Moving. Should be able to go by Wednesday.
axis-dominion vs giallo (allies+18) bm3
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one sec…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour, 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Suriname Combat - Americans Battle in Morocco Non Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 30 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 2 fighters moved from 80 Sea Zone to Egypt 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 2 tactical_bombers moved from Persia to Egypt 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 116 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat Hit Differential Summary :
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scramble egypt?
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no scramble
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one hit shore bombardment
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@Giallo said in axis-dominion vs giallo (allies+18) bm3:
one hit shore bombardment
you can just go max defense
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour, 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Suriname Combat - Americans Battle in Morocco Non Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 30 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 2 fighters moved from 80 Sea Zone to Egypt 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 2 tactical_bombers moved from Persia to Egypt 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 116 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Egypt British attack with 3 armour, 4 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers Germans defend with 5 fighters and 1 mech_infantry; Italians defend with 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 3 armour, 4 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Egypt, round 2 : 10/20 hits, 9,00 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 7 fighters, 8 infantry and 2 mech_infantrys in Egypt, round 2 : 9/22 hits, 9,67 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 4 artilleries owned by the British, 8 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt British roll dice for 3 armour, 4 fighters and 4 tactical_bombers in Egypt, round 3 : 8/11 hits, 6,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 7 fighters and 1 mech_infantry in Egypt, round 3 : 7/11 hits, 6,17 expected hits 2 tactical_bombers owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the Italians, 2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans, 3 fighters owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 4 : 2/4 hits, 2,33 expected hits Italians roll dice for 3 fighters in Egypt, round 4 : 1/3 hits, 2,00 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the Germans lost in Egypt British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 2 armour, 4 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Casualties for Germans: 5 fighters and 1 mech_infantry Non Combat Move - British 1 fighter moved from Egypt to 81 Sea Zone 1 aaGun moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,5 British collect 30 PUs (4 lost to blockades); end with 35 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
British : 1,17 Italians : -0,50 Chinese : 0,33 Japanese : -0,33 -
nice bit of luck there
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Caucasus Italians take Caucasus from Russians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from British Somaliland to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 1 armour Non Combat Move - Italians 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Ukraine to Caucasus 1 aaGun moved from Bessarabia to Ukraine 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy 2 infantry and 1 mech_infantry placed in Ukraine 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.50 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from New South Wales to New Zealand Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 3 fighters EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from New South Wales to New Zealand Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 3 fighters EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 6 armour and 4 mech_infantrys moved from Ukraine to Caucasus 2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 aaGun, 5 artilleries and 23 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Poland to Bessarabia 2 transports moved from 114 Sea Zone to 112 Sea Zone 1 marine moved from Finland to 115 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 115 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 1 fighter moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from Germany to Southern Italy 1 aaGun moved from Vyborg to Novgorod 1 aaGun moved from Finland to Vyborg 1 mech_infantry moved from Germany to Northern Italy 2 mech_infantrys moved from Germany to Romania 4 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode 3 infantry placed in France 3 infantry placed in Novgorod 2 artilleries and 2 infantry placed in Western Germany 8 mech_infantrys placed in Germany Germans undo move 4. 2 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 9 artilleries and 5 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Novgorod 1 fighter moved from Russia to Archangel 1 infantry moved from Belarus to Archangel 8 infantry moved from Samara to Volgograd 9 armour and 8 mech_infantrys moved from Russia to Volgograd 7 artilleries and 28 infantry moved from Belarus to Bryansk 1 fighter moved from Russia to Archangel Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry AA fire in Novgorod : 1/1 hits, 0,17 expected hits 1 tactical_bomber owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in Novgorod, round 4 : 3/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win with 3 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 16 artilleries and 33 infantry Italians defend with 1 infantry Russians roll dice for 16 artilleries and 33 infantry in Bryansk, round 2 : 15/49 hits, 13,50 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 16 artilleries and 33 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Volgograd Russians attack with 9 armour, 8 infantry and 8 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 9 armour, 8 infantry and 8 mech_infantrys in Volgograd, round 2 : 3/25 hits, 7,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 9 armour, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 3 aaGuns moved from Belarus to Bryansk 2 aaGuns and 14 infantry moved from Novosibirsk to Samara 2 infantry moved from Dzavhan to Yenisey Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 2,67 Italians : -0,33 Russians : -6,00 AA fire in Novgorod : : 0,83 -
frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Dutch New Guinea from ANZAC, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier and 2 fighters moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 2 destroyers moved from 35 Sea Zone to 46 Sea Zone 5 carriers moved from 35 Sea Zone to 46 Sea Zone 2 marines moved from 46 Sea Zone to New Guinea 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 3 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 mech_infantrys moved from Amur to Yakut S.S.R. 2 aaGuns and 3 infantry moved from Amur to Ulaanbaatar 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 3 bombers moved from Japan to Guam 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 armour moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi 2 bombers moved from Kwangsi to Philippines 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 fighter moved from Japan to Guam 1 tactical_bomber moved from Kwangsi to Philippines 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Shan State to Yunnan 1 fighter moved from 35 Sea Zone to Guam Place Units - Japanese 1 factory_minor placed in French Indo China 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 Japanese : -0.67 -
@axis-dominion said in axis-dominion vs giallo (allies+18) bm3:
frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.
Maybe I shouldn’t have attacked it.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 26 Sea Zone to 10 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Casualties for Italians: 1 aaGun and 3 infantry Non Combat Move - Americans 2 aaGuns moved from Eastern United States to Central United States 1 submarine moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 10 Sea Zone 2 fighters and 5 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -1,33 Americans : -2,50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33





