@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 infantry and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 battleships moved from 14 Sea Zone to 1 Sea Zone
1 cruiser moved from 14 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to British Columbia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 tactical_bombers moved from Aleutian Islands to British Columbia
2 fighters moved from Aleutian Islands to British Columbia
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 battleships, 1 cruiser and 1 transport
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour and 5 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 4/10 hits, 4.00 expected hits
Japanese roll dice for 1 armour and 5 infantry in British Columbia, round 2 : 3/6 hits, 2.17 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 armour and 5 infantry
Non Combat Move - Americans
2 fighters moved from British Columbia to Western United States
2 tactical_bombers moved from British Columbia to Western United States
Place Units - Americans
3 transports placed in 10 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 16 PUs; end with 22 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 fighter and 4 infantry moved from Yunnan to Hunan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Yunnan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 armour, 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 5/7 hits, 3.00 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Hunan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
3 fighters moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
Place Units - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marianas
4 bombers moved from Hawaiian Islands to 22 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hainan
4 bombers moved from 22 Sea Zone to Marianas
Place Units - Japanese
1 armour and 1 infantry placed in Japan
2 infantry placed in Kiangsu
1 cruiser and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 battleships moved from 1 Sea Zone to 10 Sea Zone
1 cruiser moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 artillery and 1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from Western United States to 10 Sea Zone
2 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers moved from Caroline Islands to 36 Sea Zone
2 cruisers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 2 carriers and 3 destroyers
Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 carriers and 3 destroyers in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win, taking Hawaiian Islands from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
2 carriers and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 22 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - British
British buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Yunnan to 36 Sea Zone
4 fighters moved from Yunnan to 36 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
British take Kwangtung from Japanese
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from Yunnan to Kwangsi
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Shan State to Yunnan
Combat - British
Battle in 36 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 carriers and 2 destroyers
British roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 1 fighter
Casualties for Japanese: 2 carriers and 2 destroyers
Non Combat Move - British
3 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
Place Units - British
4 mech_infantrys placed in India
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Non Combat Move - ANZAC
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Suiyuan to Chahar
2 infantry moved from Kiangsu to Anhwe
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 bombers moved from Marianas to Japan
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Hainan to Okinawa
Non Combat Move - Japanese
3 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in Midway
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Midway from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 aaGun moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 18 PUs; end with 21 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 61 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
2 artilleries, 1 fighter and 3 infantry moved from Kweichow to Anhwe
1 infantry moved from Kansu to Suiyuan
Chinese take Suiyuan from Japanese
1 infantry moved from Kansu to Suiyuan
3 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 4 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 2 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 3 : 2/10 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
Place Units - British
1 armour, 3 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from Philippines to 19 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser and 2 transports
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
4 bombers moved from Japan to 17 Sea Zone
1 armour moved from Kiangsu to Jehol
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery and 7 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 4 bombers, 4 fighters and 3 tactical_bombers
Americans defend with 2 destroyers and 3 transports
Japanese roll dice for 4 bombers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits
Americans roll dice for 2 destroyers and 3 transports in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans and 3 transports owned by the Americans lost in 17 Sea Zone
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Americans: 2 destroyers and 3 transports
Non Combat Move - Japanese
2 fighters moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from 17 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 mech_infantry moved from Midway to 25 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
3 artilleries moved from 6 Sea Zone to Korea
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
Japanese defend with 2 carriers, 3 fighters and 4 tactical_bombers
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
Japanese roll dice for 2 carriers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Units damaged: 2 battleships owned by the Americans
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.17 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 23
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 fighters and 4 tactical_bombers
Battle in Korea
Non Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 21 PUs; end with 27 PUs
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 67 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 3.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 8 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Jehol, round 2 : 4/11 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 tactical_bomber moved from Kiangsu to Anhwe
3 fighters moved from Kiangsu to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 tactical_bomber moved from India to Anhwe
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
Combat - British
Non Combat Move - British
2 aaGuns moved from Kiangsi to Kiangsu
Place Units - British
2 artilleries and 2 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 20 PUs
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Kiangsi to Kiangsu
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Formosa
Battle in Hainan
Battle in Okinawa
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Okinawa, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
ANZAC win, taking Formosa from Japanese, taking Hainan from Japanese, taking Okinawa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Philippines to Kiangsu
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 28 PUs
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 8
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 bombers
Americans defend with 2 battleships, 1 cruiser and 5 transports
Japanese roll dice for 3 bombers in 6 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
Americans roll dice for 2 battleships, 1 cruiser and 5 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
3 bombers owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is -36
Casualties for Japanese: 3 bombers
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans : 1.17
Japanese : -2.00