I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
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@samuel06 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:
@DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.
I figured so no worries, we can let that one stand. Yes, that one fighter could fight off 5 bombards by itself and then die a hero, so it would depend on the number of rounds it could roll in defense versus eliminating 18 pips of offense (3 hits in essence). So, really, doing the math, it would be smart to scramble there, since it would be over 4 defensive rounds of pips for the fighter. :)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 4 bombers and 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Belarus 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine 6 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour and 3 mech_infantrys moved from Romania to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 7,3,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 6 armour and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 6 mech_infantrys in Volgograd, round 2 : 4/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 mech_infantrys moved from Baltic States to Karelia 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Novgorod to Ukraine 1 bomber moved from Bryansk to Western Germany 1 bomber moved from Belarus to Western Germany 1 fighter moved from Tambov to Ukraine 4 bombers and 1 fighter moved from Russia to Ukraine 6 armour and 15 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 2 bombers placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy nothing; Remaining resources: 34 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 1 artillery and 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 4 infantry moved from Samara to Tambov 1 artillery moved from Russia to Tambov 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun and 3 artilleries moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Russia to Urals Turn Complete - Russians Russians collect 22 PUs; end with 56 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.50 Russians : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 artilleries, 3 bombers, 2 fighters and 1 infantry moved from Yunnan to Burma 1 submarine moved from 26 Sea Zone to 49 Sea Zone 7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 5 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 destroyers, 5 infantry, 3 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 5 infantry and 3 marines moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 1 artillery, 5 infantry and 3 marines ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 3 battleships in New Zealand, round 2 : 1/3 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 1 artillery, 5 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 9 infantry AA fire in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 infantry in Burma, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 9 infantry in Burma, round 2 : 3/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 3 bombers and 1 fighter in Burma, round 3 : 1/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 3 : 2/8 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Burma retreated to Burma UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -23 Casualties for Japanese: 3 artilleries, 1 bomber, 1 fighter and 1 infantry Casualties for British: 1 aaGun and 3 infantry Battle in 49 Sea Zone Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 11/14 hits, 8.17 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers and 1 fighter moved from Burma to Shan State 1 aaGun moved from Yunnan to Shan State 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 artillery and 8 infantry moved from Malaya to Shan State 1 bomber moved from Japan to Shan State 7 fighters and 7 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 bombers and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3,5,6,4,2,6,1,1,2,3,2,3,2,5,4,5,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,6,3,4,5,2,2,1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3,2,5,4,5,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 29 PUs (20 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0.50 ANZAC : -0.67 UK_Pacific : -1.00 Japanese : -1.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Hawaiian Islands Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from Hainan to 36 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 submarines moved from 19 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from Western United States to Eastern United States Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Hawaiian Islands Non Combat Move - Americans 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from Hainan to 36 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 submarines moved from 19 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from Western United States to Eastern United States Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 25 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 2 fighters and 1 mech_infantry moved from Kenya to Ethiopia 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/5 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia retreated to Eastern Persia Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Ethiopia British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Ethiopia to Kenya 2 mech_infantrys moved from Tanganyika Territory to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters and 1 tactical_bomber moved from Eastern Persia to India 2 mech_infantrys moved from West India to India 1 artillery and 6 infantry moved from Burma to India 2 infantry moved from United Kingdom to 109 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec 6 fighters moved from Scotland to Archangel 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 35 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -2.50 Italians : 0.33 Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Turkmenistan to West India 5 armour and 3 mech_infantrys moved from Persia to West India 7 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Persia to Eastern Persia 2 fighters moved from Egypt to Eastern Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Caucasus to Volgograd 1 artillery moved from Rostov to Volgograd Place Units - Italians 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory 5 fighters moved from French Indo China to Northern Territory 2 fighters moved from 35 Sea Zone to Northern Territory 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory 5 fighters moved from French Indo China to Northern Territory 2 fighters moved from 35 Sea Zone to Northern Territory 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Archangel Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov 3 bombers and 1 fighter moved from Ukraine to Tambov 3 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus 1 bomber moved from Ukraine to Samara 2 mech_infantrys moved from Volgograd to Samara 5 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Tambov, round 2 : 3/8 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Tambov, round 3 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in Belarus Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 5 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Volgograd 3 bombers moved from Tambov to Volgograd 1 fighter moved from Bryansk to Ukraine 2 bombers moved from Belarus to Ukraine 1 bomber moved from Bryansk to Western Germany 3 bombers moved from Novgorod to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 2 bombers placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -6.83 Russians : -1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 20x factory_major; Remaining resources: 41 PUs; Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter and 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 4 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod 1 armour owned by the Russians retreated to Archangel Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Russians retreated to Smolensk Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Urals to Novosibirsk 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Tambov to Russia 1 aaGun, 2 artilleries and 5 infantry moved from Russia to Vologda 1 armour moved from Urals to Russia Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery, 5 infantry and 3 marines moved from New Zealand to 63 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 destroyers, 7 fighters, 5 infantry, 3 marines, 7 tactical_bombers and 3 transports moved from 63 Sea Zone to 55 Sea Zone 1 submarine moved from 49 Sea Zone to 62 Sea Zone 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Territory Japanese attack with 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers ANZAC defend with 7 fighters, 1 infantry and 1 mech_infantry Japanese roll dice for 3 battleships in Northern Territory, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers in Northern Territory, round 2 : 9/20 hits, 9.50 expected hits ANZAC roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 5/9 hits, 5.33 expected hits 5 infantry owned by the Japanese, 7 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Japanese: 5 infantry Casualties for ANZAC: 7 fighters, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 7 fighters and 7 tactical_bombers moved from Northern Territory to 55 Sea Zone 3 bombers and 1 fighter moved from Shan State to West India 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 3 infantry moved from Malaya to Shan State 3 bombers moved from Japan to Shan State Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,1,6,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,4,5,1,3,1 Japanese collect 27 PUs (24 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.17
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone
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@samuel06 Scramble sz 6?
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No scramble SZ 6, max defense Shan State. Thx!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Korea Battle in Shan State Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Shan State Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Shan State to India 5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 11 fighters moved from Eastern United States to Iceland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 1.50 AA fire in Shan State : : 0.50 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 2 infantry moved from 37 Sea Zone to Shan State 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Korea Battle in Shan State Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Shan State Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Shan State to India 5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 11 fighters moved from Eastern United States to Iceland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 17x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to South Australia 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa 3 mech_infantrys moved from Kenya to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 fighters moved from Archangel to Russia 2 fighters moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Eastern United States to Quebec 2 aaGuns moved from United Kingdom to Scotland Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from French Indo China: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Americans : 1.50 Chinese : 1.50 AA fire in Shan State : : 0.50 Japanese : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 6 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Volgograd to Samara 1 fighter moved from Eastern Persia to Samara Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 7 armour, 3 fighters and 3 mech_infantrys moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Egypt 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -1.00