because I name the file after whose turn is STARTING not who just finished.
Also plz ignore France, he’s just being a dunce.
@Maxiheimer fuck, havde ikke postet Chinas tur. Jeg ville starte Englands tur om, da jeg købte ind forkert. Havde ingen battles med dem. Kina mistede 1 infantry i Szechwan, så det redigerer jeg bare. Håber det er ok…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Japanese defend with 2 battleships, 2 carriers, 3 fighters and 3 transports
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 3 transports in 54 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Units damaged: 1 battleship owned by the Americans
2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 54 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
2 transports owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 71
Casualties for Americans: 2 carriers and 2 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 3 transports
Battle in Queensland
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
Americans roll dice for 1 armour in Queensland, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans roll dice for 1 armour in Queensland, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 3 artilleries in Queensland, round 4 : 2/3 hits, 1,00 expected hits
1 armour owned by the Americans lost in Queensland
Japanese win with 3 artilleries remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters could not land in 54 Sea Zone and were removed
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry and 4 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Non Combat Move - British
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 bomber and 1 fighter moved from United Kingdom to French West Africa
5 infantry moved from India to Burma
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans : 2,67
Chinese : 0,67
Japanese : 2,00
Det er helt i orden!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Romania to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 0/2 hits, 1,00 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Morocco, round 4 : 1/2 hits, 1,00 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 2 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Morocco to Tunisia
1 bomber moved from Tunisia to Libya
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1,33
French : 0,67
Russians : 0,67
@Maxiheimer wauw… Troede helt sikkert du ville gå på Egypten?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Battle in Queensland
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 3 artilleries and 1 harbour
ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries in Queensland, round 2 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC winANZAC win with 1 submarine remaining, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 artilleries
Non Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
1 infantry moved from Siam to Shan State
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Battle in Queensland
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 3 artilleries and 1 harbour
ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries in Queensland, round 2 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC winANZAC win with 1 submarine remaining, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 artilleries
Non Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
1 infantry moved from Siam to Shan State
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : 0,00
@Maxiheimer tænkte du ville gå på med italien og dernæst Tyskland, hvis ikke Italien nuppede den (selvom chancerne for det ikke var så gode).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Southern Italy to Baltic States
1 bomber moved from Southern Italy to Novgorod
1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 3 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Ukraine
1 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Nenetsia from Russians, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 7 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Germany
1 bomber moved from Novgorod to Karelia
6 infantry moved from Poland to Eastern Poland
1 bomber moved from Bessarabia to Germany
10 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
4 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 infantry moved from Malta to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 96 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 carrier and 1 cruiser moved from 96 Sea Zone to 93 Sea Zone
Place Units - Germans
4 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 artilleries and 4 infantry in Novgorod, round 2 : 0/7 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 4 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Russians roll dice for 14 infantry in Korea, round 3 : 1/14 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 artilleries and 4 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Novgorod
4 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
Place Units - Russians
2 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,3,1,4,3,5,5,1,6,3,5,5,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -4,50
Japanese : 1,67
Syntes ikke oddsene var gode.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Hunan to Tsinghai
1 armour and 1 mech_infantry moved from Hunan to Szechwan
2 bombers moved from Kwangtung to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
Combat - Japanese
Japanese creates battle in territory 45 Sea Zone
Battle in Malaya
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Malaya from UK_Pacific, taking Szechwan from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
2 bombers moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
3 carriers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1,33
UK_Pacific : -0,33
Japanese : -0,17
Editerede lige noget non combat med transporterne, hvor jeg havde dummet mig, og så glemte jeg at flytte en sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 cruiser and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 cruiser and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 armour and 2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
5 infantry moved from Burma to Yunnan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,2,6
British collect 32 PUs (3 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : -2,83
Chinese : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Libya to Egypt
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
British defend with 1 airfield, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 6/19 hits, 7,00 expected hits
British roll dice for 5 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 13/25 hits, 9,50 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 bomber owned by the British, 1 infantry owned by the French, 5 artilleries owned by the Italians, 5 infantry owned by the British and 7 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Egypt, round 3 : 3/6 hits, 3,00 expected hits
British roll dice for 5 armour, 4 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 8/16 hits, 6,67 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Italians, 3 fighters owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 5 armour, 4 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Italians: 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber, 7 infantry and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 submarines and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 4,83
Russians : -0,67
AVAVAV din briter ramte lige lidt for godt;(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from Western Australia to Sumatra
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,67