@Ragnell804 gg, I concede
Nathan(Axis) vs Joel(Allies)
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 2 mech_infantrys moved from Germany to Romania 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 2 armour moved from Eastern Poland to Romania 1 artillery moved from Baltic States to Novgorod 2 artilleries moved from Belarus to Novgorod 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 artilleries and 8 infantry moved from Norway to Finland 2 artilleries moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Romania 3 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 6 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Romania 8 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 2 armour moved from Belarus to Romania Combat - Germans Battle in 109 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Russians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer and 4 transports Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports Battle in Finland Germans attack with 4 artilleries and 9 infantry Russians defend with 2 artilleries and 8 infantry Germans roll dice for 4 artilleries and 9 infantry in Finland, round 2 : 6/13 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 5/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland Germans roll dice for 4 artilleries and 4 infantry in Finland, round 3 : 4/8 hits, 2.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 8 infantry Casualties for Russians: 2 artilleries and 8 infantry Battle in Novgorod Germans attack with 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys in Novgorod, round 2 : 7/22 hits, 7.67 expected hits Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 3/9 hits, 3.00 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys in Novgorod, round 3 : 7/19 hits, 7.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 8 infantry Battle in Romania Germans attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery, 2 infantry and 2 mech_infantrys Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Romania, round 3 : 3/11 hits, 4.17 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 aaGun, 9 artilleries and 9 infantry moved from Belarus to Eastern Poland 1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.83 Americans : 0.17 Russians : 1.50
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour, 7 artilleries, 1 fighter and 23 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Timguska to Russia Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 7 artilleries, 1 fighter and 24 infantry Germans defend with 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys; Italians defend with 1 aaGun and 1 armour AA fire in Eastern Poland : 0/1 hits, 0.17 expected hits Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 24 infantry in Eastern Poland, round 2 : 12/34 hits, 9.00 expected hits Germans roll dice for 4 aaGuns, 1 armour, 10 artilleries, 12 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 7/31 hits, 10.50 expected hits 7 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians and 8 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 17 infantry in Eastern Poland, round 3 : 8/27 hits, 7.83 expected hits Germans roll dice for 1 armour, 10 artilleries, 4 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 7/23 hits, 7.83 expected hits 7 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 4 : 6/20 hits, 6.67 expected hits Germans roll dice for 1 armour, 10 artilleries and 4 mech_infantrys in Eastern Poland, round 4 : 6/15 hits, 5.17 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 4 infantry in Eastern Poland, round 5 : 5/14 hits, 5.17 expected hits Germans roll dice for 1 armour and 8 artilleries in Eastern Poland, round 5 : 1/9 hits, 3.17 expected hits 1 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 3 infantry in Eastern Poland, round 6 : 4/13 hits, 4.83 expected hits Germans roll dice for 1 armour and 3 artilleries in Eastern Poland, round 6 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 65 Casualties for Russians: 23 infantry Casualties for Germans: 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys Casualties for Italians: 1 aaGun and 1 armour Non Combat Move - Russians 1 fighter moved from Eastern Poland to Russia 2 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Russians 2 armour, 1 fighter and 7 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -5.17 AA fire in Eastern Poland : : -0.17 Russians : 1.50
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to 20 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 43 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 battleship moved from 41 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 armour, 3 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 2 carriers moved from 42 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 carriers, 5 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits Americans roll dice for 3 fighters in 20 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese win, taking 20 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 93 Casualties for Japanese: 1 carrier and 4 destroyers Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Battle in Celebes Japanese attack with 1 armour, 3 artilleries and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from 20 Sea Zone to Shan State Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 infantry placed in India 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -2.00 ANZAC : 0.33 Japanese : 1.50
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria 1 armour moved from Kwangtung to French Indo China Americans take French Indo China from Japanese 2 transports moved from 25 Sea Zone to 9 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 44 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine; ANZAC loiter and taunt Japanese defend with 2 battleships, 1 cruiser and 4 transports Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 factory_minor placed in Kwangtung 1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2 Americans collect 56 PUs (5 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17 Americans : 0.67 Japanese : 0.17
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria 1 armour moved from Kwangtung to French Indo China Americans take French Indo China from Japanese 2 transports moved from 25 Sea Zone to 9 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 44 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine; ANZAC loiter and taunt Japanese defend with 2 battleships, 1 cruiser and 4 transports Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 factory_minor placed in Kwangtung 1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2 Americans collect 56 PUs (5 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Purchase Units - British British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Italians 1 armour moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Ceylon to French Indo China 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone Combat - British Battle in Trans-Jordan British attack with 4 armour, 2 artilleries, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 4 armour, 2 artilleries, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/9 hits, 4.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to Persia Place Units - British 3 armour placed in Persia British undo move 1. 2 armour and 1 fighter placed in Persia 1 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5 British collect 32 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.00 Italians : 0.67 AA fire in Western Germany : : -0.17 Americans : 0.67 Japanese : 0.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from Southern Italy to Trans-Jordan 2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria 1 armour moved from Egypt to Trans-Jordan Combat - Italians Battle in Syria Battle in Trans-Jordan Italians attack with 1 armour, 4 artilleries, 1 bomber and 4 infantry British defend with 4 armour and 2 artilleries Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 6/10 hits, 3.83 expected hits British roll dice for 4 armour and 2 artilleries in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits 2 artilleries owned by the British, 1 infantry owned by the Italians and 4 armour owned by the British lost in Trans-Jordan Italians win, taking Syria from British, taking Trans-Jordan from British with 1 armour, 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 29 Casualties for Italians: 1 infantry Casualties for British: 4 armour and 2 artilleries Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Egypt 2 fighters moved from 92 Sea Zone to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 2 destroyers moved from 93 Sea Zone to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 103 Sea Zone 1 armour moved from Northern Italy to Romania 1 armour moved from Southern France to Yugoslavia 3 artilleries moved from Southern France to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 artillery placed in Northern Italy 2 submarines placed in 93 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -1.67
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 3 artilleries and 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Romania to Western Ukraine Germans take Bessarabia from Russians Germans take Western Ukraine from Russians 4 armour and 3 mech_infantrys moved from Romania to Ukraine 2 artilleries and 1 infantry moved from Romania to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 9 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland Combat - Germans Battle in Ukraine Germans attack with 4 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 12 armour, 2 artilleries, 1 infantry and 13 mech_infantrys Russians defend with 2 aaGuns, 2 armour, 7 artilleries and 1 infantry Germans roll dice for 12 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 11/28 hits, 9.33 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries and 1 infantry in Eastern Poland, round 2 : 7/10 hits, 3.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 7 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 12 armour and 9 mech_infantrys in Eastern Poland, round 3 : 6/21 hits, 7.50 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 12 armour and 8 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 1 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries and 1 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to Poland 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 1 infantry moved from Western Germany to Germany 1 bomber moved from Gibraltar to Western Germany 1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern France to Northern Italy Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany 3 submarines placed in 105 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 4.17
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 10 infantry moved from Amur to Buryatia 1 infantry moved from Vologda to Urals Russians take Urals from Germans 2 artilleries, 3 fighters and 27 infantry moved from Russia to Bryansk 3 armour moved from Russia to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 3 fighters and 27 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries, 3 fighters and 27 infantry in Bryansk, round 2 : 8/32 hits, 7.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters and 26 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Bryansk to Novosibirsk 2 aaGuns moved from Amur to Buryatia Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 2 artilleries, 1 infantry and 3 transports moved from 44 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 battleship moved from 44 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from ANZAC Japanese take 44 Sea Zone from Americans 1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Shan State to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 artilleries, 11 infantry and 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in French Indo China Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 armour and 1 fighter in French Indo China, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Casualties for British: 1 fighter Non Combat Move - Japanese 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Amur 2 fighters moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from West India to India Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 1 submarine placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 armour and 2 mech_infantrys placed in Malaya 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.17 Japanese : -1.83
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 artilleries and 4 infantry moved from Algeria to Tunisia 2 armour and 1 fighter moved from Algeria to Tunisia 2 transports moved from 9 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Western United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 armour and 2 bombers placed in Kwangtung 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 8 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 artilleries and 4 infantry moved from Algeria to Tunisia 2 armour and 1 fighter moved from Algeria to Tunisia 2 transports moved from 9 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Western United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 armour and 2 bombers placed in Kwangtung 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 8 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Central Africa to French West Africa British take French West Africa from Italians 1 armour moved from French West Africa to French Central Africa 1 armour moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 29 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Syria to 98 Sea Zone 3 artilleries and 3 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Trans-Jordan to Persia Italians take Iraq from British 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone 1 bomber and 2 fighters moved from Egypt to Persia 4 artilleries and 4 infantry moved from 80 Sea Zone to Persia Combat - Italians Battle in Persia Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry British defend with 4 armour, 1 factory_minor, 3 fighters and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Persia, round 2 : 4/12 hits, 4.83 expected hits British roll dice for 4 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 4/8 hits, 4.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 fighter owned by the British, 2 infantry owned by the Italians and 4 armour owned by the British lost in Persia Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Persia, round 3 : 4/8 hits, 3.50 expected hits British roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 1 artillery owned by the Italians, 2 fighters owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 37 Casualties for Italians: 3 artilleries and 3 infantry Casualties for British: 4 armour, 3 fighters and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Persia to 80 Sea Zone 1 bomber moved from Persia to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Romania to Ukraine 2 submarines moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 103 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 submarines placed in 93 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.33
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Timguska to Shensi Germans take Kansu from Chinese Germans take Shensi from Chinese 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 submarines moved from 105 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans
Combat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:49:54 PM
Savegame