@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasewaxenhen4 Vs RangerLugi
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 2 battleships moved from 1 Sea Zone to 10 Sea Zone 1 cruiser moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 armour moved from British Columbia to Western United States 1 artillery and 1 mech_infantry moved from British Columbia to Western United States 2 fighters moved from Western United States to 10 Sea Zone 2 tactical_bombers moved from Western United States to 10 Sea Zone 2 bombers moved from Caroline Islands to 36 Sea Zone 2 cruisers moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 2 carriers and 3 destroyers Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 carriers and 3 destroyers in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone Japanese win, taking Hawaiian Islands from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 2 carriers and 3 transports placed in 10 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 17 PUs; end with 22 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hopei 2 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - British British buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Yunnan to 36 Sea Zone 4 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Kwangsi to Kwangtung British take Kwangtung from Japanese 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from Yunnan to Kwangsi 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Shan State to Yunnan Combat - British Battle in 36 Sea Zone British attack with 4 fighters and 1 tactical_bomber Japanese defend with 2 carriers and 2 destroyers British roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for British: 1 fighter Casualties for Japanese: 2 carriers and 2 destroyers Non Combat Move - British 3 fighters moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - British 4 mech_infantrys placed in India Turn Complete - British British collect 19 PUs; end with 19 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 1.33 Japanese : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 tactical_bomber moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Non Combat Move - ANZAC 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from Suiyuan to Chahar 2 infantry moved from Kiangsu to Anhwe 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 bombers moved from Marianas to Japan 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Hainan to Okinawa Non Combat Move - Japanese 3 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 3 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 2 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from 25 Sea Zone to Midway 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,2 Battle in Midway Battle in Iwo Jima Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Midway from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 aaGun moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 18 PUs; end with 21 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 61 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 2 artilleries, 1 fighter and 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Kansu to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Kansu to Suiyuan 3 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 4 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 2 : 3/10 hits, 2.67 expected hits Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 3 : 2/10 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kiangsi 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6 Purchase Units - British British buy 1 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Kwangtung to Kiangsi 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 infantry moved from Yunnan to Hunan 1 armour moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan Place Units - British 1 armour, 3 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - British British collect 19 PUs; end with 19 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 fighter moved from Philippines to 19 Sea Zone 1 tactical_bomber moved from Queensland to Philippines 1 fighter moved from Caroline Islands to Philippines 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 cruiser and 2 transports ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser and 2 transports Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to Kiangsi 2 artilleries moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 4 bombers moved from Japan to 17 Sea Zone 1 armour moved from Kiangsu to Jehol 1 artillery and 2 infantry moved from Chahar to Jehol 1 artillery and 7 infantry moved from Kiangsu to Shantung Combat - Japanese Battle in 17 Sea Zone Japanese attack with 4 bombers, 4 fighters and 3 tactical_bombers Americans defend with 2 destroyers and 3 transports Japanese roll dice for 4 bombers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits Americans roll dice for 2 destroyers and 3 transports in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans and 3 transports owned by the Americans lost in 17 Sea Zone Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber and 1 fighter Casualties for Americans: 2 destroyers and 3 transports Non Combat Move - Japanese 2 fighters moved from 17 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 3 bombers moved from 17 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 6 PUs; Combat Move - Americans 1 mech_infantry moved from Midway to 25 Sea Zone 1 cruiser, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 3 artilleries moved from 6 Sea Zone to Korea 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports Japanese defend with 2 carriers, 3 fighters and 4 tactical_bombers Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits Japanese roll dice for 2 carriers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 2 battleships owned by the Americans 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.17 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 23 Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 fighters and 4 tactical_bombers Battle in Korea Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser and 3 transports placed in 10 Sea Zone 3 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 21 PUs; end with 27 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 67 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 3.83 Japanese : 1.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuan to Chahar Chinese take Chahar from Japanese 3 artilleries and 8 infantry moved from Anhwe to Jehol 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Jehol Chinese attack with 3 artilleries and 8 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry Chinese roll dice for 3 artilleries and 8 infantry in Jehol, round 2 : 4/11 hits, 2.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.50
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - British British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 tactical_bomber moved from Kiangsu to Anhwe 3 fighters moved from Kiangsu to Anhwe 4 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 tactical_bomber moved from India to Anhwe 3 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan Combat - British Non Combat Move - British 2 aaGuns moved from Kiangsi to Kiangsu Place Units - British 2 artilleries and 2 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - British British collect 19 PUs; end with 20 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 infantry moved from 19 Sea Zone to Okinawa 1 fighter moved from Kiangsi to Kiangsu 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Formosa Battle in Hainan Battle in Okinawa ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Okinawa, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa ANZAC win, taking Formosa from Japanese, taking Hainan from Japanese, taking Okinawa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Philippines to Kiangsu 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 armour moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 28 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Politics - Japanese Purchase Units - Japanese Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 bombers Americans defend with 2 battleships, 1 cruiser and 5 transports Japanese roll dice for 3 bombers in 6 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits Americans roll dice for 2 battleships, 1 cruiser and 5 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 3 bombers owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is -36 Casualties for Japanese: 3 bombers Non Combat Move - Japanese Place Units - Japanese 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans : 1.17 Japanese : -2.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 armour moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 1 cruiser, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 5 artilleries moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan 7 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 2 armour, 5 artilleries and 7 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry Americans roll dice for 2 battleships and 2 cruisers in Japan, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Japan, round 2 : 5/14 hits, 4.67 expected hits Japanese roll dice for 1 fighter and 6 infantry in Japan, round 2 : 1/7 hits, 2.67 expected hits 1 fighter owned by the Japanese, 6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan Americans captures 10PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 25 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter and 6 infantry Non Combat Move - Americans Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 2 artilleries and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 29 PUs; end with 41 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 81 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -1.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 8 infantry moved from Jehol to Shantung 1 fighter and 10 infantry moved from Anhwe to Shantung 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Shantung Chinese attack with 3 artilleries, 1 fighter and 18 infantry Japanese defend with 1 artillery and 7 infantry Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shantung, round 2 : 7/22 hits, 5.00 expected hits Japanese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 1/8 hits, 2.67 expected hits 7 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 artilleries, 1 fighter and 17 infantry in Shantung, round 3 : 4/21 hits, 4.83 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 7 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Anhwe Place Units - Chinese 7 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -1.00
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 armour moved from Yunnan to Kwangtung 3 mech_infantrys moved from Yunnan to Kwangtung 2 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 2 tactical_bombers moved from Anhwe to Kwangtung 3 fighters moved from Anhwe to Kwangtung 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 4 mech_infantrys moved from Anhwe to Kwangtung Non Combat Move - British 2 aaGuns moved from Kiangsu to Kiangsi Place Units - British 5 armour placed in India Turn Complete - British British collect 19 PUs; end with 19 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from 34 Sea Zone to Paulau Island 1 artillery moved from Formosa to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in Paulau Island ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Paulau Island, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 23 PUs; end with 31 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33