• TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery, 5 infantry and 1 tactical_bomber moved from Novgorod to Karelia
            1 mech_infantry moved from Belarus to Karelia
            1 armour moved from Belarus to Karelia
            1 fighter moved from Russia to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 8 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/10 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 4/9 hits, 3,00 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 6 infantry in Karelia, round 3 : 6/7 hits, 2,33 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -38
                Casualties for Russians: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 2 artilleries and 16 infantry moved from Bryansk to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            3 infantry moved from Russia to Smolensk
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Novgorod
            4 artilleries and 4 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 2 fighters
            EDIT: Adding units owned by Russians to Yunnan: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,67
    Russians : -1,67
    

    Savegame


  • @Maxi jeg er simpelthen så træt af den slags gøgl. Det er jo ikke fordi jeg har evnerne til bare at sadle om og lave det vildeste modtræk. Det er så grimt :/


  • Jeg har lige brændt alle mine fly af i meddelhavet, og så mener du at rusland er færdige fordi de ikke vinder i karelia…:) Tænker du er godt med


  • @Maxiheimer måske har du ret. Glemte alt om de fly så snart det slag gik igang. :p Vi må se - som sagt, så har jeg nok lidt Thomas i mig på den front. Blir simpelthen så irriteret. Vi må se. Syns England er ok med. Egypten hænger i med neglene.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            2 bombers moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            3 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 62 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
                Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 3 : 6/10 hits, 5,50 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 4/8 hits, 4,33 expected hits
                    1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
                    Americans roll dice for 2 battleships and 1 transport in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 fighters and 3 transports remaining. Battle score for attacker is 69
                Casualties for Japanese: 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                Casualties for British: 1 battleship
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 62 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 3,17 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Queensland
                Japanese attack with 3 artilleries and 2 infantry
                ANZAC defend with 1 airfield, 1 artillery and 1 harbour; Americans defend with 1 bomber
                    Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 : 2/5 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 bomber in Queensland, round 2 : 0/2 hits, 0,50 expected hits
                    1 artillery owned by the ANZAC and 1 bomber owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 artillery
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            2 carriers moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            3 fighters moved from Kwangsi to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            1 fighter and 3 tactical_bombers moved from Kwangsi to Hunan
            1 armour moved from Kwangtung to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery, 5 infantry and 1 mech_infantry moved from Kweichow to Hunan
            1 aaGun and 6 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Szechwan to Kwangtung
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    ANZAC : -0,50
    Chinese : 0,17
    Japanese : 0,33
    

    Savegame


  • Jeg tror de allierede er rigtig godt med:) Nu har jeg satset lidt med japan også:) kan være den giver kæmpe bagslag


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 armour moved from 54 Sea Zone to Queensland
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
                Japanese defend with 2 battleships, 2 carriers, 3 fighters and 3 transports
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 3 transports in 54 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 54 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
                    2 transports owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 71
                Casualties for Americans: 2 carriers and 2 fighters
                Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 3 transports
            Battle in Queensland
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 : 3/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
                    Americans roll dice for 1 armour in Queensland, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    Americans roll dice for 1 armour in Queensland, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 artilleries in Queensland, round 4 : 2/3 hits, 1,00 expected hits
                    1 armour owned by the Americans lost in Queensland
                Japanese win with 3 artilleries remaining. Battle score for attacker is -10
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 54 Sea Zone and were removed
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry and 4 mech_infantrys
            EDIT: Adding units owned by Americans to Central United States: 1 infantry and 4 mech_infantrys
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,67
    Japanese : 1,33
    

    Savegame


  • @Maxiheimer fuck, havde ikke postet Chinas tur. Jeg ville starte Englands tur om, da jeg købte ind forkert. Havde ingen battles med dem. Kina mistede 1 infantry i Szechwan, så det redigerer jeg bare. Håber det er ok…


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
            5 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 armour moved from 54 Sea Zone to Queensland
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
                Japanese defend with 2 battleships, 2 carriers, 3 fighters and 3 transports
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 3 transports in 54 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 54 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
                    2 transports owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 71
                Casualties for Americans: 2 carriers and 2 fighters
                Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 3 transports
            Battle in Queensland
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 : 3/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
                    Americans roll dice for 1 armour in Queensland, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    Americans roll dice for 1 armour in Queensland, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 artilleries in Queensland, round 4 : 2/3 hits, 1,00 expected hits
                    1 armour owned by the Americans lost in Queensland
                Japanese win with 3 artilleries remaining. Battle score for attacker is -10
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 54 Sea Zone and were removed
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry and 4 mech_infantrys
            EDIT: Adding units owned by Americans to Central United States: 1 infantry and 4 mech_infantrys
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
            5 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 bomber and 1 fighter moved from United Kingdom to French West Africa
            5 infantry moved from India to Burma
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            3 armour placed in Iraq
            1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans : 2,67
    Chinese : 0,67
    Japanese : 2,00
    

    Savegame


  • Det er helt i orden!


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 armour moved from Romania to Western Ukraine
            1 armour moved from Slovakia Hungary to Western Ukraine
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 0/2 hits, 1,00 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Morocco, round 4 : 1/2 hits, 1,00 expected hits
                    French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 2 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from Morocco to Tunisia
            1 bomber moved from Tunisia to Libya
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            3 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    French : 0,67
    Russians : 0,67
    

    Savegame


  • @Maxiheimer wauw… Troede helt sikkert du ville gå på Egypten?


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Western Australia to Queensland
            2 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Battle in Queensland
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 3 artilleries and 1 harbour
                    ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries in Queensland, round 2 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC winANZAC win with 1 submarine remaining, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 3 artilleries
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Western Australia
            1 infantry moved from Siam to Shan State
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Western Australia to Queensland
            2 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Battle in Queensland
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 3 artilleries and 1 harbour
                    ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries in Queensland, round 2 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC winANZAC win with 1 submarine remaining, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 3 artilleries
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Western Australia
            1 infantry moved from Siam to Shan State
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 0,00
    

    Savegame


  • @Maxiheimer tænkte du ville gå på med italien og dernæst Tyskland, hvis ikke Italien nuppede den (selvom chancerne for det ikke var så gode).


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Southern Italy to Bessarabia
            1 bomber moved from Southern Italy to Baltic States
            1 bomber moved from Southern Italy to Novgorod
            1 infantry moved from Karelia to 127 Sea Zone
            1 artillery and 3 infantry moved from Karelia to Novgorod
            2 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour moved from Eastern Poland to Ukraine
            4 armour moved from Eastern Poland to Ukraine
            1 infantry moved from 127 Sea Zone to Nenetsia
    
        Combat - Germans
            Battle in Nenetsia
            Battle in Novgorod
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Nenetsia from Russians, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 7 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 armour and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Germany
            1 bomber moved from Novgorod to Karelia
            6 infantry moved from Poland to Eastern Poland
            1 bomber moved from Bessarabia to Germany
            10 infantry moved from Germany to Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries moved from Greater Southern Germany to Slovakia Hungary
            4 armour moved from Western Germany to Poland
            1 infantry moved from Western Germany to Germany
            2 armour and 2 infantry moved from Malta to 96 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            2 armour and 2 infantry moved from 98 Sea Zone to Alexandria
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 submarines moved from 96 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
            1 carrier and 1 cruiser moved from 96 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            4 armour and 3 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries moved from Belarus to Novgorod
            4 infantry moved from Belarus to Novgorod
            1 submarine moved from 112 Sea Zone to 126 Sea Zone
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            17 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 artilleries and 4 infantry in Novgorod, round 2 : 0/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Korea
                Russians attack with 17 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                    Russians roll dice for 14 infantry in Korea, round 3 : 1/14 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            4 artilleries and 4 infantry moved from Russia to Tambov
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Belarus to Baltic States
            2 infantry moved from Belarus to Novgorod
            4 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Archangel
    
        Place Units - Russians
            2 armour, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,3,1,4,3,5,5,1,6,3,5,5,4
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -4,50
    Japanese : 1,67
    

    Savegame


  • Syntes ikke oddsene var gode.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 8 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from Hunan to Tsinghai
            1 armour and 1 mech_infantry moved from Hunan to Szechwan
            2 bombers moved from Kwangtung to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
            1 infantry moved from Kwangsi to French Indo China
            2 tactical_bombers moved from Hunan to French Indo China
    
        Combat - Japanese
            Japanese creates battle in territory 45 Sea Zone
            Battle in Malaya
            Battle in Szechwan
                Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 3,17 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Malaya from UK_Pacific, taking Szechwan from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            2 bombers moved from Szechwan to Hunan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
            2 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Jehol
            3 infantry moved from Kiangsu to Anhwe
            3 carriers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 4 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 infantry
            EDIT: Removing units owned by Japanese from Celebes: 1 infantry
            EDIT: Adding units owned by Japanese to Java: 2 infantry
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    UK_Pacific : -0,33
    Japanese : -0,17
    

    Savegame

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