Bjergmose (ax) vs Makalakalane (al)
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Lyder som en fejl. Du unloader bare :zipper_mouth_face:
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@Bjergmose tak :D Og værsgo - din tur.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing PUs for ANZAC from 20 to 19 EDIT: Turning off Edit Mode ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 3 fighters moved from India to Iraq 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 51 PUs; 1 techTokens; Germans buy 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Baltic States Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 5 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from 98 Sea Zone to Egypt 6 armour moved from Poland to Western Ukraine 3 armour moved from Romania to Western Ukraine 6 artilleries moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 fighter moved from Western Germany to Western Ukraine 2 tactical_bombers moved from Western Germany to Western Ukraine 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Baltic States to Western Ukraine 6 infantry moved from Finland to Norway Place Units - Germans 1 artillery and 2 infantry placed in France 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0,50 Germans rolls : : 0,00 Russians : 0,00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Novgorod roll: 2 1 artillery and 1 infantry moved from Karelia to Finland 1 fighter moved from Novgorod to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Dzavhan to Yenisey 1 artillery and 2 infantry moved from Novgorod to Baltic States 3 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Bryansk to Belarus 1 armour moved from Novgorod to Belarus 4 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 9 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 5/10 hits, 2,00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Karelia to Finland 1 fighter moved from Finland to Novgorod 1 armour moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus 1 infantry moved from Bryansk to Ukraine 2 aaGuns, 2 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Sikang to Caucasus 1 aaGun and 18 infantry moved from Dzavhan to Tsagaan Olom 1 fighter moved from Dzavhan to Vologda 2 infantry moved from Novosibirsk to Vologda Place Units - Russians 2 infantry placed in Novgorod 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0,67 Italians : 1,00 Russians rolls : : 0,00 Russians : 2,83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. 2 armour moved from Buryatia to Yenisey 2 infantry moved from Hopei to Shensi 2 bombers moved from Chahar to Shensi 3 infantry moved from Anhwe to Kweichow 2 fighters moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yenisey Japanese attack with 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Yenisey, round 2 : 6/17 hits, 4,50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Chahar to Japan 1 artillery moved from Hopei to Anhwe 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 2 fighters moved from Kweichow to Anhwe 2 tactical_bombers moved from Kweichow to Anhwe 2 bombers moved from Shensi to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 3 infantry moved from Manchuria to Jehol 6 infantry moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 3 infantry placed in Manchuria 7 infantry placed in Korea Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese rolls : : 0,00 Chinese : -1,33 Russians : 0,67 Japanese : -0,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 fighter moved from Philippines to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 fighter moved from Philippines to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 artilleries and 2 infantry moved from Yunnan to Kweichow 2 artilleries and 13 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 13 infantry in Hunan, round 2 : 3/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Egypt 1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Egypt 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 2 fighters moved from Persia to Egypt Combat - British Battle in Egypt British attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4,17 expected hits 1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt British roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2,67 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,67 expected hits 1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/2 hits, 1,17 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry Casualties for Germans: 1 infantry and 1 tactical_bomber Non Combat Move - British 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Iraq 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Kwangsi to Hunan 1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from India to West India 4 infantry moved from India to Burma 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Persia 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 33 PUs; end with 33 PUs British collect 1 PU from War Bonds; end with 34 PUs Place Units - UK_Pacific 1 armour, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -2,17 Italians : 0,17 Chinese : 1,17 Japanese : 1,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bryansk Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking 98 Sea Zone from British with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from France to Northern Italy 4 infantry moved from France to Northern Italy Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 3 infantry moved from New South Wales to South Australia 3 fighters moved from Iraq to Volgograd Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 3 infantry moved from New South Wales to South Australia 3 fighters moved from Iraq to Volgograd Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Algeria to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 92 Sea Zone to Malta 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,33 French : 0,50 ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 54 PUs; 0 techTokens; Germans buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 14 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 6 armour moved from Eastern Poland to Bryansk 1 fighter moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 2 bombers moved from Western Ukraine to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 6 artilleries moved from Eastern Poland to Poland 7 mech_infantrys moved from Germany to Poland 1 fighter moved from Ukraine to Poland 2 tactical_bombers moved from Ukraine to Poland 2 bombers moved from Russia to Poland Place Units - Germans 1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -1,17 Germans rolls : : 1,00 Russians : 0,67 -
@Bjergmose nå, ka se jeg har kæmpe dummet mig igen igen igen igen… -.- Nu ryger syd italien jo. Det er simpelthen så tørt.
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@Makalakalane ja jeg sidder nogen gange og morer mig lidt :dizzy_face:
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0,00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Airborne_Forces Activate Technology - Russians Russians activating Airborne_Forces Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 30 PUs; 0 techTokens; Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in Novgorod roll: 4 Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 1 mech_infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 fighter moved from Novgorod to Norway 1 artillery and 1 infantry moved from Baltic States to Eastern Poland Airborne Attack Move - Russians 2 infantry moved from Novgorod to Norway 1 infantry moved from Russia to Rostov Combat - Russians Battle in Norway Russians attack with 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry Germans defend with 8 infantry Russians roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits, 2,33 expected hits Germans roll dice for 8 infantry in Norway, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Norway, round 3 : 1/8 hits, 2,00 expected hits Germans roll dice for 7 infantry in Norway, round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 6 infantry in Norway, round 4 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 5 : 0/4 hits, 1,33 expected hits Germans roll dice for 5 infantry in Norway, round 5 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Norway 1 artillery owned by the Russians retreated to Finland Germans win with 5 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 7 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Eastern Poland 5 infantry moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 armour, 1 fighter and 2 infantry moved from Vologda to Russia 1 fighter moved from Norway to Finland 1 aaGun and 18 infantry moved from Tsagaan Olom to Central Mongolia Place Units - Russians 1 armour and 6 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0,17 Italians : -0,67 Russians rolls : : 1,00 Russians : -4,00 -
@Bjergmose jamen, det er jo så latterligt. Det smadrer jo alt. Italien ryger helt ud af gamet, England bliver store og om 4 runder må Tyskerne overgive sig, medmidnre Moskva er faldet inden da…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 armour moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Kansu Japanese take Kansu from Chinese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Yenisey to Timguska 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Yenisey to Urals Japanese take Urals from Russians 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 submarines moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser, 2 destroyers and 2 submarines ANZAC defend with 1 destroyer; Americans defend with 2 submarines Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 2 submarines Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 4 artilleries moved from Anhwe to Kiangsu 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Jehol to Shantung 9 infantry moved from Manchuria to Jehol 7 infantry moved from Korea to Manchuria 1 aaGun moved from Buryatia to Amur 2 fighters and 2 tactical_bombers moved from Buryatia to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 6 infantry placed in Korea Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 1.17 Japanese : -1.50 -
@Bjergmose så dummede jeg mig igen. Spild af japansk flåde.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/10 hits, 2,33 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/10 hits, 2,33 expected hits Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 0/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern Italy, round 5 : 2/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 31PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans 2 carriers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Yunnan to Volgograd 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod Place Units - Americans 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 53 PUs (2 lost to blockades); end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUsCombat Hit Differential Summary :
Italians : -2,33 Americans : -3,83 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 4 artilleries and 14 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 2 : 5/19 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,67





