
            4 infantry moved from Kwangsi to French Indo China
            2 transports moved from 36 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            4 infantry moved from Kiangsi to Kwangsi
            2 fighters moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from 39 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Shan State to French Indo China
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 battleship and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 fighter moved from Malaya to 36 Sea Zone
            1 fighter moved from Malaya to 36 Sea Zone
            2 tactical_bombers moved from Malaya to 36 Sea Zone
            3 tactical_bombers moved from Malaya to French Indo China
            1 artillery moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 36 Sea Zone
            1 harbour and 1 infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : 0.33
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    I’ll get back to the game shortly… sorry for delay

  • 2025 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Central America to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsi from Japanese to Chinese
            EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to Burma
            1 artillery and 5 infantry moved from Kweichow to Yunnan
            1 artillery and 3 infantry moved from Kweichow to Hunan
            2 artilleries and 4 infantry moved from Hopei to Anhwe
            1 artillery moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            2 infantry placed in Hunan
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery and 3 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
            2 mech_infantrys moved from India to Eastern Persia
            1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to West India
            1 fighter and 1 tactical_bomber moved from Persia to West India
            1 armour moved from Iraq to Caucasus
            1 artillery moved from Iraq to Northwest Persia
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Eastern Persia
            1 fighter moved from Malta to Cyprus
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 airfield placed in Gibraltar
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,4,1,1,3,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Bulgaria to Greece
            1 bomber and 3 fighters moved from Southern Italy to Greece
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 3/1 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Greece, round 2 : 3/1 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Greece, round 3 : 3/1 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Greece to Southern Italy
            1 aaGun moved from Bulgaria to Greece
            1 aaGun and 3 infantry moved from France to Northern Italy
            2 armour moved from Eastern Poland to Bessarabia
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 armour and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Neutral_Allies : 0.33
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Tunisia to Libya
            1 fighter moved from Tunisia to Libya
            1 fighter moved from Libya to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            6 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            7 infantry moved from Eastern Poland to Belarus
            3 artilleries moved from Eastern Poland to Belarus
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 3 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 8 infantry in Belarus, round 2 : 2/1 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 5 tactical_bombers moved from Eastern Poland to Southern Italy
            2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 aaGun moved from Bessarabia to Western Ukraine
            1 aaGun moved from Baltic States to Belarus
            5 mech_infantrys moved from Poland to Belarus
            6 armour and 7 mech_infantrys moved from Eastern Poland to Belarus
            2 infantry moved from Finland to Karelia
            2 bombers moved from Germany to Southern Italy
            5 artilleries and 21 infantry moved from Bessarabia to Ukraine
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            10 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -0.67
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Archangel to 126 Sea Zone
            1 submarine moved from 110 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in 126 Sea Zone
                Russians attack with 1 fighter and 1 submarine
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter in 126 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 126 Sea Zone
                    1 transport owned by the Germans lost in 126 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from 126 Sea Zone to Nenetsia
            2 aaGuns, 1 artillery, 15 infantry and 3 mech_infantrys moved from Archangel to Vologda
            2 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Tambov to Vologda
            1 armour moved from Novosibirsk to Tambov
            1 armour moved from Novosibirsk to Volgograd
            1 fighter moved from Novosibirsk to Russia
            2 mech_infantrys moved from Novosibirsk to Volgograd
            2 mech_infantrys moved from Samara to Volgograd
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Volgograd
            1 bomber moved from Buryatia to Russia
            1 infantry moved from Amur to Sakha
    
        Place Units - Russians
            1 fighter placed in Russia
            1 artillery and 2 mech_infantrys placed in Volgograd
            2 artilleries and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 bomber moved from French Indo China to India
            2 infantry moved from 39 Sea Zone to India
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
            1 bomber moved from French Indo China to Kiangsi
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in India
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/1 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Celebes from Dutch, taking India from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to French Indo China
            1 bomber moved from India to French Indo China
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 bomber moved from Kiangsi to French Indo China
            1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsi to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            2 artilleries and 6 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from French Indo China to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 factory_minor placed in Malaya
            2 infantry placed in French Indo China
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.33
    Chinese : -0.33
    UK_Pacific : 0.00
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 bomber moved from Gibraltar to Greece
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Greece
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 aaGun and 1 artillery
                    AA fire in Greece : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians lost in Greece
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 3 : 2/1 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun and 1 artillery
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
            1 carrier, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Algeria to Libya
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
            2 fighters moved from Western United States to 4 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 16 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Greece to Cyprus
            1 fighter moved from 34 Sea Zone to Guam
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter moved from Hopei to Kiangsi
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Manchuria
            2 artilleries and 3 infantry moved from Anhwe to Jehol
            2 infantry moved from Hopei to Anhwe
            1 artillery moved from Hunan to Anhwe
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Kiangsi to Anhwe
            1 artillery moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            6 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from West India to India
            1 fighter moved from West India to India
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 2 mech_infantrys moved from Egypt to 81 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
            1 fighter moved from Eastern Persia to 99 Sea Zone
            1 bomber moved from Egypt to Cyprus
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from West India to Syria
            1 tactical_bomber moved from West India to Syria
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 infantry moved from West India to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 aaGun moved from West India to India
            1 fighter moved from West India to Syria
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Union of South Africa
            1 armour and 2 infantry placed in Egypt
            1 destroyer placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Adding units owned by British to Cyprus: 1 airfield
            EDIT: Changing PUs for British from 2 to 1
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
            British collect 29 PUs (6 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,3,5
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    AA fire in Greece : : -0.17
    Italians : -0.67
    British : -0.17
    Americans : -0.17
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • @max334 We agreed that there would be no edits once combat occured. UK attacked India therefore the edits revising the UK purchase are invalid. Please correct. Thank you…

  • 2025 2024 '22 '21 '19 '18

    I only continued to play this game with you because I thought you had the spirit of the law. You agreed to allow edits before your opponent’s turn or combat rolls. Your combat rolls not mine. The intent of the rule was to allow edits that have no effect on combat. So you don’t edit something because a battle went one way or the other. Did you see the American fighters that landed on Crete instead of the aircraft carrier?


  • @max334 Spirit of the Law? We NEVER agreed to allow edits before your Opponent’s Combat Roll. If you go back and look at the previous conversation…
    You said… Pls consider allowing edits if no dice have been rolled.
    You said… That’s the other exception to editing. If your opponent has taken their turn an edit is usually not acceptable.

    I wrote… I will agree, for this game only, edits are allowed as long as they meet the following two conditions as proposed by you and agreed to by me:
    1, As soon as a combat roll is made no edits are allowed from any phase previous to said combat roll.
    2. Once Opponent A has posted any portion of their Turn any possible edit(s) from Opponent B’s previous Turns are not allowed.

    Dice have been rolled. Your expression, not mine. Your UK Purchase edit is not allowed per our agreement. Please correct. You MAY redo your UK non-combat move since it occurred after the India dice roll. If you want to land an additional UK fighter on the US carrier that would be an allowed Edit.

  • 2025 2024 '22 '21 '19 '18

    I think you understand, but you seek protection from black and white rules that are unbendable in your book. You claim a slippery slope and instead of being put in a situation that requires your judgment and discernment, you opt for the easier way out you by banning all edits.


  • @max334
    We had an agreement. There is no need for judgement and discernment. I am living up to the agreement. You are the one trying to break it. This is about integrity and keeping your Word. You are correct, when it comes to my Word I am unbendable.

    There is no Spirit of the Law here. There is no way any changes should be made after a combat roll. You said that yourself. Your suggestion that only opponents combat rolls count is ludicrous. Combat results, whether your own or your Opponents, definitely can affect the game which is why no edits are allowed after combat rolls. I do not understand why you are pissed off and being argumentative when we have a clear agreement on edits.

  • 2025 2024 '22 '21 '19 '18

    I’m not upset. I’m just trying to picture what kind of person you are. You seek to win a game on my slip up. Really!?! Dont you want to play and get a win because of good strategy not due to a misstep. You see my intent. The American move is unmistakable. Without the base the mefiteranean fleet is lost, this game is nearly lost.

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