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David vs Kenneth
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Hawaiian Islands to 4 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 bombers moved from Wake Island to Aleutian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 15 Sea Zone Combat - Americans Battle in Java Battle in Soviet Far East Battle in Borneo Non Combat Move - Americans Place Units - Americans 1 fighter placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 3 armour and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 2 transports; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Burma to Yunnan 2 armour moved from India to Yunnan 11 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 fighter moved from Algeria to Libya 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from India to Burma 2 battleships moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 121 Sea Zone to 106 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 105 Sea Zone to 109 Sea Zone 1 cruiser moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone Combat - British Battle in Yunnan British attack with 3 armour, 1 fighter and 11 infantry Japanese defend with 4 artilleries, 6 infantry and 3 mech_infantrys British roll dice for 3 armour, 1 fighter and 11 infantry in Yunnan, round 2 : 5/15 hits, 3,83 expected hits Japanese roll dice for 4 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/13 hits, 4,33 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 1 fighter and 8 infantry in Yunnan, round 3 : 5/12 hits, 3,33 expected hits Japanese roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 1 fighter and 4 infantry in Yunnan, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 22 Casualties for British: 8 infantry Casualties for Japanese: 4 artilleries, 6 infantry and 3 mech_infantrys Non Combat Move - British 1 fighter moved from Yunnan to Burma 3 aaGuns moved from Burma to Yunnan Place Units - British 2 transports placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 3,17 Japanese : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 4 infantry moved from Iraq to Persia 2 submarines moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in Persia Italians attack with 3 artilleries and 4 infantry British defend with 2 infantry and 1 mech_infantry Italians roll dice for 3 artilleries and 4 infantry in Persia, round 2 : 0/7 hits, 2,17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries and 3 infantry in Persia, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries and 1 infantry in Persia, round 4 : 3/4 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Italians win, taking Persia from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 cruiser; French defend with 1 cruiser and 1 destroyer Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 2 submarines owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 93 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 2 submarines Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 factory_minor placed in Iraq Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : 0,67 French : 0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to Wake Island Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to Wake Island Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : 0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Ukraine to Bryansk 2 bombers moved from Romania to Bryansk 2 bombers moved from Romania to Russia 4 infantry moved from Slovakia Hungary to Poland 5 armour moved from Slovakia Hungary to Poland 4 infantry moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 2 bombers moved from Romania to Bessarabia 4 armour moved from Romania to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Romania to Poland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Eastern Poland Germans attack with 6 armour, 3 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 1 infantry Germans roll dice for 6 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/10 hits, 3,67 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 aaGuns and 1 infantry Battle in Bessarabia Germans attack with 3 armour, 2 bombers and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 armour, 2 bombers and 4 infantry in Bessarabia, round 2 : 4/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 bombers Russians defend with 1 armour Germans roll dice for 2 artilleries and 2 bombers in Bryansk, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Poland Germans attack with 5 armour, 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 5 armour, 1 bomber and 4 infantry in Poland, round 2 : 4/10 hits, 3,83 expected hits Russians roll dice for 4 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 5 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 artillery moved from Germany to Western Germany 2 bombers moved from Bessarabia to Germany 2 bombers moved from Bryansk to Slovakia Hungary 2 bombers moved from Russia to Ukraine 2 aaGuns moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 2 artilleries moved from France to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 3 infantry placed in France 5 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 3,00 Russians : -0,17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x harbour; Remaining resources: 46 PUs; Germans buy 1 armour, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 submarines moved from 119 Sea Zone to 112 Sea Zone 8 infantry moved from Bessarabia to Ukraine 1 bomber moved from Romania to Ukraine 2 fighters moved from Bessarabia to Ukraine 2 tactical_bombers moved from Bessarabia to Ukraine 8 armour moved from Eastern Poland to Ukraine 2 armour moved from Germany to Poland 7 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 3 infantry moved from Eastern Poland to Baltic States 3 artilleries moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 17 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 artillery moved from Normandy Bordeaux to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from 87 Sea Zone to French West Africa 1 cruiser and 1 destroyer moved from 104 Sea Zone to 87 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in French West Africa Battle in Belarus Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking French West Africa from French, taking Belarus from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 17 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/20 hits, 3,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 armour, 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Poland, round 2 : 2/11 hits, 3,17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 8 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Ukraine, round 2 : 7/21 hits, 8,33 expected hits Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Non Combat Move - Germans 2 aaGuns moved from Bessarabia to Ukraine 2 tactical_bombers moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 2 fighters moved from Ukraine to Bessarabia Place Units - Germans 1 armour and 2 fighters placed in France 1 cruiser and 1 transport placed in 112 Sea Zone Germans undo move 1. 1 armour placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from 105 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 2 fighters placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 45 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2,67 Russians : -1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 34 PUs; Russians buy 2 aaGuns, 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 artillery moved from Belarus to Baltic States 1 artillery moved from Belarus to Bryansk 3 armour and 6 infantry moved from Russia to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Ulaanbaatar to Sakha Russians take Sakha from Japanese 1 infantry moved from Buryatia to Sakha Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Bryansk Russians attack with 4 armour, 1 artillery and 6 infantry Germans defend with 2 artilleries Russians roll dice for 4 armour, 1 artillery and 6 infantry in Bryansk, round 2 : 3/11 hits, 3,50 expected hits Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians Place Units - Russians 2 aaGuns, 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 tactical_bomber moved from Russia to Baltic States 2 fighters moved from Russia to Baltic States 6 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery and 12 infantry moved from Archangel to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 3 infantry Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/10 hits, 2,83 expected hits Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/9 hits, 2,67 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in Belarus Russians attack with 1 artillery and 12 infantry Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 12 infantry in Belarus, round 2 : 1/13 hits, 2,50 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 11 infantry in Belarus, round 3 : 0/12 hits, 2,33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 10 infantry in Belarus, round 4 : 2/11 hits, 2,17 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 9 infantry in Belarus, round 5 : 3/10 hits, 2,00 expected hits Germans roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 5 artilleries and 9 infantry moved from Bryansk to Tambov 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 3 armour and 2 mech_infantrys moved from Vologda to Russia 2 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 2 aaGuns moved from Archangel to Vologda 2 infantry moved from Kansu to Shensi 5 infantry moved from Amur to Buryatia Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 armour and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -2,33 Russians : 1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 4 destroyers moved from 35 Sea Zone to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 armour moved from Hopei to Yunnan 2 mech_infantrys moved from Hopei to Yunnan 2 armour and 1 mech_infantry moved from Manchuria to Sakha 2 fighters moved from Amur to Sakha 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Battle in Sakha Japanese attack with 2 armour, 2 fighters and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 2 armour, 2 fighters and 1 mech_infantry in Sakha, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 armour and 1 infantry in Sakha, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sakha Japanese win, taking Celebes from Dutch, taking Sakha from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 3 armour and 3 infantry AA fire in Yunnan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5,00 expected hits Chinese roll dice for 3 aaGuns, 3 armour and 3 infantry in Yunnan, round 2 : 1/6 hits, 2,50 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 4,83 expected hits Chinese roll dice for 3 armour and 2 infantry in Yunnan, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 3 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter, 1 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 3 armour and 3 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 10/16 hits, 8,50 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 7/11 hits, 5,17 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/13 hits, 7,50 expected hits Americans roll dice for 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71 Casualties for Japanese: 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Japanese 2 bombers moved from 42 Sea Zone to Kwangsi 1 fighter moved from 43 Sea Zone to Kwangsi 5 transports moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Amur to Japan 2 fighters moved from Sakha to Jehol 1 aaGun moved from Amur to Manchuria 2 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 artillery and 2 infantry moved from Hopei to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow Place Units - Japanese 1 factory_minor placed in Manchuria 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 2,00 AA fire in Yunnan : : -0,17 Chinese : -1,67 Russians : 0,17 Japanese : -1,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 artilleries moved from Korea to Amur 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 3 fighters moved from Kiangsu to Kiangsi 6 tactical_bombers moved from Kiangsu to Kiangsi 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 3 destroyers moved from 45 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 37 Sea Zone to Malaya 2 carriers, 2 cruisers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to Philippines Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Guam Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 3/5 hits, 2,17 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers in Kiangsi, round 2 : 7/12 hits, 6,00 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 6 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters moved from Malaya to 37 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : -1,33 Japanese : 2,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -3,67 AA fire in Southern France : : -0,17 Japanese : -0,83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Hunan to Anhwe 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Hunan to Anhwe 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to South West Africa 1 artillery moved from Union of South Africa to South West Africa 1 armour moved from Union of South Africa to South West Africa 4 mech_infantrys moved from Yunnan to Malaya 2 fighters moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 bomber moved from United Kingdom to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in South West Africa British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in South West Africa, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa British roll dice for 1 armour and 1 artillery in South West Africa, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in South West Africa British roll dice for 1 armour in South West Africa, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in South West Africa, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in South West Africa Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Malaya British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 5/7 hits, 2,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 3 armour moved from India to Yunnan 4 mech_infantrys moved from Kwangsi to Shan State 3 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Italian Somaliland to 76 Sea Zone 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from French Indo China to Kwangsi 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Northern Italy to Malta Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 factory_minor placed in Kwangtung 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,4,6,3,6,5,3 UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : 3,17 Italians : 1,00 Americans : -3,67 AA fire in Southern France : : -0,17 Chinese : 0,17 AA fire in Northern Italy : : -0,17 Japanese : -3,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Aleutian Islands to Guam 1 bomber moved from Aleutian Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 cruiser moved from 15 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 2 carriers moved from 15 Sea Zone to 4 Sea Zone 4 fighters moved from 15 Sea Zone to 4 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5 Americans collect 52 PUs (4 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Aleutian Islands to Guam 1 bomber moved from Aleutian Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 cruiser moved from 15 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 2 carriers moved from 15 Sea Zone to 4 Sea Zone 4 fighters moved from 15 Sea Zone to 4 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5 Americans collect 52 PUs (4 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 4 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 104 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 destroyers moved from 109 Sea Zone to 105 Sea Zone 1 battleship moved from 104 Sea Zone to 105 Sea Zone 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Egypt to Syria British take Syria from Italians 3 infantry moved from Egypt to Alexandria 2 armour moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 fighter moved from Libya to Alexandria 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to Shan State Combat - British Battle in Alexandria British attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 7/11 hits, 4,83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Iraq British attack with 1 armour and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Iraq British win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Battle in 110 Sea Zone British attack with 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 2 tactical_bombers moved from Alexandria to Egypt 1 infantry moved from Burma to India 1 fighter moved from Burma to India Place Units - British 3 armour placed in Egypt 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
Germans : -1,00 British : 3,50 Italians : 0,33 Chinese : 0,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 1 infantry moved from Persia to Iraq 1 armour moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Iraq Combat - Italians Battle in Western Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Iraq Italians attack with 3 artilleries, 1 bomber and 1 infantry British defend with 1 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Iraq, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 3 artilleries and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 aaGuns moved from Romania to Bessarabia 3 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 infantry EDIT: Adding units owned by Italians to Southern France: 3 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50 British : 0,17 Russians : 0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Wake Island to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Wake Island to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :