@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Suriname
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 30 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 fighters moved from 80 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 tactical_bombers moved from Persia to Egypt
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 116 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
scramble egypt?
no scramble
one hit shore bombardment
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
one hit shore bombardment
you can just go max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Suriname
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 30 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 fighters moved from 80 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 tactical_bombers moved from Persia to Egypt
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 116 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Battle in Egypt
British attack with 3 armour, 4 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers
Germans defend with 5 fighters and 1 mech_infantry; Italians defend with 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 3 armour, 4 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Egypt, round 2 : 10/20 hits, 9,00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 7 fighters, 8 infantry and 2 mech_infantrys in Egypt, round 2 : 9/22 hits, 9,67 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 4 artilleries owned by the British, 8 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Egypt, round 3 : 8/11 hits, 6,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 7 fighters and 1 mech_infantry in Egypt, round 3 : 7/11 hits, 6,17 expected hits
2 tactical_bombers owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the Italians, 2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans, 3 fighters owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 4 : 2/4 hits, 2,33 expected hits
Italians roll dice for 3 fighters in Egypt, round 4 : 1/3 hits, 2,00 expected hits
1 tactical_bomber owned by the British and 2 fighters owned by the Germans lost in Egypt
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 2 armour, 4 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers
Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
Casualties for Germans: 5 fighters and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,5
British collect 30 PUs (4 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 1,17
Italians : -0,50
Chinese : 0,33
Japanese : -0,33
nice bit of luck there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 1 armour
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Ukraine to Caucasus
1 aaGun moved from Bessarabia to Ukraine
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Ukraine
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from New South Wales to New Zealand
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from New South Wales to New Zealand
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
6 armour and 4 mech_infantrys moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun, 5 artilleries and 23 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Poland to Bessarabia
2 transports moved from 114 Sea Zone to 112 Sea Zone
1 marine moved from Finland to 115 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from Germany to Southern Italy
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Finland to Vyborg
1 mech_infantry moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Romania
4 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in France
3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Germans undo move 4.
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
9 artilleries and 5 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Novgorod
1 fighter moved from Russia to Archangel
1 infantry moved from Belarus to Archangel
8 infantry moved from Samara to Volgograd
9 armour and 8 mech_infantrys moved from Russia to Volgograd
7 artilleries and 28 infantry moved from Belarus to Bryansk
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 1/1 hits, 0,17 expected hits
1 tactical_bomber owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in Novgorod, round 4 : 3/3 hits, 1,00 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win with 3 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 16 artilleries and 33 infantry
Italians defend with 1 infantry
Russians roll dice for 16 artilleries and 33 infantry in Bryansk, round 2 : 15/49 hits, 13,50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 16 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 9 armour, 8 infantry and 8 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 9 armour, 8 infantry and 8 mech_infantrys in Volgograd, round 2 : 3/25 hits, 7,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 9 armour, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
3 aaGuns moved from Belarus to Bryansk
2 aaGuns and 14 infantry moved from Novosibirsk to Samara
2 infantry moved from Dzavhan to Yenisey
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2,67
Italians : -0,33
Russians : -6,00
AA fire in Novgorod : : 0,83
frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from ANZAC, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 46 Sea Zone
5 carriers moved from 35 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 tactical_bombers moved from New Guinea to 46 Sea Zone
3 fighters moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 mech_infantrys moved from Amur to Yakut S.S.R.
2 aaGuns and 3 infantry moved from Amur to Ulaanbaatar
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
3 bombers moved from Japan to Guam
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
2 bombers moved from Kwangsi to Philippines
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 fighter moved from Japan to Guam
1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Shan State to Yunnan
1 fighter moved from 35 Sea Zone to Guam
Place Units - Japanese
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
Japanese : -0.67
@axis-dominion said in axis-dominion vs giallo (allies+18) bm3:
frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.
Maybe I shouldn’t have attacked it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry
Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits
Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
2 fighters and 5 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry
Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits
Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
2 fighters and 5 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries and 21 infantry moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Burma
British attack with 8 artilleries and 21 infantry
Japanese defend with 1 infantry
British roll dice for 8 artilleries and 21 infantry in Burma, round 2 : 11/29 hits, 7,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 8 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Northwest Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Guiana to Suriname
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - British
1 tactical_bomber placed in 80 Sea Zone
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -1,33
British : 3,50
Americans : -2,50
Chinese : 1,33
Japanese : -0,67