Triple allied move done.
Italy on the move…
Our cool game gets more and more interesting :)
I never played that. I’m not fully aware of the rules. Is it fun?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Trans-Jordan to Ethiopia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Ethiopia
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in French Madagascar
Battle in Ethiopia
British attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ethiopia, round 2 : 1/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ethiopia, round 3 : 4/6 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 artilleries and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 transports moved from 86 Sea Zone to 66 Sea Zone
1 armour and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,4,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 4 infantry
Combat Hit Differential Summary :
British : -1,33
Italians : -0,33
Chinese : 0,33
Japanese : -1,00
@Pejon_88 Same game but without so much random elements from the dice…total battle strength added up, divided by 6 to produce total hits and then anything left over decided on a single d6. You can work out exactly what is needed to win a battle without stupid results like the sz37 battle happening.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Belarus
Combat - Italians
Battle in Gibraltar
Battle in Belarus
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Gibraltar from British, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
@wizmark That’s what I thought. The problem though is that you CAN calculate exactly. I think a big part of this game is weighing the odds against the dice :)
@wizmark I honestly didn’t see your Marine in the stack in Rome. Do you mind the small but vital change of building two of the US fighters on the East coast instead? I will make the change now and yell if you disagree.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Sumatra to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Sumatra to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 Depends on how you view the game I guess…I like the grand strategy and the economics, I totally hate being in a good position but having it wrecked by outlieing dice…especially in the big battles that decide a game.
For example…in my game against trulpen he had left germany underdefended, I only needed a an average set of rolls from the US airforce to reduce his navy to a position that the Uk could deal with it. I had worked the position to get to that point, the russians were 2 squares away with enough force to hold it after he took it back which would have made him need 7 cities in the pac to win. Of course I underrolled by a large margin, he rolled over, there was too much left for the Uk to deal with and I lost the game. I think he would have won anyway but bad dice in an important situation finished the game.
In the yunnan battle and the 37 battle the odds were so in my favour yet I lost. The outcome is serious enough that it may be game over for the japs in the long run.
@Pejon_88 Haha now its my turn to think about it! Hmmm…NOOO NO NO hahahahahaha
Yes of course you can I was surprised not see some kind of defence in the states tbh
@Pejon_88 maybe I should ask for my 8 ipcs back…:joy: :joy: :joy:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
@wizmark That is very true! But how great isn’t it when you score great on the defense ;)
Haha, he is my real-life friend. I introduced him to AA 1940 Global and then he made me start playing here in the league. I will say hi to him from you!
I see your point. Maybe especially for the Axis first rounds, which are vital for the long game.
@wizmark Honestly, you may have earned them haha! I wouldn’t be too much against that actually.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 8 armour, 7 artilleries and 25 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
2 armour moved from Poland to Belarus
3 artilleries and 4 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Southern Italy
1 marine moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Baltic States to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Southern Italy to Belarus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Normandy Bordeaux
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.67
@Pejon_88 He is a very good player…I am 0-3 to him so far. So if you play against him and hold your own then I guess I am in for another bashing.
Curse you cold calculating nordic types! :joy: :joy:
@wizmark Haha ;) ;)