@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasewaxenhen4 Vs RangerLugi
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 infantry moved from Malaya to Shan State 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 4 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 fighters moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 4 infantry British roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/13 hits, 4.67 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 4 infantry Non Combat Move - British 1 tactical_bomber moved from Yunnan to India 4 fighters moved from Yunnan to India 1 aaGun moved from Burma to Yunnan 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : 3.33 Japanese : 0.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Northern Territory to Queensland Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:54:59 AM
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 3 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Jehol to Hawaiian Islands 2 bombers moved from French Indo China to 22 Sea Zone 2 bombers moved from 22 Sea Zone to Iwo Jima 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Hunan 1 artillery and 4 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 fighters and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 14 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Battle in 10 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers Americans defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 2 carriers owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 4 : 4/11 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 battleship in 10 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 5 : 4/7 hits, 4.17 expected hits 1 battleship owned by the Japanese lost in 10 Sea Zone Americans win with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -93 Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers Casualties for Americans: 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Mexico Non Combat Move - Japanese Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -1.83 Japanese : -3.00
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tears, also your planes are in mexico sorry you can use the editor if you have to
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 cruisers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Western United States: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 2 tactical_bombers moved from Western United States to 14 Sea Zone 2 fighters moved from Western United States to 14 Sea Zone 2 battleships moved from 10 Sea Zone to 14 Sea Zone 1 cruiser moved from 10 Sea Zone to 14 Sea Zone 2 bombers moved from Queensland to Caroline Islands 1 transport moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers Japanese defend with 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports Americans roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 14 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 14 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 14 Sea Zone 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese and 1 armour owned by the Japanese lost in 14 Sea Zone Americans win with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78 Casualties for Japanese: 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports Non Combat Move - Americans 2 tactical_bombers moved from 14 Sea Zone to Aleutian Islands 2 fighters moved from 14 Sea Zone to Aleutian Islands Place Units - Americans 2 cruisers, 3 destroyers and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 14 PUs; end with 14 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -1.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter and 3 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Siam to French Indo China British take French Indo China from Japanese 4 fighters moved from India to Kwangsi 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 armour moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 tactical_bomber moved from India to Kwangsi Combat - British Battle in Kwangsi British attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 fighters, 3 infantry and 1 tactical_bomber British roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/11 hits, 4.33 expected hits Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangsi British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Japanese: 3 fighters, 3 infantry and 1 tactical_bomber Non Combat Move - British 4 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 aaGun moved from India to Burma 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Place Units - British 1 armour placed in India 1 transport placed in 39 Sea Zone Turn Complete - British British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 1.17 Japanese : 1.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4 Politics - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone 2 bombers moved from Iwo Jima to Hawaiian Islands 1 armour moved from Kiangsu to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Suiyuan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Hawaiian Islands 1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone 5 infantry moved from 1 Sea Zone to British Columbia 1 armour moved from 1 Sea Zone to British Columbia 1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone Combat - Japanese Battle in British Columbia Non Combat Move - Japanese 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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tears flow they stream from my eyes
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 infantry and 3 transports; Remaining resources: 6 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 battleships moved from 14 Sea Zone to 1 Sea Zone 1 cruiser moved from 14 Sea Zone to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery moved from 1 Sea Zone to British Columbia 1 infantry moved from 1 Sea Zone to British Columbia 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia 2 tactical_bombers moved from Aleutian Islands to British Columbia 2 fighters moved from Aleutian Islands to British Columbia Combat - Americans Battle in 1 Sea Zone Americans attack with 2 battleships, 1 cruiser and 1 transport Japanese defend with 3 transports 3 transports owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in British Columbia Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 armour and 5 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 4/10 hits, 4.00 expected hits Japanese roll dice for 1 armour and 5 infantry in British Columbia, round 2 : 3/6 hits, 2.17 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in British Columbia Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour and 5 infantry Non Combat Move - Americans 2 fighters moved from British Columbia to Western United States 2 tactical_bombers moved from British Columbia to Western United States Place Units - Americans 3 transports placed in 10 Sea Zone 1 armour, 3 artilleries and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 22 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kweichow to Hunan 1 fighter and 4 infantry moved from Yunnan to Hunan 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.50 expected hits 3 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.83 Japanese : 0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to Yunnan 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Hunan Combat - British Battle in Kwangsi British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Hunan British attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 5/7 hits, 3.00 expected hits Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Hunan British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for British: 1 armour and 2 infantry Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - British 1 fighter moved from Kwangsi to Yunnan 3 fighters moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 aaGun moved from Burma to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Malaya to Shan State Place Units - British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.33 Japanese : 0.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marianas 4 bombers moved from Hawaiian Islands to 22 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers British defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Units damaged: 2 carriers owned by the Japanese 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone 1 transport owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hainan 4 bombers moved from 22 Sea Zone to Marianas Place Units - Japanese 1 armour and 1 infantry placed in Japan 2 infantry placed in Kiangsu 1 cruiser and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 2 Control Honolulu Sydney Calcutta: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.17 Japanese : -1.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 2 battleships moved from 1 Sea Zone to 10 Sea Zone 1 cruiser moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 armour moved from British Columbia to Western United States 1 artillery and 1 mech_infantry moved from British Columbia to Western United States 2 fighters moved from Western United States to 10 Sea Zone 2 tactical_bombers moved from Western United States to 10 Sea Zone 2 bombers moved from Caroline Islands to 36 Sea Zone 2 cruisers moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 2 carriers and 3 destroyers Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 carriers and 3 destroyers in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone Japanese win, taking Hawaiian Islands from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 2 carriers and 3 transports placed in 10 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 17 PUs; end with 22 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 62 PUs Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hopei 2 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - British British buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Yunnan to 36 Sea Zone 4 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Kwangsi to Kwangtung British take Kwangtung from Japanese 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from Yunnan to Kwangsi 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Shan State to Yunnan Combat - British Battle in 36 Sea Zone British attack with 4 fighters and 1 tactical_bomber Japanese defend with 2 carriers and 2 destroyers British roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for British: 1 fighter Casualties for Japanese: 2 carriers and 2 destroyers Non Combat Move - British 3 fighters moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - British 4 mech_infantrys placed in India Turn Complete - British British collect 19 PUs; end with 19 PUs Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 1.33 Japanese : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 tactical_bomber moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Non Combat Move - ANZAC 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :