axis-dominion vs giallo (allies+18) bm3

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    nice bit of luck there

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from British Somaliland to Ethiopia
                  Italians take Ethiopia from British
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    1 aaGun owned by the British and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 1 armour
    
        Non Combat Move - Italians
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Ukraine to Caucasus
            1 aaGun moved from Bessarabia to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.50
    

    Savegame

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    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from New South Wales to New Zealand
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 3 fighters
            EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from New South Wales to New Zealand
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 3 fighters
            EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            6 armour and 4 mech_infantrys moved from Ukraine to Caucasus
            2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 aaGun, 5 artilleries and 23 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Poland to Bessarabia
            2 transports moved from 114 Sea Zone to 112 Sea Zone
            1 marine moved from Finland to 115 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 115 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 fighter moved from 115 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 bomber moved from Germany to Southern Italy
            1 aaGun moved from Vyborg to Novgorod
            1 aaGun moved from Finland to Vyborg
            1 mech_infantry moved from Germany to Northern Italy
            2 mech_infantrys moved from Germany to Romania
            4 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to France: 1 aaGun
            EDIT: Turning off Edit Mode
            3 infantry placed in France
            3 infantry placed in Novgorod
            2 artilleries and 2 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
            Germans undo move 4.
            2 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            9 artilleries and 5 infantry moved from Russia to Bryansk
            1 artillery moved from Belarus to Novgorod
            1 fighter moved from Russia to Archangel
            1 infantry moved from Belarus to Archangel
            8 infantry moved from Samara to Volgograd
            9 armour and 8 mech_infantrys moved from Russia to Volgograd
            7 artilleries and 28 infantry moved from Belarus to Bryansk
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    AA fire in Novgorod : 1/1 hits, 0,17 expected hits
                    1 tactical_bomber owned by the Russians lost in Novgorod
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 3/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win with 3 infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun
            Battle in Bryansk
                Russians attack with 16 artilleries and 33 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 16 artilleries and 33 infantry in Bryansk, round 2 : 15/49 hits, 13,50 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 16 artilleries and 33 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Volgograd
                Russians attack with 9 armour, 8 infantry and 8 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 9 armour, 8 infantry and 8 mech_infantrys in Volgograd, round 2 : 3/25 hits, 7,17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 9 armour, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            3 aaGuns moved from Belarus to Bryansk
            2 aaGuns and 14 infantry moved from Novosibirsk to Samara
            2 infantry moved from Dzavhan to Yenisey
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    Italians : -0,33
    Russians : -6,00
    AA fire in Novgorod : : 0,83
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.

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    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 infantry moved from Central Mongolia to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 destroyers moved from 35 Sea Zone to 46 Sea Zone
            5 carriers moved from 35 Sea Zone to 46 Sea Zone
            2 marines moved from 46 Sea Zone to New Guinea
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            3 tactical_bombers moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 mech_infantrys moved from Amur to Yakut S.S.R.
            2 aaGuns and 3 infantry moved from Amur to Ulaanbaatar
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            3 bombers moved from Japan to Guam
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
            2 bombers moved from Kwangsi to Philippines
            1 armour moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 fighter moved from Japan to Guam
            1 tactical_bomber moved from Kwangsi to Philippines
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 fighter moved from 35 Sea Zone to Guam
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : -0.33
    Japanese : -0.67
    

    Savegame

  • 21 20 19 18 17 16

    @axis-dominion said in axis-dominion vs giallo (allies+18) bm3:

    frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.

    Maybe I shouldn’t have attacked it.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry
                Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry
                    Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits
                    Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Italians: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            2 aaGuns moved from Eastern United States to Central United States
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            2 fighters and 5 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : -2,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry
                Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry
                    Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits
                    Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Italians: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            2 aaGuns moved from Eastern United States to Central United States
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            2 fighters and 5 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 artilleries and 21 infantry moved from India to Burma
            2 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Burma
                British attack with 8 artilleries and 21 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 21 infantry in Burma, round 2 : 11/29 hits, 7,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 8 artilleries and 21 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Northwest Persia
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Guiana to Suriname
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - British
            1 tactical_bomber placed in 80 Sea Zone
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 3,50
    Americans : -2,50
    Chinese : 1,33
    Japanese : -0,67
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            3 fighters moved from Southern Italy to 81 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 81 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French lost in 81 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 transports moved from 98 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
            2 armour moved from Caucasus to Sikang
            1 mech_infantry moved from Ukraine to Eastern Poland
            1 aaGun and 2 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Romania to Eastern Poland
            1 fighter moved from 81 Sea Zone to Egypt
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 81 Sea Zone
            1 mech_infantry placed in Egypt
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    French : 0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 29 Sea Zone
            5 fighters moved from New Zealand to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 29 Sea Zone
            5 fighters moved from New Zealand to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 6 armour and 4 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 6 armour and 4 mech_infantrys in Northwest Persia, round 2 : 6/10 hits, 3.67 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 armour and 1 mech_infantry moved from Bessarabia to Romania
            2 aaGuns, 5 artilleries and 22 infantry moved from Ukraine to Bessarabia
            2 artilleries and 2 infantry moved from Poland to Eastern Poland
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Baltic States
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
            1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Egypt
            1 aaGun, 1 artillery and 5 infantry moved from Vyborg to Finland
            2 fighters moved from 112 Sea Zone to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            8 tactical_bombers moved from Western Germany to Southern Italy
            6 mech_infantrys moved from Germany to Western Germany
            1 aaGun and 3 infantry moved from France to Western Germany
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            6 fighters and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            16 artilleries and 31 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Rostov to Caucasus
            1 fighter moved from Russia to Ukraine
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            7 infantry moved from Volgograd to Caucasus
            8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
            4 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 16 artilleries and 31 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 16 artilleries and 31 infantry in Western Ukraine, round 2 : 13/47 hits, 13,17 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 16 artilleries and 30 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                Russians attack with 9 armour, 7 infantry and 8 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 9 armour, 7 infantry and 8 mech_infantrys in Caucasus, round 2 : 11/24 hits, 7,00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 9 armour, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            3 aaGuns moved from Bryansk to Western Ukraine
            10 infantry moved from Russia to Bryansk
            1 fighter moved from Ukraine to Volgograd
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 aaGun and 9 infantry moved from Samara to Volgograd
            1 aaGun moved from Samara to Russia
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Volgograd
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Russians : 4,33
    Japanese : -0,67
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Tsagaan Olom to Olgiy
                  Japanese take Olgiy from Russians
    
        Combat - Japanese
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 54 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 46 Sea Zone to 30 Sea Zone
            3 carriers moved from 46 Sea Zone to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
            2 carriers moved from 46 Sea Zone to 47 Sea Zone
            1 carrier moved from 45 Sea Zone to 47 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 47 Sea Zone
            2 fighters moved from 45 Sea Zone to 49 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 battleship and 1 marine moved from 46 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 marine moved from New Guinea to 46 Sea Zone
            1 battleship and 1 marine moved from 46 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            1 fighter moved from 49 Sea Zone to 47 Sea Zone
            1 tactical_bomber moved from 49 Sea Zone to 47 Sea Zone
            1 cruiser moved from 46 Sea Zone to 49 Sea Zone
            1 cruiser moved from 46 Sea Zone to 47 Sea Zone
            1 destroyer moved from 46 Sea Zone to 49 Sea Zone
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 aaGun, 5 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            2 aaGuns and 3 infantry moved from Ulaanbaatar to Dzavhan
            1 armour and 1 mech_infantry moved from Amur to Dzavhan
            2 infantry moved from Amur to Ulaanbaatar
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
            4 artilleries moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shensi to Kweichow
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            3 bombers moved from Guam to Japan
            2 bombers moved from Philippines to Japan
            2 fighters moved from Guam to Philippines
    
        Place Units - Japanese
            3 armour placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            4 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
    
        Combat - Americans
            Battle in Libya
            Battle in Malta
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win, taking Libya from Italians, taking Malta from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 30 Sea Zone to 29 Sea Zone
            2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns, 5 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            2 aaGuns, 5 infantry, 3 mech_infantrys, 5 submarines and 5 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 5 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            4 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            4 artilleries, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            4 artilleries, 5 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
            1 armour moved from Tunisia to Morocco
            1 bomber moved from Suriname to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

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