Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 51 PUs; 1 techTokens;
Germans buy 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Baltic States
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 5 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from 98 Sea Zone to Egypt
6 armour moved from Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
6 artilleries moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 fighter moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Western Germany to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
6 infantry moved from Finland to Norway
Place Units - Germans
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0,50
Germans rolls : : 0,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
1 artillery and 1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Dzavhan to Yenisey
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Bryansk to Belarus
1 armour moved from Novgorod to Belarus
4 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits
Italians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 9 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 5/10 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Karelia to Finland
1 fighter moved from Finland to Novgorod
1 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 infantry moved from Bryansk to Ukraine
2 aaGuns, 2 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Sikang to Caucasus
1 aaGun and 18 infantry moved from Dzavhan to Tsagaan Olom
1 fighter moved from Dzavhan to Vologda
2 infantry moved from Novosibirsk to Vologda
Place Units - Russians
2 infantry placed in Novgorod
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 1,00
Russians rolls : : 0,00
Russians : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
2 armour moved from Buryatia to Yenisey
2 infantry moved from Hopei to Shensi
2 bombers moved from Chahar to Shensi
3 infantry moved from Anhwe to Kweichow
2 fighters moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yenisey
Japanese attack with 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Yenisey, round 2 : 6/17 hits, 4,50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to Japan
1 artillery moved from Hopei to Anhwe
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
2 bombers moved from Shensi to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Manchuria to Jehol
6 infantry moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Manchuria
7 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0,00
Chinese : -1,33
Russians : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Non Combat Move - Americans
1 fighter moved from Philippines to Yunnan
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Non Combat Move - Americans
1 fighter moved from Philippines to Yunnan
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kweichow
2 artilleries and 13 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 13 infantry in Hunan, round 2 : 3/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Egypt
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
2 fighters moved from Persia to Egypt
Combat - British
Battle in Egypt
British attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4,17 expected hits
1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2,67 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt
British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,67 expected hits
1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/2 hits, 1,17 expected hits
1 armour owned by the British lost in Egypt
British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry and 1 tactical_bomber
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Kwangsi to Hunan
1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
4 infantry moved from India to Burma
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Persia
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - British
2 fighters placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs
British collect 1 PU from War Bonds; end with 34 PUs
Place Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2,17
Italians : 0,17
Chinese : 1,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking 98 Sea Zone from British with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from France to Northern Italy
4 infantry moved from France to Northern Italy
Place Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to South Australia
3 fighters moved from Iraq to Volgograd
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to South Australia
3 fighters moved from Iraq to Volgograd
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Algeria to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Malta
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
French : 0,50
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0,00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 54 PUs; 0 techTokens;
Germans buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
14 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
6 armour moved from Eastern Poland to Bryansk
1 fighter moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
6 artilleries moved from Eastern Poland to Poland
7 mech_infantrys moved from Germany to Poland
1 fighter moved from Ukraine to Poland
2 tactical_bombers moved from Ukraine to Poland
2 bombers moved from Russia to Poland
Place Units - Germans
1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -1,17
Germans rolls : : 1,00
Russians : 0,67
@Bjergmose nå, ka se jeg har kæmpe dummet mig igen igen igen igen… -.- Nu ryger syd italien jo. Det er simpelthen så tørt.
@Makalakalane ja jeg sidder nogen gange og morer mig lidt :dizzy_face:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0,00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_Forces
Activate Technology - Russians
Russians activating Airborne_Forces
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 30 PUs; 0 techTokens;
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 1
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway
1 fighter moved from Novgorod to Norway
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
Airborne Attack Move - Russians
2 infantry moved from Novgorod to Norway
1 infantry moved from Russia to Rostov
Combat - Russians
Battle in Norway
Russians attack with 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
Germans defend with 8 infantry
Russians roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits, 2,33 expected hits
Germans roll dice for 8 infantry in Norway, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Norway, round 3 : 1/8 hits, 2,00 expected hits
Germans roll dice for 7 infantry in Norway, round 3 : 3/7 hits, 2,33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 4 : 1/5 hits, 1,50 expected hits
Germans roll dice for 6 infantry in Norway, round 4 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 5 : 0/4 hits, 1,33 expected hits
Germans roll dice for 5 infantry in Norway, round 5 : 2/5 hits, 1,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Norway
1 artillery owned by the Russians retreated to Finland
Germans win with 5 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 7 infantry and 1 mech_infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
5 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 armour, 1 fighter and 2 infantry moved from Vologda to Russia
1 fighter moved from Norway to Finland
1 aaGun and 18 infantry moved from Tsagaan Olom to Central Mongolia
Place Units - Russians
1 armour and 6 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,17
Italians : -0,67
Russians rolls : : 1,00
Russians : -4,00
@Bjergmose jamen, det er jo så latterligt. Det smadrer jo alt. Italien ryger helt ud af gamet, England bliver store og om 4 runder må Tyskerne overgive sig, medmidnre Moskva er faldet inden da…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Yenisey to Timguska
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Yenisey to Urals
Japanese take Urals from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
4 artilleries moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Jehol to Shantung
9 infantry moved from Manchuria to Jehol
7 infantry moved from Korea to Manchuria
1 aaGun moved from Buryatia to Amur
2 fighters and 2 tactical_bombers moved from Buryatia to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
6 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 1.17
Japanese : -1.50
@Bjergmose så dummede jeg mig igen. Spild af japansk flåde.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 31PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 2 aaGuns and 3 infantry
Non Combat Move - Americans
2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Yunnan to Volgograd
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to Novgorod
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Italians : -2,33
Americans : -3,83
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 14 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 31PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 2 aaGuns and 3 infantry
Non Combat Move - Americans
2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Yunnan to Volgograd
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to Novgorod
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 14 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Research Technology - British
UK_Pacific spend 5 on tech rolls
British spend 5 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 26 to 24
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Egypt
British attack with 2 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 3 armour, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 1,67 expected hits
Italians roll dice for 3 armour and 2 fighters in Egypt, round 2 : 3/5 hits, 2,83 expected hits
3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 armour and 1 mech_infantry in Egypt, round 3 : 2/3 hits, 1,17 expected hits
Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 3/4 hits, 2,33 expected hits
1 mech_infantry owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 2 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 armour
Non Combat Move - British
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Persia to Russia
4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from West India to Eastern Persia
1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kwangsi
1 aaGun, 6 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangsi to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
Place Units - British
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
British collect 2 PUs from War Bonds; end with 40 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -1,50
British : -0,33
Americans : -3,83
Chinese : 0,17
Japanese : 0,67
AA fire in Germany : : -0,17
Jeg har også lagt mærke til at du har en tendens til at købe for dyre enheder.
3 italienske armor i egypt er for meget når der skal kæmpes i nabolande er der ikke brug for armor. Og så skal man være sikker på at man kan holde en fabrik når man bygger den…ellers er det jo bare en gave til modstanderen.
@Bjergmose skal vi ikke bare kalde den? Lamt at lave sådan en dumhed…
Altså, ja, men havde jeg fordelt mine italienske tropper anderledes og sat et tysk fly ind, så havde jeg godt kunne holde både Egypten og Syd-Italien - havde ikke været så slemt at tabe nord italien.
Syns ellers jeg startede meget godt. Er træt af at ødelægge det hele ved ikke at se mig for -.-