@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@wizmark I honestly didn’t see your Marine in the stack in Rome. Do you mind the small but vital change of building two of the US fighters on the East coast instead? I will make the change now and yell if you disagree.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Sumatra to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Sumatra to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 Depends on how you view the game I guess…I like the grand strategy and the economics, I totally hate being in a good position but having it wrecked by outlieing dice…especially in the big battles that decide a game.
For example…in my game against trulpen he had left germany underdefended, I only needed a an average set of rolls from the US airforce to reduce his navy to a position that the Uk could deal with it. I had worked the position to get to that point, the russians were 2 squares away with enough force to hold it after he took it back which would have made him need 7 cities in the pac to win. Of course I underrolled by a large margin, he rolled over, there was too much left for the Uk to deal with and I lost the game. I think he would have won anyway but bad dice in an important situation finished the game.
In the yunnan battle and the 37 battle the odds were so in my favour yet I lost. The outcome is serious enough that it may be game over for the japs in the long run.
@Pejon_88 Haha now its my turn to think about it! Hmmm…NOOO NO NO hahahahahaha
Yes of course you can I was surprised not see some kind of defence in the states tbh
@Pejon_88 maybe I should ask for my 8 ipcs back…:joy: :joy: :joy:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
@wizmark That is very true! But how great isn’t it when you score great on the defense ;)
Haha, he is my real-life friend. I introduced him to AA 1940 Global and then he made me start playing here in the league. I will say hi to him from you!
I see your point. Maybe especially for the Axis first rounds, which are vital for the long game.
@wizmark Honestly, you may have earned them haha! I wouldn’t be too much against that actually.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 8 armour, 7 artilleries and 25 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
2 armour moved from Poland to Belarus
3 artilleries and 4 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Southern Italy
1 marine moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Baltic States to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Southern Italy to Belarus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Normandy Bordeaux
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.67
@Pejon_88 He is a very good player…I am 0-3 to him so far. So if you play against him and hold your own then I guess I am in for another bashing.
Curse you cold calculating nordic types! :joy: :joy:
@wizmark Haha ;) ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 3 infantry moved from Archangel to Vologda
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
8 artilleries and 1 infantry placed in Russia
Russians undo move 2.
9 artilleries and 1 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,50
Russians : -0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Hunan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Hunan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Guam
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/12 hits, 3.00 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Kweichow from Chinese with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Philippines
Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 0/8 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 2/8 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship and 2 carriers moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 artilleries moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.67
UK_Pacific : -0.33
Japanese : -5.50
@Pejon_88 so in 4 japanese rounds…1st round…-8 hits on average
2nd round +1.3…looking better
3rd round -5.5…oh no
4th round -5.5…wtf!
so I am on -18 hits so far this game! :joy: :joy:
@Pejon_88 and thats only my attacks…factor in poor defensive rolls as well and it is at -20! :face_with_head_bandage: :face_with_head_bandage:
That is very uneven I agree! :O
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Italians: 1 marine
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,00