i suppose it want. if u want it otherwis ,we roll later here, but its unlogic u dont submerge it, i tried to post now but program does not allow to , i have to choose will i attack ur units
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 marine moved from Philippines to 35 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 45 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 46 Sea Zone
3 marines moved from 46 Sea Zone to New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to New Guinea
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter and 2 tactical_bombers moved from Philippines to 55 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships and 1 cruiser
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 3 fighters, 3 marines and 3 tactical_bombers
Americans defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 3 fighters, 3 marines and 3 tactical_bombers in New Guinea, round 2 : 6/9 hits, 4.50 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits
2 marines owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 marines
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 carriers and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 marine moved from Philippines to 35 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 45 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 46 Sea Zone
3 marines moved from 46 Sea Zone to New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to New Guinea
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter and 2 tactical_bombers moved from Philippines to 55 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships and 1 cruiser
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 3 fighters, 3 marines and 3 tactical_bombers
Americans defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 3 fighters, 3 marines and 3 tactical_bombers in New Guinea, round 2 : 6/9 hits, 4.50 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits
2 marines owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 marines
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 carriers and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 carrier and 3 submarines moved from 42 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 46 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java
1 tactical_bomber moved from French Indo China to Java
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Jehol
2 aaGuns moved from Anhwe to Kweichow
1 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from 45 Sea Zone to Philippines
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to French Indo China
1 infantry moved from Hopei to Chahar
1 armour moved from Sikang to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Anhwe
Place Units - Japanese
1 mech_infantry placed in Japan
4 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to South West Africa
2 bombers moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Northern Territory
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Territory
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South West Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in South West Africa, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in South West Africa
Americans win, taking South West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Northern Territory to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 86 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 carrier and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0,33
AA fire in Western Germany : : -0,33
Americans : 0,83
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Suiyuyan
4 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
3 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to South West Africa
2 bombers moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Northern Territory
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Territory
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South West Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in South West Africa, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in South West Africa
Americans win, taking South West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Northern Territory to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 86 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 carrier and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Suiyuyan
4 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
3 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Union of South Africa to Iraq
2 fighters moved from 80 Sea Zone to Iraq
6 artilleries and 12 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Iraq
1 armour moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour and 1 infantry
AA fire in Iraq : 0/3 hits, 0,50 expected hits
British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 3,00 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
Battle in Burma
British attack with 6 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries, 1 fighter and 12 infantry in Burma, round 2 : 8/19 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 aaGuns moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
3 fighters moved from Morocco to Gibraltar
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,1,5,1,4,6,2,2,5,1,6,5
British collect 17 PUs (8 lost to blockades); end with 17 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -1,17
British : 2,50
AA fire in Western Germany : : -0,33
Americans : 0,83
Chinese : -1,17
AA fire in Iraq : : -0,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 destroyers
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 1 marine moved from 98 Sea Zone to Syria
1 aaGun moved from Syria to Iraq
1 armour moved from Tanganyika Territory to Ethiopia
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
Place Units - Italians
3 mech_infantrys placed in Egypt
2 bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,5,2,1,1,6,6
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 armour moved from Tobruk to Libya
2 artilleries and 3 infantry moved from Alexandria to Tobruk
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from 95 Sea Zone to Southern France
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Italian Somaliland
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Shansi
1 fighter moved from Southern Manchuria to Shansi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Yunnan, round 5 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Okinawa to 20 Sea Zone
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 mech_infantry moved from Southern Manchuria to Shansi
1 infantry moved from Formosa to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Fukien to Kiangsi
1 artillery moved from Japan to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Korea to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
3 infantry moved from Southern Manchuria to Jehol
1 battleship and 1 carrier moved from 7 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi
1 armour, 1 artillery and 4 infantry moved from Japan to Kyushu
1 infantry moved from Hokkaido to Japan
1 aaGun and 1 infantry moved from Northern Manchuria to Southern Manchuria
2 infantry moved from Korea to Southern Manchuria
1 tactical_bomber moved from Southern Manchuria to Kwangsi
1 fighter moved from 7 Sea Zone to Kwangsi
1 fighter moved from Shansi to Southern Manchuria
1 tactical_bomber moved from 7 Sea Zone to Japan
3 aaGuns moved from Japan to Kyushu
Place Units - Japanese
4 transports placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 5 artilleries, 1 destroyer, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Eastern India to 40 Sea Zone
1 armour and 1 transport moved from 40 Sea Zone to 74 Sea Zone
1 armour moved from 74 Sea Zone to Tanganyika Territory
1 armour moved from Korea to Buryatia
Japanese take Northern Manchuria from Chinese
Japanese take Buryatia from Russians
2 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Southern Manchuria
1 fighter moved from 6 Sea Zone to Amur
2 bombers moved from French Indo China to Amur
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery and 1 transport moved from 40 Sea Zone to 74 Sea Zone
1 artillery moved from 74 Sea Zone to French Madagascar
1 infantry and 1 transport moved from 40 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
Combat - Japanese
Battle in French Madagascar
Battle in Kenya
Battle in Tanganyika Territory
Battle in Southern Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Southern Manchuria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Southern Manchuria
Japanese win, taking French Madagascar from British, taking Kenya from British, taking Tanganyika Territory from British, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Amur
Japanese attack with 2 bombers and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Amur, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
1 fighter moved from Amur to Korea
2 bombers moved from Amur to Korea
2 fighters moved from French Indo China to 7 Sea Zone
1 carrier moved from 36 Sea Zone to 7 Sea Zone
1 transport moved from 81 Sea Zone to 40 Sea Zone
2 fighters moved from Shan State to Eastern India
1 fighter moved from French Indo China to Eastern India
2 tactical_bombers moved from 40 Sea Zone to Western India
1 artillery and 1 infantry moved from Burma to Eastern India
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Eastern India
3 armour moved from Malaya to Burma
1 transport moved from 40 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
2 transports moved from 40 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Burma to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Western India
1 carrier moved from 40 Sea Zone to 74 Sea Zone
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 74 Sea Zone
2 fighters moved from Eastern India to Western India
2 fighters moved from French Indo China to Eastern India
3 carriers and 1 cruiser moved from 38 Sea Zone to 43 Sea Zone
1 destroyer moved from 40 Sea Zone to 74 Sea Zone
2 carriers moved from 40 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 24 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from French Indo China to 43 Sea Zone
2 tactical_bombers moved from Shan State to 43 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Eastern India
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer, 1 submarine and 3 transports placed in 7 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,2,2,2,1,4,6,4,5,5,3,2,3,1,5,5,4,5,6,4,1,2,1,1,5,1,1,6,3,3,6,6,6,5
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,3,3
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 8 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Poland
2 infantry moved from Germany to Poland
1 fighter moved from Leningrad to Poland
7 fighters moved from 99 Sea Zone to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Poland
2 fighters moved from Leningrad to Poland
1 fighter moved from 118 Sea Zone to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 5/12 hits, 5,33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 7 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 7 fighters and 2 infantry in Romania, round 2 : 1/9 hits, 3,83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 fighters moved from Romania to 99 Sea Zone
4 fighters moved from Poland to Leningrad
1 fighter moved from 115 Sea Zone to Southern Italy
2 bombers, 1 fighter and 2 tactical_bombers moved from Poland to Western Germany
1 infantry moved from Leningrad to 118 Sea Zone
1 infantry moved from Leningrad to 118 Sea Zone
1 infantry moved from Archangel to Leningrad
1 infantry moved from Vologda to Leningrad
1 infantry moved from Northern Belarus to Baltic States
1 infantry moved from Novgorod to Northern Belarus
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 118 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Western Germany
4 infantry moved from Western Germany to Germany
3 artilleries and 7 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Austria to Slovakia Hungary
1 armour moved from Western Germany to Austria
1 mech_infantry moved from Slovakia Hungary to Austria
Place Units - Germans
2 tactical_bombers placed in France
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Round: 15
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Samara to Kazakhstan
10 infantry moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
19 artilleries and 62 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 19 artilleries and 62 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 19 artilleries and 62 infantry in Volgograd, round 2 : 20/81 hits, 19.83 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 19 artilleries and 62 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 artilleries, 17 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries, 17 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/20 hits, 4.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Caucasus
3 mech_infantrys owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Urals to Timguska
2 infantry moved from Kansu to Timguska
4 aaGuns moved from Samara to Volgograd
1 aaGun moved from Samara to Kazakhstan
2 fighters moved from Caucasus to Turkey
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
4 bombers moved from Bryansk to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Battle in Archangel
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 bombers and 1 infantry in Archangel, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Russians lost in Archangel
Germans win with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Archangel to Bryansk
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 artilleries and 4 infantry moved from Western Ukraine to Bryansk
6 artilleries moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
2 fighters moved from Romania to Egypt
2 tactical_bombers moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Egypt to Bryansk
3 fighters moved from Western Germany to Western Ukraine
1 armour and 9 mech_infantrys moved from Romania to Western Ukraine
2 fighters moved from France to Ukraine
6 mech_infantrys moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1,1,3,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 53 PUs;
Germans buy 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 12 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
2 infantry moved from Vyborg to Leningrad
1 bomber moved from Western Germany to Leningrad
1 submarine moved from 94 Sea Zone to 107 Sea Zone
6 fighters moved from France to 107 Sea Zone
1 fighter moved from 94 Sea Zone to 107 Sea Zone
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Germany to Romania
2 fighters and 1 tactical_bomber moved from Western Germany to Romania
2 infantry moved from Germany to Poland
6 fighters and 1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from France to Poland
1 fighter moved from France to 107 Sea Zone
1 tactical_bomber moved from France to 107 Sea Zone
1 tactical_bomber moved from France to 107 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 17 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 17 infantry in Normandy Bordeaux, round 2 : 2/18 hits, 3,33 expected hits
Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 16 infantry in Normandy Bordeaux, round 3 : 4/17 hits, 3,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 16 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 107 Sea Zone
Germans attack with 8 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 8 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Leningrad
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Leningrad, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Leningrad, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Leningrad, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 6 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 5/10 hits, 4,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 armour moved from Norway to Finland
8 fighters and 2 tactical_bombers moved from 107 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 12 submarines and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 89 Sea Zone
1 bomber moved from Leningrad to Germany
1 infantry moved from Western Germany to Holland Belgium
2 aaGuns, 7 armour, 4 artilleries, 15 infantry and 3 mech_infantrys moved from Slovakia Hungary to Germany
6 fighters and 2 tactical_bombers moved from Poland to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
4 fighters and 1 tactical_bomber moved from Romania to Germany
1 fighter moved from Western Germany to France
1 aaGun, 1 artillery and 2 infantry moved from Vyborg to Finland
1 armour moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Southern France
2 fighters and 1 infantry placed in France
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs