I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 fighters and 2 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2.17 expected hits
2 fighters owned by the Italians, 3 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
British win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for Italians: 1 armour, 2 fighters and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Tunisia to Algeria
1 artillery moved from Libya to Tobruk
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 72 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 armour, 2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
ANZAC collect 3 PUs from War Bonds; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
ANZAC collect 3 PUs from War Bonds; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 5x harbour; Remaining resources: 52 PUs;
Germans buy 1 armour, 6 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Novgorod to Normandy Bordeaux
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Baltic States to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Novgorod to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Trans-Jordan
Battle in Syria
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win, taking 125 Sea Zone from Russians, taking Trans-Jordan from British, taking Syria from British with 1 armour and 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Baltic States to Karelia
2 artilleries moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 aaGun moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Western Germany to France
1 bomber moved from Normandy Bordeaux to France
3 armour moved from Ukraine to Eastern Poland
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in France
1 armour and 1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French Equatorial Africa from French to Germans
EDIT: Adding units owned by Germans to French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.33
British : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
11 armour, 1 artillery and 12 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 11 armour, 2 artilleries and 13 infantry
Germans defend with 1 artillery
Russians roll dice for 11 armour, 2 artilleries and 13 infantry in Bryansk, round 2 : 6/26 hits, 9.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 11 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
5 infantry moved from Novosibirsk to Timguska
Place Units - Russians
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,3,4
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to Yakut S.S.R.
3 bombers moved from Amur to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.33
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
1 battleship and 2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Malta to 98 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Shantung to 16 Sea Zone
1 artillery and 2 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Germans defend with 1 carrier
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Southern France
Battle in 98 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
2 transports owned by the Germans lost in 98 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 94 Sea Zone
Americans attack with 1 battleship and 2 destroyers
Germans defend with 1 cruiser
Americans roll dice for 1 battleship and 2 destroyers in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Germans lost in 94 Sea Zone
Americans win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 95 Sea Zone
Americans attack with 1 fighter, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship and 1 submarine; Italians defend with 1 destroyer
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 95 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 battleship
Battle in Anglo Egyptian Sudan
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 battleships, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Shantung to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
2 bombers moved from 16 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 tactical_bomber moved from Soviet Far East to Manchuria
1 destroyer and 1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : -0.67
Americans : -3.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
4 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Chinese collect 1 PU from War Bonds; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
1 battleship and 2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Malta to 98 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Shantung to 16 Sea Zone
1 artillery and 2 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Germans defend with 1 carrier
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 93 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Southern France
Battle in 98 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
2 transports owned by the Germans lost in 98 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 94 Sea Zone
Americans attack with 1 battleship and 2 destroyers
Germans defend with 1 cruiser
Americans roll dice for 1 battleship and 2 destroyers in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Germans lost in 94 Sea Zone
Americans win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 95 Sea Zone
Americans attack with 1 fighter, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship and 1 submarine; Italians defend with 1 destroyer
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 95 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 battleship
Battle in Anglo Egyptian Sudan
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 battleships, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Shantung to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
2 bombers moved from 16 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 tactical_bomber moved from Soviet Far East to Manchuria
1 destroyer and 1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
4 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Chinese collect 1 PU from War Bonds; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Purchase Units - British
British buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 bomber moved from Volgograd to Ukraine
1 bomber moved from United Kingdom to France
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 mech_infantrys moved from Persia to Syria
1 armour moved from Persia to Syria
2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Tobruk
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in French Equatorial Africa
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in French Equatorial Africa
British roll dice for 2 armour in French Equatorial Africa, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 4 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Syria
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Syria, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 armour moved from Tsinghai to Timguska
1 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Kazakhstan to Timguska
2 mech_infantrys moved from Kazakhstan to Timguska
1 armour moved from Kazakhstan to Timguska
1 mech_infantry moved from Kazakhstan to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Yunnan to Sikang
1 artillery moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Anhwe
1 infantry moved from Burma to Shan State
1 fighter moved from India to Volgograd
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers moved from 39 Sea Zone to 72 Sea Zone
1 bomber moved from Ukraine to Russia
Place Units - British
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 33 PUs (6 lost to blockades); end with 33 PUs
British collect 6 PUs from War Bonds; end with 39 PUs
Place Units - UK_Pacific
1 cruiser and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 19 PUs (1 lost to blockades); end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 transport
Combat Hit Differential Summary :
Germans : -0.17
Italians : -1.67
British : 0.50
AA fire in France : : 0.83
Americans : -3.50
AA fire in Ukraine : : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from France to Southern France
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 submarine moved from 72 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 4 artilleries and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians roll dice for 4 artilleries and 6 infantry in Southern France, round 2 : 1/10 hits, 3.00 expected hits
Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Italians roll dice for 4 artilleries and 2 infantry in Southern France, round 3 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 2.00 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 4 artilleries and 2 infantry in Southern France, round 4 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 4 artilleries in Southern France, round 5 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Americans: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Eastern Poland to Baltic States
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : -0.00
@Ironfish Carl - I’m beat. I surrender to you guys. This game was not even close for me.
@TigerAce1944 Micah - you guys win. I’m beaten. Good Game. BTW - you had a game winning move, but maybe you missed it. It was USA/Britain…the can opener.