Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to Suriname: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters in 42 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
4 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia
1 bomber moved from Slovakia Hungary to Baltic States
2 tactical_bombers moved from Slovakia Hungary to Bessarabia
7 armour, 11 artilleries, 10 infantry and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland
10 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 artillery and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 11 armour, 13 artilleries, 23 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 13 artilleries, 23 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 15/64 hits, 18.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 armour, 13 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bessarabia, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Bessarabia to Poland
3 tactical_bombers moved from Bessarabia to Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
7 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 artilleries moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries and 13 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 aaGuns, 2 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
Place Units - Russians
6 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
5 artilleries, 6 infantry and 1 marine moved from Malaya to 37 Sea Zone
7 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 8 infantry, 1 marine and 8 transports moved from 37 Sea Zone to 38 Sea Zone
7 artilleries, 8 infantry and 1 marine moved from 38 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 bomber, 11 fighters and 8 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports
British defend with 1 cruiser
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports in 38 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Burma
Japanese attack with 7 artilleries, 2 bombers, 11 fighters, 9 infantry, 1 marine and 8 tactical_bombers
British defend with 6 artilleries and 11 infantry
Japanese roll dice for 7 artilleries, 2 bombers, 11 fighters, 9 infantry, 1 marine and 8 tactical_bombers in Burma, round 2 : 23/38 hits, 17.50 expected hits
UK_Pacific roll dice for 6 artilleries and 11 infantry in Burma, round 2 : 1/17 hits, 5.67 expected hits
1 infantry owned by the Japanese, 6 artilleries owned by the British and 11 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries, 2 bombers, 11 fighters, 8 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 1 infantry
Casualties for British: 6 artilleries and 11 infantry
Non Combat Move - Japanese
4 fighters moved from Burma to 38 Sea Zone
2 bombers, 7 fighters and 8 tactical_bombers moved from Burma to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 5 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.50
UK_Pacific : -4.67
Japanese : 4.83
That battle :/ lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 5 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 6 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 marine in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0,50 expected hits
1 marine owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Casualties for Italians: 1 armour and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 3 destroyers
Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 6 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Guam
2 carriers, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0,00
Americans : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
6 infantry moved from Shensi to Kweichow
7 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kweichow, round 2 : 3/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 5 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 6 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 marine in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0,50 expected hits
1 marine owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Casualties for Italians: 1 armour and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 3 destroyers
Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 6 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Guam
2 carriers, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
6 infantry moved from Shensi to Kweichow
7 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kweichow, round 2 : 3/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in Gibraltar
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking Gibraltar from Italians with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 carrier, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour and 2 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery placed in United Kingdom
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 aaGun and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,33
British : -2,00
Americans : -1,50
Chinese : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
1 cruiser moved from 41 Sea Zone to 60 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
1 cruiser moved from 41 Sea Zone to 60 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 tactical_bomber moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 aaGuns and 2 mech_infantrys moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
7 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
8 armour placed in Germany
1 infantry placed in Western Germany
Germans undo move 1.
1 armour placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
6 artilleries and 1 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
1 artillery moved from Archangel to Smolensk
Place Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 artilleries, 8 infantry and 1 marine moved from Burma to India
2 bombers, 7 fighters, 1 mech_infantry and 8 tactical_bombers moved from Yunnan to India
1 fighter moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from 38 Sea Zone to India
1 infantry moved from Yunnan to Burma
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Shantung
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Battle in India
Japanese attack with 7 artilleries, 2 bombers, 10 fighters, 8 infantry, 1 marine, 1 mech_infantry and 8 tactical_bombers
British defend with 4 aaGuns, 1 armour, 1 artillery and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 4/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 8 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 14/33 hits, 14.67 expected hits
UK_Pacific roll dice for 4 aaGuns, 1 armour, 1 artillery and 15 infantry in India, round 2 : 9/17 hits, 5.83 expected hits
8 infantry owned by the Japanese, 1 marine owned by the Japanese, 4 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 10/24 hits, 12.17 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 5 infantry in India, round 3 : 2/7 hits, 2.50 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Sumatra from UK_Pacific, taking India from UK_Pacific with 6 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 3 fighters, 8 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 armour, 1 artillery and 15 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
7 fighters moved from India to Yunnan
7 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Yunnan
1 fighter moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
UK_Pacific : 2.67
AA fire in India : : 2.00
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 34 Sea Zone
2 fighters moved from Guam to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Korea
Battle in Norway
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Norway
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 3 infantry placed in Central United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Americans : 1,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
15 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 15 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 15 infantry in Hunan, round 2 : 2/15 hits, 2,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 34 Sea Zone
2 fighters moved from Guam to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Korea
Battle in Norway
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Norway
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 3 infantry placed in Central United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
15 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 15 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 15 infantry in Hunan, round 2 : 2/15 hits, 2,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
1 fighter moved from Persia to India
Combat - British
Battle in Norway
Battle in Denmark
Battle in India
British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/7 hits, 3,00 expected hits
Japanese roll dice for 6 artilleries in India, round 2 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in India
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in India, round 3 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 3 artilleries in India, round 3 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking Norway from Germans, taking Denmark from Germans, taking India from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 fighter and 2 mech_infantrys
Casualties for Japanese: 6 artilleries
Non Combat Move - British
1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from India to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
British : 0,33
Americans : 1,17
Chinese : -0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
2 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -1,33