@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to South West Africa
2 bombers moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Northern Territory
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Territory
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South West Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in South West Africa, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in South West Africa
Americans win, taking South West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Northern Territory to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 86 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 carrier and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Suiyuyan
4 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
3 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Union of South Africa to Iraq
2 fighters moved from 80 Sea Zone to Iraq
6 artilleries and 12 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Iraq
1 armour moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour and 1 infantry
AA fire in Iraq : 0/3 hits, 0,50 expected hits
British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 3,00 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
Battle in Burma
British attack with 6 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries, 1 fighter and 12 infantry in Burma, round 2 : 8/19 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 aaGuns moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
3 fighters moved from Morocco to Gibraltar
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,1,5,1,4,6,2,2,5,1,6,5
British collect 17 PUs (8 lost to blockades); end with 17 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -1,17
British : 2,50
AA fire in Western Germany : : -0,33
Americans : 0,83
Chinese : -1,17
AA fire in Iraq : : -0,50
Japanese : 0,83
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Japanese empire spreading.
There are hopes with all that’s good in this world that it’s possible to contain this yellow disease.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I took the aa as causalty. Tell me if you wanted differently and I’ll consider if I want to continue the battle.
U did well. Aa for cas
I ll try to post italy this evening.
had things to do, ill finish italian move now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 destroyers
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 1 marine moved from 98 Sea Zone to Syria
1 aaGun moved from Syria to Iraq
1 armour moved from Tanganyika Territory to Ethiopia
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
Place Units - Italians
3 mech_infantrys placed in Egypt
2 bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,5,2,1,1,6,6
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
EDIT: 1 battleship moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 80 Sea Zone to 75 Sea Zone
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
EDIT: 1 battleship moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 80 Sea Zone to 75 Sea Zone
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Forgot 3 UK NCMs, bs to Hawaii, land troops boarding US tr and moving back the UK tr from Persia. The last one might be fishy, but what I remember no italian fleet could reach further than sz81 anyway and no air can reach either, so should be uncompromising.
Need a further NCM with that tr due to Japan.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Forgot 3 UK NCMs, bs to Hawaii, land troops boarding US tr and moving back the UK tr from Persia. The last one might be fishy, but what I remember no italian fleet could reach further than sz81 anyway and no air can reach either, so should be uncompromising.
Np.
As for the last thing I ll check tomorrow but from what U say here seems ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
EDIT: 1 battleship moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 80 Sea Zone to 75 Sea Zone
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by British to 75 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Need a further NCM with that tr due to Japan.
? I dont get this.
5 rounds of amazing fight behind us. I feel like a mix of tennis and chess player pushing it hard. A real battle.
I saw that your sb from FIC could snatch that helpless tr, so need some supportive fleet in there as well. The bomber would be dead of course, landing alone in Africa, but UK don’t have time to fiddle with that.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
5 rounds of amazing fight behind us. I feel like a mix of tennis and chess player pushing it hard. A real battle.
You are very good at putting critical pressure on the position. Shows your quality of skill.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
5 rounds of amazing fight behind us. I feel like a mix of tennis and chess player pushing it hard. A real battle.
You are very good at putting critical pressure on the position. Shows your quality of skill.
Well I need to watch my every move very closely. I feel like I am playing against chess computer which does not make mistakes.
I would like to see Germany’s move. It’s itching to progress. So exciting game!
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I saw that your sb from FIC could snatch that helpless tr, so need some supportive fleet in there as well. The bomber would be dead of course, landing alone in Africa, but UK don’t have time to fiddle with that.
FIC airbase is great.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well I need to watch my every move very closely. I feel like I am playing against chess computer which does not make mistakes.
Haha, like changing the purchase into a completely wasted ab and losing a tr, ac and cr?