• TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  British take Siam from Japanese
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from India to Yunnan
            4 infantry moved from Burma to Yunnan
            2 fighters moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 fighters moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 4 infantry
                    British roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/13 hits, 4.67 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries and 4 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Yunnan to India
            4 fighters moved from Yunnan to India
            1 aaGun moved from Burma to Yunnan
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
    
        Turn Complete - British
            British collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    British : 3.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.17
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:54:59 AM
    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 3
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 15 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 15 Sea Zone to 14 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 bombers moved from Jehol to Hawaiian Islands
            2 bombers moved from French Indo China to 22 Sea Zone
            2 bombers moved from 22 Sea Zone to Iwo Jima
            1 fighter moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Hunan
            1 artillery and 4 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 14 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Japanese
            Battle in 10 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    2 carriers owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 4 : 4/11 hits, 6.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 1 battleship in 10 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 5 : 4/7 hits, 4.17 expected hits
                    1 battleship owned by the Japanese lost in 10 Sea Zone
                Americans win with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -93
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers
                Casualties for Americans: 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Mexico
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 40 PUs
            Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Japanese : -3.00
    

    Savegame


  • tears, also your planes are in mexico sorry you can use the editor if you have to


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 cruisers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mexico: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Americans to Western United States: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Western United States to 14 Sea Zone
            2 fighters moved from Western United States to 14 Sea Zone
            2 battleships moved from 10 Sea Zone to 14 Sea Zone
            1 cruiser moved from 10 Sea Zone to 14 Sea Zone
            2 bombers moved from Queensland to Caroline Islands
            1 transport moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 14 Sea Zone
                Americans attack with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 14 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 14 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 14 Sea Zone
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese and 1 armour owned by the Japanese lost in 14 Sea Zone
                Americans win with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78
                Casualties for Japanese: 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Americans
            2 tactical_bombers moved from 14 Sea Zone to Aleutian Islands
            2 fighters moved from 14 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            2 cruisers, 3 destroyers and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 14 PUs; end with 14 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Siam to French Indo China
                  British take French Indo China from Japanese
            4 fighters moved from India to Kwangsi
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
            1 armour moved from India to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 tactical_bomber moved from India to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 fighters, 3 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/11 hits, 4.33 expected hits
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangsi
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Japanese: 3 fighters, 3 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            4 fighters moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 aaGun moved from India to Burma
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - British
            1 armour placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - British
            British collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Northern Territory to Queensland
            1 artillery moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 4
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
            2 bombers moved from Iwo Jima to Hawaiian Islands
            1 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Suiyuan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Hawaiian Islands
            1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
            5 infantry moved from 1 Sea Zone to British Columbia
            1 armour moved from 1 Sea Zone to British Columbia
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
    
        Combat - Japanese
            Battle in British Columbia
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • tears flow they stream from my eyes


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 infantry and 3 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 battleships moved from 14 Sea Zone to 1 Sea Zone
            1 cruiser moved from 14 Sea Zone to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from 1 Sea Zone to British Columbia
            1 infantry moved from 1 Sea Zone to British Columbia
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
            2 tactical_bombers moved from Aleutian Islands to British Columbia
            2 fighters moved from Aleutian Islands to British Columbia
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 2 battleships, 1 cruiser and 1 transport
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in British Columbia
                Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 armour and 5 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 4/10 hits, 4.00 expected hits
                    Japanese roll dice for 1 armour and 5 infantry in British Columbia, round 2 : 3/6 hits, 2.17 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in British Columbia
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour and 5 infantry
    
        Non Combat Move - Americans
            2 fighters moved from British Columbia to Western United States
            2 tactical_bombers moved from British Columbia to Western United States
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            1 armour, 3 artilleries and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 16 PUs; end with 22 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Hunan
            1 fighter and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.50 expected hits
                    3 infantry owned by the Chinese lost in Hunan
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to Yunnan
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Yunnan to Kwangsi
            1 armour, 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 5/7 hits, 3.00 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Hunan
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for British: 1 armour and 2 infantry
                Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from Kwangsi to Yunnan
            3 fighters moved from Hunan to Yunnan
            1 tactical_bomber moved from Hunan to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marianas
            4 bombers moved from Hawaiian Islands to 22 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hainan
            4 bombers moved from 22 Sea Zone to Marianas
    
        Place Units - Japanese
            1 armour and 1 infantry placed in Japan
            2 infantry placed in Kiangsu
            1 cruiser and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 battleships moved from 1 Sea Zone to 10 Sea Zone
            1 cruiser moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 armour moved from British Columbia to Western United States
            1 artillery and 1 mech_infantry moved from British Columbia to Western United States
            2 fighters moved from Western United States to 10 Sea Zone
            2 tactical_bombers moved from Western United States to 10 Sea Zone
            2 bombers moved from Caroline Islands to 36 Sea Zone
            2 cruisers moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
            Battle in 36 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 2 carriers and 3 destroyers
                    Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 carriers and 3 destroyers in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Hawaiian Islands from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is -16
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 carriers and 3 transports placed in 10 Sea Zone
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 17 PUs; end with 22 PUs
            Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hopei
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Hunan
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            4 fighters moved from Yunnan to 36 Sea Zone
            1 infantry moved from Kwangsi to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from Yunnan to Kwangsi
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from Shan State to Yunnan
    
        Combat - British
            Battle in 36 Sea Zone
                British attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers and 2 destroyers
                    British roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for British: 1 fighter
                Casualties for Japanese: 2 carriers and 2 destroyers
    
        Non Combat Move - British
            3 fighters moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
    
        Place Units - British
            4 mech_infantrys placed in India
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
            Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
            Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
    
        Non Combat Move - ANZAC
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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