@Witt @Karl7 ok now it looks right! :-)
@captainwalker please proceed with Axis
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 leader moved from Sparta to SZ 67
1 catapult moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
1 archer moved from Corinth to SZ 67
1 hoplite moved from Sparta to SZ 67
1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa
1 archer moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
Purchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits
Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits
Units damaged: 1 leader owned by the GreekCityStates
1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa
GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits
Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits
1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43
Casualties for GreekCityStates: 4 skirmishers
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the GreekCityStates lost in Aleria
Carthage win with 1 cavalry remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - GreekCityStates
1 skirmisher moved from Syracuse to Lilybaeum
2 skirmishers moved from Syracuse to Lilybaeum
1 cavalry moved from Syracuse to Lilybaeum
1 trireme moved from SZ 40 to SZ 34
Place Units - GreekCityStates
3 cavalrys and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.83
Macedonia : -0.33
GreekCityStates : -2.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
Purchase Units - Pergamon
Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits
AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 leader owned by the Pergamon
4 spearman_neutrals owned by the AI_Neutral lost in Nicaea
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
2 spearmen moved from SZ 69 to Larissa
Place Units - Pergamon
2 cavalrys and 2 skirmishers placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 0.83
AI_Neutral : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
4 warelephants moved from Carthago to Cirta
5 cavalrys moved from Carthago to Cirta
3 cavalrys moved from Thapsus to Cirta
3 hoplites moved from Hippo Regius to Igilgili
1 cavalry moved from Hippo Regius to Igilgili
1 warelephant moved from Hippo Regius to Igilgili
1 leader moved from Carthago to Cirta
2 cavalrys moved from Zama to Cirta
1 hoplite moved from Zama to Igilgili
1 warelephant moved from Zama to Cirta
1 warelephant moved from Carthago to Cirta
4 cavalrys and 4 phalanxs moved from Gades to Hispatis
Purchase Units - Carthage
Carthage buy 1 bireme, 3 cavalrys and 1 trireme; Remaining resources: 3 PUs;
Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage roll dice for 4 cavalrys and 4 phalanxs in Hispatis, round 2 : 5/8 hits, 3.33 expected hits
AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 0/3 hits, 1.00 expected hits
3 spearman_neutrals owned by the AI_Neutral lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 4 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage roll dice for 1 cavalry, 4 hoplites and 1 warelephant in Igilgili, round 2 : 4/6 hits, 2.67 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 1/3 hits, 0.50 expected hits
1 cavalry owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili
Carthage win, taking Igilgili from AI_Neutral with 4 hoplites and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Cirta
Carthage attack with 10 cavalrys, 1 leader and 6 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
AAwall fire in Cirta : 2/2 hits, 1.00 expected hits
2 cavalrys owned by the Carthage lost in Cirta
Carthage roll dice for 8 cavalrys, 1 leader and 6 warelephants in Cirta, round 2 : 6/15 hits, 8.50 expected hits
Units damaged: 2 walls owned by the AI_Neutral
AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 4/10 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Carthage
3 cavalrys owned by the Carthage and 4 cavalry_neutrals owned by the AI_Neutral lost in Cirta
Carthage roll dice for 5 cavalrys, 1 leader and 6 warelephants in Cirta, round 3 : 7/12 hits, 7.00 expected hits
AI_Neutral roll dice for 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/6 hits, 2.00 expected hits
1 cavalry owned by the Carthage, 2 walls owned by the AI_Neutral and 4 spearman_neutrals owned by the AI_Neutral lost in Cirta
Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 6 cavalrys
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Non Combat Move - Carthage
1 trireme moved from SZ 32 to SZ 33
1 trireme moved from SZ 32 to SZ 36
1 quinquereme moved from SZ 32 to SZ 36
2 triremes moved from SZ 29 to SZ 31
2 biremes moved from SZ 14 to SZ 16
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 36
3 cavalrys placed in Gades
Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
Carthage collect 50 PUs; end with 53 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 53 PUs
Combat Hit Differential Summary :
Carthage : 0.50
AAwall fire in Cirta : : 1.00
AI_Neutral : -0.17
Territory Summary for Carthage :
Thenae : 1 hoplite
Caralis : 2 hoplites
Sabrata : 2 hoplites
Aleria : 1 cavalry
Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls
SZ 31 : 2 triremes
SZ 36 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
SZ 33 : 1 trireme
Hispatis : 1 flag, 4 cavalrys and 4 phalanxs
Gades : 3 cavalrys, 1 city and 2 walls
Igilgili : 4 hoplites and 1 warelephant
Palma : 1 cavalry
Cirta : 1 flag, 4 cavalrys, 1 leader and 6 warelephants
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 16 : 2 biremes
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
5 warriors moved from Thessalonica to Larissa
1 catapult moved from Thessalonica to Larissa
2 cavalrys moved from Byzantium to Larissa
2 phalanxs and 2 skirmishers moved from Dodona to Larissa
1 phalanx moved from Byzantium to SZ 70
1 warrior moved from Byzantium to SZ 70
1 warrior moved from Byzantium to SZ 70
1 skirmisher moved from Byzantium to SZ 70
1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa
1 leader moved from Thessalonica to Larissa
2 cavalrys moved from Thessalonica to Larissa
1 cavalry moved from Philippopolis to Larissa
1 cavalry moved from Pella to Larissa
1 skirmisher moved from Dodona to Larissa
1 skirmisher moved from Dodona to Larissa
Purchase Units - Macedonia
Macedonia buy 2 cavalrys and 2 triremes; Remaining resources: 1 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors
Pergamon defend with 2 spearmen; GreekCityStates defend with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
Macedonia roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
Macedonia roll dice for 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors in Larissa, round 2 : 11/23 hits, 8.50 expected hits
GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader, 5 skirmishers and 2 spearmen in Larissa, round 2 : 7/18 hits, 8.33 expected hits
Units damaged: 1 leader owned by the Macedonia
1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia, 5 skirmishers owned by the GreekCityStates, 2 spearmen owned by the Pergamon and 2 cavalrys owned by the GreekCityStates lost in Larissa
Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 3 phalanxs and 7 warriors in Larissa, round 3 : 7/17 hits, 7.17 expected hits
GreekCityStates roll dice for 3 archers and 4 hoplites in Larissa, round 3 : 7/7 hits, 4.50 expected hits
4 hoplites owned by the GreekCityStates, 2 warriors owned by the Macedonia, 3 archers owned by the GreekCityStates and 5 cavalrys owned by the Macedonia lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs and 5 warriors remaining. Battle score for attacker is 40
Casualties for Macedonia: 6 cavalrys, 5 skirmishers and 2 warriors
Casualties for GreekCityStates: 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
Casualties for Pergamon: 2 spearmen
Non Combat Move - Macedonia
1 phalanx moved from Byzantium to Thessalonica
4 phalanxs moved from Philippopolis to Thessalonica
2 cavalrys moved from Nicopolis to Thessalonica
1 skirmisher moved from Pella to Dodona
1 phalanx moved from Pella to Thessalonica
3 skirmishers moved from Philippopolis to Thessalonica
2 phalanxs moved from Odessus to Thessalonica
2 skirmishers moved from Odessus to Thessalonica
1 skirmisher moved from Pella to Thessalonica
3 warriors moved from Sardica to Nicopolis
1 skirmisher moved from Philippopolis to Thessalonica
2 skirmishers moved from Odessus to Thessalonica
Place Units - Macedonia
2 triremes placed in SZ 70
2 cavalrys placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 38 PUs; end with 39 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 37 PUs
Combat Hit Differential Summary :
Macedonia : 2.33
GreekCityStates : 1.17
Territory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 4 cavalrys, 1 city, 8 phalanxs, 9 skirmishers and 3 walls
Larissa : 1 catapult, 1 leader, 3 phalanxs and 5 warriors
Byzantium : 1 skirmisher
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Dodona : 1 skirmisher
Nicopolis : 3 warriors
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 cataphract moved from Palmyra to Jerusalem
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
1 hoplite moved from Damascus to Jerusalem
1 cataphract moved from Damascus to Jerusalem
1 warelephant moved from Antioch to Jerusalem
1 leader moved from Antioch to Jerusalem
1 hoplite moved from Damascus to Jerusalem
1 catapult moved from Antioch to Sidon
3 cataphracts, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
3 hoplites and 1 phalanx moved from SZ 59 to Sidon
1 cataphract moved from Edessa to Sidon
1 hoplite moved from Damascus to Jerusalem
Purchase Units - Seleucid
Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs in Sidon, round 2 : 3/14 hits, 6.33 expected hits
Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 2/5 hits, 3.00 expected hits
2 chariots owned by the Egypt, 2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon
Seleucid roll dice for 4 cataphracts, 1 catapult, 4 hoplites and 3 phalanxs in Sidon, round 3 : 8/12 hits, 5.67 expected hits
Egypt roll dice for 1 phalanx in Sidon, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs remaining. Battle score for attacker is 16
Casualties for Seleucid: 3 hoplites
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid roll dice for 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 3/11 hits, 5.33 expected hits
Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 1/3 hits, 1.83 expected hits
Units damaged: 1 leader owned by the Seleucid
1 chariot owned by the Egypt, 1 warelephant owned by the Egypt and 1 phalanx owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Non Combat Move - Seleucid
3 hoplites moved from Palmyra to Seleucia
1 phalanx moved from Euphrates to Seleucia
1 cataphract and 1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Ninive to Seleucia
1 hoplite moved from Ninive to Seleucia
1 phalanx moved from Hatra to Seleucia
1 phalanx moved from Hatra to Seleucia
1 cataphract moved from Hatra to Bostra
1 cataphract moved from Hatra to Bostra
1 phalanx moved from Damascus to Bostra
1 warelephant moved from Edessa to Antioch
3 hoplites and 1 phalanx moved from Edessa to Antioch
1 hoplite moved from Emesa to Damascus
1 phalanx moved from Emesa to Damascus
1 hoplite moved from Ninive to Seleucia
Place Units - Seleucid
1 catapult placed in Seleucia
1 hoplite placed in Antioch
1 hoplite placed in Seleucia
1 bireme and 1 quadrireme placed in SZ 61
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 61 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 56 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 61 PUs
Combat Hit Differential Summary :
Egypt : -1.50
Seleucid : -3.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant
Damascus : 1 hoplite and 1 phalanx
Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
SZ 61 : 1 bireme and 1 quadrireme
Seleucia : 5 cataphracts, 1 catapult, 1 city, 10 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Bostra : 2 cataphracts and 1 phalanx
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 40 / 46
Pergamon : 27 / 24
Carthage : 50 / 53
Macedonia : 38 / 37
Bosporus : 27 / 24
Pontus : 13 / 11
Seleucid : 64 / 61
Egypt : 38 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 177 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 3 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs;
Non Combat Move - Egypt
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 quadrireme moved from SZ 58 to SZ 57
1 trireme moved from SZ 57 to SZ 58
1 bireme moved from SZ 57 to SZ 63
2 phalanxs moved from Hermopolis to Memphis
2 archers and 1 warelephant moved from Hermopolis to Memphis
1 warelephant moved from Paraetonium to Alexandria
2 archers moved from Alexandria to Memphis
2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
3 archers, 1 chariot and 1 phalanx placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 38 PUs; end with 38 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 36 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers and 2 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ecbatana to Gazaca
Purchase Units - Parthia
Parthia buy 3 archers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Gazaca
Parthia attack with 2 archers and 4 horsearchers
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Parthia roll dice for 2 archers and 4 horsearchers in Gazaca, round 2 : 3/6 hits, 1.67 expected hits
AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits
1 horsearcher owned by the Parthia and 3 spearman_neutrals owned by the AI_Neutral lost in Gazaca
Parthia roll dice for 2 archers and 3 horsearchers in Gazaca, round 3 : 2/5 hits, 1.50 expected hits
AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 3 : 0/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral lost in Gazaca
Parthia win, taking Gazaca from AI_Neutral with 2 archers and 3 horsearchers remaining. Battle score for attacker is -6
Casualties for Parthia: 1 horsearcher
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Non Combat Move - Parthia
1 flagship moved from SZ 86 to SZ 84
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
2 archers moved from Ecbatana to Susa
2 archers and 3 warelephants moved from Persepolis to Susa
1 leader moved from Persepolis to Susa
Place Units - Parthia
3 archers placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 32 PUs
Combat Hit Differential Summary :
Parthia : 1.83
AI_Neutral : -1.33
@Degrasse you are Armenia. Then the AI will do the Barbarians’ go. Rome follows that.
Enjoy punishing Adam.
You might need to check the Barbarians, changing them from: Human, to AI.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 unit repaired.
1 horsearcher moved from Artaxata to Ninive
Armenia take Ninive from Seleucid
2 spearmen moved from Albana to Nexuana
5 cataphracts, 1 catapult and 3 spearmen moved from Albana to Sanina
3 cataphracts and 2 horsearchers moved from Artaxata to Nexuana
1 leader moved from Armavira to Nexuana
2 horsearchers moved from Satala to Nexuana
Purchase Units - Armenia
Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Sanina
Armenia attack with 5 cataphracts, 1 catapult and 3 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Armenia roll dice for 5 cataphracts, 1 catapult and 3 spearmen in Sanina, round 2 : 8/9 hits, 3.83 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 4/6 hits, 2.00 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the Armenia, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearmen owned by the Armenia lost in Sanina
Armenia win, taking Sanina from AI_Neutral with 5 cataphracts remaining. Battle score for attacker is -22
Casualties for Armenia: 1 catapult and 3 spearmen
Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
Battle in Nexuana
Armenia attack with 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia roll dice for 3 cataphracts, 4 horsearchers, 1 leader and 2 spearmen in Nexuana, round 2 : 3/10 hits, 3.17 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 3/5 hits, 2.67 expected hits
1 archer_neutral owned by the AI_Neutral, 1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana
Armenia roll dice for 3 cataphracts, 3 horsearchers and 1 leader in Nexuana, round 3 : 2/7 hits, 2.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Nexuana, round 3 : 1/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral and 1 horsearcher owned by the Armenia lost in Nexuana
Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 2 horsearchers and 1 leader remaining. Battle score for attacker is -22
Casualties for Armenia: 2 horsearchers and 2 spearmen
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Non Combat Move - Armenia
3 skirmishers and 3 spearmen moved from Phasis to Armavira
4 skirmishers and 4 spearmen moved from Armavira to Albana
Place Units - Armenia
1 cataphract, 1 horsearcher and 1 spearman placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 28 PUs; end with 28 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 23 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 29 PUs
Combat Hit Differential Summary :
Armenia : 3.50
AI_Neutral : 2.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 legionaire moved from Tarentum to SZ 46
1 skirmisher moved from Tarentum to SZ 46
1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 45
1 legionaire and 1 skirmisher moved from SZ 45 to Dodona
6 legionaires and 4 skirmishers moved from Arretium to Genua
1 ballista moved from Ariminum to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 cataphract, 1 legionaire and 2 quadriremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 6 legionaires and 4 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 6 legionaires and 4 skirmishers in Genua, round 2 : 7/11 hits, 3.00 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 3/6 hits, 1.50 expected hits
3 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic and 3 cavalry_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 3 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Dodona
RomanRepublic attack with 1 legionaire and 1 skirmisher
Macedonia defend with 1 skirmisher
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 1/2 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Dodona
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
1 skirmisher moved from Roma to Arretium
2 cataphracts moved from Salapia to Ariminum
1 cataphract moved from Roma to Ariminum
1 skirmisher moved from Croton to Capua
2 legionaires moved from Croton to Capua
Place Units - RomanRepublic
2 quadriremes placed in SZ 28
RomanRepublic undo move 1.
2 quadriremes placed in SZ 25
1 cataphract and 1 legionaire placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 6,3 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover supraremes
Activate Technology - RomanRepublic
RomanRepublic activating supraremes
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 58 PUs
Combat Hit Differential Summary :
RomanRepublic : 4.50
Macedonia : -0.17
AI_Neutral : 1.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 bireme moved from SZ 21 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
1 hoplite moved from Apollonia to Pella
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 2 catapults and 6 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Pella
GreekCityStates attack with 1 hoplite
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 hoplite in Pella, round 2 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 3 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pella, round 4 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 4 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pella, round 5 : 1/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher in Pella, round 5 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Pella
Macedonia win with no units remaining. Battle score for attacker is -3
Casualties for GreekCityStates: 1 hoplite
Casualties for Macedonia: 1 skirmisher
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the GreekCityStates lost in Aleria
Carthage win with 1 cavalry remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - GreekCityStates
1 archer moved from Athens to Delphi
1 trireme moved from SZ 69 to SZ 68
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 trireme moved from SZ 68 to SZ 69
2 quadriremes moved from SZ 69 to SZ 67
1 hoplite moved from SZ 69 to Athens
3 cavalrys and 4 skirmishers moved from Sparta to Corinth
Place Units - GreekCityStates
1 skirmisher placed in Apollonia
1 skirmisher placed in Apollonia
1 archer, 2 catapults and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 1,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 40 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 42 PUs
Combat Hit Differential Summary :
Carthage : 0.83
Macedonia : 0.33
GreekCityStates : -0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 phalanx moved from Nicaea to Byzantium
Purchase Units - Pergamon
Pergamon buy 2 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx
Macedonia defend with 1 skirmisher
Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
2 cavalrys, 2 phalanxs, 4 skirmishers and 2 spearmen moved from Sardis to Nicaea
Place Units - Pergamon
2 catapults and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 31 PUs
Combat Hit Differential Summary :
Pergamon : 0.50
Macedonia : -0.17
Pergamon rolls : : 0.00
I’m not understanding the -10 tech tokens…how do you get tech in this game?
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
6 warelephants moved from Cirta to Auzia
1 leader moved from Cirta to Auzia
1 warelephant moved from Igilgili to Cartenna
1 hoplite moved from Igilgili to Auzia
1 cavalry moved from Cirta to Auzia
2 cavalrys moved from Cirta to Cartenna
3 hoplites moved from Igilgili to Cartenna
1 cavalry moved from Cirta to Auzia
4 cavalrys and 4 phalanxs moved from Hispatis to Corduba
3 cavalrys moved from Gades to Corduba
1 trireme moved from SZ 33 to SZ 34
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 34
Purchase Units - Carthage
Carthage buy 3 cavalrys, 1 quadrireme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;
Combat - Carthage
Battle in Auzia
Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants in Auzia, round 2 : 6/10 hits, 6.17 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 2 cavalry_neutrals in Auzia, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 leader owned by the Carthage
2 archer_neutrals owned by the AI_Neutral and 2 cavalry_neutrals owned by the AI_Neutral lost in Auzia
Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Battle in Corduba
Carthage attack with 7 cavalrys and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage roll dice for 7 cavalrys and 4 phalanxs in Corduba, round 2 : 2/11 hits, 4.33 expected hits
AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 3/5 hits, 0.83 expected hits
3 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 3 : 2/8 hits, 3.33 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals in Corduba, round 3 : 0/3 hits, 0.50 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage roll dice for 4 cavalrys and 4 phalanxs in Corduba, round 4 : 4/8 hits, 3.33 expected hits
AI_Neutral roll dice for 1 cavalry_neutral in Corduba, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cartenna
Carthage attack with 2 cavalrys, 3 hoplites and 1 warelephant
AI_Neutral defend with 2 cavalry_neutrals
Carthage roll dice for 2 cavalrys, 3 hoplites and 1 warelephant in Cartenna, round 2 : 2/6 hits, 2.67 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits
2 cavalrys owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
Carthage win, taking Cartenna from AI_Neutral with 3 hoplites and 1 warelephant remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in SZ 34
Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes
RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme; GreekCityStates defend with 1 trireme
quad_VS_tri fire in SZ 34 : 1/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 34 : 0/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 34 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 34 : 0/1 hits, 0.17 expected hits
1 trireme owned by the GreekCityStates lost in SZ 34
Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 34, round 2 : 2/8 hits, 3.50 expected hits
Units damaged: 1 flagship owned by the RomanRepublic
RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 2 : 3/5 hits, 3.17 expected hits
Units damaged: 1 flagship owned by the Carthage
1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 34, round 3 : 5/6 hits, 2.83 expected hits
RomanRepublic roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 34, round 3 : 3/4 hits, 2.67 expected hits
1 flagship owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 34
Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 9
Casualties for GreekCityStates: 1 trireme
Casualties for Carthage: 1 bireme and 4 triremes
Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Non Combat Move - Carthage
2 triremes moved from SZ 31 to SZ 32
2 biremes moved from SZ 16 to SZ 15
1 hoplite moved from Thenae to Thapsus
2 hoplites moved from Sabrata to Thenae
Place Units - Carthage
1 quadrireme and 1 trireme placed in SZ 32
3 cavalrys placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 1,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 58 PUs; end with 60 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 57 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 63 PUs
Combat Hit Differential Summary :
Carthage : -3.17
quin_VS_quad fire in SZ 34 : : -0.33
tri_VS_bi fire in SZ 34 : : -0.33
RomanRepublic : 0.17
quad_VS_tri fire in SZ 34 : : 0.67
AI_Neutral : 2.50
Territory Summary for Carthage :
Thenae : 2 hoplites
Cartenna : 1 flag, 3 hoplites and 1 warelephant
Caralis : 2 hoplites
Thapsus : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls
Auzia : 1 flag, 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants
SZ 32 : 1 quadrireme and 3 triremes
SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
Hispatis : 1 flag
Gades : 3 cavalrys, 1 city and 2 walls
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 15 : 2 biremes
Corduba : 1 flag, 4 cavalrys and 4 phalanxs
@captainwalker Its just a reset so that after your roll tech at the end of the turn then you lose all tokens. Essentially tech tokens don’t accumulate.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 catapult moved from Larissa to Dodona
1 skirmisher moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
1 skirmisher moved from Thessalonica to Byzantium
4 cavalrys moved from Thessalonica to Delphi
1 leader moved from Larissa to Delphi
1 skirmisher moved from Thessalonica to Pella
2 skirmishers moved from Thessalonica to Dodona
2 phalanxs moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Dodona
Purchase Units - Macedonia
Macedonia buy 1 bireme, 2 cavalrys and 3 skirmishers; Remaining resources: 1 PUs; 1 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 phalanx and 2 skirmishers
Pergamon defend with 1 phalanx
Macedonia roll dice for 1 phalanx and 2 skirmishers in Byzantium, round 2 : 1/3 hits, 0.83 expected hits
Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 phalanx
Battle in Delphi
Macedonia attack with 4 cavalrys and 1 leader
GreekCityStates defend with 1 archer
Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 2 : 0/5 hits, 1.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Macedonia
Macedonia roll dice for 4 cavalrys and 1 leader in Delphi, round 3 : 2/5 hits, 1.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys and 1 leader remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 cavalry
Casualties for GreekCityStates: 1 archer
Battle in Dodona
Macedonia attack with 1 catapult, 3 phalanxs and 2 skirmishers
RomanRepublic defend with 1 legionaire and 1 skirmisher
Macedonia roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Dodona, round 2 : 3/6 hits, 2.67 expected hits
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 0/2 hits, 0.50 expected hits
1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 catapult, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Non Combat Move - Macedonia
1 skirmisher moved from Thessalonica to Dodona
2 phalanxs moved from Thessalonica to Dodona
2 warriors moved from Larissa to Dodona
3 phalanxs moved from Larissa to Delphi
3 warriors moved from Larissa to Delphi
2 skirmishers moved from Thessalonica to Dodona
Place Units - Macedonia
1 bireme placed in SZ 70
2 cavalrys and 3 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 42 PUs; end with 43 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 38 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 41 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
RomanRepublic : -0.50
Macedonia : -0.83
Macedonia rolls : : 0.00
GreekCityStates : 0.67
Territory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 2 cavalrys, 1 city, 2 phalanxs, 3 skirmishers and 3 walls
Larissa : 1 skirmisher
Byzantium : 1 phalanx and 2 skirmishers
SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 3 cavalrys, 1 leader, 3 phalanxs and 3 warriors
Dodona : 1 catapult, 5 phalanxs, 5 skirmishers and 2 warriors
Nicopolis : 3 warriors
@Private-Panic Don’t forget you have 2 more to play!
@redrum Do you mean @Wittmann has 3 more countries to play?
@Private-Panic Ah yes. Still haven’t quite gotten down the order yet :)