G40 BM3 akreider2 (allies +12) vs Majikforce (axis)

  • 2007 AAR League

    Thanks for the explanation. I’m working on my move.

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Thanks for the explanation. I’m working on my move.

    Sure thing. Any other questions don’t hesitate to ask.

  • 2007 AAR League

    How can I win?

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    How can I win?

    Lol! I will tell you that after the game is over 😉

  • 2007 AAR League

    Do I need to manually upgrade the US ICs, or does Triple A handle that? I’m declaring war on Italy and Germany. I get an error message that I’m buying more units than I can place.

  • 2007 AAR League

    Ok, it upgraded the factories. Nice.

  • 2007 AAR League

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Central United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 48 Sea Zone to 54 Sea Zone
            1 submarine moved from 31 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to 91 Sea Zone
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : -1.00
    Japanese : -1.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    If UK occupies F Eq Africa do I get the money? I’m guessing not (unless I take it from the Italians)

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    If UK occupies F Eq Africa do I get the money? I’m guessing not (unless I take it from the Italians)

    Correct

  • '22 '16

    @majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    If UK occupies F Eq Africa do I get the money? I’m guessing not (unless I take it from the Italians)

    Correct

    One add on to that. If the territory is gray due to the Vichy rules then UK would get it and it would be a combat move. If its blue then it is still Frances. I don’t remember if that territory changes for Vichy.

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Central United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 48 Sea Zone to 54 Sea Zone
            1 submarine moved from 31 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to 91 Sea Zone
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 2 mech_infantrys; Remaining resources: 18 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Trans-Jordan to Iraq
            1 infantry moved from British Somaliland to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 artillery moved from Morocco to Algeria
            1 bomber moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to Algeria
    
        Combat - British
            Battle in French Madagascar
            Battle in Algeria
                British attack with 1 artillery, 1 bomber and 1 fighter
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 2 : 3/3 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                British win, taking French Madagascar from Neutral_Axis, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                1 artillery owned by the British and 2 infantry owned by the British retreated to India
                Japanese win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/12 hits, 3.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 submarine moved from 71 Sea Zone to 76 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from British Somaliland to Ethiopia
            1 fighter moved from Algeria to Morocco
            1 bomber moved from Algeria to United Kingdom
            1 fighter moved from Iceland to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 tactical_bomber moved from Iraq to West India
            1 tactical_bomber moved from Iraq to West India
            1 infantry moved from India to West India
            1 artillery moved from India to West India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
            British collect 31 PUs (2 lost to blockades); end with 49 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 1.83
    Americans : -1.00
    Neutral_Axis : -1.33
    Japanese : -2.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            2 artilleries and 3 infantry moved from Romania to Eastern Poland
            2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Egypt to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Gibraltar from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Kenya
                Italians attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Eastern Poland
                Italians attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/8 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Eastern Poland
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Greece to Egypt
            1 mech_infantry moved from Egypt to Syria
                  Italians take Syria from Neutral_Axis
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : -0.33
    Russians : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery, 3 fighters and 6 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery moved from Norway to Finland
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 tactical_bomber moved from Egypt to 72 Sea Zone
            2 fighters and 2 tactical_bombers moved from Egypt to Ethiopia
    
        Combat - Germans
            Battle in 72 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ethiopia
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Ethiopia, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Ethiopia
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
            2 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
            3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
            3 aaGuns, 15 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to Eastern Poland
            1 tactical_bomber moved from 72 Sea Zone to Kenya
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 45 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Belarus to Baltic States
            1 fighter moved from Belarus to Baltic States
            1 tactical_bomber moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 6 infantry moved from Ukraine to Bryansk
            1 aaGun, 3 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
            2 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Bryansk
            1 fighter moved from Baltic States to Bryansk
            1 fighter moved from Baltic States to Bryansk
            1 tactical_bomber moved from Baltic States to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Ukraine
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            2 fighters moved from 35 Sea Zone to 22 Sea Zone
            1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Japan to 17 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            2 infantry moved from Shensi to Kansu
            2 artilleries moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Shensi to Sikang
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from French Indo China to Kansu
            1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
            1 fighter moved from French Indo China to Malaya
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Celebes
            Battle in Malaya
                Japanese attack with 1 armour, 1 fighter and 3 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kansu
                Japanese attack with 2 artilleries, 2 bombers and 3 infantry
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Kansu, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Kansu, round 3 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 artilleries and 2 bombers in Kansu, round 4 : 0/4 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in Kansu
                 retreated to Kansu
                Chinese win with 3 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 artilleries and 3 infantry
                Casualties for Chinese: 3 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            2 bombers moved from Kansu to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Kwangtung to Kwangsi
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 fighter moved from Malaya to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 fighter moved from 17 Sea Zone to Japan
            2 fighters moved from 22 Sea Zone to 6 Sea Zone
            1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.00
    UK_Pacific : 0.67
    Japanese : -4.17
    

    Savegame

  • 2007 AAR League

    Didn’t realize I could not use captured naval bases until next turn =(

  • 2007 AAR League

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 bomber and 2 mech_infantrys moved from Morocco to Tunisia
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 31 Sea Zone to 22 Sea Zone
            1 fighter moved from 31 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 22 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 fighter moved from 22 Sea Zone to 31 Sea Zone
            1 fighter moved from 22 Sea Zone to 31 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from 31 Sea Zone to Wake Island
            1 bomber moved from Tunisia to Algeria
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.67
    Americans : -1.50
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    Does SZ125 touch Norway?

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