@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 infantry and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 battleships moved from 14 Sea Zone to 1 Sea Zone
1 cruiser moved from 14 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to British Columbia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 tactical_bombers moved from Aleutian Islands to British Columbia
2 fighters moved from Aleutian Islands to British Columbia
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 battleships, 1 cruiser and 1 transport
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour and 5 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 4/10 hits, 4.00 expected hits
Japanese roll dice for 1 armour and 5 infantry in British Columbia, round 2 : 3/6 hits, 2.17 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 armour and 5 infantry
Non Combat Move - Americans
2 fighters moved from British Columbia to Western United States
2 tactical_bombers moved from British Columbia to Western United States
Place Units - Americans
3 transports placed in 10 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 16 PUs; end with 22 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 fighter and 4 infantry moved from Yunnan to Hunan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Yunnan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 armour, 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 5/7 hits, 3.00 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Hunan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
3 fighters moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
Place Units - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marianas
4 bombers moved from Hawaiian Islands to 22 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hainan
4 bombers moved from 22 Sea Zone to Marianas
Place Units - Japanese
1 armour and 1 infantry placed in Japan
2 infantry placed in Kiangsu
1 cruiser and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 battleships moved from 1 Sea Zone to 10 Sea Zone
1 cruiser moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 artillery and 1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from Western United States to 10 Sea Zone
2 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers moved from Caroline Islands to 36 Sea Zone
2 cruisers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 2 carriers and 3 destroyers
Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 carriers and 3 destroyers in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win, taking Hawaiian Islands from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
2 carriers and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 22 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - British
British buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Yunnan to 36 Sea Zone
4 fighters moved from Yunnan to 36 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
British take Kwangtung from Japanese
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from Yunnan to Kwangsi
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Shan State to Yunnan
Combat - British
Battle in 36 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 carriers and 2 destroyers
British roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 1 fighter
Casualties for Japanese: 2 carriers and 2 destroyers
Non Combat Move - British
3 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
Place Units - British
4 mech_infantrys placed in India
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Non Combat Move - ANZAC
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Suiyuan to Chahar
2 infantry moved from Kiangsu to Anhwe
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 bombers moved from Marianas to Japan
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Hainan to Okinawa
Non Combat Move - Japanese
3 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in Midway
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Midway from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 aaGun moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 18 PUs; end with 21 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 61 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
2 artilleries, 1 fighter and 3 infantry moved from Kweichow to Anhwe
1 infantry moved from Kansu to Suiyuan
Chinese take Suiyuan from Japanese
1 infantry moved from Kansu to Suiyuan
3 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 4 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 2 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 3 : 2/10 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
Place Units - British
1 armour, 3 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from Philippines to 19 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser and 2 transports
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
4 bombers moved from Japan to 17 Sea Zone
1 armour moved from Kiangsu to Jehol
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery and 7 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 4 bombers, 4 fighters and 3 tactical_bombers
Americans defend with 2 destroyers and 3 transports
Japanese roll dice for 4 bombers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits
Americans roll dice for 2 destroyers and 3 transports in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans and 3 transports owned by the Americans lost in 17 Sea Zone
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Americans: 2 destroyers and 3 transports
Non Combat Move - Japanese
2 fighters moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from 17 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 mech_infantry moved from Midway to 25 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
3 artilleries moved from 6 Sea Zone to Korea
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
Japanese defend with 2 carriers, 3 fighters and 4 tactical_bombers
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
Japanese roll dice for 2 carriers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Units damaged: 2 battleships owned by the Americans
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.17 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 23
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 fighters and 4 tactical_bombers
Battle in Korea
Non Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 21 PUs; end with 27 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 67 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 3.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 8 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Jehol, round 2 : 4/11 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 tactical_bomber moved from Kiangsu to Anhwe
3 fighters moved from Kiangsu to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 tactical_bomber moved from India to Anhwe
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
Combat - British
Non Combat Move - British
2 aaGuns moved from Kiangsi to Kiangsu
Place Units - British
2 artilleries and 2 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 20 PUs
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Kiangsi to Kiangsu
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Formosa
Battle in Hainan
Battle in Okinawa
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Okinawa, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
ANZAC win, taking Formosa from Japanese, taking Hainan from Japanese, taking Okinawa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Philippines to Kiangsu
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 28 PUs
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 bombers
Americans defend with 2 battleships, 1 cruiser and 5 transports
Japanese roll dice for 3 bombers in 6 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
Americans roll dice for 2 battleships, 1 cruiser and 5 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
3 bombers owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is -36
Casualties for Japanese: 3 bombers
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans : 1.17
Japanese : -2.00