• '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            2 hoplites and 1 peltasts moved from Salamis to SZ 61
            2 hoplites and 1 peltasts moved from SZ 61 to Attalia
            3 cataphracts and 8 cavalrys moved from Antioch to Sidon
            2 cavalrys moved from Emesa to Sidon
            4 hoplites, 3 legionaires and 6 peltastss moved from Hatra to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 1 city and 11 hoplites; Remaining resources: 2 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 cataphracts and 10 cavalrys
                Egypt defend with 5 axemen and 4 chariots
                    Seleucid roll dice for 3 cataphracts and 10 cavalrys in Sidon, round 2 : 6/13 hits, 4.83 expected hits
                    Egypt roll dice for 5 axemen and 4 chariots in Sidon, round 2 : 5/9 hits, 3.50 expected hits
                    5 axemen owned by the Egypt, 1 chariot owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 3 cataphracts and 5 cavalrys in Sidon, round 3 : 3/8 hits, 3.17 expected hits
                    Egypt roll dice for 3 chariots in Sidon, round 3 : 1/3 hits, 2.00 expected hits
                    3 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 cataphracts and 4 cavalrys remaining. Battle score for attacker is 15
                Casualties for Seleucid: 6 cavalrys
                Casualties for Egypt: 5 axemen and 4 chariots
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 hoplites placed in Antioch
            1 city placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Seleucid : 1.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            1 cavalry moved from Persepolis to Babylon
            2 cataphracts and 2 horsearchers moved from Persepolis to Babylon
            2 archers and 4 spearmen moved from Susa to Babylon
            2 archers moved from Ctesiphon to Seleucia
            1 spearman moved from Ctesiphon to Seleucia
            1 cataphract moved from Ctesiphon to Babylon
            3 horsearchers moved from Ctesiphon to Babylon
            1 cataphract moved from Seleucia to Babylon
            1 spearman moved from Seleucia to Hatra
            1 cavalry moved from Seleucia to Hatra
            1 horsearcher moved from Seleucia to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 3 cavalrys, 1 city and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 1 cavalry and 1 spearman
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Babylon
                Parthia attack with 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen in Babylon, round 2 : 8/17 hits, 5.33 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 6/10 hits, 3.83 expected hits
                    2 archers owned by the Parthia, 4 spearmen owned by the Parthia, 1 archer owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 4 cataphracts, 1 cavalry and 6 horsearchers in Babylon, round 3 : 8/11 hits, 4.33 expected hits
                    Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 4 cataphracts and 6 horsearchers remaining. Battle score for attacker is 9
                Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 3 cavalrys and 2 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.17
    Parthia : 6.33
    Seleucid : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            4 spearmen moved from Berenice to Siwa
            2 spearmen moved from Berenice to Paliurus
            2 spearmen moved from Cyrene to Paliurus
            1 archer moved from Berenice to Paliurus
            1 archer moved from Berenice to Siwa
            1 spearman moved from Berenice to Siwa
            2 cavalrys moved from Cyrene to Siwa
            2 cavalrys moved from Leptis Magna to Siwa
            2 cavalrys moved from Leptis Magna to Paliurus
            2 cavalrys moved from Cyrene to Paliurus
            1 archer, 9 cavalrys and 6 spearmen moved from Capsa to Thenae
            1 archer, 5 spearmen and 3 swordmen moved from Theveste to Capsa
            1 archer and 4 spearmen moved from Zama to Capsa
            2 biremes moved from SZ 30 to SZ 31
    
        Purchase Units - Numidia
            Numidia buy 4 swordmen; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Thenae
                Numidia attack with 1 archer, 9 cavalrys and 6 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 1 archer, 9 cavalrys and 6 spearmen in Thenae, round 2 : 5/16 hits, 4.17 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Siwa
                Numidia attack with 1 archer, 4 cavalrys and 5 spearmen
                Egypt defend with 1 spearman
                    Numidia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Siwa, round 2 : 4/10 hits, 2.33 expected hits
                    Egypt roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 1 archer, 4 cavalrys and 5 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Paliurus
                Numidia attack with 1 archer, 4 cavalrys and 4 spearmen
                Egypt defend with 1 spearman
                    Numidia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Paliurus, round 2 : 3/9 hits, 2.17 expected hits
                    Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 1 archer, 4 cavalrys and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Numidia : 3.33
    Egypt : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 spearman and 1 swordman moved from Castulo to Valentia
            3 spearmen and 4 swordmen moved from Toletum to Valentia
            2 warelephants moved from Corduba to Salmantica
            1 cavalry moved from Toletum to Scallabis
            1 cavalry, 1 spearman and 3 swordmen moved from Salmantica to Scallabis
            4 biremes moved from SZ 36 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 3 cavalrys and 1 warelephant; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 4 spearmen and 5 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 4 spearmen and 5 swordmen in Valentia, round 2 : 4/9 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 spearman and 5 swordmen in Valentia, round 3 : 3/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 5 swordmen remaining. Battle score for attacker is 9
                Casualties for Carthage: 4 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
            Battle in Scallabis
                Carthage attack with 2 cavalrys, 1 spearman and 3 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 1 swordman
                    Carthage roll dice for 2 cavalrys, 1 spearman and 3 swordmen in Scallabis, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
                    Carthage roll dice for 2 cavalrys and 3 swordmen in Scallabis, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Scallabis, round 3 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis
                Carthage loses 0 PUs for violating Scallabiss neutrality.
                Carthage win, taking Scallabis from Neutral with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 spearman and 1 swordman
                Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 biremes placed in SZ 32
            3 cavalrys and 1 warelephant placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 3.33
    Neutral : 2.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 bireme and 1 trireme moved from SZ 28 to SZ 34
            1 velites moved from Capua to Roma
            1 legionaire and 3 velitess moved from Roma to Arretium
            1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 city and 1 onager; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 6/17 hits, 5.17 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits
                    6 velitess owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Patavium, round 3 : 5/9 hits, 3.50 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista and 7 legionaires in Patavium, round 4 : 4/8 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9
                Casualties for RomanRepublic: 3 cavalrys, 1 legionaire and 6 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Genua
            4 biremes placed in SZ 34
            1 onager placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 3.33
    RomanRepublic : 3.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 hoplite moved from Sardis to Pergamum
                  GreekCityStates take Pergamum from Macedonia
            1 hoplite moved from Sardis to SZ 69
            1 hoplite moved from SZ 69 to Larissa
                  GreekCityStates take Larissa from Macedonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 cavalry, 5 hoplites and 1 slingers placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            3 hoplites moved from Thessalonica to Larissa
            6 biremes and 1 trireme moved from SZ 70 to SZ 69
            3 hoplites, 1 peltasts and 5 swordmen moved from Byzantium to Thessalonica
            2 cavalrys, 2 hoplites and 5 peltastss moved from Athens to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 city and 6 hoplites; Remaining resources: 6 PUs; 
    
        Combat - Macedonia
            Battle in SZ 69
                Macedonia attack with 6 biremes and 1 trireme
                GreekCityStates defend with 3 biremes and 2 triremes
                    Macedonia roll dice for 6 biremes and 1 trireme in SZ 69, round 2 : 0/7 hits, 1.50 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.67 expected hits
                    1 bireme owned by the Macedonia lost in SZ 69
                    Macedonia roll dice for 5 biremes and 1 trireme in SZ 69, round 3 : 1/6 hits, 1.33 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.67 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
                    Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 4 : 3/5 hits, 1.17 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits
                    2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 69
                    Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 5 : 1/5 hits, 1.17 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 69, round 5 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 69
                Macedonia win with 4 biremes and 1 trireme remaining. Battle score for attacker is 31
                Casualties for Macedonia: 2 biremes
                Casualties for GreekCityStates: 3 biremes and 2 triremes
            Battle in Larissa
                Macedonia attack with 2 cavalrys, 5 hoplites and 5 peltastss
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 2 : 0/12 hits, 3.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 3 : 2/12 hits, 3.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Larissa
                Macedonia win, taking Larissa from GreekCityStates with 2 cavalrys, 5 hoplites and 4 peltastss remaining. Battle score for attacker is 3
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
            1 city placed in Byzantium
    
        Turn Complete - Macedonia
            Macedonia collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -4.50
    GreekCityStates : -3.00
    

    Savegame


  • TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            2 chariots moved from Damascus to Jerusalem
            1 spearman moved from Jerusalem to Damascus
            1 spearman moved from Jerusalem to SZ 59
            3 biremes, 1 spearman and 2 triremes moved from SZ 59 to SZ 60
            1 spearman moved from SZ 60 to Salamis
                  Egypt take Salamis from Seleucid
            1 spearman moved from Alexandria to Paraetonium
            5 archers and 4 spearmen moved from Memphis to Alexandria
            3 archers and 7 axemen moved from Paraetonium to Alexandria
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 9 axemen and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 axemen placed in Alexandria
            1 archer and 6 spearmen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            2 hoplites and 2 peltastss moved from Attalia to Sardis
            2 hoplites moved from Attalia to SZ 61
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from Antioch to SZ 61
            4 hoplites moved from SZ 61 to Salamis
            2 legionaires and 3 peltastss moved from Emesa to Hatra
            1 legionaire and 3 peltastss moved from Emesa to Damascus
            1 hoplite moved from Antioch to Sidon
            3 cataphracts and 4 cavalrys moved from Sidon to Antioch
            1 cavalry moved from Emesa to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 4 biremes and 11 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 1 legionaire and 3 peltastss
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 legionaire and 3 peltastss in Damascus, round 2 : 1/4 hits, 0.83 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 spearman
            Battle in Sardis
                Seleucid attack with 2 hoplites and 2 peltastss
                GreekCityStates defend with 1 hoplite
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Sardis, round 2 : 3/4 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Sardis
                Seleucid win, taking Sardis from GreekCityStates with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 5
                Casualties for GreekCityStates: 1 hoplite
            Battle in Salamis
                Seleucid attack with 4 hoplites
                Egypt defend with 1 spearman
                    Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Hatra
                Seleucid attack with 2 legionaires and 3 peltastss
                Parthia defend with 1 cavalry and 1 spearman
                    Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 2 : 0/5 hits, 1.17 expected hits
                    Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits
                    Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 3 : 1/5 hits, 1.17 expected hits
                    Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Hatra
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Hatra, round 4 : 1/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Hatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                Seleucid win, taking Hatra from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 3
                Casualties for Seleucid: 2 peltastss
                Casualties for Parthia: 1 cavalry and 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            4 biremes placed in SZ 61
            Seleucid undo move 1.
            11 peltastss placed in Antioch
            4 biremes placed in SZ 61
    
        Turn Complete - Seleucid
            Seleucid collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Parthia : 0.67
    Seleucid : 0.50
    GreekCityStates : -0.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            2 horsearchers moved from Babylon to Hatra
            2 archers and 2 spearmen moved from Seleucia to Hatra
            4 cataphracts and 4 horsearchers moved from Babylon to Ninive
            1 cataphract and 3 cavalrys moved from Persepolis to Seleucia
            2 spearmen moved from Persepolis to Babylon
            1 spearman moved from Seleucia to Ninive
            1 spearman moved from Seleucia to Ninive
            3 archers and 2 spearmen moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 2 cavalrys and 15 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 5 archers, 2 horsearchers and 4 spearmen
                Seleucid defend with 2 legionaires and 1 peltasts
                    Parthia roll dice for 5 archers, 2 horsearchers and 4 spearmen in Hatra, round 2 : 3/11 hits, 2.17 expected hits
                    Seleucid roll dice for 2 legionaires and 1 peltasts in Hatra, round 2 : 1/3 hits, 0.83 expected hits
                    2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 5 archers, 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 7
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 2 legionaires and 1 peltasts
            Battle in Ninive
                Parthia attack with 4 cataphracts, 4 horsearchers and 2 spearmen
                Neutral defend with 2 archers and 5 spearmen
                    Parthia roll dice for 4 cataphracts, 4 horsearchers and 2 spearmen in Ninive, round 2 : 1/10 hits, 3.67 expected hits
                    Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits
                    2 spearmen owned by the Parthia and 1 spearman owned by the Neutral lost in Ninive
                    Parthia roll dice for 4 cataphracts and 4 horsearchers in Ninive, round 3 : 3/8 hits, 3.33 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Ninive, round 3 : 1/6 hits, 2.33 expected hits
                    1 horsearcher owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive
                    Parthia roll dice for 4 cataphracts and 3 horsearchers in Ninive, round 4 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Ninive, round 4 : 2/3 hits, 1.33 expected hits
                    2 horsearchers owned by the Parthia, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Ninive
                Parthia loses 0 PUs for violating Ninives neutrality.
                Parthia win, taking Ninive from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -1
                Casualties for Parthia: 3 horsearchers and 2 spearmen
                Casualties for Neutral: 2 archers and 5 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 spearmen placed in Seleucia
            2 cavalrys and 5 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : -1.17
    Seleucid : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            2 archers, 9 spearmen and 3 swordmen moved from Capsa to Thenae
            1 archer, 9 cavalrys and 5 spearmen moved from Thenae to Sabrata
            4 swordmen moved from Leptis Magna to Berenice
            2 biremes moved from SZ 31 to SZ 32
    
        Purchase Units - Numidia
            Numidia buy 2 archers, 1 city and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Sabrata
                Numidia attack with 1 archer, 9 cavalrys and 5 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Sabrata, round 2 : 4/15 hits, 4.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 archers and 2 spearmen placed in Leptis Magna
            1 city placed in Cyrene
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    Numidia : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 warelephant moved from Corduba to Salmantica
            3 cavalrys moved from Corduba to Toletum
            5 swordmen moved from Valentia to Toletum
            2 cavalrys and 2 swordmen moved from Scallabis to Emerita Augusta
            1 warelephant moved from Salmantica to Toletum
            1 warelephant moved from Salmantica to Emerita Augusta
            4 biremes moved from SZ 32 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 2 cavalrys, 1 spearman, 1 trireme and 2 warelephants; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Emerita Augusta
                Carthage attack with 2 cavalrys, 2 swordmen and 1 warelephant
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta
                    Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 swordman owned by the Neutral lost in Emerita Augusta
                Carthage loses 0 PUs for violating Emerita Augustas neutrality.
                Carthage win, taking Emerita Augusta from Neutral with 2 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 cavalrys and 2 warelephants placed in Corduba
            1 bireme and 1 trireme placed in SZ 32
            1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 59 PUs; end with 59 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    Neutral : -0.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 velites moved from Roma to Capua
            1 onager moved from Roma to Arretium
            1 legionaire and 3 velitess moved from Arretium to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 ballista, 2 biremes, 1 city, 2 legionaires, 1 onager and 3 velitess; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes placed in SZ 34
            1 city placed in Patavium
            1 ballista and 1 onager placed in Genua
            2 legionaires placed in Messana
            3 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 cavalry and 1 slingers moved from Corinth to Athens
            17 hoplites moved from Corinth to Athens
            6 cavalrys moved from Sparta to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 cavalrys, 6 hoplites and 5 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 7 cavalrys, 17 hoplites and 1 slingers
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 7 cavalrys, 17 hoplites and 1 slingers in Athens, round 2 : 11/25 hits, 8.17 expected hits
                    Macedonia roll dice for 1 peltasts in Athens, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 7 cavalrys, 17 hoplites and 1 slingers remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            5 slingerss placed in Lilybaeum
            6 hoplites placed in Corinth
            2 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            1 peltasts moved from Larissa to SZ 69
            1 bireme and 1 peltasts moved from SZ 69 to SZ 68
            1 peltasts moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            1 trireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 69 to SZ 68
            1 peltasts and 3 swordmen moved from Thessalonica to SZ 70
            1 peltasts and 3 swordmen moved from SZ 70 to Pergamum
            9 hoplites and 2 swordmen moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 5 peltastss and 9 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Pergamum
                Macedonia attack with 1 peltasts and 3 swordmen
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 0/4 hits, 1.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 3 : 2/4 hits, 1.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
                Macedonia win, taking Pergamum from GreekCityStates with 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
            1 peltasts moved from Larissa to Delphi
    
        Place Units - Macedonia
            6 swordmen placed in Thessalonica
            5 peltastss and 2 swordmen placed in Byzantium
            Macedonia undo move 2.
            4 peltastss and 3 swordmen placed in Byzantium
            1 peltasts were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    GreekCityStates : 0.00
    

    Savegame


  • TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 60 to SZ 59
            3 spearmen moved from Jerusalem to Sidon
            8 archers, 16 axemen and 4 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 10 axemen and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 3 spearmen
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 3 spearmen in Sidon, round 2 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Sidon
                    Egypt roll dice for 2 spearmen in Sidon, round 3 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 spearman in Sidon, round 4 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 4 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Sidon
                Seleucid win with 1 hoplite remaining. Battle score for attacker is -9
                Casualties for Egypt: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 axemen placed in Jerusalem
            1 archer, 2 axemen and 3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.00
    Seleucid : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            2 hoplites and 2 peltastss moved from Sardis to Attalia
            5 biremes and 1 trireme moved from SZ 61 to SZ 60
            1 peltasts moved from Antioch to Edessa
            3 cataphracts, 5 cavalrys, 8 hoplites and 10 peltastss moved from Antioch to Sidon
            1 legionaire and 1 peltasts moved from Damascus to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 0 PUs; 
    
        Non Combat Move - Seleucid
            4 hoplites moved from Salamis to SZ 60
            4 hoplites moved from SZ 60 to Sidon
    
        Place Units - Seleucid
            3 legionaires and 2 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            1 cataphract and 3 cavalrys moved from Seleucia to Amida
            4 cataphracts and 1 horsearcher moved from Ninive to Amida
            2 horsearchers and 3 spearmen moved from Hatra to Amida
            10 spearmen moved from Seleucia to Hatra
            2 cavalrys and 5 spearmen moved from Persepolis to Babylon
            2 cavalrys and 2 spearmen moved from Babylon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 12 cavalrys and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Amida
                Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 3 spearmen
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 3 spearmen in Amida, round 2 : 7/14 hits, 5.00 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits
                    2 spearmen owned by the Parthia, 4 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Amida
                Parthia loses 0 PUs for violating Amidas neutrality.
                Parthia win, taking Amida from Neutral with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 14
                Casualties for Parthia: 2 spearmen
                Casualties for Neutral: 2 archers and 4 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            2 cavalrys and 3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Parthia : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            2 archers, 9 spearmen and 3 swordmen moved from Thenae to Sabrata
            1 archer, 9 cavalrys and 5 spearmen moved from Sabrata to Oea
            2 archers and 2 spearmen moved from Leptis Magna to Berenice
            2 swordmen moved from Berenice to Paliurus
            2 swordmen moved from Berenice to Siwa
            2 biremes moved from SZ 32 to SZ 33
    
        Purchase Units - Numidia
            Numidia buy 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Oea
                Numidia attack with 1 archer, 9 cavalrys and 5 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Oea, round 2 : 5/15 hits, 4.00 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 spearmen placed in Leptis Magna
            1 spearman and 3 swordmen placed in Cyrene
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            3 cavalrys, 5 swordmen and 1 warelephant moved from Toletum to Palantia
            2 cavalrys moved from Corduba to Pax Julia
            2 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Pax Julia
            2 warelephants moved from Corduba to Salmantica
            1 warelephant moved from Salmantica to Palantia
            2 biremes moved from SZ 16 to SZ 29
            1 bireme and 1 trireme moved from SZ 32 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 2 cavalrys and 2 warelephants; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Pax Julia
                Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant
                Neutral defend with 1 cavalry and 3 swordmen
                    Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Pax Julia, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    1 cavalry owned by the Neutral and 3 swordmen owned by the Neutral lost in Pax Julia
                Carthage loses 0 PUs for violating Pax Julias neutrality.
                Carthage win, taking Pax Julia from Neutral with 4 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 16
                Casualties for Neutral: 1 cavalry and 3 swordmen
            Battle in Palantia
                Carthage attack with 3 cavalrys, 5 swordmen and 2 warelephants
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 3 cavalrys, 5 swordmen and 2 warelephants in Palantia, round 2 : 4/10 hits, 4.00 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Neutral lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 3 cavalrys, 5 swordmen and 2 warelephants remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 cavalrys
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 cavalrys and 2 warelephants placed in Corduba
            3 biremes placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 63 PUs; end with 65 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : -0.67
    

    Savegame

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