I suspect it will be easier to fix by deleting the artillery that would be loaded on Japan’s turn.
Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3
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@BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from Malaya to 20 Sea Zone 1 bomber moved from Queensland to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 bombers in 20 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 bombers in 20 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Persia to Iraq 1 bomber moved from 20 Sea Zone to Philippines 1 bomber moved from 20 Sea Zone to Burma Place Units - ANZAC 2 bombers placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.67
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@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:
I’d say! That went excellently for you. +30 TUV from expected. Marti giveth and taketh ;) .
And yes, considering how that went down I would prefer to have the BB. Want a chance to kill some German planes :D .
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 7x factory_major, 6x factory_minor; Remaining resources: 60 PUs; Germans buy 1 armour, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Northern Italy to 92 Sea Zone 4 fighters moved from Northern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 bomber moved from Caucasus to Belarus 1 infantry moved from Suiyuyan to Shensi 5 armour moved from Tsinghai to Shensi 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 3 fighters moved from Yugoslavia to 114 Sea Zone Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 2 bombers and 5 fighters British defend with 1 battleship and 3 fighters Germans roll dice for 2 bombers and 5 fighters in 92 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits British roll dice for 1 battleship and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits British roll dice for 1 battleship in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 92 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 4 fighters Casualties for British: 1 battleship and 3 fighters Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 114 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/46 hits, 14.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 18 armour, 3 infantry, 22 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Germans attack with 5 armour and 1 infantry British defend with 1 armour and 1 mech_infantry Germans roll dice for 5 armour and 1 infantry in Shensi, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Shensi Germans roll dice for 5 armour in Shensi, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Shensi Germans win, taking Shensi from Chinese with 4 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Northwest Persia to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 2 mech_infantrys moved from Volgograd to Northwest Persia 2 armour and 9 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Belarus to Caucasus 1 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from 92 Sea Zone to Western Germany 1 aaGun moved from Northern Italy to Southern France 4 infantry moved from Northern Italy to Southern France 2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Northern Italy to Western Germany 1 fighter moved from 97 Sea Zone to Western Germany 4 fighters moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 fighter moved from 92 Sea Zone to Southern France 3 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Volgograd 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Caucasus 3 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 2 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 114 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -7.83 British : 1.33 Chinese : 0.67 Russians : -0.17
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@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:
I’d say! That went excellently for you. +30 TUV from expected. Marti giveth and taketh ;) .
And yes, considering how that went down I would prefer to have the BB. Want a chance to kill some German planes :D .
Its like MARTI can’t be fair at all! I get a somewhat favorable outcome with Italy but still within the what the numbers say and then I get screwed in the next battle with Germany. That was a one round battle all day! MARTI must know I am behind and just wants to tip the scales ever so slightly. Very frustrating when you are trying to claw back into the game. Okay my venting is over. Back to the game!
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 armour moved from Novosibirsk to Vologda 3 infantry moved from Smolensk to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 6 artilleries moved from Vologda to Russia 1 submarine moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Vologda to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Kweichow 1 armour moved from Jehol to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Japan to Kiangsi 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Siberia to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 carriers, 4 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 2 carriers, 4 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 2 carriers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Midway from Americans, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 18 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber and 3 infantry British defend with 2 artilleries and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 artilleries and 2 infantry Battle in Kweichow Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kiangsu 1 mech_infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 18 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Kiangsi to Shensi Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -2.00 Japanese : 3.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Volgograd 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 7 fighters moved from 110 Sea Zone to Southern France 3 bombers and 3 fighters moved from United Kingdom to Southern France 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from 125 Sea Zone to Norway 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone Combat - Americans Air Battle in Caucasus Americans attacks with 1 units heading to Caucasus Germans launches 1 interceptors out of Caucasus Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Caucasus causes 4 damage total. Battle in Holland Belgium Battle in Norway Battle in 18 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 3 bombers, 10 fighters and 4 infantry Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry AA fire in Southern France : 0/3 hits, 0.50 expected hits Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 3 fighters and 4 infantry Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 3 bombers moved from Southern France to United Kingdom 2 mech_infantrys moved from Morocco to Tunisia 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Southern France to 110 Sea Zone 4 fighters moved from Southern France to Normandy Bordeaux 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Volgograd to Russia 1 bomber moved from Western United States to United Kingdom 1 bomber moved from Caucasus to Egypt Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery, 3 fighters and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 Italians : 1.00 AA fire in Volgograd : : -0.17 Americans : -3.00 AA fire in Southern France : : -0.50 Attackers Fire, : : -0.17 Japanese : 0.33 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry; Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Volgograd 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 7 fighters moved from 110 Sea Zone to Southern France 3 bombers and 3 fighters moved from United Kingdom to Southern France 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from 125 Sea Zone to Norway 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone Combat - Americans Air Battle in Caucasus Americans attacks with 1 units heading to Caucasus Germans launches 1 interceptors out of Caucasus Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Caucasus causes 4 damage total. Battle in Holland Belgium Battle in Norway Battle in 18 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 3 bombers, 10 fighters and 4 infantry Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry AA fire in Southern France : 0/3 hits, 0.50 expected hits Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 3 fighters and 4 infantry Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 3 bombers moved from Southern France to United Kingdom 2 mech_infantrys moved from Morocco to Tunisia 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Southern France to 110 Sea Zone 4 fighters moved from Southern France to Normandy Bordeaux 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Volgograd to Russia 1 bomber moved from Western United States to United Kingdom 1 bomber moved from Caucasus to Egypt Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery, 3 fighters and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry; Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 1 infantry moved from Kwangtung to Kiangsi 1 artillery and 8 infantry moved from Kwangsi to Kiangsi 12 infantry moved from Hunan to Anhwe 3 fighters, 5 infantry and 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from Burma to Kiangsi 1 tactical_bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kweichow British attack with 3 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Kiangsi British attack with 1 artillery, 1 bomber and 9 infantry Japanese defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 2 : 2/11 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kiangsi British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 3 : 1/11 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British roll dice for 1 artillery, 1 bomber and 8 infantry in Kiangsi, round 4 : 2/10 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 2 infantry Battle in Anhwe British attack with 12 infantry Japanese defend with 1 mech_infantry British roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 12 infantry in Anhwe, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from Kiangsi to Yunnan 3 fighters and 1 tactical_bomber moved from Kweichow to India 1 fighter moved from Kwangsi to India 2 aaGuns moved from Kwangsi to Yunnan 1 aaGun moved from Hunan to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 10 artilleries and 18 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Alexandria to Egypt 3 infantry moved from Egypt to Trans-Jordan 3 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Persia to Iraq 3 fighters moved from Persia to Egypt 1 tactical_bomber moved from 99 Sea Zone to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 artillery and 2 infantry placed in Normandy Bordeaux 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 44 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 2 fighters and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 fighters and 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 Italians : 1.00 British : -6.83 AA fire in Volgograd : : -0.17 Americans : -3.00 AA fire in Southern France : : -0.50 Chinese : -0.17 Attackers Fire, : : -0.17 Japanese : 0.17 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Samara to Novosibirsk Italians take Novosibirsk from Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Caucasus to Sikang 1 mech_infantry moved from Kansu to Szechwan Italians take Szechwan from Chinese 2 armour moved from Yenisey to Kansu Combat - Italians Battle in Southern France Italians attack with 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries and 3 infantry moved from Caucasus to Kazakhstan 2 aaGuns moved from Caucasus to Kazakhstan 1 mech_infantry moved from Ukraine to Volgograd 1 artillery and 1 infantry moved from Rostov to Volgograd Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone Italians undo move 2. Italians undo move 1. 2 fighters placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 31 Sea Zone 2 bombers moved from Queensland to Kiangsu 1 bomber moved from Burma to Kiangsu 1 bomber moved from Philippines to Kiangsu 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 1 artillery, 4 bombers and 1 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry AA fire in Kiangsu : 1/3 hits, 0.50 expected hits 1 bomber owned by the ANZAC lost in Kiangsu ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Kiangsu, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 aaGun, 1 armour and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 1 artillery and 3 bombers in Kiangsu, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 bombers and 1 infantry Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 bomber moved from Kiangsu to Yunnan 1 bomber moved from Kiangsu to Kiangsi 2 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Persia to Egypt 1 submarine moved from 20 Sea Zone to 35 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 AA fire in Kiangsu : : 0.50 Japanese : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 4x factory_minor; Remaining resources: 74 PUs; Germans buy 2 destroyers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to Holland Belgium 6 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Archangel 1 infantry moved from Belarus to Archangel 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 fighter moved from Southern Italy to 93 Sea Zone 2 infantry moved from Northwest Persia to Iraq 1 bomber and 1 tactical_bomber moved from Caucasus to Iraq 18 armour, 1 infantry and 24 mech_infantrys moved from Northwest Persia to Persia 4 armour moved from Shensi to Kweichow 2 mech_infantrys moved from Tsinghai to Kweichow Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Norway Germans attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Holland Belgium Germans attack with 6 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 18 armour, 1 infantry and 24 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 18 armour, 1 infantry and 24 mech_infantrys in Persia, round 2 : 9/43 hits, 13.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 18 armour and 24 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Archangel, round 4 : 4/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Kweichow Germans attack with 4 armour and 2 mech_infantrys British defend with 4 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Kweichow, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Kweichow 4 armour owned by the Germans retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 armour and 1 mech_infantry moved from Caucasus to Persia 1 aaGun moved from Northwest Persia to Persia 1 bomber moved from Iraq to Caucasus 1 tactical_bomber moved from Iraq to Caucasus 3 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Caucasus to Tsinghai 2 mech_infantrys moved from Volgograd to Tsinghai 4 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 bomber moved from Norway to Western Germany 1 armour moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany Place Units - Germans 2 destroyers and 2 fighters placed in 113 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Caucasus 1 infantry placed in Volgograd 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.33 Americans : -0.67 Chinese : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 6 artilleries and 10 infantry moved from Russia to Bryansk 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Italians 1 armour moved from Nenetsia to Archangel 30 infantry moved from Smolensk to Belarus 1 armour moved from Russia to Belarus 1 infantry moved from Vologda to Urals Russians take Urals from Italians 7 infantry moved from Vologda to Archangel 3 infantry moved from Smolensk to Archangel Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Bryansk Russians attack with 6 artilleries and 10 infantry Italians defend with 1 infantry Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 2 : 5/16 hits, 4.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk retreated to Novosibirsk Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports in 113 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Archangel Russians attack with 1 armour and 10 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 armour and 10 infantry in Archangel, round 2 : 2/11 hits, 2.17 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour and 9 infantry in Archangel, round 3 : 2/10 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Belarus Russians attack with 1 armour and 30 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 30 infantry in Belarus, round 2 : 5/31 hits, 5.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 30 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Samara to Russia 2 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel 1 aaGun moved from Smolensk to Belarus 1 aaGun moved from Smolensk to Belarus 1 aaGun moved from Russia to Bryansk 20 infantry moved from Smolensk to Belarus 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Tambov to Russia 6 infantry moved from Russia to Bryansk 3 infantry moved from Smolensk to Archangel 5 infantry moved from Smolensk to Belarus Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 3.17 Italians : 0.00 Russians : -0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Kweichow 1 bomber moved from Shensi to Kweichow 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Manchuria to Chahar 4 fighters moved from 6 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 tactical_bombers moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Kiangsu Japanese attack with 4 fighters ANZAC defend with 1 artillery Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win with 4 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 4 fighters moved from Kiangsu to 6 Sea Zone 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Japan 1 bomber moved from Kweichow to Japan 1 destroyer moved from 6 Sea Zone to 18 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -1.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 bombers moved from United Kingdom to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 1 bomber moved from Russia to Volgograd 1 bomber moved from Egypt to Caucasus Combat - Americans Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Caucasus causes 5 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 18 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 19 Sea Zone to 35 Sea Zone 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 3 fighters moved from Eastern United States to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 bomber moved from Caucasus to Trans-Jordan 1 bomber moved from Volgograd to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 2 artilleries, 3 fighters and 2 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Volgograd : : -0.17 AA fire in Western Germany : : -0.50 Americans : 0.33 Japanese : 1.33 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Szechwan Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33 Chinese : 0.83 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 bombers moved from United Kingdom to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 1 bomber moved from Russia to Volgograd 1 bomber moved from Egypt to Caucasus Combat - Americans Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 3,8,5 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Caucasus causes 5 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 18 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 19 Sea Zone to 35 Sea Zone 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 3 fighters moved from Eastern United States to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 bomber moved from Caucasus to Trans-Jordan 1 bomber moved from Volgograd to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 2 artilleries, 3 fighters and 2 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Szechwan Chinese win, taking Szechwan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Egypt to Iraq 6 fighters and 1 tactical_bomber moved from India to Shensi 1 armour, 1 bomber and 2 mech_infantrys moved from Yunnan to Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 5 infantry moved from Anhwe to Chahar 5 infantry moved from Anhwe to Hopei Combat - British Battle in Chahar British attack with 5 infantry Japanese defend with 1 mech_infantry British roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chahar British roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei British attack with 5 infantry Japanese defend with 1 infantry British roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hopei British roll dice for 4 infantry in Hopei, round 4 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei British win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Shensi British attack with 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 4 armour British roll dice for 1 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.17 expected hits Germans roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits 2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Shensi British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 4 armour Non Combat Move - British 3 aaGuns and 1 armour moved from Yunnan to Burma 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 5 infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Iraq to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Shensi to India 6 fighters and 1 tactical_bomber moved from Shensi to Szechwan 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 carrier placed in 98 Sea Zone 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 fighter placed in Egypt 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 British : 0.00 AA fire in Volgograd : : -0.17 AA fire in Western Germany : : -0.50 Americans : 0.33 Chinese : 0.83 Japanese : 2.00 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Sikang to Kweichow 1 armour moved from Suiyuyan to Kweichow 1 infantry moved from Novosibirsk to Vologda Italians take Vologda from Russians 2 armour moved from Kansu to Urals 1 mech_infantry moved from Southern Italy to France 2 infantry moved from Southern France to France 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from 97 Sea Zone to Iraq 2 artilleries and 3 infantry moved from Kazakhstan to Samara 1 artillery and 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Samara Combat - Italians Battle in Cyprus Battle in Kweichow Italians attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Italians win, taking Cyprus from British, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Urals Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Tambov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Kazakhstan to Samara 1 aaGun moved from Kazakhstan to Samara Place Units - Italians 3 infantry placed in Ukraine 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.00 Chinese : -0.67 Russians : 1.33
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@BobbaRossa Freaking cheesy bombing runs! They are such a game changer, I wish they were a little more balanced. Its either feast or famine with them. The amount of runs you have attempted with no casualties is such an income swing. As opposed to another game I am playing. The first two runs had 1 hit each. Gotta love MARTI. Oh well I lost this game when I screwed up Japan early on. Would’ve been a much different landscape had you had to deal with 60-70 income Japan. I am just playing on for fun since your potential opponent is yet to be determined. But it won’t be long. Well played! I knew I couldn’t make a major mistake against someone of your caliber and I did and you made me pay. We will see if i get some dice love in . Cheers!