• TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 battleships moved from 1 Sea Zone to 10 Sea Zone
            1 cruiser moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 armour moved from British Columbia to Western United States
            1 artillery and 1 mech_infantry moved from British Columbia to Western United States
            2 fighters moved from Western United States to 10 Sea Zone
            2 tactical_bombers moved from Western United States to 10 Sea Zone
            2 bombers moved from Caroline Islands to 36 Sea Zone
            2 cruisers moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
            Battle in 36 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 2 carriers and 3 destroyers
                    Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 carriers and 3 destroyers in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Hawaiian Islands from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is -16
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 carriers and 3 transports placed in 10 Sea Zone
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 17 PUs; end with 22 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hopei
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Hunan
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            4 fighters moved from Yunnan to 36 Sea Zone
            1 infantry moved from Kwangsi to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from Yunnan to Kwangsi
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from Shan State to Yunnan
    
        Combat - British
            Battle in 36 Sea Zone
                British attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers and 2 destroyers
                    British roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for British: 1 fighter
                Casualties for Japanese: 2 carriers and 2 destroyers
    
        Non Combat Move - British
            3 fighters moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
    
        Place Units - British
            4 mech_infantrys placed in India
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
            Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
            Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
    
        Non Combat Move - ANZAC
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 6
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 2 infantry moved from Suiyuan to Chahar
            2 infantry moved from Kiangsu to Anhwe
            1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 bombers moved from Marianas to Japan
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hainan to Okinawa
    
        Non Combat Move - Japanese
            3 infantry moved from 19 Sea Zone to Kiangsu
            1 armour moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 artilleries moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 2,2
            Battle in Midway
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Midway from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 aaGun moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 18 PUs; end with 21 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 61 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
            2 artilleries, 1 fighter and 3 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kansu to Suiyuan
                  Chinese take Suiyuan from Japanese
            1 infantry moved from Kansu to Suiyuan
            3 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 7 infantry
                Japanese defend with 4 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 2 : 3/10 hits, 2.67 expected hits
                    Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 3 : 2/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Kiangsi
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 infantry moved from Kwangtung to Kiangsi
            2 aaGuns, 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            1 infantry moved from Yunnan to Hunan
            1 armour moved from Yunnan to Kiangsi
            1 artillery and 1 infantry moved from Burma to Yunnan
            4 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            1 armour, 3 mech_infantrys and 1 tactical_bomber placed in India
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
            Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
            Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter moved from Philippines to 19 Sea Zone
            1 tactical_bomber moved from Queensland to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Caroline Islands to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 cruiser and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to Kiangsi
            2 artilleries moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 7
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            4 bombers moved from Japan to 17 Sea Zone
            1 armour moved from Kiangsu to Jehol
            1 artillery and 2 infantry moved from Chahar to Jehol
            1 artillery and 7 infantry moved from Kiangsu to Shantung
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 4 bombers, 4 fighters and 3 tactical_bombers
                Americans defend with 2 destroyers and 3 transports
                    Japanese roll dice for 4 bombers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits
                    Americans roll dice for 2 destroyers and 3 transports in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans and 3 transports owned by the Americans lost in 17 Sea Zone
                Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 bomber and 1 fighter
                Casualties for Americans: 2 destroyers and 3 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 17 Sea Zone to Japan
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from 17 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 cruiser, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            3 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            3 artilleries moved from 6 Sea Zone to Korea
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
                Japanese defend with 2 carriers, 3 fighters and 4 tactical_bombers
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
                    Japanese roll dice for 2 carriers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                Units damaged: 2 battleships owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.17 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 23
                Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 3 fighters and 4 tactical_bombers
            Battle in Korea
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 6 Sea Zone and was removed
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser and 3 transports placed in 10 Sea Zone
            3 armour and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 21 PUs; end with 27 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 67 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.83
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Japanese
            3 artilleries and 8 infantry moved from Anhwe to Jehol
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 3 artilleries and 8 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
                    Chinese roll dice for 3 artilleries and 8 infantry in Jehol, round 2 : 4/11 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 tactical_bomber moved from Kiangsu to Anhwe
            3 fighters moved from Kiangsu to Anhwe
            4 mech_infantrys moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 tactical_bomber moved from India to Anhwe
            3 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns moved from Kiangsi to Kiangsu
    
        Place Units - British
            2 artilleries and 2 infantry placed in India
            2 transports placed in 39 Sea Zone
    
        Turn Complete - British
            British collect 19 PUs; end with 20 PUs
            Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs
            Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Formosa
            1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 infantry moved from 19 Sea Zone to Okinawa
            1 fighter moved from Kiangsi to Kiangsu
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Hainan
            1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Formosa
            Battle in Hainan
            Battle in Okinawa
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Okinawa, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Okinawa
                ANZAC win, taking Formosa from Japanese, taking Hainan from Japanese, taking Okinawa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Philippines to Kiangsu
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 armour moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 28 PUs
            Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 8
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 3 bombers
                Americans defend with 2 battleships, 1 cruiser and 5 transports
                    Japanese roll dice for 3 bombers in 6 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser and 5 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    3 bombers owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is -36
                Casualties for Japanese: 3 bombers
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 8 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            2 transports moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 armour moved from Iwo Jima to 17 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            3 armour moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 armour, 1 cruiser, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            5 artilleries moved from 6 Sea Zone to Japan
            2 armour moved from 6 Sea Zone to Japan
            7 infantry moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 2 armour, 5 artilleries and 7 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Japan, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Japan, round 2 : 5/14 hits, 4.67 expected hits
                    Japanese roll dice for 1 fighter and 6 infantry in Japan, round 2 : 1/7 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                Americans captures 10PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 fighter and 6 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 artilleries and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 29 PUs; end with 41 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 81 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 8 infantry moved from Jehol to Shantung
            1 fighter and 10 infantry moved from Anhwe to Shantung
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 3 artilleries, 1 fighter and 18 infantry
                Japanese defend with 1 artillery and 7 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shantung, round 2 : 7/22 hits, 5.00 expected hits
                    Japanese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 1/8 hits, 2.67 expected hits
                    7 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 artilleries, 1 fighter and 17 infantry in Shantung, round 3 : 4/21 hits, 4.83 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 7 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
    
        Place Units - Chinese
            7 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from India to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 armour moved from Yunnan to Kwangtung
            3 mech_infantrys moved from Yunnan to Kwangtung
            2 infantry moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            2 tactical_bombers moved from Anhwe to Kwangtung
            3 fighters moved from Anhwe to Kwangtung
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            4 mech_infantrys moved from Anhwe to Kwangtung
    
        Non Combat Move - British
            2 aaGuns moved from Kiangsu to Kiangsi
    
        Place Units - British
            5 armour placed in India
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
            Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
            Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Hainan to 36 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 armour moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 armour moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Formosa to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Paulau Island
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Paulau Island, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 31 PUs
            Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

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